Cross-sever influence transfer?
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Thing is I probably will only buy and sell at the consignment house. Frankly I won't bother using the outside trading. I'm not that desperate for influence. It still is essentially meaningless once you have a character high enough level. Sure in the 1 - 30 range influence is tight and you fight for it but after that? Phswahh. Its easy to get, so I don't see why people are wanting to sell for high values? So you have a rare recipe and can't get more than say 50k for it? So? This is bad why?
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Not so bad. I'm fine if people only want to get an HO for 50K. Let the suckers put there's up and get screwed. Mines get traded with my friends.
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I will buy there (should there be anything) but wont sell there, I dont need any inf and would sooner give HOs, IOs, reciepes and so on to my friends and carry on deleting the lvl 53 SOs I dont need than to use WW in its current incarnation.
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Sadly, I feel the same way. I'll be scouring for bargains and trying to set up trades on the boards and elsewhere.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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Player A1 puts up a Level 12 TO for 5,000,000 inf.
Player B1 puts up the same Level 12 TO for 1,000 inf.
Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.
Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
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I guess I see it very simple on this one. Go with the system that you are and there will be many ways to exploit it and make many people very unhappy with you the Devs.
Or make it so you can see and buy from who you want and no griefing and everyone is happy the only expliot is a perk feature that the fan base has been begging for a long time. And you the Devs look like the good guys.
I guess I could go into a long explanation on why one is a bad idea and the other is better but Matt and the dev team are reasonable smart people Im sure they have gone over it. I just dont understand why they always take the hard road even if it causes them problems in the long run. Sometimes the easiest solutions are the best. But thats just MHO.
But that being said, Please Matt in all honesty, I would like to know Cryptics thoughts on why they are planing on going with this system (remeber people its in closed beta and can totally change from what it is now). please! pretty please!
Broomhilda BS/Regen/BM Scrapper, Fiddle Faddle Shield/ElecM/BM Tank,
And many others..
Dev's With all the Great new content, Please!! dont forget to fix the bugs with the old content. There is a storm a brewing because they are not getting fixed. If its a problem that no one is reporting them? Well Maybe you need to look at your tech support then..
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I'm tired of all these people who want to make themselves yet another easy button. Hey, when I start up a new character, I don't go dumping all my extra funds from one character to another character. Guess what? I still have fun playing the game. It adds an extra layer of challenge having to manage funds and decide what to buy first.
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This is a joke, right? That there's an "extra layer of challenge" to figuring out that you buy accuracies and end reductions first? It's micromanaging personal finance, and I don't need a game to practice that, and I don't need someone telling me it's fun when it isn't.
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I can play in supergroup mode all the way to 50 and make all my funds by selling to the right stores.
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/em shrugs
For some folks, it's a quality of life issue. For some folks -- clearly not you -- the game is more fun if they don't have to micromanage their funds.
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Now what is with this attitude where everyone thinks they are entitled to just cruise on through the game because they are too lazy to play through a second time.
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Because name-calling really helps you make your point, I can see.
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Just becuase you earned extra funds on one character doesn't mean that they belong on any of your other characters. We're all part of the human race, but that doesn't mean that because one person earns something that everyone else is entitled to it if they never worked for it.
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Huh? Nobody is advocating that we distribute the mass inf in the economy to everyone and make everyone's game easier. That's just bizarre. If you want an analogy, it's not the whole human race we're talking about distributing to -- it's our family. I don't know about you, but if I struck it rich in the lottery, I'd share the money with my family. I wouldn't say, "Well, I know that you're still struggling to make ends meet, but it's important that everyone work through that on their own." I'd share the wealth. Different characters on the same account are much closer to "sharing with family" than the odd MMO version of socialism you seem to have set up as a straw man.
~Wyrm
My postings to this forum are not to be used as data in any research study without my express written consent.
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Because high prices will increase supply. If the rare enhancers are going for 10 million inf. for example, that's enough to get a lot of people in. Very few characters can just drop 10 million influence whenever they want. At those values people are going to sell because it's worth it.
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I don't get that. If the rare IOs that can go for 10 million inf. will make more people sell them, yet you say very few character can drop 10 million inf. whenever they want...who's buying them?
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That's desirable because as the supply increases, people would naturally bid down the price in order to obtain the sale. No need for some blind guesswork auction.
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Putting a price of 10 million inf. on a rare IO isn't going to increase the amount of rare IOs in the game. They're rare. Chances are players won't even sell the rare ones till they've used as many as they can themselves. There won't be any bidding down, ever, if it's done the way you want.
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But the price you would settle at would reflect the true value of the good to the economy.
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No, what it does is allow only those rich characters to control the economy. The pre-prestige characters mostly. Let's face it, if you had 500 million inf. and you put a rare IO up for sale, why not hold out for a high price, you don't need the money, and you know they'll be a sucker with the same amount of inf. as you who will buy it because what's 10 mill to him.
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What this system does, is create very real incentives to circumvent the sales system. That's not healthy because it keeps resources on the native server, giving an advantage to larger servers. That's important because those servers can also draw whatever winds up on Wentworth's. While it won't be the good stuff, it means that some players by accident of server choice will face a market artificially leaning towards them.
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How is this possible if it's all cross server? That means that more items will be available to smaller servers for a lower price, thereby allowing those players a fair shot at items. If anything it gives them an advantage that they wouldn't have if it wasn't cross-server.
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There will be stuff sold at Wentworth's. Probably a lot. But this selling system keeps prices low by choking suppliers. And that's never healthy.
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Prices being set too high isn't healthy either. I hate games like WoW, and EQ, that have hardcore players controlling the market and overpricing items which keeps the small guy from ever being able to afford anything decent. This isn't WoW or EQ, so why should they do things like those games? They're trying to implement something that's fair to all players, not to make a few players richer and leave the rest out of the loop.
I get the impression a lot of posters here are upset that they won't be able to transfer funds from one server to another, and failing that, are upset that they won't be able to milk the market for all it's worth. Since that's what the devs are trying to avoid, I support their decision to do it this way. The AH is to unload items you can't use for a higher price than a store would give you, but at the same time sell for a reasonable price to another player who can't buy it in a store, period.
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I don't get that. If the rare IOs that can go for 10 million inf. will make more people sell them, yet you say very few character can drop 10 million inf. whenever they want...who's buying them?
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People are trading money back and forth and others will create new wealth in order to attain what they want.
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Putting a price of 10 million inf. on a rare IO isn't going to increase the amount of rare IOs in the game. They're rare. Chances are players won't even sell the rare ones till they've used as many as they can themselves. There won't be any bidding down, ever, if it's done the way you want.
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Sigh... Rare only means that it doesn't drop very often. What high prices do is encourage people to farm up more of the stuff and not hoard it when they get it. Just like in real life, if something is a PITA to make or create but it's nevertheless desirable, people will do what it take to create it.
Example: diamonds. Expensive, cause wars and all manner of strife. But people pay big money for them so people do what's needed to get them.
Yes I realize blood diamonds are bad. The analogy is purposeful because economies are often brutal and there are winners and losers. You can't stop that.
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No, what it does is allow only those rich characters to control the economy. The pre-prestige characters mostly. Let's face it, if you had 500 million inf. and you put a rare IO up for sale, why not hold out for a high price, you don't need the money, and you know they'll be a sucker with the same amount of inf. as you who will buy it because what's 10 mill to him.
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That same character will instead just hoard their stuff, buy whatever they want at the very weak prices and truly control the market.
Allow open trading and someone who's poor but get's a very desirable recipe gets rich. Now they just get a small price from the 500 million guy who can now and always will be able to buy whatever he wants because prices are kept artificially low.
