Cross-sever influence transfer?


13th_Stranger

 

Posted

I was thinking of it being removed as not being constructive, not high quality, abusive, and character assissination.

You can disagree very politely. Well, at least I've seen it done.


 

Posted

[ QUOTE ]
even though the rewrite was perfectly acceptable,

[/ QUOTE ]

He called Positron a fool, and said this was the dumbest idea ever.

lets see, in the rules...
[ QUOTE ]
No flaming, trolling, harassing, profanity, abusive language or abbreviations, personal attacks, racial, religious, ethnic, or sexual slurs.

[/ QUOTE ]

Notice the part I bolded.


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Posted

Player A1 puts up a Level 12 TO for 5,000,000 inf.

Player B1 puts up the same Level 12 TO for 1,000 inf.

Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.

Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).


WOW does that suck. All this is going to do is keep prices artificially low. You won't be able to sell anything for anywhere near what it's worth (which, contrary to popular opinion, can be objectively estimated in this game). Even if people are willing to pay that much no one will dare list an item for anything even close to fair asking price, because the sale will almost certainly go to someone asking less. Once players sass the dynamic (which was, like, yesterday) they'll bid up from practically nothing every time.

Since the consignment houses are cross-server (another monumentally retarded idea), all it takes is one joker out of 170,000 players willing to give away what you're trying to sell to keep prices depressed. Under this system, if I had invention items I couldn't use or keep, I'd try to barter them for items I could use, inefficient as that might be. If I couldn't, I'd destroy them before putting them up for consignment under these rules. Why should I sell things for a fraction of what they're worth?

As for using the system for inf transfer: why is this even possible? Every buy/sell order should be tagged with the player's global ID. Orders from matching IDs get blocked. Easy.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

[ QUOTE ]
Player A1 puts up a Level 12 TO for 5,000,000 inf.

Player B1 puts up the same Level 12 TO for 1,000 inf.

Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.

Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).


WOW does that suck. All this is going to do is keep prices artificially low. You won't be able to sell anything for anywhere near what it's worth (which, contrary to popular opinion, can be objectively estimated in this game). Even if people are willing to pay that much no one will dare list an item for anything even close to fair asking price, because the sale will almost certainly go to someone asking less. Once players sass the dynamic (which was, like, yesterday) they'll bid up from practically nothing every time.

Since the consignment houses are cross-server (another monumentally retarded idea), all it takes is one joker out of 170,000 players willing to give away what you're trying to sell to keep prices depressed. Under this system, if I had invention items I couldn't use or keep, I'd try to barter them for items I could use, inefficient as that might be. If I couldn't, I'd destroy them before putting them up for consignment under these rules. Why should I sell things for a fraction of what they're worth?

As for using the system for inf transfer: why is this even possible? Every buy/sell order should be tagged with the player's global ID. Orders from matching IDs get blocked. Easy.

[/ QUOTE ]

QFT. FF 11's auction system was the worst of all the possible ones they could have picked. And what's crazy is that it's not even a consignment. It's a blind auction. It's going to ensure that really valuable stuff is sold directly or bartered.

Cripes why must we always do things the hard way in this game....


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

[ QUOTE ]
[ QUOTE ]
Player A1 puts up a Level 12 TO for 5,000,000 inf.

Player B1 puts up the same Level 12 TO for 1,000 inf.

Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.

Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).

[/ QUOTE ]

What if player A1 had posted an item you very rarely see posted? The TO example is pretty good, what if I post a lvl 50 TO? What are the chances anyone else is going to be selling a lvl 50 Confuse duration TO?

Due to population difference, isn't all the money going to end up on the larger population servers like this either way?

[/ QUOTE ]

Yep!


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Player A1 puts up a Level 12 TO for 5,000,000 inf.

Player B1 puts up the same Level 12 TO for 1,000 inf.

Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.

Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).

[/ QUOTE ]

Player C see's player A1 put an item for sale at 5,000,000 and suspects that he is trying to transfer funds.

Player C places Level 12 TO for 999 inf.

Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.

Since player C wants less and to screw over player A1, his "for Sale" is processed so he ends up making 4,999,001 inf profit (minus fees).

[/ QUOTE ]

But player C can't see that player A put it up for 5.000.000, he just sees that player A has a Level 12 TO for sale.

Now, he can try to post his lvl 12 TO at 999, in the hope that player A has a higher price set. Or he can try offering to buy the TO for 1000, to see if it's priced higher. Therin lies the posibility of it being priced at eg. 1, so player C loses 999 (not much I know).

