Warrior 7

Citizen
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  1. They likely didn't reuse the Arachnos Disguise code. The Arachnos Disguise is a Costume Change coupled with a massive PvE stealth effect. All the costume changes on the Paragon Market have no +stealth, and act like a Kheldian transformation in terms of what you can do.

    In any case, I'm glad to see I'm not the only one that has had an issue with this. I was the one who asked the question during the Twitch stream, and I was going to PM Arbiter Hawk today to see if something could be done about allowing those Costumes that use the humanoid skeleton (Read: Malta, Knives of Artemis, etc.) could be allowed to use stealth toggles properly as they have the regular skeleton, not one of the odd skeleton types that Hawk said would screw up the effects.
  2. 1. Qubit (@DarkGob) Level 50 Bots/Dark Mastermind
    2. Billy Mailman (@Billy Mailman) Level 50 Elec/Elec Blaster
    3. Freeze Mk-3 (@Reverand Clint) Level 50 Ice/Storm Controller
    4. Fire Away (@Fifty One Fifty) Level 45 DP/Dark Corruptor
    5. Tacitala (@Tacitala) Level 50 Inv/SS Tanker
    6. Not a Nemesis Agent (@BViking) Level 45 AR/Time Corruptor
    7. Talsor Carnifice (@Warrior7) Level 50 Claws/Ninjitsu Stalker
    8. ???
  3. I'd like to see some sort of advanced military/special ops pack. Basically every model that the Malta/Knives of Artemis group has, unlocked for player use. Hell, you don't even have to make new meshes; just unlock the existing stuff for player use. There is a distinct lack of military gear in this game.
  4. I would like to see all the Assault Rifle/Mace weapon customizations given to the Arachnos Soldier. Leave the 1st costume locked to the Arachnos variants, but please let other costumes use the assault rifles and unlocks that the Assault Rifle powerset gets.
  5. Warrior 7

    Vanity Vehicles

    Let us use the Longbow variant of the sky skiff then, it has a mirrored glareshield on the cockpit so you can't see who is inside.
  6. Same way as it always has. If the person with the power dies, it gets removed and reassigned automatically.

    If this doesn't work, I suggested a 2nd alternative where everyone is given a temp power to use on other league members that changes the leader to whoever you target, but it does nothing without actually having Des following you.
  7. Warrior 7

    Vanity Vehicles

    Ground-based travel powers would have problems, but I just can't see the same trouble for small air-based vehicle travel powers. I know I'd pay good money to have a vanity travel power Sky Skiff with no weapons.
  8. Signed. This would be interesting to see.
  9. One of the things that always irked me about the Underground incarnate trial was that Desdemona needs to be escorted and kept safe, but there is no way to control who she follows. This presents a problem, because while a Blaster or Mastermind or other AT who hangs back has no problem, any melee AT is basically out of the fight because Des is a huge Leeroy and will charge into the fight with no way to recall her, usually resulting in her death.

    Currently, the only way to change who Des follows is by having people die until someone suitable is picked. Not a very fun way to do so. So I propose this:

    The effect that makes Desdemona follow someone is apparently given by a buff. Therefore, simply make the source of that buff an Automatic, Temporary power that can be given the same way as the Pacification Grenade in the Lambda Sector iTrial, that is removed upon mission completion. Alternately, if the buff is just a dummy, award everyone a temp power that if you have the "leading Desdemona" buff, changes who Des follows, does nothing without the buff, and is removed upon mission completion. This way, there is some measure of control over who is leading Desdemona, and no one has to die to change it.


    Escort missions are always a pain, so let's make it a little easier.
  10. Please allow Arachnos Soldiers to use all the Assault Rifle selections. I'm with Liz Bathory on this.