FAULTLINE!


Angello

 

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I think boomtown is going to be a construction zone. mainly because the villians get a mission to sabatoge the reconstruction efforts.


By the catapillars hooka you WILL smile!

 

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The Activist outside the cityhal in the game regularly blurts out various things which essentially are reflections of what players have been saying. In a way, its kinda like a little joke but also the devs letting players know that they have heard the community.

One of the things the Activist shouts is asking the city to begin to rebuild Faultline. Meaning the devs are no doubt looking into revising the zone.

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I couldn't have said it better myself.

War Witch

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so, then does that mean that female pedestrians will start taking self defense classes so we won't have to save their purses all the time?


Goodbye, I guess.

@Lord_Nightblade in Champions/Star Trek Online

nightblade7295@gmail.com if you want to stay in touch

 

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you all should read the interview with Archon Voss, its in todays news Wednesday, July 26, 2006 in that interview they basicly confirm that faultline is being rebuilt sometime in the near futer and that I8 should give us more info as to what is going to be happening there and besides it was a good read so go to it and read it if you have not allready.


 

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hmmm...interesting comment about bringing the war walls down


Goodbye, I guess.

@Lord_Nightblade in Champions/Star Trek Online

nightblade7295@gmail.com if you want to stay in touch

 

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I've always thought it would be great to be able to do a little comunity service in fault and boom. And not just during events (like the fires in SC), but whenever we have nothing better to do. After all, heroes are about more than just beating up nutjobs.


 

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Boomtown has two excellent mob groups who level you faster than doing missions. The Council Mobs and Lost Mobs allow people with decent defence and AOE attacks to get XP faster than the missions in Steel and Skyway. Faultline has 2 killer mobs and the COT scatter mob that flies off in every direction before you can kill anything.


 

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Well the one "we never play" is only one of two zones, Faultline or Boomtown.

Atleast Boomtown has Babbage spawns for badge w/o having to do Synapse trial...

I'd like to see Faultline get some love...well...and boomtown...I think those two zones should get refurb'd first, they're both directly connected to decent "safe" zones and both are pretty [censored]'d time to fix em they aren't THAT dangerous...RCS still has 40+lvl rikti in it everywhere...trial would work though I wouldn't expect any kinds of urban renewel happening there...if nothing else I think we should see some rikti inspired tech appearing in there and Rikti structures...bout time they started to take that zone for themselves...not like any heros ever go there

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what you talking about never go to boom town. boomtown used to be the zone just like perez Hollows killed them boath i guess the dev dont want heroes hanging out in a desolate wasteland like we used to do.

BUT

the the DEVs up in a new zone they need to make sure they dont kill other zones in the process perez is a good play no new hero ever gose there unless there is a mission


"Never attempt to balance mechanics through Role Playing."

Castle

 

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I'm more surprized that War Witch isn't a little annoyed by the position the game is in. The chances of finding a team to street sweep or actively use hazard zones these days compared to the first year of release is so tiny that putting effort into the hazard zones is a big mistake. There just isn't any justification to choose street sweeping over missions as missions have only half of the debt penalty your normally have on the streets themselves.

I personally feel that the devs need to give some better incentives to fighting on the streets such as a higher chance of inspirations or enhancements or an INF bonus for the team for clearing a full spawn.

There is a reason why babbage and the Kraken are considered the rarest of GMs. Its because Perez Park is totally ignored these days as are many of the Hazard zones. This is something the devs have done by making missions give half debt, players know this. So spending more development time on parts of the zone which won't hold the player's attention except to take part in events that the devs add sounds like wasted time.

Something has to be done to bring back hunting in hazard zones as a valid alternative to missions in the eyes of the player community.


 

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I'm more surprized that War Witch isn't a little annoyed by the position the game is in. The chances of finding a team to street sweep or actively use hazard zones these days compared to the first year of release is so tiny that putting effort into the hazard zones is a big mistake. There just isn't any justification to choose street sweeping over missions as missions have only half of the debt penalty your normally have on the streets themselves.

I personally feel that the devs need to give some better incentives to fighting on the streets such as a higher chance of inspirations or enhancements or an INF bonus for the team for clearing a full spawn.

There is a reason why babbage and the Kraken are considered the rarest of GMs. Its because Perez Park is totally ignored these days as are many of the Hazard zones. This is something the devs have done by making missions give half debt, players know this. So spending more development time on parts of the zone which won't hold the player's attention except to take part in events that the devs add sounds like wasted time.

