Jay's Costume Bug Fix Thread


13th_Stranger

 

Posted

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In Medieval Helmets > Round. If you use any of the New Horns (i7) they halfway float in the air.

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Male, Female or Huge? or a combo of these please? I didn't notice this on females but then I didn't really look closely


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

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Not sure if they exactly are costume problems...
In the water if one has a stealth power active the whole part undewater disappears
Stealth Active
Stealth Not Active

Another problem is with the pants when one is stealthed the pants become half transparent and the leg shows in transparence only it stops abruptly at the knee.
lower legs showing

However depending on the angle the legs seems to disappear
Legs not showing and i thnk this is what it should be.

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Your links are dead try hosting them on Imageshack.

I did notice the same thing on legs recently with my genie and I think that the reason is because lower legs have a leg inside them and upper legs don't. If Jay and Ian can add upper legs in then we could also get transparent-ish clothing. It would also stop the odd effect your seeing.

Water planes do odd things in most every mmorpg and some single player games due to the way the graphic engines render it and layered clothing. I'm not sure if Cryptic can fix this, though it would be nice if it could be fixed.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

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I see the patch that took away the secondary color on the Chaos Leather went through.

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It's not gone. It has been changed to a mask. Just pull down the pattern list and you'll see it at the very bottom or just hit the button next to pattern and it'll magically appear.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

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Female > Upper Body > Gloves > Large > Wrapped
Female > Upper Body > Gloves > Banded > Wrapped
Female > Lower Body > Boots > Stilettos > Wrapped

still missing. Please fix !

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What upper body and lower body er body were you using? It is there on things like tights but may not be there on say armored so more info please to make it easier for Jay to track down.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

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A list of tweaks off the top of my head:
<ul type="square"> [*] Move all relevant non-helmet costume pieces to the new Ear category, including Antennas, Comm Radio, Valkyrie Wings, etc. [*] Create a new Neck category and move all relevant costume pieces there as well as adding a few new ones, like a tech armored neck piece, etc.[*] Redo the Flames overlay pattern, the fade into another color prevents a lot of costume combinations, perhaps instead of redoing it, create a new alternate flame pattern.[*] Need a LOT more patterns that don't look pixelated.[*] Add the Crey Armored Glove to the Banded gloves.[*] More choices for the helmet details, there are very few.[*] Reduce the specular highlight on the half-helmets, they are too shinny![*] New female gloves to match the thigh high boots.[*] Tweak the banded tech armor pieces so that the white banded areas are a second color instead of a very poorly colorized white.[*] New Armored Boot geometry to match the very big armored Tech Gloves.[*] Patterns on the very big armored Tech Gloves.[*] A full set of steampunk armor that colorizes better.[*] Tweak the faces/skins/mask specular lighting to match the very subtle shinny effect on clothing, currently masks do not match at all.[*] New textures for all the original shoulder armor pieces, some in particular like the rings have a smear for a texture on them.[*] Texture variations on the existing geometry for shoulders, for example a number of the medieval shoulder pieces would be great if they had an alternate tech armored texture, etc.[*] More pattern full sets, need more patterns that match the whole costume![*] More options to Full Masks, the original one color transparent doodas are ok, but some variations, more choices, textures, etc would go a long way.[*] Allow the helmet chin guards to be used at the same time as beards... van [censored], mustache, etc, can't be used with a helmet chin guard.[*] More texture variations to the High Tech Helmet and the military cammo helmet, less shinny, etc.[*] We need more Chest Detail geometry options, there are a lot of harnesses that NPC's use that would look great on our characters, like the MasterMind's Spec Ops harness.[*] The original belts, even the most basic ones are WAY too shinny, can't even colorize them right with so much white on top of it, we need better belts![/list]
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This belongs in the Costume suggestion thread


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

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The WRAPPED texture has gone missing from STILLETTO boot models. Thank you for finally adding the Heavy Buckle texture to the stillettos, tho, I've wanted that for ages.

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Last time I checked they were there for most every leg option. What lower bottom did you have chosen? Also if you mean the 2 tone color pattern for wrapped it is now its own selection under patterns.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

[ QUOTE ]
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The WRAPPED texture has gone missing from STILLETTO boot models. Thank you for finally adding the Heavy Buckle texture to the stillettos, tho, I've wanted that for ages.

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Last time I checked they were there for most every leg option. What lower bottom did you have chosen? Also if you mean the 2 tone color pattern for wrapped it is now its own selection under patterns.

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Just rechecked this and the wrapped texture is missing from the following boots for all bottoms it seems, Stiletto, Platform and Finned.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

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Female &gt; Upper Body &gt; Gloves &gt; Large &gt; Wrapped
Female &gt; Upper Body &gt; Gloves &gt; Banded &gt; Wrapped
Female &gt; Lower Body &gt; Boots &gt; Stilettos &gt; Wrapped

still missing. Please fix !

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What upper body and lower body er body were you using? It is there on things like tights but may not be there on say armored so more info please to make it easier for Jay to track down.

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Just rechecked this too, wrapped is missing for the gloves on Large and Banded for every torso type that allows large and banded gloves.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

this may have already been posted...
I love the ponytail hair style that has a bang in the face and hangs down. That is, not the high ponytail, but the much cuter one. Sadly that hairstyle clips into any cape you could chose, and because of that any costume in which I use that very cool hanging ponytail, has to be cape-less. I'm not sure if there's a way to fix that or not without screwing up the hairstyle. Maybe add a ponytail 3 option, that keeps the cute bangs of the low ponytail, but sticks up like the high ponytail.


 

Posted

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In Medieval Helmets &gt; Round. If you use any of the New Horns (i7) they halfway float in the air.

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Male, Female or Huge? or a combo of these please? I didn't notice this on females but then I didn't really look closely

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Females seem fine. No floating horns.
Males seem fine. No floating horns.
Huge seem fine. No floating horns.

Just went into the editor and tried all of these combinations on the only round helm in mideval there is, which is the rounded great helm and couldn't reproduce this.

The closest to this i could get was with the middle cranium slider all the way over to the right, and then the horns dont float as much as the base sticks out the top of the helm a bit and only on the Huge bodytype, due to them having a much smalller round head.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

I'm not certain if anyone's posted this yet, but using the Short Cape scarf and leather jacket results in a weird error where the flapping-in-the-wind part of the scarf appears half an inch below the join between the mantle and the cape itself. This is too bad, because a pilot's scarf and leather jacket look wonderful together.


 

Posted

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The closest to this i could get was with the middle cranium slider all the way over to the right, and then the horns dont float as much as the base sticks out the top of the helm a bit and only on the Huge bodytype, due to them having a much smalller round head.

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I went and reproduced this, and it seems that Huge is actually less noticible than the same selection on Male. The horns seem to anchor someplace else entirely on the female skulls.

Djeannie is as, or potentially more, sexy than Jay.

cough. And have I had a psychotic break, or is there more... shadows around the male nether regions now? I really can't bring myself to check screenshots for uh... comparison.


 

Posted

My brute's pleated skirt is clipping. Here are the examples:

Normal No Clipping
Clipping 1
Clipping 2
Clipping 3

And NOBODY is sexy til all the bugs are fixed. NOBODY!!!!

After that we will readdress the sexy issue.


Thanks, NC Soft, for closing my favorite game ever without warning and with plenty of life still left in it, and thus relieving me of the burden of EVER wanting to buy, try or even hear about another game from your company. Will my decision make a dent, or persuade them in anyway, shape or form? Nope, obviously not. Don't care. NC Soft is dead to me. ~ PsyFox

 

Posted

The upper part of capes dissappear with armored pads. It seems to only happen with armored pads.

Screenshot


 

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The belts on the Chaos Leather for females are acting up. I have their color set to black, but are turning out purple.

What they looked like before.
What they look like now.

Much appreciation if you can fix this ^^

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Try overlaying a black "Chaos Leather" pattern over them. This was intentional.


 

Posted

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The belts on the Chaos Leather for females are acting up. I have their color set to black, but are turning out purple.

What they looked like before.
What they look like now.

Much appreciation if you can fix this ^^

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I encountered this as well. It isn't actually a bug. Now there is a pattern for Chaos Leather pants called "Chaos Leather" that will let you change the belt color back to black. I had to go in on a number of my toons to fix this, since the new default is not the "Chaos Leather" pattern.


 

Posted

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I'm not certain if anyone's posted this yet, but using the Short Cape scarf and leather jacket results in a weird error where the flapping-in-the-wind part of the scarf appears half an inch below the join between the mantle and the cape itself. This is too bad, because a pilot's scarf and leather jacket look wonderful together.

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The same thing is happening to me -- though whenever my toon zones or enters a mish, it "resets" itself and looks fine. After a while, though, the error returns. In addition, the short cape (with a half mantle) is clipping the jacket collar.


 

Posted

Male and huge dreadlock hair styles clip through the right ear of all the pointy ear selections. Female dreadlocks were fixed (thanks to Jay being so damned sexy) although demon ears are still clipping through female dreadlocks.


My Corner of DeviantART

The Queen's Menagerie

 

Posted

On thug mastermind pets, the costume upgrades given with 2nd equip, blink from the original to the upgraded one randoml., I have noticed that if you equip with the lvl 32 equip first, then with the first, the costumes stay stabilized.


 

Posted

Long Cape, Insect 4

This has been around since capes were introduced back when Goblin Queen was a hero. The transparent portion of the cape has an outline of the original cape shape which is apparent any time you have Flight, Hover, Super Jump, an aura, etc. on that highlights the feet/body area and you have the camera just a little zoomed out. Other people see it much easier of course since they're typically further away from your cape by default.

Please, please, please - Jay and Ian in all your uber sexyness, please fix this. This is my favorite cape!

I haven't noticed other capes that aren't exactly cut in the standard cape fashion doing the same thing, it seems to just be this cape.

Thanks!


My Corner of DeviantART

The Queen's Menagerie

 

Posted

Males, spikey hair style - above the left ear there used to be a large missing patch of hair. This seems to have been addressed recently but there's still a line where it looks like the hair was pulled together to cover the empty patch area. This line shows the skin color of the head underneath the hair.


My Corner of DeviantART

The Queen's Menagerie

 

Posted

Now don't get me wrong, I like the new V belt, but there's a problem. You can see it here.

The old belt covered the seam between tops and bottoms, but the new one doesn't. If the top and bottoms aren't seamless, you can't really use the new V belt. I've had to switch a number of costumes to the peak belt for this very reason.


 

Posted

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The closest to this i could get was with the middle cranium slider all the way over to the right, and then the horns dont float as much as the base sticks out the top of the helm a bit and only on the Huge bodytype, due to them having a much smalller round head.

[/ QUOTE ]

I went and reproduced this, and it seems that Huge is actually less noticible than the same selection on Male. The horns seem to anchor someplace else entirely on the female skulls.

Djeannie is as, or potentially more, sexy than Jay.

cough. And have I had a psychotic break, or is there more... shadows around the male nether regions now? I really can't bring myself to check screenshots for uh... comparison.

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LOL

Yeah that's the problem I found with the Huge head and horns with the cranium slider to the far right. Didn't get that on the male but glad that you did to show that they are scaling weird. Silly me should have taken a screenshot of the huge version

No idea on the male nether region shadows but it wouldn't suprise me as Jay / Ian had to redo the hips on the females and probably on the males to, in order to fix some clipping issues. Moving geometry/mesh around on a figure will change how shadows are cast depending on the way they are moved/light hits the newly moved area.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh