Drops II
[ QUOTE ]
2. Repeatable Story Arcs for 50s (shard, mayhems, whatevers) -- Not a solution for picking up a level 30 set for that coveted special bonus or proc only available to that level 30 set.
[/ QUOTE ]
Possible if instead of setting a lower limit on the drops, each range only bumps the upper limit.
Also if the "alternate" method of Pool B is a once a day Safeguard/Mayhem reward they can set up a "reward pool" specifically for it allowing any reward that can be used by a level 50.
And people call me pessimistic .
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I am listening to your ideas, but a Flashback system is simply not something we can implement in a timeframe you would all be happy with.
Instead we are looking into other options to get you the Pool B choice so level 50s don't feel gimped.
[/ QUOTE ]
Dataminins shouldn't be that hard. Those who've finished the arcs have the souvenirs, the data is all right there. Can't you award us based on that, retroactively?
[/ QUOTE ]
last time they did datamining like that, it took them 1.5x the period reviewed to get it done (badges). Otherwise, they would of had to stop developing ANYTHING the data-analyzing/mining people could work on.
3 years x 1.5 = 4.5 years...
[/ QUOTE ]
Another problem with datamining is that plenty of characters would have earned more recipes then they could hold at any one time (just a guess, but probably true). My lvl 50 tank has 43 souvenirs, all the regular contact souvenirs, and a few old TF souvenirs. I don't have any souviners from any zone arcs, even though I did the Hollows and 3 of the Stirga story arcs, but I think only Faultline does that (maybe Croatoa, had outleveled it when it came out). But 43 is probably still more recipes than we will be able to walk around with.
If they did datamine, the only way to not overload someone would be to impliment some sort of token system and a place to cash them in. That alone would take more developement time, and I want I9 as soon as the devs can get it to us.
And they could do the datamining in stages. Just figure out some sort of schedule and tell the players that the datamining will take place over a certain amount of time. Maybe do a server each day or a certain number of characters on every server each day during morning maintenance. Sure it might take a couple of weeks to get it done, but people would just have to be patient.
[ QUOTE ]
[ QUOTE ]
2. Repeatable Story Arcs for 50s (shard, mayhems, whatevers) -- Not a solution for picking up a level 30 set for that coveted special bonus or proc only available to that level 30 set.
[/ QUOTE ]
Possible if instead of setting a lower limit on the drops, each range only bumps the upper limit.
Also if the "alternate" method of Pool B is a once a day Safeguard/Mayhem reward they can set up a "reward pool" specifically for it allowing any reward that can be used by a level 50.
And people call me pessimistic .
[/ QUOTE ]
Heck.
Make the Mayhe/Safeguard reward pool have no lower limit EVER, at all character levels. Some of us PRE-50 folks are already feeling the pinch of having outlevelled some sets we want (my MM is 32, and wants the Commanding Presence set, which is currently listed as a 10-30 set).
It's not just 50's that need alternate access to "Pool B" recipes. ^_^
[ QUOTE ]
I suspect we'll get -some- kind of rough map to follow for this stuff, though it may not be Dev-provided or available during the first week.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I actually wanted to go with Drops II: Drops Harder
[/ QUOTE ]
*sniff sniff*
Hmm. A faint odor of a positronic suit, there. Must be my imagination.
[/ QUOTE ]
No way, I would have gone with Drops II: Attack of the Drops.
[/ QUOTE ]
If you'd said Drops II: Secret of the Drops I would've given you so many bonus points.
[/ QUOTE ]
Indiana Drops and the Drops of DOOM!
Drops II: The Wrath of Brainstorm
I Still Know what you did Last Drop
Fellowship of the Drops
The Drop Towers
Return of the Drops
Drops II: Judgement Drops?
I tried...
[ QUOTE ]
Read the thread, people:
1. Flashback -- Not happening. Drop it.
[/ QUOTE ]
Not quite true. Brainstorm said, "a Flashback system is simply not something we can implement in a timeframe you would all be happy with." This does not mean that it will never be implemented, just that it will not be done for I9. Perhaps never, but if enough of us ask for it, perhaps eventually.
"OK, first of all... Shut Up." - My 13-Year-Old Daughter
29973 "The Running of the Bulls" [SFMA] - WINNER of the Mighty Big Story Arc Contest !
- The Stellar Wind Orbital Space Platform
I have a crazy idea that I have no idea as to the logistics of implementing.
How 'bout for a month or three, after Issue 9 hits; you tweak the recipe drop tables to add some outleveled IO recipes? Just as a short-term opportunity to make said recipes available to those that see utility for them beyond just their level.
[ QUOTE ]
I have a crazy idea that I have no idea as to the logistics of implementing.
How 'bout for a month or three, after Issue 9 hits; you tweak the recipe drop tables to add some outleveled IO recipes? Just as a short-term opportunity to make said recipes available to those that see utility for them beyond just their level.
