PvP Community Wishlist - Finished Copy


1_800_Spines

 

Posted

How about 1 BF = 33.4% protection from repel? Then you need 3. Then it'd translate easily with the other. You leave emerge at 50% and escape at 100%.

Besides, arn't people just gonna load up on escapes when the issue comes and we can turn 3 smalls into a big at the vendor?


 

Posted

Since your busy at work nerfing/changing things for PvP. How about some slow suppression?

Even better how about you make an actual contribution to pvp in this game and let us have selectable arena maps. Heck Id settle with you just removing the stupid pocket D cage map. Im probably asking for something way too brainbusting for you to accomplish though.


 

Posted

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Gothika-
Can you explain that to me please. Hate to sound so noobish but I don't understand why that would work that way.

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The way toggle powers work is it constantly reapplies very short duration effects. For example, every half second TK puts a 1 second Hold on the target. If he tried to put suppression on TK, then it would end up suppressing after 1 second.


Gothika (Grav/Kin) Marionette (Ill/Rad) Terra Firma (Earth/Storm) Alana Dale (Arch/Nrg)
Iceblink (Ice/Dark) Fantasia (Mind/Fire) Shadow Minx (Claws/Nin)
--Virtue

 

Posted

[ QUOTE ]
How about 1 BF = 33.4% protection from repel? Then you need 3. Then it'd translate easily with the other. You leave emerge at 50% and escape at 100%.

Besides, arn't people just gonna load up on escapes when the issue comes and we can turn 3 smalls into a big at the vendor?

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That's a good point. In PvP people will have nothing but large insps once combining goes into the game. Maybe vendor bought insps shouldn't be combinable?


Gothika (Grav/Kin) Marionette (Ill/Rad) Terra Firma (Earth/Storm) Alana Dale (Arch/Nrg)
Iceblink (Ice/Dark) Fantasia (Mind/Fire) Shadow Minx (Claws/Nin)
--Virtue

 

Posted

Umm, I don't believe you can get larger insps from combining, just different types of the same tier.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

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TP is not viable as a solo travel power or for combat motion. Suggestions include changing the hover after tp to fly, decreasing activation time, removing the hover when tping to the ground, or allowing people to change how far they’re tping.

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The "Hover" was added to make TP viable as a PVE travel power -- removing it is not really an option. Suppressing the Fly attribute if near ground may be viable, I'll investigate that. Changing how far you can teleport is a UI nightmare, and unlikely to be changeable in a fashion that would meet PVP needs.

[/ QUOTE ] Please DO NOT remove the hover aspect from hover. Often times, I use it on my stalker to deal with caltrops by porting onto the trops and floating just out of reach.

If it is decided that the majority of players don't want the hover, please make the hover coded so the hover portion breaks when you move. This will give TP both the flexibility of breaking into a run right after a teleport, as well as giving a player the ability to float and get their bearings, or like myself, deal with certain obstacles.


 

Posted

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Umm, I don't believe you can get larger insps from combining, just different types of the same tier.

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You're right, my bad. Switches types, not tiers.


Gothika (Grav/Kin) Marionette (Ill/Rad) Terra Firma (Earth/Storm) Alana Dale (Arch/Nrg)
Iceblink (Ice/Dark) Fantasia (Mind/Fire) Shadow Minx (Claws/Nin)
--Virtue

 

Posted

Hmmm

Yeah, that's too huge a nerf, mister Castle sir. If you could have people just "break free" with two small BF insps, that'd still be good. I mean, it's TELEKENSIS.. it's SUPPOSED to shove things away!

And besides, Confuse is broken, and all it takes is an inspiration to negate holds and sleeps... that would make Mind completely useless. Mind isn't even one of the most problematic sets in PvP, it just has the one power which is unfair. You are, essentially, taking control away from a controller...