Or player A could check how many TO's of the kind he's trying to use to transfer and if he sees another has popped up for sale he can simply abort, or try offering 1000-10000 inf first to see if someone is trying to scam him.

Honestly, the way this system looks to be set up, unless you're unlucky enough to confirm the offer in the same second someone puts another enh for sale at a lower price, just using simple caution should get you past all scams.

[/ QUOTE ]

Good point.

So player C will always list at 1 inf and now make 4,999,999 profit (minus fees).

Player A2 loses 5,000,000 inf.
Player A1 loses 250,000 inf (5% listing fee) because his item didn't sell.

All player C has to do is wait by an auction house and then look around for "Player A (quiting 24)". Then go in and look for an item being listed that is really worthless like a TO and list the same for 1 inf.


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Positron: We never defeated the old one.
ir0x0r: Weak!

 

Posted

[ QUOTE ]
Since the consignment houses are cross-server (another monumentally retarded idea),

[/ QUOTE ]

Did you ever explain why you thought this was a bad idea, Venture?


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

I'm pretty sure the design intent is to keep prices low, which makes me happy.
And I'm pretty sure that equal value and friend trades are okay with the Devs.
So everybody wins!


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Posted

[ QUOTE ]
[ QUOTE ]
What is the devs problem with people being able to easily transfer inf between toons? Why must I be forced to return to the days of poverty just to put toons on a different server, or play the other side. That is the major reason I dont play Villains or on other servers much, I hate being poor.

[/ QUOTE ]

I don't get it. I have never had any issues with any of my toons when it came to finances. There is really no such thing as poor in this game. Just various versions well off. And I never left SG mode except after I hit 50 to build funds for others so they didn't feel like SG mode was a burden. (If you have ever seen the numbers on how much more infamy a 50 gets over a 34, it would make your jaw drop)

[/ QUOTE ]

2 reasons: Characters don't become self-sufficient until the low 30s, if you want full DO/SOs before then you need extra inf. Second, SG mode does have an effect. I have several 30-50 characters who have never left SG mode, and it's doable, but only if you can live with having lots of yellow enhs most of the time. Being able to transfer inf from my pre-SG Mode characters would be a big help.


 

Posted

[ QUOTE ]
Player A1 puts up a Level 12 TO for 5,000,000 inf.

Player B1 puts up the same Level 12 TO for 1,000 inf.

Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.

Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).

[/ QUOTE ]

I think that this system is sub-optimal if you want to get as many people using Wentworth's as possible. Here is why:

Players A and B have a level 50 recipe they wish to sell. A wants 5 million for it, B wants 100k.

Players C and D want that recipe. C is willing to play 5 million for it, D is willing to pay 100k.

Instead of creating a situation that attempts to hook A up with C and B up with D, resulting in 4 happy players, you create one that hooks B up with C and results in 2 happy ones and 2 unsatisfied ones.

I suggest that if Player A tries to buy something for 5 million influence, it should pick the *highest* option that can be purchased for 5 million or less. This will result in more transactions in total, and Wentworth's will be more successful.

But, if you want to hamper Wentworth's in order to prevent cross server inf transfers (which currently happen anyway through the server forums), that's obviously your choice to make.


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Win the Past, Own the Future (ID 1429)

 

Posted

[ QUOTE ]

As for using the system for inf transfer: why is this even possible? Every buy/sell order should be tagged with the player's global ID. Orders from matching IDs get blocked. Easy.

[/ QUOTE ]

Why? Because as usual the devs don't see obvious exploits. The most obvious way to block this would be using globlal IDs. But then again a lot of things are not obvious to some people.


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Posted

[ QUOTE ]
[ QUOTE ]
Player A1 puts up a Level 12 TO for 5,000,000 inf.

Player B1 puts up the same Level 12 TO for 1,000 inf.

Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.

Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).


WOW does that suck. All this is going to do is keep prices artificially low. You won't be able to sell anything for anywhere near what it's worth (which, contrary to popular opinion, can be objectively estimated in this game). Even if people are willing to pay that much no one will dare list an item for anything even close to fair asking price, because the sale will almost certainly go to someone asking less. Once players sass the dynamic (which was, like, yesterday) they'll bid up from practically nothing every time.

Since the consignment houses are cross-server (another monumentally retarded idea), all it takes is one joker out of 170,000 players willing to give away what you're trying to sell to keep prices depressed. Under this system, if I had invention items I couldn't use or keep, I'd try to barter them for items I could use, inefficient as that might be. If I couldn't, I'd destroy them before putting them up for consignment under these rules. Why should I sell things for a fraction of what they're worth?

As for using the system for inf transfer: why is this even possible? Every buy/sell order should be tagged with the player's global ID. Orders from matching IDs get blocked. Easy.

[/ QUOTE ]

QFT. FF 11's auction system was the worst of all the possible ones they could have picked. And what's crazy is that it's not even a consignment. It's a blind auction. It's going to ensure that really valuable stuff is sold directly or bartered.

Cripes why must we always do things the hard way in this game....

[/ QUOTE ]

This smells of some of the statements made by Statesman about how they didn't anticipate how bases and prestige would be used/not used by the playerbase.

deja vu


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

[ QUOTE ]
This smells of some of the statements made by Statesman about how they didn't anticipate how bases and prestige would be used/not used by the playerbase . . . even though many things were mentioned during testing by testers.

deja vu



[/ QUOTE ]
But I'm perfectly happy with the system. I would perfer to see the prices stay low.


But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius

List of Invention Guides

 

Posted

[ QUOTE ]
[ QUOTE ]
This smells of some of the statements made by Statesman about how they didn't anticipate how bases and prestige would be used/not used by the playerbase . . . even though many things were mentioned during testing by testers.

deja vu



[/ QUOTE ]
But I'm perfectly happy with the system. I would perfer to see the prices stay low.

[/ QUOTE ]

Yes, if you don't want to see the system used as much.

Leave the inf transfer issues out. think of it this way:

Again, what is the incentive for me to use wentworth's as opposed to just doing direct item for item (HO for IO, recepie for salvage, recpiece for HO) with my sg buddies and friends, if I can't make any money at wenthworths.

In other words if prices are kept perpetually low, why the hell would I want to unload what I can't use at wenthwroths if it gives me nothing of value in return? Since you can't do direct item for item trades at wenthworth's the only valuable commodity would have been inf. So why should I use wenthworth's again? Because I'm a nice guy/gal?

Makes more sense just to trade with friends.

If the devs are looking to block inf transfering using wenthworths all that needs to be done is block toons on the same global ID. problem solved.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Player A1 puts up a Level 12 TO for 5,000,000 inf.

Player B1 puts up the same Level 12 TO for 1,000 inf.

Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.

Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).


WOW does that suck. All this is going to do is keep prices artificially low. You won't be able to sell anything for anywhere near what it's worth (which, contrary to popular opinion, can be objectively estimated in this game). Even if people are willing to pay that much no one will dare list an item for anything even close to fair asking price, because the sale will almost certainly go to someone asking less. Once players sass the dynamic (which was, like, yesterday) they'll bid up from practically nothing every time.

Since the consignment houses are cross-server (another monumentally retarded idea), all it takes is one joker out of 170,000 players willing to give away what you're trying to sell to keep prices depressed. Under this system, if I had invention items I couldn't use or keep, I'd try to barter them for items I could use, inefficient as that might be. If I couldn't, I'd destroy them before putting them up for consignment under these rules. Why should I sell things for a fraction of what they're worth?

As for using the system for inf transfer: why is this even possible? Every buy/sell order should be tagged with the player's global ID. Orders from matching IDs get blocked. Easy.

[/ QUOTE ]

QFT. FF 11's auction system was the worst of all the possible ones they could have picked. And what's crazy is that it's not even a consignment. It's a blind auction. It's going to ensure that really valuable stuff is sold directly or bartered.

Cripes why must we always do things the hard way in this game....

[/ QUOTE ]

This smells of some of the statements made by Statesman about how they didn't anticipate how bases and prestige would be used/not used by the playerbase.

deja vu

[/ QUOTE ]

Ah bases, they seem to have abandoned them to the base kick bug, no IOPs, half the stuff not working and still to expensive for all but hardcore SGs. Wouldnt be so bad if you could have 75 players in an sg as opposed to just 75 characters but this is not the place to go on about bases. Makes you wonder if they will abandon inventions in a half broken situation like they have done with bases and arenas.


 

Posted

[ QUOTE ]
[ QUOTE ]
This smells of some of the statements made by Statesman about how they didn't anticipate how bases and prestige would be used/not used by the playerbase . . . even though many things were mentioned during testing by testers.

deja vu



[/ QUOTE ]
But I'm perfectly happy with the system. I would perfer to see the prices stay low.

[/ QUOTE ]

That's the intent, but that's not what's going to happen. What's going to happen is that the high end stuff, the stuff that's hard to get and people really want will be traded via barter or direct sales. Or it just won't get sold at all.

Furthermore, this is going to help validate what a lot of people's concerns about influence. Rich characters won't go through the trouble unless they can get a decent return on investment.

