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* There is now an in-game email setting to block all email except from those on your friends list or in your supergroup.
What is the reason for leaving out Global Friends? With everybody's zillion alts, the Friends list is impossible to maintain, while extended coalitions means the people you play with extend across multiple supergroups.
The Global Friends list, meanwhile, acts as the central repository of the people you know. That's the main list I'd like to whitelist, and really the only meaningful list of the three, but that's the only one that isn't used?
Colour me confused. -
I dunno; I play with the same people and ribbing each other for these mistakes has been the source of much amusement and merriment. :-)
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Devs: Please investigate the crashing issue. Seems to be very widespread, and MTBF is around 5-10 minutes, making it basically unplayable for those affected (pretty much everyone).
Many comments in the Bugs section. -
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Agreed. The month of Febuary seems a giant step back for quality in Co*. Hopefully things will go return to their normally excellent standard next month.
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So incredibly true.
So, when does it get announced that Jack is back?
Oh, and if we have to endure this kind of reversion to the bad-old-ways of doing things*, could we at least get CuppaJo back as CC as well? This new one no longer inspires any confidence...
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(Honestly) Not to be rude...but...
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Thanks in advance for your understanding and for your continued support.
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Don't thank in advance for that which will never be there...
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* I don't see the changes in any way affecting the stated goal and as others have pointed out, this seems inevitably to actually enable and encourage un-desired behaviour (farming) while simultaneously punishing people playing it the way it was likely intended (being able to drop from a TF without crippling the team). -
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I work in the Technology Department for a school district...
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They have schools in Texas? I thought it was just shopping malls and jails.
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There's a growing problem, which will be made worse by the (very cool, don't get me wrong) XP award increases.
There are a number of people, around since very early, who are literally running out of room for toons. But not because of alts, or at least, not because of lowbie alts.
But literally because of maxing out of 50s on a given server. One good friend is hoping to ding his 11th 50 on Freedom during the 2xXP weekend.
This is a monotonically increasing problem; it never gets better.
Or it doesn't if left unattended.
I propose that instead of being limited to 12 toons on a server, it become 12 non-50 toons on a server.
You have your regular list on the left, but in the upper-right, a (physically smaller list, names-only perhaps) of your 50s on that server. When you ding a toon to 50, the entry moves from the left-hand list to the right-hand list, opening up a new slot for fun with friends. -
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I hope you have the time to proofread the HTML code you'll be receiving, Ex, or I predict a Rickroll epidemic.
"Click here to show chart? OK >click< Hey that's a nice chart..."
"Ain't never gonna give you up."
"DAMNIT!"
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*shrug*
It'll just get treated like any other Rick Roll, I'd suspect... good bye guide!
There are probably worse things to be on the look out for in html guides.
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I suppose we will take action on any offenders. This ultimately is part of a larger picture, one that involves the official web site.
Regards,
Ex
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I strongly recommend no linking and no embedded images that NCSoft isn't willing to host themselves to prevent them from ever being "substituted" down the road.
Sure, there's the EULA, but imagine a disgruntled departing player who is hosting images which are part of a guide.
I wouldn't provide them with the temptation... -
Shouldn't an "interview" contain more quotes than "That's a trick question" and "I truly believe that we do have the best community in the MMO space. Our community is by far the best out there; its a great place for families, its the best for friends and you cant get the superhero experience anywhere else."
The first is a "quip", and the second is 100% content-free. The entire rest of the article is paraphrased. Whoever wrote that piece needs to consider some other career. -
I'd love the level of the Trick spawns to be sensitive to your difficulty setting. They're sensitive to team size...
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Yes I do.
But not in CoX.
It's not an implementation thing, or anything anyone could change. CoX wasn't designed as a PvP game and I find it "tacked on". For PvP, there are much, much better games designed specifically for that purpose.
I've done some arena stuff with friends, but free-for-all stuff against people who have a "win at all costs (even fun)" isn't what I play CoX for. It's so much better at lots of other stuff. -
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Hey the book lady replied to me.
Round 2.
Champion Calvin
Freedom Frank
Guardian Greg
Infinity Isaiah
Justice Jeremy
Liberty Lionel
Protector Paul
Triumph Theodore (like the chipmunk)
Victory Victor
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I don't believe it was ever specified as necessarily being a North American server, was it? -
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I suppose the qualifying factor is this!
