Consolidated Power and Weapon Customization Thread


Aett_Thorn

 

Posted

Quote:
Originally Posted by Mr_Grey View Post
Can we get different animations for the Mastermind secondary set, Poison? Some that focus more on the throwing, tossing or "shooting" of assorted chemicals rather than spitting them?

We get a couple powers that throw or toss, but then we start spitting at the enemy? For a set that appeals to all the evil mad scientists out there, that's a bit irritating.

At least if my character were making hand motions, I could pretend I was using some kind of hose or something. I don't get why my chemist would be ingesting his chemicals just to vomit them up later.
/signed
I have a soldiers/poison MM with the concept of a general with chemical weapons. The only way I can explain his poison emission is a combination of a weird variant of gastroesophageal reflux disease and a habit to compete in long-spitting contests.




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Posted

How about a full eyebeam alternate animation set for Radiation Assault? On that matter, how about an eye/head animation for Spectral Wounds in Illusion Control?

Anyway, keep the new animations coming


 

Posted

I'm sure this has been said many times, but I have to ask for "beam" type effects for Energy Blast instead of the firehose-shooting-bubbles animation we have. I don't know if the rumors from beta that this was supposed to be some sort of "water blast" power set that had it's name changed are true, but my 5th NRG/NRG blaster is sitting unused, because I can't get past the animations. I've tried retinting them, and recently logged him in to check for different animations when I saw that Radiation got an animation switch to move the eye beams to the hands, but of course nothing's been done for Energy.


Just use the animation you've *already made* for Rad, have it able to be used by one hand or two, maybe thicken the beams some. Perhaps even have Power Burst come from the chest?


 

Posted

I have a suggestion, and I know it has probably been suggested before, but for the shields, I would like a meatshield, a piece of meat as a shield, it would give validity to the meatshield comment and be kinda funny... I would totally make a shield toon if there was a meatshield in the game...


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Global: @Reiyichi
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Posted

hey how bout a litl mix and match. i like the whip but would also like to use the flint lock for my pirate toon. and for firearms can we get shotgun soon plz.. costumes no more ninjas and asian theames whats up with that. also a fat body shape would be cool. more pirate gear.


 

Posted

Quote:
Originally Posted by Quinch View Post
Not sure if it's been mentioned, but the Resistance pistols would be nice to have.
ANY unlockable pistol would be nice to have.


@bpphantom
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Posted

A hand and a half or ******* sword. Not for Broadsword, for Katana.

Something like this:

http://www.casiberia.com/prod_Detail.aspx?id=SH2250

I say for Katana rather than Broadsword, because ******* swords were developed partly as a means of getting more speed and finesse than a single handed sword, as well as more power. The way you would use a ******* sword in combat is very similar to the animations used for Katana.


And a machete for Broadsword.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Vel_Overload View Post
I demand a chainsaw... somewhere.

Give it to Fire Blast so it looks like I have a fireball spitting chainsaw.
How about something like this? http://psupedia.info/images/f/f1/SWORD_chainsawd.jpg


@Leetdeth - Virtue | MA Arcs(all challenge arcs): Big Magic Blowout! #369774 | Who Really Cares About This? Z! #509577 | That Meddling King! (teams recommended) #21450

 

Posted

I think I can speak for every bots mm there is in the game when suggesting this.

The mechanics for it are already in game.

Bots MM's need a 2 minute power called "Gestalt".

A power that combines the bots into a 2 minute heavy type.

Think Zeus Titans. Something along those lines.

Extra points for making it pilot-able.

A /disengage for making them, well, disengage.

You really want to make people rip their faces off in nerdgasm? Give -gestalt- bots customization.

http://www.youtube.com/watch?v=yqbKzc0KEYE

http://www.youtube.com/watch?v=CIdIM...eature=related

http://www.youtube.com/watch?v=We64M...eature=related

http://www.youtube.com/watch?v=NysDKXqVhjY

It's a brilliant move.

Debut this Gestalt power and all the f2p's will be killing eachother to get the the /subscribegimmemyMM's button.


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Posted

Alternate effect for Stone Armour replacing the rocks with tree bark/leaves. Perfect for Ents or plant controlling brawlers.


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Posted

Force Field could really do with some new graphic effects. I hate that they look like soap bubbles that could pop any second. A stronger graphic would make them look less wishy-washy and more like protective energy shields. Examples: the energy shield in "energy morph" costume emote, or something similar to the incarnate Barrier power


 

Posted

would it be possible to get the malta titan combiners into the lore powerset?

Would it be possible to give it a "combine" button?