Something has to be done to bring back hunting in hazard zones as a valid alternative to missions in the eyes of the player community.

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Ummm....that's why they're revamping them. Or did noone tell you they're using the Striga/Croatoa models? That means STORY ARCS/CONTACTS/MISSIONS/ETC--including street hunting missions--that are all zone oriented. Possibly event a "introduction TF contact" like Katie Hannon and Hess.

I'd think War Witch would be jumping for joy at having a WHOLE ZONE to play with emotes and NPCs. Zones where noone will complain what's done with them because almost anything would be better than the nothing that was there before.


<War Witch for city council, 2008!>


 

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Hmm....I just had a thought.....

If Boomtown and Faultline are "reconstructed" a bit to pre-war status.....will they be renamed to reflect those changes. I.E. back to Baumtown and Overbrook?


And as for the Faultline TF....You can still see it through the War Walls. I found the door mentioned before but it no longer works. Through the walls: (1) (2)


 

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I think I've seen more people post on this threat than I've ever seen in the Faultline.

Including all my characters, I've been there 3 times. Once for a hunt mission; once just to check out the Dam; and once to hunt Winter Lords.

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Actually Faultline is a good place to go if you find you are level 20+ and a few gears short of an accolade as has happened to a few of my toons that haven't done the Synapse TF. I suspect you'll find a load of embalmed there for that badge too and there's always the exploration badges, but other than that there's not much reason to go there.

Mr Minotaur 50 stone/axe tank Freedom
and 70+ others including 7 other 50s


It's true. This game is NOT rocket surgery. - BillZBubba

 

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Something has to be done to bring back hunting in hazard zones as a valid alternative to missions in the eyes of the player community.

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Definitely, which is why I'm an avid fan of new types of noninstanced, outdoor missions. I'd also love to see them bring over some of the zonewide events from PvP zones and put those into PvE zones.

Dressing up the zone and giving it new contacts really doesn't make the zone that much more used. It just makes the doors there used.


 

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It's possible that a Faultline trial may make it in after all. Think of it this way: after Overbrook has been rebuilt, wouldn't it be more disastrous if the dam broke and flooded the entire place with civilians living there? Instead of the cesspool of CoT/Clocks/Vahz that it is now.

Who knows, maybe they could make it a PvP/arena style event where 15-20 heroes and villains sign up for the trial where the heroes prevent the villains from bombing the joint. Of course, I could be totally wrong


 

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The thing that I'm curious about is the extent to which they're rebuilding the zone, along with others. Is it merely updated graphics, with mob AIs changed so that the different groups will fight? Or are they also inserting contacts and story archs like the ones that are in Hollows, Striga, and Croatoa?


 

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Hmm....I just had a thought.....

If Boomtown and Faultline are "reconstructed" a bit to pre-war status.....will they be renamed to reflect those changes. I.E. back to Baumtown and Overbrook?


And as for the Faultline TF....You can still see it through the War Walls. I found the door mentioned before but it no longer works. Through the walls: (1) (2)

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There is actually much more beyond that door programmed in the Faultline map. A guy managed to actually use Teleport to get past the Warwalls back in i2 (a bug which is now obviously fixed) and took a screenshot of the rest of Faultline.

Faultline 'Hidden Map'


 

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and the fact you tried to Necro post but..it wasn't old enough to matter

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She's a Witch. She's allowed to do necromancy.


 

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Something has to be done to bring back hunting in hazard zones as a valid alternative to missions in the eyes of the player community.

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Definitely, which is why I'm an avid fan of new types of noninstanced, outdoor missions. I'd also love to see them bring over some of the zonewide events from PvP zones and put those into PvE zones.

Dressing up the zone and giving it new contacts really doesn't make the zone that much more used. It just makes the doors there used.

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Exactly, for a city of heroes you see all this crime on the street and every hero buzzing past on their way to a mission. Consindering that people these days can navigate maps simply by glancing around due to the limited building block rooms which missions are made.

Its scary when I can say 'that large room usually at the end of a warehouse map' or 'that room in a council base with all the water pools' or 'the two lab style rooms which are known as the rooms of doom, because they usually get teams killed' and people instantly know what I'm talking about.

