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Posts
55 -
Joined
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Rollback I13 changes. Disable Incarnates. Go from there.
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Oh I see. Updated the original post with the data chunk.
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Enjoying some retro gaming and decided to make a concept build. Looking for fair survivability and as much damage as one could get out of a Claws Scrapper.
My current attack chain is follow up - eviscerate - focus.
Cost is mostly not an issue. Any ideas for improvement?
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Presence
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx(19)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(3), Numna-Heal(3), S'fstPrt-ResDam/Def+(34)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Knock%(7)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(23)
Level 6: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(9), Numna-Heal(11)
Level 8: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
Level 10: Boxing -- Empty(A)
Level 12: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(21), Hectmb-Dmg/EndRdx(21), Hectmb-Dam%(33), Mako-Dam%(46)
Level 14: Indomitable Will -- LkGmblr-Rchg+(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(25), Numna-Heal/Rchg(25)
Level 18: Focus -- Apoc-Dmg(A), Apoc-Dmg/Rchg(27), Apoc-Acc/Dmg/Rchg(27), Apoc-Acc/Rchg(29), Apoc-Dmg/EndRdx(29), GJ-Dam%(31)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33)
Level 24: Combat Jumping -- Jump-I(A), LkGmblr-Rchg+(33)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(42)
Level 28: Eviscerate -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(34), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dam%(36), FotG-ResDeb%(37)
Level 30: Quick Recovery -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(37), Efficacy-EndMod/Rchg(37)
Level 32: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(40), Ksmt-ToHit+(45)
Level 35: Dark Blast -- Empty(A)
Level 38: Strength of Will -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(42), TtmC'tng-ResDam/Rchg(42)
Level 41: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(43), LkGmblr-Def/Rchg(43), LkGmblr-Def/EndRdx/Rchg(43), RedFtn-Def/Rchg(45)
Level 44: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rng(45), Mocking-Taunt/Rchg(46), Mocking-Taunt/Rchg/Rng(46)
Level 47: Soul Storm -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50)
Level 49: Resurgence -- Efficacy-EndMod/Acc(A)
Level 50: Reactive Radial Flawless Interface
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Radial Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(39), Numna-Regen/Rcvry+(40), Mrcl-Rcvry+(50), RgnTis-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc(39)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1532;702;1404;HEX;| |78DA65945B4F135110C7CF76170BA5859672C75E157A6569A30F5EA23CC8454D9B8| |0558A78219B7AA40B9BEDA62D411F7DD7C468E2C7F0F3F80D8C0F5E1E4D14EB74E7| |4F69D24D9BDFECCCFFCCCECC39BBE5576BFECF9B6F56853276C7325AADFD4AAD693| |88E6C7A2B3553DA35A90ABABCF49F3C8BEC97A525A54EF293D67CCFB9265F4ABB25| |F5AA69594EE3443643F7ECBA6C4ABBAD9F1981AD46C3D237CC837ADBB40FFCEE5D4| |91A0EDDF8DC9B8A23E58B906B960DDB748E2DA36D36ECB975C7ACE995B6611DD183| |2A8D636BBF6CB4DAB2F97A96EACAD1BFDE2DD0BD3AAAD8222435117C083E604E6C3| |377BA5A05DA6D328A9AF054C047CCC40C31A289432FA4A4559057431E0D792FE039| |55D2AAC8AB46C948512CCE1C4E30A793CC5DD20EB1D633841A8651830F351C7979E| |EA419F2FEF170EC2FD37F0AFE638E7540A1BA5468E108AF15231DBA84459E51C5E3| |661B4DB17A22CD9CCC8059663CC75C3EE2CE1ED3DA00572B02535CDD1EF9C615C5E| |D601C1DCCA2F25974629326840E4279CE39BF0CEACC8B2B608119CD5307614DA8B4| |368C698631CDE918338AA94631558DB453AC55A6505F3CC89CA6D80C623369C1316| |892149BC32ECCE5389600336083340BE861E11AD798B8CEBC7403BC09DE625E5EE5| |5D78426B23C81F798FD85BF01DF3296962E83386BA52A83D35C9CC9F0AF7347EA5B| |449EC6AD2DDD5E7B47A913D9EC52C4F23A38339E66FBF1069D668693C213B0186C0| |309E34CA9CF7F27BD5AD2A57E74AF3164E85091E32BF51553AF2EB6BEC5B590737C| |04D66F12EF319E52FA0930226F3DD47EF1A4E99B2CCD3FF79EED3149CB2259CAED4| |0EB3789FFB2CDEE677F6477F1EECF8AF739F47F9C0CF5BFA087EC209D47ADF10FA7| |5A71BD37A5F8A4E76205A18F014073C57063C57073CA57E0FFADED27ADF1DA1B8AA| |91A0102A7B3A5FC22482BDED73D7B976B5CFDEEDB3F7FAEC52DFDAFF28ACEA53| |-------------------------------------------------------------------|
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Retro gaming fever has struck and I have popped my little brutish head back in for some 8bit fun. I haven't been around since the tragic day of I13's release, and feel that would put me out of the loop in the build crafting ways.
I am hesitant to trust the stickied build assistance thread, as my incredibly dated post is still linked there and most of the threads linked date back to archaic times. Some recent post hopping has unearthed a few posted builds, and I am intrigued at the number of them that refrain from purchasing Unstoppable. I have seen no explanation as to why an individual would pass up a Godmode, perhaps that is something that could be explained to me?
Here is my current live build. I plunged my funding into the beast pack and see little reason to invest in any of the travel powers as none fit my theme and that bestial run is quite sufficient. I lack Greater Fire Sword since it's DPS was crippled back when a particular developer thought it was a good idea to mess with animation times without adjusting damage output. I also highly dislike the sword graphics.
With all that said, I ask for your advice and guidance.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Presence
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Scorch -- Mako-Dmg/EndRdx(A), Mako-Dam%(3), Mako-Acc/Dmg(5)
Level 1: Resist Physical Damage -- Aegis-Psi/Status(A)
Level 2: Cremate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 4: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(11), TtmC'tng-ResDam/EndRdx/Rchg(11)
Level 6: Dull Pain -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(13), Numna-Heal/Rchg(13), Mrcl-EndRdx/Rchg(15), Mrcl-Heal/Rchg(15), Mrcl-Heal/EndRdx/Rchg(17)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19), AdjTgt-Rchg(21)
Level 10: Challenge -- Zinger-Taunt/Rng(A)
Level 12: Combat Jumping -- Jump-I(A), LkGmblr-Rchg+(25), Winter-ResSlow(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 16: Unyielding -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(29), TtmC'tng-ResDam(29)
Level 18: Resist Elements -- ImpArm-ResPsi(A)
Level 20: Intimidate -- Abys-Acc/Rchg(A), Abys-Acc/Fear/Rchg(23), Abys-EndRdx/Fear(31), Abys-Acc/EndRdx(31), Abys-Fear/Rng(31)
Level 22: Invoke Panic -- Abys-Acc/Rchg(A), Abys-Fear/Rng(23), Abys-EndRdx/Fear(25), Abys-Acc/EndRdx(33), Abys-Acc/Fear/Rchg(33)
Level 24: Resist Energies -- ImpSkn-Status(A)
Level 26: Stealth -- LkGmblr-Rchg+(A)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39)
Level 30: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dmg(42), Armgdn-Dam%(42), M'Strk-Acc/EndRdx(46)
Level 32: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Dam%(33), Hectmb-Dmg/EndRdx(34), Hectmb-Acc/Rchg(34), Hectmb-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(45)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), Ksmt-ToHit+(40)
Level 38: Unstoppable -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam(39), TtmC'tng-ResDam/EndRdx/Rchg(43), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(43)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(48), Apoc-Dam%(50), Thundr-Acc/Dmg/Rchg(50)
Level 44: Soul Tentacles -- GravAnch-Acc/Rchg(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Immob/EndRdx(46), GravAnch-Hold%(48), Range-I(50)
Level 47: Darkest Night -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitDeb/EndRdx(48)
Level 49: Taunt -- Zinger-Taunt/Rng(A)
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Spiritual Total Core Revamp
Level 50: Diamagnetic Partial Core Conversion
Level 50: Pyronic Judgement
------------
Level 1: Brawl -- C'ngImp-Acc/Dmg/Rchg(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(21), Numna-Heal/EndRdx(36), Numna-Heal/Rchg(36), Mrcl-Rcvry+(36), RgnTis-Regen+(37)
Level 2: Hurdle -- Jump-I(A), Jump-I(34)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(3), Efficacy-EndMod/EndRdx(5) -
-raises eyebrow- So disabling that seems to work? No crashing so far.
Any idea as to why it conflicts with the game? -
Logfile of Trend Micro HijackThis v2.0.4
Scan saved at 10:22:56 AM, on 5/15/2011
Platform: Windows 7 SP1 (WinNT 6.00.3505)
MSIE: Internet Explorer v9.00 (9.00.8112.16421)
Boot mode: Normal
Running processes:
C:\Program Files (x86)\Common Files\Microsoft Shared\Ink\TabTip32.exe
D:\Avast Antivirus\AvastUI.exe
D:\Stardock\ObjectDockPlus2\ObjectDock.exe
D:\Firefox\firefox.exe
D:\Trillian\trillian.exe
D:\Firefox\plugin-container.exe
D:\Hijack This\Trend Micro\HiJackThis\HiJackThis.exe
R1 - HKCU\Software\Microsoft\Internet Explorer\Main,Search Page = http://go.microsoft.com/fwlink/?LinkId=54896
R0 - HKCU\Software\Microsoft\Internet Explorer\Main,Start Page = http://go.microsoft.com/fwlink/?LinkId=69157
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Page_URL = http://go.microsoft.com/fwlink/?LinkId=69157
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Search_URL = http://go.microsoft.com/fwlink/?LinkId=54896
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Search Page = http://go.microsoft.com/fwlink/?LinkId=54896
R0 - HKLM\Software\Microsoft\Internet Explorer\Main,Start Page = http://go.microsoft.com/fwlink/?LinkId=69157
R0 - HKLM\Software\Microsoft\Internet Explorer\Search,SearchAssistant =
R0 - HKLM\Software\Microsoft\Internet Explorer\Search,CustomizeSearch =
R0 - HKLM\Software\Microsoft\Internet Explorer\Main,Local Page = C:\Windows\SysWOW64\blank.htm
R0 - HKCU\Software\Microsoft\Internet Explorer\Toolbar,LinksFolderName =
R3 - Default URLSearchHook is missing
F2 - REG:system.ini: UserInit=userinit.exe
O2 - BHO: Conduit Engine - {30F9B915-B755-4826-820B-08FBA6BD249D} - C:\Program Files (x86)\ConduitEngine\ConduitEngine.dll
O2 - BHO: avast! WebRep - {8E5E2654-AD2D-48bf-AC2D-D17F00898D06} - D:\Avast Antivirus\aswWebRepIE.dll
O2 - BHO: Java(tm) Plug-In 2 SSV Helper - {DBC80044-A445-435b-BC74-9C25C1C588A9} - D:\Java\bin\jp2ssv.dll
O3 - Toolbar: avast! WebRep - {8E5E2654-AD2D-48bf-AC2D-D17F00898D06} - D:\Avast Antivirus\aswWebRepIE.dll
O3 - Toolbar: Conduit Engine - {30F9B915-B755-4826-820B-08FBA6BD249D} - C:\Program Files (x86)\ConduitEngine\ConduitEngine.dll
O4 - HKLM\..\Run: [avast] "D:\Avast Antivirus\avastUI.exe" /nogui
O4 - HKUS\S-1-5-19\..\Run: [Sidebar] %ProgramFiles%\Windows Sidebar\Sidebar.exe /autoRun (User 'LOCAL SERVICE')
O4 - HKUS\S-1-5-19\..\RunOnce: [mctadmin] C:\Windows\System32\mctadmin.exe (User 'LOCAL SERVICE')
O4 - HKUS\S-1-5-20\..\Run: [Sidebar] %ProgramFiles%\Windows Sidebar\Sidebar.exe /autoRun (User 'NETWORK SERVICE')
O4 - HKUS\S-1-5-20\..\RunOnce: [mctadmin] C:\Windows\System32\mctadmin.exe (User 'NETWORK SERVICE')
O4 - HKUS\S-1-5-21-1670346864-3476808996-2777488827-1001\..\Run: [Sidebar] %ProgramFiles%\Windows Sidebar\Sidebar.exe /autoRun (User 'UpdatusUser')
O4 - HKUS\S-1-5-21-1670346864-3476808996-2777488827-1001\..\RunOnce: [mctadmin] C:\Windows\System32\mctadmin.exe (User 'UpdatusUser')
O4 - Startup: Stardock ObjectDock.lnk = D:\Stardock\ObjectDockPlus2\ObjectDock.exe
O4 - Startup: Stoic Joker's T-Clock x64.lnk = D:\Stoic Joker's T-Clock\x64\Clock.exe
O9 - Extra button: Research - {92780B25-18CC-41C8-B9BE-3C9C571A8263} - D:\MSWord\Office12\REFIEBAR.DLL
O11 - Options group: [ACCELERATED_GRAPHICS] Accelerated graphics
O15 - Trusted Zone: *.clonewarsadventures.com
O15 - Trusted Zone: *.freerealms.com
O15 - Trusted Zone: *.soe.com
O15 - Trusted Zone: *.sony.com
O16 - DPF: {E2883E8F-472F-4FB0-9522-AC9BF37916A7} - http://platformdl.adobe.com/NOS/getPlusPlus/1.6/gp.cab
O23 - Service: @%SystemRoot%\system32\Alg.exe,-112 (ALG) - Unknown owner - C:\Windows\System32\alg.exe (file missing)
O23 - Service: avast! Antivirus - AVAST Software - D:\Avast Antivirus\AvastSvc.exe
O23 - Service: @%SystemRoot%\system32\efssvc.dll,-100 (EFS) - Unknown owner - C:\Windows\System32\lsass.exe (file missing)
O23 - Service: @%systemroot%\system32\fxsresm.dll,-118 (Fax) - Unknown owner - C:\Windows\system32\fxssvc.exe (file missing)
O23 - Service: @keyiso.dll,-100 (KeyIso) - Unknown owner - C:\Windows\system32\lsass.exe (file missing)
O23 - Service: @comres.dll,-2797 (MSDTC) - Unknown owner - C:\Windows\System32\msdtc.exe (file missing)
O23 - Service: @%SystemRoot%\System32\netlogon.dll,-102 (Netlogon) - Unknown owner - C:\Windows\system32\lsass.exe (file missing)
O23 - Service: NVIDIA Driver Helper Service (NVSvc) - Unknown owner - C:\Windows\system32\nvvsvc.exe (file missing)
O23 - Service: NVIDIA Update Service Daemon (nvUpdatusService) - NVIDIA Corporation - C:\Program Files (x86)\NVIDIA Corporation\NVIDIA Updatus\daemonu.exe
O23 - Service: @%systemroot%\system32\psbase.dll,-300 (ProtectedStorage) - Unknown owner - C:\Windows\system32\lsass.exe (file missing)
O23 - Service: Protexis Licensing V2 (PSI_SVC_2) - Protexis Inc. - C:\Program Files (x86)\Common Files\Protexis\License Service\PsiService_2.exe
O23 - Service: @%systemroot%\system32\Locator.exe,-2 (RpcLocator) - Unknown owner - C:\Windows\system32\locator.exe (file missing)
O23 - Service: @%SystemRoot%\system32\samsrv.dll,-1 (SamSs) - Unknown owner - C:\Windows\system32\lsass.exe (file missing)
O23 - Service: @%SystemRoot%\system32\snmptrap.exe,-3 (SNMPTRAP) - Unknown owner - C:\Windows\System32\snmptrap.exe (file missing)
O23 - Service: @%systemroot%\system32\spoolsv.exe,-1 (Spooler) - Unknown owner - C:\Windows\System32\spoolsv.exe (file missing)
O23 - Service: @%SystemRoot%\system32\sppsvc.exe,-101 (sppsvc) - Unknown owner - C:\Windows\system32\sppsvc.exe (file missing)
O23 - Service: NVIDIA Stereoscopic 3D Driver Service (Stereo Service) - NVIDIA Corporation - C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPISvr.exe
O23 - Service: Adobe SwitchBoard (SwitchBoard) - Adobe Systems Incorporated - C:\Program Files (x86)\Common Files\Adobe\SwitchBoard\SwitchBoard.exe
O23 - Service: TabletServiceWacom - Unknown owner - C:\Windows\system32\Wacom_Tablet.exe (file missing)
O23 - Service: TuneUp Utilities Service (TuneUp.UtilitiesSvc) - TuneUp Software - D:\Tuneup Utilities\TuneUpUtilitiesService64.exe
O23 - Service: @%SystemRoot%\system32\ui0detect.exe,-101 (UI0Detect) - Unknown owner - C:\Windows\system32\UI0Detect.exe (file missing)
O23 - Service: @%SystemRoot%\system32\vaultsvc.dll,-1003 (VaultSvc) - Unknown owner - C:\Windows\system32\lsass.exe (file missing)
O23 - Service: @%SystemRoot%\system32\vds.exe,-100 (vds) - Unknown owner - C:\Windows\System32\vds.exe (file missing)
O23 - Service: @%systemroot%\system32\vssvc.exe,-102 (VSS) - Unknown owner - C:\Windows\system32\vssvc.exe (file missing)
O23 - Service: @%systemroot%\system32\wbengine.exe,-104 (wbengine) - Unknown owner - C:\Windows\system32\wbengine.exe (file missing)
O23 - Service: @%Systemroot%\system32\wbem\wmiapsrv.exe,-110 (wmiApSrv) - Unknown owner - C:\Windows\system32\wbem\WmiApSrv.exe (file missing)
O23 - Service: @%PROGRAMFILES%\Windows Media Player\wmpnetwk.exe,-101 (WMPNetworkSvc) - Unknown owner - C:\Program Files (x86)\Windows Media Player\wmpnetwk.exe (file missing)
--
End of file - 7070 bytes -
Dinking around in City of for a bit and I wanted to see what was in my SG bin. Sadly the game freezes up any time I try to enter the base. It also freezes whenever I touch the slider graphics and sometimes when a dialogue box pops up. I haven't gotten much further into the game so I'm not sure what else freezes it.