Resource allocation.
Would the subscribing consumer base prefer NCsoft/Cryptic to allocate resources to publications that are often outdated due to upgrades within a very short time period.
Or would they rather have new content, bug fixes, game features.
That's the deciding factor.
Ex
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So you're saying that Cryptic's policy is that if one is provided, there will be none of the other since that time is preferably allocated to the first?
Perhaps a more flexible work scheduling environment could be explored where more than one thing is possible at the same time? -
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in the same way that (prior to this patch) it was funny that the Clockwork didn't drop Clockwork parts.
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Early in beta, I was in KR and defeated a Skull, which dropped a Clockwork part salvage, and the next mob I defeated was a Clockwork, which dropped a Human blood sample. -
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bah devs too good for /screenshot?
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I would guess they like being able to record the whole thing, then go back and review frame by frame to find the one they like best. -
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This, at least, I can give you good news about: it's possible to join someone else's mission, Exemplar down to them (paying off extra debt in the process, or making more INF if you haven't any debt to pay off) ... and get the badge, even if it's not your mission.
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I understand, but as I noted in my post, the first requires you to *find* someone with the mission. You have to sit in the zone and it can take hours before someone gets the mission and is willing to invite you, and that assumes they know you want it, and to do that you have to spam the broadcast channel, and... Sigh. There HAS to be a better way. And by better I mean "Gives me the opportunity to play, rather than spend my time begging others to be allowed to play".
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An surefire way is to roll an alt, get the mission, get a friend on the team, let him enter, give him the star, log out, then get on the guy you want the badge for (making sure he is in the same zone as the mission before logging on) and then blowing through until the mission is over. Voila, badge on both your characters.
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Fine if it's 5-10 or even 10-15, but what if it's 35-40?
Plus, again, why the need for such a god-awful hack?
I understand that getting the mission badges is possible, just that it would be nice to have something that was even just slightly elegant.
And since it sounds like exactly the same problem as is being examined with respect to the "B" pool recipes, I'm just putting forward the suggestion / hope that if the "B" pool continues to come from Arc missions, that whatever tech is applied to solving the problem also be applied to getting badge missions and for exactly the same reason it's being done for Inventions. -
Whatever the solution, I do hope it's generalized enough to deal with a related problem: Accolades which require a badge which is in turn granted in a specific mission.
I don't min/max. I do bother, though, with trying to make my Heroes / Villains as tough as I can without breaking out spreadsheets and poring over tables and percentages. I don't carefully plan my Contacts.
I just play.
Now, when I get a toon to 50, it's because I enjoy plaing that toon. So I tend to continue to play them.
Finding out that it's TOO LATE to go off and get a badge because I didn't plan ahead (hundreds of hours ago) and hunt down a particular mission when I was level 15-20 is unnecessarily frustrating.
I can see the appeal, from a Dev point of view, of including cool things inside special missions.
However, there needs to be a solution to the consequent frustration of feeling that if you don't hunt those special missions down when you're the appropriate level, you're left with no option but to hang around a particular map and broadcast every few minutes, spam-begging for someone with a particular mission to please let you join their team.
Yeah, you can get it that way, but there just has to be a better way than that. -
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I actually wanted to go with Drops II: Drops Harder
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*sniff sniff*
Hmm. A faint odor of a positronic suit, there. Must be my imagination. -
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Meridian59
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Scimitars FTW
/old
//knows it
///remembers Julia
////her fault I'm here :-)
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Statesman wrote:
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[City of Heroes] isn't going anywhere.
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Isn't that the sad and unintentional truth? -
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Are you taking resources away from CoH/CoV?
Cryptic has a team of programmers, artists, designers, and producers dedicated solely to creating and maintaining both products. The studio will continue to update both titles with new content, including a multi-year storyline, a new gameplay system that allows characters to craft Enhancements and Costume pieces, brand new missions, and much, much more.
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"...dedicated solely to creating and maintaining both products"
In other words, "Yes, we are". -
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But when a bug is found that gives players a benefit -- HO, MARY, HOLD THE PRESSES! Everything stops dead and in less time than it takes to change your undies there is a patch on the test server and whammo, its on live.
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Extremely selective memory, there.
Stuff that can be abused against other players (hello, PvP) gets high priority and rightly so.
Stuff that's PvE (and stuff that predates PvP) appears to be put in the hopper like everything else.
I believe somebody mentioned Smoke Grenade, and that took many months before it got fixed.
<grampa_voice>Yeah, sonny, I was there</grampa_voice> (The Excession is AR/Dev and was rolled during CoH pre-launch. You do the math.)
I can think of a number of others, some quite abusable (s/k moving out of range for example), and eventually a patch would come and they would go away, but I can only think of a couple of patches that were obviously put on an express release schedule.
So put another way, if the typical fix takes less time than it takes you to change your undies, you'd be spending a great deal of your time with mightly smelly undies. -
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I guess I found that destroying boxes, cars, and the like as you're moving around the mission really helps. Those 30s and 1min bonuses can really add up. If you just attack things as you're passing by, most things will die in one-shot so it's not really costing you any time to do so. And if you have any AoEs things can really add up fast. I got great mileage out of just finding a good spot and using Frost Breath or Ice Storm to destroy half a dozen things at once, earning two or three time bonuses.
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You've got to try it with 3 frenetic Fire Imps sometime. Crazy sweet. It's like they were born for Mayhem Missions. -
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My NPC villain never leaves the station with me. I exit and he doesn't come with. I re-enter and he's gone.
Bug? Intended? Pie?
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The Hero disappeared in mine. He defeated me, I return, he's beating me up pretty bad, I exit the building, he follows (pretty sure of this, anyway... I wan't in a state to hang around and check retinal patterns or whatever), I make myself scarce, rest, return...
And can't find him. Look inside the bank. Nothing. Spend the rest of the time looking for him. -
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* Bug: When an attack misses its target, aggro is generated when the attack begins. This is problematic when using a power with a long activation time (such as Ice Arrow); aggro is generated and you are subject to "return" fire before the attack is actually launched. The character is rooted in place until the animation finishes. (If the attack actually hits, no aggro is generated until the attack lands; this is when a miss should generate aggro as well). This bug is not limited to the Trick Arrow set, but impacts the set more than others due to its many powers with long animation times. (Concern, Goofy_Parrot)
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This is the way the combat engine works. Fixing this would require rewriting the whole thing. This is not likely to change.
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Translation: We were utterly incompetent from the very beginnign, so screw you, players. Just give us your money and shut up, we're not going to fix this.
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Cool that you can plan so well for the future that the repercussions of all your decisions today are known to you so far in advance. However, I must note that with such a unique gift, it's particularly unbecoming of you to belittle the rest of us who don't come equipped with such prescience as yours. Understand that for everyone except you, we have to make plans for the future in imperfect conditions, where we can't foresee everything that will change between now and the time where our work is complete.
Or maybe you've just never worked on anything bigger than a ill-thought-out two-sentence idiot post. -
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Flight: I'll talk to geko about it. No promises. (I got spoiled by the Holiday Jet Pack, too!)
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Definitely, and not only for the 1-13 crowd, either.
So many of the zones practically require a 3D travel power. The unrealistic placement of walls, cliffs, etc. make it insanely frustrating to play without a 3D travel ability (Hover, Fly, SJ, or TP).
And I'm not only talking about places like Faultline. It's pretty much every zone outside of Atlas, Galaxy, and Mercy. Getting off the ferry from Cap au Diable to Port Oakes and want to get up into the city? Sorry pal. Even though it's a couple hundred yards to your right, there's no way to get there without running all the way north and around through Marconeville. There are dozens of examples of these. And some zones (like the Shard) are punitive for anything except Fly or Teleport.
Looking for exploration badges? Again, better have a 3D travel power, or you're simply not getting a number of them w/o tp begging.
What's the solution? Well, better zone design for a start. It would be great if whoever designed the physical layout of the zones remembered that some heroes/villains take SS.
Unfortunately, better zone design in the future doesn't really help the dozens of zones that already exist. I don't see reworking all the zones just to un-gimp that aspect of SS, though there are quite a few spots where the lack of stairs is a criminal oversight and could quite easily be corrected and which would make SS a ton less frustrating and improve its QoL.