Click Powers, Animation rooting and You


Aett_Thorn

 

Posted

Another post from the Animation Dept.
[ QUOTE ]
Hey everyone. The changes to toggle power animations and the standardization of what does and doesn’t root you should now be up on live. I just wanted to clear up any confusion about some other changes to click powers that also happened at this time. The only intended changes to rooting were supposed to be for toggle powers at this time. We’re in the process of standardizing click powers to follow their own set of rules, but they’re not going to be slightly different than the rules for toggles.

Right now, our intent is to use these rules for click powers:
1. AOE Heals will not root
2. Self Buffs will not root
3. Self Heals will not root
4. Everything else will.

You may have noticed some click powers that used to root you and now don’t. These powers snuck their way into the wrong build (see what happens when we don’t root them), and most of these will change back in the next build that makes it to live. Consider this an official head’s up.

Again, sorry for the confusion this has caused. We’ll get it all sorted out shortly and we thank you for your patience and understanding.

[/ QUOTE ]


 

Posted

Cool.

Hey Castle, how about a typical Castle non-committal but still more information than we had before answer to the following question:

When do you expect I9 to be on test?

To avoid the answer 'soon(tm)' I'll make it multiple choice with the following disclaimer: You answer is assumed to be only an estimate and assumes that everything goes perfectly, a meteor doesn't fall on Positron and no one at Cryptic or NCSoft gets food poisoning from eating old pizza and mountain dew.

A - Within the next month
B - 1-2 months
C - 2-4 months
D - Soon(tm) as the term is used by Cryptic.

Extra credit if you can give us some idea about MoG.

EDIT: While I would love an answer to either question, I'm really just busting your chops for pure amusement value and hope you don't get annoyed as it was not my intention.


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Posted

Nice- this should make for more mobile fights in PvE and PvP.

Until someone attacks that is.


 

Posted

Castle, your efforts to keep the playerbase informed are much, much appreciated. Keep up the good work

- Protea


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Posted

Wait...pizza and dew can go bad? I wonder if that's what happened to my secretary...

Thanks, Castle!


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Posted

How is that going to work with Twilight Grasp, I wonder?


 

Posted

[ QUOTE ]
How is that going to work with Twilight Grasp, I wonder?

[/ QUOTE ]

Well, since TG and Transfusion are also enemy debuffs, I expect they'll root still.


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Posted

[ QUOTE ]
How is that going to work with Twilight Grasp, I wonder?

[/ QUOTE ]

I assume that enemy debuffs will always root, overriding the 3 rules given. So Twilight Grasp, Transfusion, Siphon Power, and Fulcrum Shift will continue to root, since they all have enemy debuff properties in addition to the AoE heal or self-buff properties.

- Protea


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

Posted

That information is cool, but the Futurama reference is even better.

"Ohhh, it's all so complicated, with the flowers, and the romance, and the lies upon lies!"


 

Posted

[ QUOTE ]
That information is cool, but the Futurama reference is even better.

"Ohhh, it's all so complicated, with the flowers, and the romance, and the lies upon lies!"

[/ QUOTE ]

QFT.

"Don't worry, the lovemeister will take you under his wing."
"What, now there's a bird involved?"


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Posted

Thanks, Castle!


 

Posted

[ QUOTE ]
Extra credit if you can give us some idea about MoG.

[/ QUOTE ]
"It's a tier 9, and will still root for 1.5 seconds. Performing as expected."

What, you expect a fix?

Seriously, the power's designed to be situational, and actually mean it unlike the other seven powers in the set. It works well in those situations, particularly since most of us don't particularly enjoy wasting half a tray of lucks every six minutes, nevermind how many blues you'd have to pop to make up for that aspect of the power.

It does its job. You may not like what that job is, every /regen scrapper on earth known and unknown may not like what that job is, but it's not likely to change.

Although they really should buff the health level slightly to make up for the enemy acc changes.


 

Posted

[ QUOTE ]
[ QUOTE ]
Extra credit if you can give us some idea about MoG.

[/ QUOTE ]
"It's a tier 9, and will still root for 1.5 seconds. Performing as expected."

Seriously, the power's designed to be situational, and actually mean it unlike the other seven powers in the set. It works well in those situations, particularly since most of us don't particularly enjoy wasting half a tray of lucks every six minutes, nevermind how many blues you'd have to pop to make up for that aspect of the power.

[/ QUOTE ]

Dude, it was just an inside joke with Castle as stated to be such. Jeez.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Didn't you see in the patch notes that the Sense of Humor power got nerfed?


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Procrastination meter coming soon.

 

Posted

[ QUOTE ]
Right now, our intent is to use these rules for click powers:
1. AOE Heals will not root
2. Self Buffs will not root
3. Self Heals will not root
4. Everything else will.

[/ QUOTE ]

Sweet, Hibernate won't root.

Yeah, yeah, I know, timed toggle, tier nine.... giant block of ice.


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Posted

"Me want shnu shnu!"


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Posted

Aid Self falls under #2 and #3, but is Interruptable. I'm assuming it won't be subject to unrooting? Or is there a plan to abolish interruptables entirely at some point?


 

Posted

Awesome. These animation changes are fantastic, and the communication on them is wonderful too.

I want to repeat my opinion that setting a balance point like "all self only buffs do not root" and applying it is a great thing, and any continuation of this design method will improve the game.


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Posted

Hey Castle, crazy idea:

Let's take away -ATTACK- rooting on both players -and- A.I. mobs!


 

Posted

[ QUOTE ]
Hey Castle, crazy idea:

Let's take away -ATTACK- rooting on both players -and- A.I. mobs!

[/ QUOTE ]

that would make pve, and pvp unfun


 

Posted

[ QUOTE ]
[ QUOTE ]
Hey Castle, crazy idea:

Let's take away -ATTACK- rooting on both players -and- A.I. mobs!

[/ QUOTE ]

that would make pve, and pvp unfun

[/ QUOTE ]

How, by making it more challenging and dynamic?


 

Posted

[ QUOTE ]
Aid Self falls under #2 and #3, but is Interruptable. I'm assuming it won't be subject to unrooting? Or is there a plan to abolish interruptables entirely at some point?

[/ QUOTE ]

Aid Self doesn't root *now* AFAIK. You can move to interrupt yourself.

Kam


 

Posted

I gotta say, I'm really liking the new approach to power designs and rooting! Will this new method also be applied to powers that do damage and hold/stun/etc? If so, I hafta ask... will there be some sort of uniformity between these powers?
As a common example: Ice Blast and Sonic Blast - Ice doesn't spend much time rooted in place. Sonic is nearly hair-pullingly frustrating with it's attack roots. This disparity isn't so obvious (to me anyway) in PvE, but is a blatant imbalance between the sets in PvP.
The list could go on and on, but I thought I'd use this example because it's one I'm personally familiar with. Now, I know some of these powers are somewhat balanced around their animation times (at least that's a rumor I heard), but your input on this would be appreciated


 

Posted

What Processed Meat Man said.


 

Posted

So Leadership powers... they'll root again?


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