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Prices being set too high isn't healthy either. I hate games like WoW, and EQ, that have hardcore players controlling the market and overpricing items which keeps the small guy from ever being able to afford anything decent. This isn't WoW or EQ, so why should they do things like those games? They're trying to implement something that's fair to all players, not to make a few players richer and leave the rest out of the loop.
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But it's not fair. That's the problem. Keeping prices artificially low just allows rich characters who don't support SGs the ability to buy up any and everything they want. This is just how it works in FFXI.
*Shrug* But you know, it's cool. This will play out just like bases and a year from now, Positron will be talking about how they didn't intend for what we're saying now to happen.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
All i have to say is the 1 and only thing that EQ has over COH/V is they added the shared bank slot - this game really needs the same thing
Hmmm... trying to understand... how would you reasonably grief/intercept me if I did this:
1. Rich toon on ServerA makes bids on Level 5 ToHitDebuff TOs offering 10 influence each until they're all bought out (at that low price). So, there are no more Level 5 ToHitDebuffs in WWs that are 10 inf or less.
2. Switch to poor toon on ServerB and flood WW's with 10 Level 5 ToHitDebuffs for the asking price of 1 inf* each. Wait and see if anyone's going to buy and resell in order to intercept**. If I get no buys in 10 minutes, then...
3. Switch to rich toon on ServerA and put in three buy orders for Level 5 ToHitDebuffs for 2 inf each.
4. Switch to poor toon and see if I just sold three Level 5 ToHitDebuffs. If yes...
5. Switch to rich toon and put in a buy order for a Level 5 ToHitDebuff for 10 million inf. Since I had seven Level 5 ToHitDebuffs in WWs queue, all at the lowest possible price, no one can sneak another Level 5 ToHitDebuff ahead of me. If someone were to use the buy and resell intercept method, they'd have to know to do it at least seven times in a row in order to intercept. And if they are online and buying up all sorts of lowballed TOs, see**.
*(Adjust the 1 influence to minimum order amount.)
**(And if there are interceptors online, I'll just screw around with them by continually dumping all types of Level 5 enhancements on the market with multiple toons making them mad.)
Of course, this is what I'd do if I had just one account. As it is, I'll dual-box it my two accounts and instantly buy with one toon what the other is selling. So, go ahead with the global ID block.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
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Example: diamonds. Expensive, cause wars and all manner of strife. But people pay big money for them so people do what's needed to get them.
Yes I realize blood diamonds are bad. The analogy is purposeful because economies are often brutal and there are winners and losers. You can't stop that.
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Well, you always take the tax (fee) that WW's charges and give it to the poor. Not necessarily directly, but in Enhancement Stamps or programs that teach poor toons how to farm Dreck.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
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Example: diamonds. Expensive, cause wars and all manner of strife. But people pay big money for them so people do what's needed to get them.
Yes I realize blood diamonds are bad. The analogy is purposeful because economies are often brutal and there are winners and losers. You can't stop that.
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Well, you always take the tax (fee) that WW's charges and give it to the poor. Not necessarily directly, but in Enhancement Stamps or programs that teach poor toons how to farm Dreck.
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ROFLMAO!!
Well done sir. You win the interweb.
/signed. I know it's a joke, but I think all nooblets should be given a stipend when starting out.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Ok, let's look at what Posi said:
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Player A1 puts up a Level 12 TO for 5,000,000 inf.
Player B1 puts up the same Level 12 TO for 1,000 inf.
Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.
Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
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Now let's change that from an inf. transfer to a sale scenario:
Player A puts up a Rare IO for 5,000,000 inf.
Player B puts up the same Rare IO for 100,000 inf.
Player C offers to buy that Rare IO for 5,000,000 inf.