If the devs are going to shuffle players into missions then more times need to spent on making missions more diverse in appearence. What is the point of revamping the zones when people aren't inclined to street sweep and thus cannot enjoy the effort gone into street spawns and scripted events.

I doubt many people are even aware of the special Ballista spawns in St. Martial because who these days bothers to go hunting in the zones? It is known about, but when people do mention it on the forums you suddenly have alot of folks acting surprized that its there.


 

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Check this out. Someone took a demo and edited it so it went through the trial zone.


 

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Something has to be done to bring back hunting in hazard zones as a valid alternative to missions in the eyes of the player community.

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There are three problems with this:
(a) Street sweeping is boring -- even compared to grinding the same instance maps over and over again.
(b) Your team has to compete with other players and teams for the same spawns.
(c) Spawn groups on the shared maps aren't generated at the optimal size & levels for the team size & desired difficulty.

One of the things that drove me away from WoW is that almost all of the early quests are of the "Kill X Monsters and Collect Y Drops" type on the shared map...so when the server is crowded everyone is falling all over each other, going after the same mobs, KSing, camping, etc.

But that's just me...if you want to street sweep, feel free -- the contacts will even give you hunt missions.


"Destiny's powerful hand has made the bed of my future, and it's up to me to lie in it. I am destined to be a superhero. To right wrongs, and to pound two-fisted justice into the hearts of evildoers everywhere." -- The Tick

 

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I miss street sweeping myself. I used to love going into Perez and seeing 10+ teams roaming all over the map fighting over the mobs....frustrating at times, but it felt more like a community of players, playing together rather than 600+ people (across the zones) all huddled in caves and warehouses doing just door missions and arcs. It seems the only time you see bands of players in a zone is Atlas park or The Hollows....and Galaxy somewhat.

Someone suggested an incentive for getting back to playing outdoors again. Not sure what it would be, I'll leave that to people much smarter than me.

As for the revision of Faultline, I have been waiting a long time for content in that zone. I personally love the design the way it is, just wish I had more than 2 missions that sent me into it. Huge vertical travel challenge I know, but it's about the only one on the CoH side versus there being about 2 zones in CoV that is not vertically challenging.


 

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Hmmm... What I am thinking is that the discarded Dam Trial Force map may be turned into the hero equivilant of the Mayhem Mission where you have to save the Faultline Dam.

Though I think they should use that map for the final of the Positron Task Force where the whole plot revovles around 3 groups trying to bust the dam as well. Seem ashame that all the work that went into those maps is unused.


 

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Its scary when I can say 'that large room usually at the end of a warehouse map' or 'that room in a council base with all the water pools' or 'the two lab style rooms which are known as the rooms of doom, because they usually get teams killed' and people instantly know what I'm talking about.


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Coh has need to double or triple its tilesets (and not just new colors ala cov) since, well -forever-!

I would love to see all AV encounters remade over in the way the Doc Vahz was. There is a couple preatorian missons that take place on a space station but you have no external views! it would be so cool if some of the corridors were transparent tubes that would be weighless. Imagine a fight against Anti-matter where a knockback would send people literally flying across the room!

oh and if a dev is reading this I am still waiting for my pony!!!


 

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Faultline matches that description better than Boomtown. Several contacts send you to mission doors in Boomtown. There's only a few kill X missions in Faultline.

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I always thought it would be fun to have missions in those really messed up buildings, like have everything titled at a 30 degree angle but otherwise normal, just for effect.


 

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I couldn't have said it better myself.

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Furthermore, Archon Voss has explicitly stated that Boomtown and Faultline are going to get rebuilt sometime in the near future.

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You know, when I first started reading this, I thought someone was speaking about that invterview. I wasn't aware they were talking about Positron's older interview that merely hinted the reconstruction.

As for my two cents: I am all for the redesigning of Faultline and Boomtown, its good seeing the zones getting a new face. I just started my first Controller not just a couple days ago and got to experience to new life that has been bred into Kings Row, Atlas Park and Galaxy City. Let me tell you, it was refreshing. I loughed till I about shed a tear to some of what the Skulls sayings were.

I'm gunna miss the old Faultline, though. I remember when I had my first run into the zone with a couple teams. we fell into cracks and some of us didn't have travel powers. I remember my team mates screaming at one another to "DIG UP!"

Good times......

*flies to Faultline to reminisce*