[/ QUOTE ]
How about keeping the story arc requirements then just roatating the tables every month. month 1 you get table A through trials. Month 2 Story arcs. Month 3 enemy drops.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I actually wanted to go with Drops II: Drops Harder
[/ QUOTE ]
*sniff sniff*
Hmm. A faint odor of a positronic suit, there. Must be my imagination.
[/ QUOTE ]
No way, I would have gone with Drops II: Attack of the Drops.
[/ QUOTE ]
Revenge of the Drops: Drops in Paradise.
[ QUOTE ]
This, at least, I can give you good news about: it's possible to join someone else's mission, Exemplar down to them (paying off extra debt in the process, or making more INF if you haven't any debt to pay off) ... and get the badge, even if it's not your mission.
[/ QUOTE ]
I understand, but as I noted in my post, the first requires you to *find* someone with the mission. You have to sit in the zone and it can take hours before someone gets the mission and is willing to invite you, and that assumes they know you want it, and to do that you have to spam the broadcast channel, and... Sigh. There HAS to be a better way. And by better I mean "Gives me the opportunity to play, rather than spend my time begging others to be allowed to play".
[ QUOTE ]
An surefire way is to roll an alt, get the mission, get a friend on the team, let him enter, give him the star, log out, then get on the guy you want the badge for (making sure he is in the same zone as the mission before logging on) and then blowing through until the mission is over. Voila, badge on both your characters.
[/ QUOTE ]
Fine if it's 5-10 or even 10-15, but what if it's 35-40?
Plus, again, why the need for such a god-awful hack?
I understand that getting the mission badges is possible, just that it would be nice to have something that was even just slightly elegant.
And since it sounds like exactly the same problem as is being examined with respect to the "B" pool recipes, I'm just putting forward the suggestion / hope that if the "B" pool continues to come from Arc missions, that whatever tech is applied to solving the problem also be applied to getting badge missions and for exactly the same reason it's being done for Inventions.
[ QUOTE ]
[ QUOTE ]
This, at least, I can give you good news about: it's possible to join someone else's mission, Exemplar down to them (paying off extra debt in the process, or making more INF if you haven't any debt to pay off) ... and get the badge, even if it's not your mission.
[/ QUOTE ]
I understand, but as I noted in my post, the first requires you to *find* someone with the mission. You have to sit in the zone and it can take hours before someone gets the mission and is willing to invite you, and that assumes they know you want it, and to do that you have to spam the broadcast channel, and... Sigh. There HAS to be a better way. And by better I mean "Gives me the opportunity to play, rather than spend my time begging others to be allowed to play".
[/ QUOTE ]
There are global and server-wide channels for badge-hunting. Ther eare server-specific forums on this site. Get the word out that you're looking - you don't have to stand there waiting, you could try and schedule somethign beforehand.
[ QUOTE ]
Now again, I must stress, the majority of sets, including entire complete sets come from simply defeating enemies. All the costume piece and temp power recipes come from defeating enemies. There are Rare recipes (ones that have a worse chance to drop than others) in Pool A (the defeating enemies pool) as well.
[/ QUOTE ]
This makes me very happy! I am really only interested in inventions that grant me costume pieces and temp powers, so this is stupendous news!
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I actually wanted to go with Drops II: Drops Harder
[/ QUOTE ]
*sniff sniff*
Hmm. A faint odor of a positronic suit, there. Must be my imagination.
[/ QUOTE ]
No way, I would have gone with Drops II: Attack of the Drops.
[/ QUOTE ]
How about Drops II: The Search For More Influence
[/ QUOTE ]
Drops II: The Devs Strike Back
[/ QUOTE ]
Next thread should be Drops III: Revenge of the Drops
Djeannie's Costume Creator Overhaul Wishlist
Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
[ QUOTE ]
They have been heard. Just don't expect to see a Flashback system this year, whether or not they delay I9 to implement one...
[/ QUOTE ]
and just think, the flashback idea was suggested over a year ago if not two years ago seems they could have and should have implemented it during that time.
Djeannie's Costume Creator Overhaul Wishlist
Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
[ QUOTE ]
Make the Mayhe/Safeguard reward pool have no lower limit EVER, at all character levels. Some of us PRE-50 folks are already feeling the pinch of having outlevelled some sets we want (my MM is 32, and wants the Commanding Presence set, which is currently listed as a 10-30 set).
It's not just 50's that need alternate access to "Pool B" recipes. ^_^
[/ QUOTE ]
Was using that as an example, but seeing I have five characters in the 34-43 range, sure. kill the lower limit. Keep it once a day.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
[ QUOTE ]
[ QUOTE ]
They have been heard. Just don't expect to see a Flashback system this year, whether or not they delay I9 to implement one...
[/ QUOTE ]
and just think, the flashback idea was suggested over a year ago if not two years ago seems they could have and should have implemented it during that time.
[/ QUOTE ]
As I understand it, the Flashback System, as it was originally conceived, contained several bits of functionality. Over the past several issues most of it was actually implimented. The auto-exempt for Task Forces is one example. It just wasn't called "The Flashback System."
The only part not implemented was the ability to go back and do story arcs that were outleveled. Of course, this is the part I'd really, really like to see. Why the devs decided to not implement all of it is a mystery to me. The "Flashback Story" or "Flashback Issue" is such a staple in the comic book genre, it always seemed like such a no-brainer to me.
But then again, I'm baffled as to why the devs thought stalkers were such a good idea.
"OK, first of all... Shut Up." - My 13-Year-Old Daughter
29973 "The Running of the Bulls" [SFMA] - WINNER of the Mighty Big Story Arc Contest !
- The Stellar Wind Orbital Space Platform
Blech, I'm not reading thru 8 pages (currently) of posts to see if someone has already suggested what I am suggesting. Sorry if it's a duplicate idea that's already been thrown out.
[ QUOTE ]
Now I hear you guys... you all seem to dislike the Story Arc aspect of this system. I've had some discussions with the team yesterday about what we could do instead, and still keep the flavor of the four pool system, because having the extra three pools allows us to not only reward risk/reward, but time/reward as well. Takes longer to do a Task Force? Here's a nice bonus you can't get anywhere else. Finish the Respec trial, but already have all your Respecs? Here's a nice reward that carries with it some good inherent value.
[/ QUOTE ]
What if the recipe reward was tied to the souvenir that you received for the story arc? When I9 goes live, a hero/villain will receive a random rare recipe of an appropriate type and level for each souvenir that that hero/villain has of the story arcs he/she has completed. Kind of like all the badges everyone received when I3 went live. Or better yet, like all the gladiators that were rewarded when I5 (I think that was the issue that introduced them) went live.
Proud member of the LEGION, and Sisterhood
Drops II: Bruce Campbell Vs. Army of Drops
"What part of Chaotic Evil don't you uinderstand" `Stevil
Hey um i noticed you will get the set items from the Story Arcs and Trials and such...
But I have many characters who have done most of the arcs...and trials and task Forces.
Does this mean I wont be able to get the things for the Story Arcs now?
Or is there going to be some actual data mining to give some stuff to people?
OK, I've thought about it and tried to see how it would work, but frankly, the Story Arc reward one sucks.
TFs are fine, Trials are fine, and defeating enemies is fine, but Story Arcs simply can not be fairly dealt with as long as they are non-repeatable and level locked. On top of that, this rare salvage will be twice as common in the CoV side then the CoH side. Heroes may have more TFs and Trials, but with them repeatable, it isn't as much of a problem.
An alternate way to earn the Story Arc salvage has to be made. Perhaps repeatable story arcs for certain level ranges or even just the upper ranges.
I guess i need to wait to see on test server for this.
But are the drop rates going to be the same as the Salvage is now?
If so.....I guess most people wont be doing your system...due to the fact they wont get much salavage or recipes that much.
On average i get one salvage piece out of 20 enemies i defeat.....and usualy the salvage pieces are pathetic common generic ones that includes for deafeating archvillains and boss types.
In addition i hope your recipes dont follow the way enhancements drop...becasue i am sure most level 50 players will enjoy getting things they cant use....
I still get Training enhancements for goodness sakes.
So now there is something else to add to the entire drop database.
I forsee from your descriptions....alot of database coruption and down time...due to all the different items.
As you said 43 different recipes...placed in a consignment house list....by say 100 different players alone..
I strongly suggest you think about eliminating the level system for the enhancements and make them all generic level..or else there will be no players with sets...as they will all out level a set before they get a recipe to make another enhancement for it.
Please remove the Story Arc exclusive portion of the drops. Punishing players for previously completing content is a bad idea. Making non-repeatable content required to get certain items is a bad idea. I support Story Arcs dropping recipes, but nothing should drop from a Story Arc that doesn't drop elsewhere. Otherwise, it's pretty obvious that the purpose of the Story Arc drop is to act as an alt timesink.
Also, please add a set that has no effect other than make NPCs around the character say "Look at the size of those things!"
[ QUOTE ]
Yeah, it's the fact that storyarcs are one-time-only that makes that aspect less palatable to me.
Honestly I'd be fine with it if I could re-do storyarcs. Not even go back and do missed ones, but just be allowed to re-run ones that I have the souvinir for (some of them were FUN, and I don't have the time to level an alt from 1-50 just to re-do 'em once ). But that's going a bit off-tangent.
As EvilGeko said, a key issue is that storyarcs are the one and only thing that cannot be repeated.
[/ QUOTE ]
Quoted for emphasis.
Read the thread, people:
1. Flashback -- Not happening. Drop it.
2. Repeatable Story Arcs for 50s (shard, mayhems, whatevers) -- Not a solution for picking up a level 30 set for that coveted special bonus or proc only available to that level 30 set.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides