IX_LedMirage

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  1. A list of tweaks off the top of my head:
    <ul type="square"> [*] Move all relevant non-helmet costume pieces to the new Ear category, including Antennas, Comm Radio, Valkyrie Wings, etc. [*] Create a new Neck category and move all relevant costume pieces there as well as adding a few new ones, like a tech armored neck piece, etc.[*] Redo the Flames overlay pattern, the fade into another color prevents a lot of costume combinations, perhaps instead of redoing it, create a new alternate flame pattern.[*] Need a LOT more patterns that don't look pixelated.[*] Add the Crey Armored Glove to the Banded gloves.[*] More choices for the helmet details, there are very few.[*] Reduce the specular highlight on the half-helmets, they are too shinny![*] New female gloves to match the thigh high boots.[*] Tweak the banded tech armor pieces so that the white banded areas are a second color instead of a very poorly colorized white.[*] New Armored Boot geometry to match the very big armored Tech Gloves.[*] Patterns on the very big armored Tech Gloves.[*] A full set of steampunk armor that colorizes better.[*] Tweak the faces/skins/mask specular lighting to match the very subtle shinny effect on clothing, currently masks do not match at all.[*] New textures for all the original shoulder armor pieces, some in particular like the rings have a smear for a texture on them.[*] Texture variations on the existing geometry for shoulders, for example a number of the medieval shoulder pieces would be great if they had an alternate tech armored texture, etc.[*] More pattern full sets, need more patterns that match the whole costume![*] More options to Full Masks, the original one color transparent doodas are ok, but some variations, more choices, textures, etc would go a long way.[*] Allow the helmet chin guards to be used at the same time as beards... van [censored], mustache, etc, can't be used with a helmet chin guard.[*] More texture variations to the High Tech Helmet and the military cammo helmet, less shinny, etc.[*] We need more Chest Detail geometry options, there are a lot of harnesses that NPC's use that would look great on our characters, like the MasterMind's Spec Ops harness.[*] The original belts, even the most basic ones are WAY too shinny, can't even colorize them right with so much white on top of it, we need better belts![/list]
  2. All i have to say is all the NPC dialogue is not ignored (as this thread proves), personally I've found a ton of the NPC chat immersive and often just down right hysterical.

    The "kidnap Jake Emmet" mission was awesome, I took a screenshot of my chat window hoping to share the text with others but the SS came with no interface (oops!).

    Great stuff gals and guys, keep it up!
  3. Cheers to Statesman and everyone else working on CoH, I can't complain much after reading his reply and what is being done about it.

    This is a big reason why I'll be playing CoH 2 years from now
  4. IX_LedMirage

    Tanker Update

    Just wanted to say that I can't wait for these changes to be tested and hopefully implemented, great job and thanks a lot for the updates!
  5. [ QUOTE ]
    Client modifications are against the Coh Terms of Service agreement found here.
    I will be removing all posts/threads about client modification as a result.

    [/ QUOTE ]

    So overriding an in-game sound file with one that is lower volume because the original one gives me headaches due to it's repetitive loud low frequency is against the Terms of Service?

    What's next, banning accounts for using custom OGG audio files?!?

    I don't like this at all, much less the tone of it.