Since player B wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
Where is that at all keeping the prices low as you keep saying? Player B made 4,900,000 more than he was asking. Pretty sweet. That means his item is worth 5 mill because someone was willing to pay 5 mill for it, not because he thought it was worth that and listed it for that, and everyone that can see the listings in an open bidding system can put theirs up for 5 mill too and control the price of that Rare IO. Does that mean that player A may get screwed if another 5 mill buyer doesn't come along, sure. But then as you said, "economies are often brutal and there are winners and losers. You can't stop that."
And when you think about it, the worth of anything is only as much as someone is willing to pay for it.
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Ok, let's look at what Posi said:
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Player A1 puts up a Level 12 TO for 5,000,000 inf.
Player B1 puts up the same Level 12 TO for 1,000 inf.
Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.
Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
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Now let's change that from an inf. transfer to a sale scenario:
Player A puts up a Rare IO for 5,000,000 inf.
Player B puts up the same Rare IO for 100,000 inf.
Player C offers to buy that Rare IO for 5,000,000 inf.
Since player B wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
Where is that at all keeping the prices low as you keep saying?
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Because only an idiot will actually offer 5 million. You'll start at something low like 50K, and move up in 10-50K increments until you find the low price. In your example, you'll get it for 100,000. Sure when things get started a few people will overbid, but after awhile the only time that's going to happen is if someone doesn't have a good transfer strategy.
This is not theory craft. You can log into FFXI and see people doing exactly that.
And what happens after you get it for 100K, that enters the sales log and can touch off a permanent deflation in that product. Said deflation could move sales off the auction house until the log times out.
What happens to A is that he may lose his listing fee, and says "Screw this" and starts spamming the auction channel till get gets a direct trade. Just like in FFXI when people set up their stores to avoid the auction house.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
First of all, players will continue to get involved with private trade between friends, SG mates, etc. The consignment house isn't going to stop that, and that's fine. Players will continue to offer items for sale in chats because they don't want to pay fees or be bothered with the consignment house, that's fine too. It's fine because I don't think the devs are planning on the AH becoming the only means of trade in the game, which it seems like some people think it will be. I'll still sell normal drops to stores, but I will try to unload salvage that I don't need in Wentworth's. I don't expect to get rich off it, but it's better than it sitting in my inventory doing nothing for me.
In one interview Posi gave there was the following:
Q: Auction houses can offer a huge boost to a player economy. What will players be able to buy and sell in CoH and CoV?
A: Anything they can trade right now is sellable in the Consignment House. The Heros Consignment House and Villains Black Market take a fee on listing and selling items of course, but now you have a greater market for your goods than just selling them back to the origin appropriate stores. Many players are going to seek out the last pieces of their Enhancement sets here, or that one piece of rare salvage that they just could never find in order to make their costume piece.
I made bold the important part. If you think someone that has a lot of inf. wouldn't pay 5 million for a rare piece that they need to complete a costume piece or IO set, then you don't know your average CoX player very well. I think they'll go for it, not only because they have to have it, but moreso because they'll be one of the rare few that has it at all. And they won't want to risk losing the bid by starting at 50 or 100K and working their way up from there.
Oh, and I wanted to add: If you don't like my example in the previous post, knock off some zeros. Make it 5K, 1K, and 5K. Is that better? Player B still makes 4K more than he was asking.
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Thing is I probably will only buy and sell at the consignment house. Frankly I won't bother using the outside trading. I'm not that desperate for influence. It still is essentially meaningless once you have a character high enough level. Sure in the 1 - 30 range influence is tight and you fight for it but after that? Phswahh. Its easy to get, so I don't see why people are wanting to sell for high values? So you have a rare recipe and can't get more than say 50k for it? So? This is bad why?
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Not so bad. I'm fine if people only want to get an HO for 50K. Let the suckers put there's up and get screwed. Mines get traded with my friends.
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I will buy there (should there be anything) but wont sell there, I dont need any inf and would sooner give HOs, IOs, reciepes and so on to my friends and carry on deleting the lvl 53 SOs I dont need than to use WW in its current incarnation.
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Sadly, I feel the same way. I'll be scouring for bargains and trying to set up trades on the boards and elsewhere.
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While I do agree to some extent, from what I've read it does sound interesting. My son wants those cool tech wings, lord knows what we'll have to do to earn them.
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I'm tired of all these people who want to make themselves yet another easy button. Hey, when I start up a new character, I don't go dumping all my extra funds from one character to another character. Guess what? I still have fun playing the game. It adds an extra layer of challenge having to manage funds and decide what to buy first.
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This is a joke, right? That there's an "extra layer of challenge" to figuring out that you buy accuracies and end reductions first? It's micromanaging personal finance, and I don't need a game to practice that, and I don't need someone telling me it's fun when it isn't.
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I can play in supergroup mode all the way to 50 and make all my funds by selling to the right stores.
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/em shrugs
For some folks, it's a quality of life issue. For some folks -- clearly not you -- the game is more fun if they don't have to micromanage their funds.
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Now what is with this attitude where everyone thinks they are entitled to just cruise on through the game because they are too lazy to play through a second time.
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Because name-calling really helps you make your point, I can see.
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Just becuase you earned extra funds on one character doesn't mean that they belong on any of your other characters. We're all part of the human race, but that doesn't mean that because one person earns something that everyone else is entitled to it if they never worked for it.
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Huh? Nobody is advocating that we distribute the mass inf in the economy to everyone and make everyone's game easier. That's just bizarre. If you want an analogy, it's not the whole human race we're talking about distributing to -- it's our family. I don't know about you, but if I struck it rich in the lottery, I'd share the money with my family. I wouldn't say, "Well, I know that you're still struggling to make ends meet, but it's important that everyone work through that on their own." I'd share the wealth. Different characters on the same account are much closer to "sharing with family" than the odd MMO version of socialism you seem to have set up as a straw man.
~Wyrm
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Yes, yes. Personamorpher's gone and lost his cool again. Lets all gather round and laugh at the poor fool now shall we? I got into a very heated arguement over this topic over Vent and being the sole person sharing my point of view I was thoroughly curbstomped. Right or wrong didn't seem to matter because I was clearly outnumbered. Quite angry and frustrated by this I left Vent and the game and came right here to vent my frustration. Good move? The farthest thing from it. As for the topic at hand, I don't see how making influence and infamy trasfer as easy as people are asking for is going to make the game better. From what I understand of game design and human psychology I would think that it would undermine the longevity of the game. Now that I've yet again blundered my way into the forums and had to explain my behavior, not because I care what people think but because I don't like being misunderstood, you may resume your tarring and feathering.
<QR>
It may have already been said, but...
it's a consignment house, not a money wiring system.
People can use it as a money wiring system, but they have to take their chances.
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Because only an idiot will actually offer 5 million. You'll start at something low like 50K, and move up in 10-50K increments until you find the low price. In your example, you'll get it for 100,000. Sure when things get started a few people will overbid, but after awhile the only time that's going to happen is if someone doesn't have a good transfer strategy.
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What if there is a limit on how often you can change your bid if you fail to buy? Ie. I place my offer of 50K then 75K then 100K or what ever increment. What if it won't let me do that more than two or three times?
I actually think that would be a reasonable restriction to keep the buyer from fishing to much for the best price.
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
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Because only an idiot will actually offer 5 million. You'll start at something low like 50K, and move up in 10-50K increments until you find the low price. In your example, you'll get it for 100,000. Sure when things get started a few people will overbid, but after awhile the only time that's going to happen is if someone doesn't have a good transfer strategy.
This is not theory craft. You can log into FFXI and see people doing exactly that.
And what happens after you get it for 100K, that enters the sales log and can touch off a permanent deflation in that product. Said deflation could move sales off the auction house until the log times out.
What happens to A is that he may lose his listing fee, and says "Screw this" and starts spamming the auction channel till get gets a direct trade. Just like in FFXI when people set up their stores to avoid the auction house.
