Jay's Costume Bug Fix Thread


13th_Stranger

 

Posted

My costume issues are specifically surrounding SG mode. If I am in SG mode, I cannot change costumes without most of the colors being a mix of my original selection and SG colors. To change costumes, I have to exit sg mode, select the new costume, enter the SG costume color screen and reselect my color choices, then re-enter SG mode.

I've burned up all of my free tailor sessions trouble shooting it. I've rebuilt the costumes while not in SG mode, all 4 on some toons, but that doesn't work. I've even tried changing some of the costume parts -- especially the ones that have changed names.

I've been experiencing this for pretty much over a year now, on two separate accounts.


 

Posted

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My costume issues are specifically surrounding SG mode. If I am in SG mode, I cannot change costumes without most of the colors being a mix of my original selection and SG colors.

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When you choose the colors for your SG mode, if the colors that your SG uses is the same as the ones on the that particular costume piece, it will carry over to all your other costumes. You can tell, because when you select the original color (Left-most), there will be a circle around it as well as the SG color (One of the two on the right).

Hopefully that makes sense.


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Posted

I'm not sure if you're in charge of NPC costumes, but on many Wolf Spiders, their helmets aren't rendering properly. BEHOLD!

Jay is Sexy!


 

Posted

A list of tweaks off the top of my head:
<ul type="square"> [*] Move all relevant non-helmet costume pieces to the new Ear category, including Antennas, Comm Radio, Valkyrie Wings, etc. [*] Create a new Neck category and move all relevant costume pieces there as well as adding a few new ones, like a tech armored neck piece, etc.[*] Redo the Flames overlay pattern, the fade into another color prevents a lot of costume combinations, perhaps instead of redoing it, create a new alternate flame pattern.[*] Need a LOT more patterns that don't look pixelated.[*] Add the Crey Armored Glove to the Banded gloves.[*] More choices for the helmet details, there are very few.[*] Reduce the specular highlight on the half-helmets, they are too shinny![*] New female gloves to match the thigh high boots.[*] Tweak the banded tech armor pieces so that the white banded areas are a second color instead of a very poorly colorized white.[*] New Armored Boot geometry to match the very big armored Tech Gloves.[*] Patterns on the very big armored Tech Gloves.[*] A full set of steampunk armor that colorizes better.[*] Tweak the faces/skins/mask specular lighting to match the very subtle shinny effect on clothing, currently masks do not match at all.[*] New textures for all the original shoulder armor pieces, some in particular like the rings have a smear for a texture on them.[*] Texture variations on the existing geometry for shoulders, for example a number of the medieval shoulder pieces would be great if they had an alternate tech armored texture, etc.[*] More pattern full sets, need more patterns that match the whole costume![*] More options to Full Masks, the original one color transparent doodas are ok, but some variations, more choices, textures, etc would go a long way.[*] Allow the helmet chin guards to be used at the same time as beards... van [censored], mustache, etc, can't be used with a helmet chin guard.[*] More texture variations to the High Tech Helmet and the military cammo helmet, less shinny, etc.[*] We need more Chest Detail geometry options, there are a lot of harnesses that NPC's use that would look great on our characters, like the MasterMind's Spec Ops harness.[*] The original belts, even the most basic ones are WAY too shinny, can't even colorize them right with so much white on top of it, we need better belts![/list]


 

Posted

[ QUOTE ]
I'm not sure if you're in charge of NPC costumes, but on many Wolf Spiders, their helmets aren't rendering properly. BEHOLD!

Jay is Sexy!

[/ QUOTE ]

Uh, no. That's the new 2nd model for wolf spiders. Y'know for variety?


 

Posted

[ QUOTE ]
A list of tweaks off the top of my head:
<ul type="square"> [*] Move all relevant non-helmet costume pieces to the new Ear category, including Antennas, Comm Radio, Valkyrie Wings, etc. [*] Create a new Neck category and move all relevant costume pieces there as well as adding a few new ones, like a tech armored neck piece, etc.[*] Redo the Flames overlay pattern, the fade into another color prevents a lot of costume combinations, perhaps instead of redoing it, create a new alternate flame pattern.[*] Need a LOT more patterns that don't look pixelated.[*] Add the Crey Armored Glove to the Banded gloves.[*] More choices for the helmet details, there are very few.[*] Reduce the specular highlight on the half-helmets, they are too shinny![*] New female gloves to match the thigh high boots.[*] Tweak the banded tech armor pieces so that the white banded areas are a second color instead of a very poorly colorized white.[*] New Armored Boot geometry to match the very big armored Tech Gloves.[*] Patterns on the very big armored Tech Gloves.[*] A full set of steampunk armor that colorizes better.[*] Tweak the faces/skins/mask specular lighting to match the very subtle shinny effect on clothing, currently masks do not match at all.[*] New textures for all the original shoulder armor pieces, some in particular like the rings have a smear for a texture on them.[*] Texture variations on the existing geometry for shoulders, for example a number of the medieval shoulder pieces would be great if they had an alternate tech armored texture, etc.[*] More pattern full sets, need more patterns that match the whole costume![*] More options to Full Masks, the original one color transparent doodas are ok, but some variations, more choices, textures, etc would go a long way.[*] Allow the helmet chin guards to be used at the same time as beards... van [censored], mustache, etc, can't be used with a helmet chin guard.[*] More texture variations to the High Tech Helmet and the military cammo helmet, less shinny, etc.[*] We need more Chest Detail geometry options, there are a lot of harnesses that NPC's use that would look great on our characters, like the MasterMind's Spec Ops harness.[*] The original belts, even the most basic ones are WAY too shinny, can't even colorize them right with so much white on top of it, we need better belts![/list]
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This is the costume BUG FIX thread, the request thread for costume changes is next door.


