Discussion: Stratics.com Interview


 

Posted

Please use this thread to discuss the below article:


Stratics.com exclusive: NCsoft’s Brian Clayton talks to us about the City of Heroes IP acquisition and the new studio.

[ QUOTE ]
NCsoft NorCal truly is taking care of its subscribers. CoH/CoV’s free updates will continue and the team is listening to community’s demands for more updates regarding the quality of life. Mr. Clayton made it clear that they are considering the whole gamut of options available for future expansion of the franchise. He also emphasized that there are a lot of good things in the works from both the community and web perspectives, and that the players are going to have a lot of fun with the upcoming winter events.

[/ QUOTE ]

Click here to read the full article.


Lighthouse
Community Relations Manager


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Posted

Not really a very indepth comment, but I suggest the new studios nickname be NC Squared.


Always remember, we were Heroes.

 

Posted

From the article, [ QUOTE ]
Though Mr. Clayton couldn’t divulge any specific numbers regarding employees at that studio, he did state that the majority, from the get-go, will be from Cryptic Studios’ CoH/CoV team. The remainder of initial employees at the studio will be from NCsoft’s management. NCsoft NorCal will be focusing exclusively on the City of Heroes franchise and will be doubling, if not tripling, the size of the development team in the coming months.

[/ QUOTE ]

Figured i would put that one out there for emphasis.


Global: @Pandemonia

We're sorry. Due to the lack of adequate marketing, user patience has died 90+ days ago. Please try again sans "Soon."

 

Posted

I wonder which devs are going to stay attatched to the City of Project.... something tells me that it will be a "transition team" that will train new devs to take control... I could be wrong


@Global HyperDav

 

Posted

My concern is that it says a "majority" of the team will be from Cryptic...who'd we lose?

I am stoked that it sounds like they are increasing the dev team, which translates to faster/better/more issues and content.


 

Posted

[ QUOTE ]
From the article, [ QUOTE ]
Though Mr. Clayton couldn’t divulge any specific numbers regarding employees at that studio, he did state that the majority, from the get-go, will be from Cryptic Studios’ CoH/CoV team. The remainder of initial employees at the studio will be from NCsoft’s management. NCsoft NorCal will be focusing exclusively on the City of Heroes franchise and will be doubling, if not tripling, the size of the development team in the coming months.

[/ QUOTE ]

Figured i would put that one out there for emphasis.

[/ QUOTE ]

This is what has me most excited for this whole thing. That the quantity of the content will increase while hopefully keeping the same quality or increasing it.


~MR


AE Arc: 305214 Blood Diamonds (Villainous)


Unleashed/Unchained/B.O.S.S.

 

Posted

[ QUOTE ]
My concern is that it says a "majority" of the team will be from Cryptic...who'd we lose?


[/ QUOTE ]

Jack Emmert aka Statesman,

Looks like they will be adding new staff, All the rest of the CoH Devs are still going to be with us.


~MR


AE Arc: 305214 Blood Diamonds (Villainous)


Unleashed/Unchained/B.O.S.S.

 

Posted

[ QUOTE ]
My concern is that it says a "majority" of the team will be from Cryptic...who'd we lose?

I am stoked that it sounds like they are increasing the dev team, which translates to faster/better/more issues and content.

[/ QUOTE ]

There's already a thread discussing this announcement. In it it's detailed that everyone sans Jack "Statesman" Emmert will be heading to NorCal.


 

Posted

[ QUOTE ]
NCsoft NorCal will be focusing exclusively on the City of Heroes franchise and will be doubling, if not tripling, the size of the development team in the coming months.

[/ QUOTE ]
*gets other pants*


 

Posted

Tripling the size of the development team? Wow. Maybe we'll see power customization within a reasonable time-frame (i.e., keeping with the 3 issues a year formula) after all.


@Demobot

Also on Steam

 

Posted

[ QUOTE ]
Tripling the size of the development team? Wow. Maybe we'll see power customization within a reasonable time-frame (i.e., keeping with the 3 issues a year formula) after all.

[/ QUOTE ]

This sounds like nothing but pure win to me. I understand change makes people nervous but still.


But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius

List of Invention Guides

 

Posted

since it hasn't been said here yet ....
DOOOOooooooooooOOOOOOOOOOOOMMMMMM!!!!

seriously though this could be interesting.


 

Posted

This is fantastic news. So many times you read dev posts or interviews where they say "well we wanted to do (x) but we didn't have enough (resources, manpower, etc...). CoH is going to be awesome in the coming months.

Letting everyone play on either side, regardless of what their DVD box cover says, is pretty cool, too.


 

Posted

[ QUOTE ]
[ QUOTE ]
Tripling the size of the development team? Wow. Maybe we'll see power customization within a reasonable time-frame (i.e., keeping with the 3 issues a year formula) after all.

[/ QUOTE ]

This sounds like nothing but pure win to me. I understand change makes people nervous but still.

[/ QUOTE ]

Considering the most common reason we've heard for a wide range of requested features not happening has essentially been staff limitations (animation time, not enough code time, etc), this certainly sounds like some potentially awesome things could happen.

Of course, it will be a ways down the road since they'll have to go through the hiring process and get people trained on how to work with their client and so on, which I would assume isn't something that you pick up in a day or two.


Heroes
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Pluck
Wile
Slagheap
Pressure Wave
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Verified
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Villains
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Saer Maen
Jen Corbae
Illuminance
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