FFXI's system might work if we always had it. But we didn't. It's being inserted into a game flush with cash. You want prices high in such an environment so that the real value of influence can stabilize and to bleed it out of the economy via astronomical commissions and listing fees.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
This smells of some of the statements made by Statesman about how they didn't anticipate how bases and prestige would be used/not used by the playerbase . . . even though many things were mentioned during testing by testers.

deja vu



[/ QUOTE ]
But I'm perfectly happy with the system. I would perfer to see the prices stay low.

[/ QUOTE ]

Yes, if you don't want to see the system used as much.

Leave the inf transfer issues out. think of it this way:

Again, what is the incentive for me to use wentworth's as opposed to just doing direct item for item (HO for IO, recepie for salvage, recpiece for HO) with my sg buddies and friends, if I can't make any money at wenthworths.

In other words if prices are kept perpetually low, why the hell would I want to unload what I can't use at wenthwroths if it gives me nothing of value in return? Since you can't do direct item for item trades at wenthworth's the only valuable commodity would have been inf. So why should I use wenthworth's again? Because I'm a nice guy/gal?

Makes more sense just to trade with friends.

If the devs are looking to block inf transfering using wenthworths all that needs to be done is block toons on the same global ID. problem solved.

[/ QUOTE ]

Their intent was to control inflation both in the short and long term. That's the intent. But blind auctions don't allow influence to naturally assume it's true value as a medium of trade. So what you said will happen will happen for most of the high end stuff. The trash loot will get sold by lowbies but high level people flush with cash will probably hoard what they have for their own alts.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
This smells of some of the statements made by Statesman about how they didn't anticipate how bases and prestige would be used/not used by the playerbase . . . even though many things were mentioned during testing by testers.

deja vu



[/ QUOTE ]
But I'm perfectly happy with the system. I would perfer to see the prices stay low.

[/ QUOTE ]

That's the intent, but that's not what's going to happen. What's going to happen is that the high end stuff, the stuff that's hard to get and people really want will be traded via barter or direct sales. Or it just won't get sold at all.

Furthermore, this is going to help validate what a lot of people's concerns about influence. Rich characters won't go through the trouble unless they can get a decent return on investment.

FFXI's system might work if we always had it. But we didn't. It's being inserted into a game flush with cash. You want prices high in such an environment so that the real value of influence can stabilize and to bleed it out of the economy via astronomical commissions and listing fees.

[/ QUOTE ]

/QFT. This is NOT going to creat an economy in this game.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

[ QUOTE ]
[ QUOTE ]
Player A1 puts up a Level 12 TO for 5,000,000 inf.

Player B1 puts up the same Level 12 TO for 1,000 inf.

Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.

Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).

[/ QUOTE ]

since my original post violated forum rules, and was removed, I will post again, in a nicer way.

You sir, are a fool.
This was one of the dumbest ideas Cryptic or NCSoft has ever come up with.
I hope it backfires upon you and I also hope you sleep well at night knowing you screwed the playerbase.
0.02c

[/ QUOTE ]

I'm tired of all these people who want to make themselves yet another easy button. Hey, when I start up a new character, I don't go dumping all my extra funds from one character to another character. Guess what? I still have fun playing the game. It adds an extra layer of challenge having to manage funds and decide what to buy first. I can play in supergroup mode all the way to 50 and make all my funds by selling to the right stores.

Now what is with this attitude where everyone thinks they are entitled to just cruise on through the game because they are too lazy to play through a second time. Just becuase you earned extra funds on one character doesn't mean that they belong on any of your other characters. We're all part of the human race, but that doesn't mean that because one person earns something that everyone else is entitled to it if they never worked for it.

I think the system is fine as is and don't go painting the developers as stupid just because you are too caught up in the rush to nothing that you'd rather make big numbers than actually enjoy the ride. Ever stop to smell the roses? Or are you too glued to your couch to go outside and enjoy the fresh air?


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Player A1 puts up a Level 12 TO for 5,000,000 inf.

Player B1 puts up the same Level 12 TO for 1,000 inf.

Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.

Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).

[/ QUOTE ]

since my original post violated forum rules, and was removed, I will post again, in a nicer way.

You sir, are a fool.
This was one of the dumbest ideas Cryptic or NCSoft has ever come up with.
I hope it backfires upon you and I also hope you sleep well at night knowing you screwed the playerbase.
0.02c

[/ QUOTE ]

Get lost idiot. I'm tired of all these people who want to make themselves yet another easy button. Hey, when I start up a new character, I don't go dumping all my extra funds from one character to another character. Guess what? I still have fun playing the game. It adds an extra layer of challenge having to manage funds and decide what to buy first. I can play in supergroup mode all the way to 50 and make all my funds by selling to the right stores.

Now what is with this attitude where everyone thinks they are entitled to just cruise on through the game because they are too lazy to play through a second time. Just becuase you earned extra funds on one character doesn't mean that they belong on any of your other characters. We're all part of the human race, but that doesn't mean that because one person earns something that everyone else is entitled to it if they never worked for it.

I think the system is fine as is and don't go painting the developers as stupid just because you are too caught up in the rush to nothing that you'd rather make big numbers than actually enjoy the ride. Ever stop to smell the roses? Or are you too glued to your couch to go outside and enjoy the fresh air?

[/ QUOTE ]

Or the devs could just block inf trades by blocking toons on the same global id from doing it. Thus not frakking up wentworths.

Again, the way it is now, there is no incentive for my high level toons to use it. Too easy to get screwed by some griefer.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Thing is I probably will only buy and sell at the consignment house. Frankly I won't bother using the outside trading. I'm not that desperate for influence. It still is essentially meaningless once you have a character high enough level. Sure in the 1 - 30 range influence is tight and you fight for it but after that? Phswahh. Its easy to get, so I don't see why people are wanting to sell for high values? So you have a rare recipe and can't get more than say 50k for it? So? This is bad why?


But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius

List of Invention Guides

 

Posted

[ QUOTE ]
Thing is I probably will only buy and sell at the consignment house. Frankly I won't bother using the outside trading. I'm not that desperate for influence. It still is essentially meaningless once you have a character high enough level. Sure in the 1 - 30 range influence is tight and you fight for it but after that? Phswahh. Its easy to get, so I don't see why people are wanting to sell for high values? So you have a rare recipe and can't get more than say 50k for it? So? This is bad why?

[/ QUOTE ]

Not so bad. I'm fine if people only want to get an HO for 50K. Let the suckers put there's up and get screwed. Mines get traded with my friends.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Blocking sales based on global ID will not do anything: people with friends or multiple accounts could get around that.

I like the system as it seems to be.

If you don't care how often Wents is used for it's own sake, it works perfectly fine. Trades between friends are still okay, and going to happen anyway. Went's will not bleed money out of the system, or be a safe and convenient way to twink, but it looks set to work perfectly fine to buy and sell at low prices.

High level toons are perfectly safe in using the system for it's intended purpose: unloading items they don't need at a reasonable price.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

[ QUOTE ]
[ QUOTE ]
Thing is I probably will only buy and sell at the consignment house. Frankly I won't bother using the outside trading. I'm not that desperate for influence. It still is essentially meaningless once you have a character high enough level. Sure in the 1 - 30 range influence is tight and you fight for it but after that? Phswahh. Its easy to get, so I don't see why people are wanting to sell for high values? So you have a rare recipe and can't get more than say 50k for it? So? This is bad why?

[/ QUOTE ]

Not so bad. I'm fine if people only want to get an HO for 50K. Let the suckers put there's up and get screwed. Mines get traded with my friends.

[/ QUOTE ]

I will buy there (should there be anything) but wont sell there, I dont need any inf and would sooner give HOs, IOs, reciepes and so on to my friends and carry on deleting the lvl 53 SOs I dont need than to use WW in its current incarnation.


 

Posted

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Thing is I probably will only buy and sell at the consignment house. Frankly I won't bother using the outside trading. I'm not that desperate for influence. It still is essentially meaningless once you have a character high enough level. Sure in the 1 - 30 range influence is tight and you fight for it but after that? Phswahh. Its easy to get, so I don't see why people are wanting to sell for high values? So you have a rare recipe and can't get more than say 50k for it? So? This is bad why?

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Because high prices will increase supply. If the rare enhancers are going for 10 million inf. for example, that's enough to get a lot of people in. Very few characters can just drop 10 million influence whenever they want. At those values people are going to sell because it's worth it.

That's desirable because as the supply increases, people would naturally bid down the price in order to obtain the sale. No need for some blind guesswork auction.

But the price you would settle at would reflect the true value of the good to the economy. What this system does, is create very real incentives to circumvent the sales system. That's not healthy because it keeps resources on the native server, giving an advantage to larger servers. That's important because those servers can also draw whatever winds up on Wentworth's. While it won't be the good stuff, it means that some players by accident of server choice will face a market artificially leaning towards them.

There will be stuff sold at Wentworth's. Probably a lot. But this selling system keeps prices low by choking suppliers. And that's never healthy.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.