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This assumes 2 things:
- quick feedback on whether a sale is made, and being able to rebid on specifically the same item.
I don't think it will be this way, because then people will complain that the devs 'forced them to' increment bids up in 1 inf units to not 'get screwed' on a price.
If I was a dev, I'd do it this way:
As previously stated, you have a 'transaction inventory'. Each bid you make moves a 'ghost' of that item into your transaction inventory, along with any items that have failed to sell within the last 30 days. When your transaction inventory is full, you can make no more bids.
When the sales are processed, (every 24 hours?) the 'ghost' items become 'real', and failed bid vanish and free up space.
After all, if you can bid for more items than your transaction inventory, what happens if they all come through? You don't want items to vanish because your transaction inventory got overloaded.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
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If I was a dev, I'd do it this way:
As previously stated, you have a 'transaction inventory'. Each bid you make moves a 'ghost' of that item into your transaction inventory, along with any items that have failed to sell within the last 30 days. When your transaction inventory is full, you can make no more bids.
When the sales are processed, (every 24 hours?) the 'ghost' items become 'real', and failed bid vanish and free up space.
After all, if you can bid for more items than your transaction inventory, what happens if they all come through? You don't want items to vanish because your transaction inventory got overloaded.
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If something like this isn't done, then there's going to be a huge problem with lag as players flock to Wentworth's / Black Market and flood them with lowball bids on Training Enhancements hoping to make the Big Score. Not only will it be somewhere between hard and impossible to access the Consignment facility because of both spatial and network congestion, but even if we do, the database keeping track of these bids will be completely hosed with spammed bids. I've seen an unmoderated blind market on another MMORPG, and it was both nearly game-breaking and inevitably completely removed and rennovated.
[ QUOTE ]
Player A1 puts up a Level 12 TO for 5,000,000 inf.
Player B1 puts up the same Level 12 TO for 1,000 inf.
Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.
Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
[/ QUOTE ]
When I have gone to pawn shops, which is essentially (if only partially) what the Black Market and Wentworth's are, each item was clearly marked with its asking price. When I have gone to auction houses, my bids were placed in real-time, against real values. Any market that is double-blind, as this one is slated to be, is fundamentally designed as a forum for scams.
In fact, the only time I can recall facing a marketplace that was so heavily slated against its potential clients was a very shady used car lot. At this car lot, they wanted to talk about every aspect of my possible transaction (whether or not there would be a trade-in, financing or cash, etc.) except the actual price of the vehicle in question. For those who don't get what I'm saying, trade-ins and financing don't have any effect on the actual sale price of a vehicle. It didn't take a genius to know they were trying to rip me and all their other customers off as a matter of policy.
That seems to be exactly what this system is designed to do. Rip us off or be used by us to rip off other, more casual (or less discerning) players. I must say that I'm quite surprised, and a little dismayed. City of * has never struck me as the type of environment where the Devs would knowingly and actively encourage their players to prey upon each other as mercilessly as shady used car dealers.
I hope this is changed.
My Guide to Illusion/Kinetics Control.
CoH_Player_101: It's okay. Your choice in avatars makes up for a world of indiscretion.
<QR>
You assume one thing though, that the buyer won't research the selling price of the item they want by looking at the last 10 sold. 9 times out of 10, a potential buyer is gonna look it up, because no sane person wants to drastically overbid if they can get what they want cheap. Sure, there will be the oddball buyers that will buy something for an extravagant price, but what can you do? Besides, if you or I hit WW's looking for the same thing that they bought, and see just 1 sold for 5 million inf while the rest sold for 100k, we can both safely ignore that one sale.
Same thing if we're selling the same item instead. I'd hedge my bet on selling it at the price that 9 of them went for, rather than waste time and inf hoping someone buys mine for 5 mil. I'd bet most sellers will think the same way. Yeah some will see that one went for 5 mil and try to sell at the same price, but with everyone else selling at 100k, they'll probably fail.