BFs already circumvent the "hold" aspect... after that, it's easy enough to fight back or get away. No reason to kill the repel portion.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

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A good PvP build can be very different from a good PvE build. Allow players to toggle between builds so they can use the same toon to be good at both PvE and PvP.



One thing we've talked about doing on and off again since before COV launch was to enable "secondary builds" of a character for PVP. Essentially, you would have a second power list, with separate slotting, which you would use for PVP encounters. This idea is still something we want to investigate.

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PLEASE do this. I have wanted dual builds for a long time as I hate having to sacrifice pve for pvp. This would bring a lot of casual pvp'ers back into pvp zones.


 

Posted

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they just had to changed the mag on the repel. that's it. make it so that it requires one break free to get out of, 2 in domination.


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This would be the best IMO. If you went with 2, wouldn't you need 4 if Domination was up with tk?


 

Posted

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One thing we've talked about doing on and off again since before COV launch was to enable "secondary builds" of a character for PVP. Essentially, you would have a second power list, with separate slotting, which you would use for PVP encounters. This idea is still something we want to investigate.


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omg YES YES YES


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This should go away with Issue 12. TK's Repel will no longer affect players.


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so... its ust gonna be a HUGE end drain minor hold?
rolls eyes


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removing it is not really an option. Suppressing the Fly attribute if near ground may be viable, I'll investigate that.


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ooh yes pls
yay traps!

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Where is the acceptable breakpoint?


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2 small bfs to stop repel sounds reasonable
then its not I WIN, but it still forces people to spam thru BFs


 

Posted

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they just had to changed the mag on the repel. that's it. make it so that it requires one break free to get out of, 2 in domination.


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This would be the best IMO. If you went with 2, wouldn't you need 4 if Domination was up with tk?

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dom doesnt affect the mag of repel on tk... otherwise it would be 8 BFs to get out of a dom's tk currently and it isnt.


 

Posted

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they just had to changed the mag on the repel. that's it. make it so that it requires one break free to get out of, 2 in domination.


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This would be the best IMO. If you went with 2, wouldn't you need 4 if Domination was up with tk?

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Domination only affects the Hold, not the Repel. Power Boost does affect Repels, though. Just adds to my hate on Power Boost.

Edit: Actually, since the Repel protection on Breakfrees is a percentage, it shouldn't matter what the magnitude of the Repel is anyway.


Gothika (Grav/Kin) Marionette (Ill/Rad) Terra Firma (Earth/Storm) Alana Dale (Arch/Nrg)
Iceblink (Ice/Dark) Fantasia (Mind/Fire) Shadow Minx (Claws/Nin)
--Virtue

 

Posted

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Using TK wasn't an abuse.

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No it was just so horribly broken it was identical to an abuse. Hmmm. Dont forget permadoms, wtf. Domination is fine. Perma is borked.


Over the hills and through the woods.

 

Posted

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TP is not viable as a solo travel power or for combat motion. Suggestions include changing the hover after tp to fly, decreasing activation time, removing the hover when tping to the ground, or allowing people to change how far they’re tping.

[/ QUOTE ]

The "Hover" was added to make TP viable as a PVE travel power -- removing it is not really an option. Suppressing the Fly attribute if near ground may be viable, I'll investigate that. Changing how far you can teleport is a UI nightmare, and unlikely to be changeable in a fashion that would meet PVP needs.


[/ QUOTE ]

Any chance of getting the coders to put in a "Follow Mode" for Teleport? That is, if in range and in follow mode it TPs you next to your target instead of bringing up the location reticle.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

Suggestions:
2 break frees to resist TK's repel sounds reasonable to me.

and/or

Shorten the "tether" range on TK - the range it has after it's cast. Dunno if this would be a partial fix or a big problem, but it might make it easier to run out of TK range.


 

Posted

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they just had to changed the mag on the repel. that's it. make it so that it requires one break free to get out of, 2 in domination.


[/ QUOTE ]

This would be the best IMO. If you went with 2, wouldn't you need 4 if Domination was up with tk?