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by Warlocke View Post
Force Field could really do with some new graphic effects. I hate that they look like soap bubbles that could pop any second. A stronger graphic would make them look less wishy-washy and more like protective energy shields. Examples: the energy shield in "energy morph" costume emote, or something similar to the incarnate Barrier power
With the upcoming Energy Aura proliferation, I'd love to see the Praetorian Loyalist armor effects (that field of energy hexes that flares up when you hit them... also used in one of the new origin capes) added to it as an option for alternate (colorable) FX. This effect would also look awesome on Force Fields.


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Posted

MAN I want to be able to turn off the Rage and Strength of Will auras like you can other auras. Is it because they are click auras that you can't or something? I don't understand why we can't turn these off too. They aren't an acutal power effect, like Fiery Aura's fire or Dark Armor's darkness, they are just visual effects that "represent" you being angry or focusing your will--we should be able to turn that off like other auras, I'd think.


 

Posted



This sword would be most excellent to get unlocked by the Chipped Talon badge.


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Posted

I'd like to see EPIC/ANCILLARY pools be made custom colorable like the Incarnate powers are. Red electricity doesn't suit my character's color and power theme, but blue would be great, sadly,the tailor shows allll my Incarnate powers, my primary, my secondary and...... nothing else.


Add EPP/APP to the custom mix please!


 

Posted

"I'd like to see EPIC/ANCILLARY pools be made custom colorable like the Incarnate powers are. Red electricity doesn't suit my character's color and power theme, but blue would be great, sadly,the tailor shows all my Incarnate powers, my primary, my secondary and...... nothing else."

i am still waiting for the ability to turn OFF the glowing hands from hasten, playing a dark/dark/dark defender, and i'm this shadow like creature and activate the power and i got my own glowies.

how long we going have to wait for this?


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Posted

Claws.Eviscerate, Poison.Envenom and Poison.Neurotoxic Breath need to have an alternate animation options.


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Posted

It seems like there should be a way for the single most iconic type of superhero--the straight up tough, strong guy or gal (a la Superman, Wonder Woman, The Thing, Colossus, The Hulk, She Hulk, Power Man, etc. etc.)--to participate in the Incarnate system without unavoidably picking up graphics and powers that just don't fit that theme.

We really need a S/L judgement besides Vorpal. And it could easily do double duty as a Super Strength or Earth-based power.

And an Interface where your opponents don't light up or burst into flame when you punch them--or just the ability to turn interface graphics off or at least tone them down.

I love that COX has it's own lore, and the graphics look great and really enhance the game, but there needs to remain a way to have the most iconic type of superhero--all the way to the endgame.


 

Posted



Uploaded with ImageShack.us

Made this last night and posted it during a debate on the test forum. Figured id share it with you guys as well. Here is my take on a Rulalu Polearm/Axe for Titan Weapons. Figured it would be a nice change since there are already like 4 sword/dagger versions in the game.


Psynder LVL 51 Fire/Fire/Scorpion Blaster
KnightWidow LVL 51 NightWidow
Shiver LVL 50 Ice X3 Dominator
Knight'Shade LVL 47 DP/Dark/NRG Corrupter
Currently Marking Out For: Chris Sabin, Player Dos, Daniel Bryan, Portia Perez, CM Punk

 

Posted

Quote:
Originally Posted by Chef_Inferno View Post
Claws.Eviscerate, Poison.Envenom and Poison.Neurotoxic Breath need to have an alternate animation options.
Not only Claws, but the widow versions of claw moves as well........ they are ugly. Evicerate and Slash are two of the biggest offenders.


Psynder LVL 51 Fire/Fire/Scorpion Blaster
KnightWidow LVL 51 NightWidow
Shiver LVL 50 Ice X3 Dominator
Knight'Shade LVL 47 DP/Dark/NRG Corrupter
Currently Marking Out For: Chris Sabin, Player Dos, Daniel Bryan, Portia Perez, CM Punk

 

Posted

I have a suggestion for weapon stuff, The dual pistol power set It is a decent power set that has swap ammo and flashy moves. I would really like to see Dual holsters for said pistols. Also the Master Mind set with Thugs is another power set that uses pistols. I would like to see the power set changed to the dual pistols one or at least put it on par with the dual pistols power set. I would also love to see different holsters as well Maybe on the thighs or an old fashion cross draw style like in the old westerns or a dual official belt at the Tailor/Icon. Oh the the gunfighter belt (with the star) looks odd in that it does not fit snug around a females waist.


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Posted

I would like to see all the Assault Rifle/Mace weapon customizations given to the Arachnos Soldier. Leave the 1st costume locked to the Arachnos variants, but please let other costumes use the assault rifles and unlocks that the Assault Rifle powerset gets.


 

Posted

Please allow dual blades to use the axe models.
Maybe also maces?

I get BS/Axe/Katana/Mace having their unique models, but dual blades doesn't seem like it would hurt anything to open up more options that are already in the game.