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(in regards to casual re-biding after a failed offer)
I don't think it will be this way, because then people will complain that the devs 'forced them to' increment bids up in 1 inf units to not 'get screwed' on a price.
If I was a dev, I'd do it this way:
As previously stated, you have a 'transaction inventory'. Each bid you make moves a 'ghost' of that item into your transaction inventory, along with any items that have failed to sell within the last 30 days. When your transaction inventory is full, you can make no more bids.
When the sales are processed, (every 24 hours?) the 'ghost' items become 'real', and failed bid vanish and free up space.
After all, if you can bid for more items than your transaction inventory, what happens if they all come through? You don't want items to vanish because your transaction inventory got overloaded.
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I pray for a system like that. I'd offer up a goat on the Altar of Game Balance for a simple impediment like that. Skybreak will absolutely flourish under those conditions because putting up with my 20% cost of staying in business will seem like a positive dream come true after you've lost a few key purchases to the joys of blind bidding with a re-bid delay. At that point a real, consistent, persistent known price is THE most valuable asset in the whole economic system, and Freebird will have it.
Get your Freebirds here folks, and at a price you don't have to guess at. Ever.
(Actual pricing to be determined. Includes all tax, licenses and dock fees. Offer valid in all servers with Wentworth's access. Some restrictions may apply. )
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All i have to say is the 1 and only thing that EQ has over COH/V is they added the shared bank slot - this game really needs the same thing
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Yep. It was all well and good when they called it influence and you use "lose" influence to change your costume because it is harder to recognize you and so on. But they're pissing away any semblance of story by putting in the auction house now. Inf is currency so give us a freakin' bank.
has anyone stopped to think that maybe posi was just taking part in the conversation if the people in the closed beta are under NDA'a then i find it very unlikely that posi would come in here and spill the beans like that
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Player A1 puts up a Level 12 TO for 5,000,000 inf.
Player B1 puts up the same Level 12 TO for 1,000 inf.
Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.
Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
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This has been discussed on the Victory Forum, but there are safeguards any player can take to make sure they don't get swindled by jerkweeds trying to make a quick buck.
1) Don't try to transfer too much at once.
2) Use an enhancement or item that is not found at a store (i.e. don't use anything divisible by 5). There are currently over 9000 posibilities to use.
3) Check the store to make sure the enhancement you're trying to swap is NOT offered as an auction currently. I assume there will be tools to do so.
4) List your enhancement and immediately swap characters.
5) Before buying your enhancement, make sure someone hasn't listed a similar enhancement. If there's another listing there, simply cancel your original offering and try again another time.
Common sense will trump scofflaws.
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My Level 4 SO Enhancements will be PERFECT for this!
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If you have such things, then YES they will be. I deliberately eliminated low levels from my calculations above for DOs and SOs. Level 4 SOs have a very small possibility of existing, but they will be very rare. (The lowest SO I've seen is level 12.)
Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!
Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.
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All i have to say is the 1 and only thing that EQ has over COH/V is they added the shared bank slot - this game really needs the same thing
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Yep. It was all well and good when they called it influence and you use "lose" influence to change your costume because it is harder to recognize you and so on. But they're pissing away any semblance of story by putting in the auction house now. Inf is currency so give us a freakin' bank.
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QFT. Anyone who still think's influence is anything other than money is deluding themselves.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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Blocking sales based on global ID will not do anything: people with friends or multiple accounts could get around that.
I like the system as it seems to be.
If you don't care how often Wents is used for it's own sake, it works perfectly fine. Trades between friends are still okay, and going to happen anyway. Went's will not bleed money out of the system, or be a safe and convenient way to twink, but it looks set to work perfectly fine to buy and sell at low prices.
High level toons are perfectly safe in using the system for it's intended purpose: unloading items they don't need at a reasonable price.
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More likely you will see them trading it to lower level members in their own sg. I will certainly buy there. I just wont' sell there.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!