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dom doesnt affect the mag of repel on tk... otherwise it would be 8 BFs to get out of a dom's tk currently and it isnt.

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oh right duh. k then yea 2 is prob okay.


 

Posted

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I'd say 2

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Posted

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Break Free offers 25% resistance to Repel. Escape offers 100% resistance to Repel. I could make Break Frees grant resistance anywhere from 25% to 100%. Where is the acceptable breakpoint?

25% = 4 BFs needed to obviate the effect.
33% = 3 BFs needed to obviate the effect.
50% = 2 BFs needed to obviate the effect.
100% = 1 BF needef to obviate the effect.

Once 100% resistance is reached, you can't be Repelled unless the effect is irresistible. This will apply to Force Bubble, Hurricane, and other Repel type powers as well.

[/ QUOTE ]

I'd say Small BF = 50%, Medium/Large = 100%.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

[ QUOTE ]
[ QUOTE ]
Gothika-
Can you explain that to me please. Hate to sound so noobish but I don't understand why that would work that way.

[/ QUOTE ]

The way toggle powers work is it constantly reapplies very short duration effects. For example, every half second TK puts a 1 second Hold on the target. If he tried to put suppression on TK, then it would end up suppressing after 1 second.

[/ QUOTE ]

Gotcha-
Makes complete sense now, thank you Gothika.

So then would a "repel protection" would be a better scenario, like a "kb protection IO". If Repel was given a mag effect then resists/protection could be applied towards it correct?


 

Posted

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Break Free offers 25% resistance to Repel. Escape offers 100% resistance to Repel. I could make Break Frees grant resistance anywhere from 25% to 100%. Where is the acceptable breakpoint?

25% = 4 BFs needed to obviate the effect.
33% = 3 BFs needed to obviate the effect.
50% = 2 BFs needed to obviate the effect.
100% = 1 BF needef to obviate the effect.

Once 100% resistance is reached, you can't be Repelled unless the effect is irresistible. This will apply to Force Bubble, Hurricane, and other Repel type powers as well.

[/ QUOTE ]
Two BFs is reasonable, perhaps with an endurance reduction on the power.

Either that, or consider a decrease on the range. Outright removal of the repel effect, sorry to say, is ridiculous.


 

Posted

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TP is not viable as a solo travel power or for combat motion. Suggestions include changing the hover after tp to fly, decreasing activation time, removing the hover when tping to the ground, or allowing people to change how far they’re tping.

[/ QUOTE ]

The "Hover" was added to make TP viable as a PVE travel power -- removing it is not really an option. Suppressing the Fly attribute if near ground may be viable, I'll investigate that. Changing how far you can teleport is a UI nightmare, and unlikely to be changeable in a fashion that would meet PVP needs.

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Hmm - can the game measure the length of a click? I wonder if a mechanic similar to those in football games for kicking FG would work, where the longer you click the further you TP...maybe an indicator in an arc, or circles building out from the center of the TP reticule.

(no idea if something like this would work in pvp or what the needs are...just thinking of a mechanic)


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

2 breakfrees, or tag them to sturdies if you like would be preferable

if you wish to completely negate the repel, then compensate the power with something else, such as a significant -movement, -recharge (25% unresisted) or increase the mag of the pulsing hold, it's current magnitude is insufficient to justify it's use.


 

Posted

Tell the truth Castle, the reason you nerfed Acrobatics was so your Battle Axe/SR Brute could KB someone in PvP.

It also hints at why you totally smited Telekinesis's Repel, lawl.

I WANT THE TRUTH!



/phase


 

Posted

[ QUOTE ]
Tell the truth Castle, the reason you nerfed Acrobatics was so your Battle Axe/SR Brute could KB someone in PvP.

It also hints at why you totally smited Telekinesis's Repel, lawl.

I WANT THE TRUTH!



/phase



[/ QUOTE ]

lmao.

law enforcer 1
castle .5