 

Posted

The option to make tight pants tight below the knees is missing.


 

Posted

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When trying to set up the sg colors on my various costumes, the design window has a lot of bugs that are different with each costume. Sometimes, the head and its accessories are changed (masks missing, wrong face), other times, it might be the belt missing. The end result is the same though - I have to just select colors and exit out to see what they look like because the pieces aren't visible in the window.

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I agree. I got an image of it and they look something like this:

Something is really out of whack and this mismatch issue happens with all my toons when entering SG mode...both sides of CoX

There is also an issue with the toon builder:

Starts off fine....this is the Male option
This is the Huge option...kinda obvious but not as much as......
the Female option....really off on that one


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Posted

Some clipping issues I have found in Giant Models and Shoulder options. I currently have a Male and Giant model with the same costume and the shoulders clip off on the giant model. It is kind of like the shoulder pad is on the male but its bulked up to clip some of the bottom part off


 

Posted

The "Dark Eyes" Option for "FULL HELMS" has been changed. Instead of a crest on the forehead, it is now small dots on the sides of the helmet (post I7) which are obscured by different helmet details. Any way we can get the original one back?

My avatar photo shows the Dark Eyes Option on the forehead, in orange. Compare it to what it is now, and you will see the vast difference.

Thanks!


 

Posted

Hello once again...

I was hoping we could get the Crey Leg Armor fixed for both female and huge heroes. Seems the standard male heroes have the correct wire framing and the others do not. Looking at the tops of the leg armor on the 3 body styles you can see what I mean. The armor juts out at a high angle on female and huge, but on male it is correct as compared to the npcs that wear this stuff normally.
Body type examples
NPC fitting example

In addition could we please get some layered/padded/angled armor look on the Creyarmor's back also? It very plain and boring... unlike the rest of the armor. I understand that was probably just a carry over from the npc because they all wear backpacks that cover the character's spine. But it would be nice to have the front and back match up.
back's bareness example

Plus please add the Crey Armored Glove texture to the Banded gloves mesh option.

Thanks


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Posted

Female vest only gets 4 whole glove options. Right now I only get monsterous, smooth, spiked and banded. It's sleeveless, so all glove options should be available.


 

Posted

[ QUOTE ]


In addition could we please get some layered/padded/angled armor look on the Creyarmor's back also? It very plain and boring... unlike the rest of the armor. I understand that was probably just a carry over from the npc because they all wear backpacks that cover the character's spine. But it would be nice to have the front and back match up.
back's bareness example


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Actually the bareness of the back is very handy for me and I would NOT like to see it changed -- some of the new patterns display very nicely on the back (RADIOACTIVE, STARSHOT, for two examples) and look better on the plain back than they would on a decorated one!


 

Posted

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[ QUOTE ]
I'm not sure if you're in charge of NPC costumes, but on many Wolf Spiders, their helmets aren't rendering properly. BEHOLD!

Jay is Sexy!

[/ QUOTE ]

Uh, no. That's the new 2nd model for wolf spiders. Y'know for variety?

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If he's supposed to be helmetless then.... why are the shiny LEDs from the helmet still floating beside his helmetless head? :P

Also, you'll notice all light-skinned Arachnos get to wear helmets, while all dark-skinned Arachnos don't have them right now. I'd say that's a bug (especially with the floating LED effects) - or Arachnos isn't an Equal Opportunity Employer.


 

Posted

The Tank Top and Tattooed Tank Top on Huge character types suffers a mismatch on the sides, under the arms. The armholes front and back don't match up. Looks uncomfortable.

ZOMGzzoRs Jay is teh sexxy.


 

Posted

the korean pants for huge clip at the back of the knees when running..
Jay is supa sexy


 

Posted

on females (maybe males too?) some of the belts (notably the tech one with the oval belt buckle) are availble for tights torsos, but not sleevless jackets...


 

Posted

The WRAPPED texture has gone missing from STILLETTO boot models. Thank you for finally adding the Heavy Buckle texture to the stillettos, tho, I've wanted that for ages.


 

Posted

This face style is no longer available, can't even find something that close either. This character was made around Christmas, would tell what face number it is but don't know it anymore.

Unavailable Face


Was wrong, clicking issue with capes and panning out is still there. Might be with large body types only.

Cape clipping

Clicking issue with AFK Sleep emote and large beards.

Large Beard clicking while sleeping


 

Posted

Scratch the face part of my last post, I think I found it, seems to be hostile face #1.


 

Posted

The 'patrician toga' under 'special tops', I believe(the Valentine's reward costume option) has lots of clipping problems with armored or baggy options for the legs, and some pants options as well.


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Posted

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Spiked boots had the options cut way down. I miss my Tech Wired Spiked boots .

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Male, Female or Huge or all of them? What is missing?


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Posted

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Male camo trousers come to just above the ankle, whilst the female version ends just below the knee.

The male version looks better IMO.

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Different likes for different people. This is not really a bug and should probably be in the costume suggestion thread. "I'd like to see short camos for males like females get and I'd like to see long camos for females like males get"


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Posted

[ QUOTE ]
Okay, not sure is this is considered to be a bug or not, but one of my character hairstyles is missing. I beelive that it was called Buzzcut. My character Tempest Master has it on his costume #4. I used to be able to change the costume without losing the hairstyle, but that does not appear to be the case any longer. I have several characters that I would like to use this hairstyle on.

I have a screenshot, but I am unsure how to attach it

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go to a file host like http://www.imageshack.us/ click on the browse button and browse to your image. Hit upload and then scroll down to the bottom of the page where it says direct link. In that long text box will be a link. You can ues the URL function and paste that link into a post for people to click on.


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