I read in another thread that this very same card seems to be causing similar issues for other folks, so I'm curious if there's a workaround or a fix for this.
Anyways, stuff the sticky thread told me to post:
---System information gathered by CoH Helper version 0.2.0.2---
DxDiag gathered at May 15, 2011 10:20 (-04:00)
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_rtm.101119-1850)
System Manufacturer: 1E657
System Model: 1E657A27
BIOS: BIOS Date: 09/09/09 15:56:02 Ver: 08.00.16
Central Processor: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz (8 CPUs), ~2.8GHz
Memory: 8192MB
.Net Memory Report: 6439MB out of 8183MB available
Page File: 18526MB (1928MB currently in use)
C Drive: (WDC WD6401AALS-00E8B0 ATA Device) 43421MB out of 59899MB (72%) free
D Drive: (WDC WD6401AALS-00E8B0 ATA Device) 130054MB out of 199999MB (65%) free
E Drive: (WDC WD6401AALS-00E8B0 ATA Device) 175399MB out of 350476MB (50%) free
F Drive: (ATAPI iHAS124 B ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7601.17514 (64-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
No problems found.
Input Notes: No problems found.
Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce GTX 570
Manufacturer / Chip: NVIDIA / GeForce GTX 570
Video Memory: 4064 MB
Driver Version: 8.17.12.7061
Driver Date: 4/8/2011 1:14:00 AM
Driver Language: English
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5888
Driver Date: 7/6/2009 5:19:02 PM
Sound Device Description: Realtek HDMI Output (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5888
Driver Date: 7/6/2009 5:19:02 PM
Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5888
Driver Date: 7/6/2009 5:19:02 PM
WMI Information
Motherboard Manufacturer: EVGA
Motherboard Model: (empty)
Motherboard Product: EVGA P55 SLI E657
Motherboard Version: Ibex Peak
BIOS Manufacturer: American Megatrends Inc.
BIOS Name: BIOS Date: 09/09/09 15:56:02 Ver: 08.00.16
BIOS Version: HPQOEM - 20090909
BIOS Release: 20090909000000.000000+000
Registry Information for Current User
Resolution: 1920x1028
3D Resolution: 1920x1024 (Not using renderscale)
Full Screen: No
Maximized: Yes
Screen Position: 0, 30
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: Very High
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: 8x
Anisotropic Filtering: 16x
Texture LOD Bias: Smooth
Water Effects: Ultra quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: High
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: No
Shadow Mode: Unknown (4)
Shadow Map Shader: High quality
Environmental Reflections: High quality
Advanced Occlusion Settings: No
Ambient Occlusion: High quality
Occlusion Strength: Strong
Blur: Trilateral
Ambient Resolution: Quality
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: No
FX Sound Volume: 1.000
Music Sound Volume: 0.600
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 1.000
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: Unknown bytes/second
Current Game Version: 2010.201105030029.1
Installation Directory: D:\City of Heroes
Mod files in the Data directory
.\sound\Ogg\BoomBox has 1 file
.\sound\Ogg\Rave has 2 files
.\texture_library\GUI\CREATION\common\Backgrounds has 2 files
.\texture_library\GUI\CREATION\Login has 3 files
.\texture_library\GUI\Icons\Powers has 108 files
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\Static has 34 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 16 files -
I've tried doing searches, and from what I gather the answer is no, but is it possible to make a spawn of multiple, unique AV's? I want certain characters to be placed next to one another (no repeats!), but it seems dreadfully hard to do something I would consider a must for the mission architect.
-
Global Name:
@Kaiserin
Home Server:
Infinity
1.
Currently I'm only playing for free activation week. However, before PvP was gutted, I would say a 10.
2.
K. Brute
3.
1
4.
A. Solo Arena PvP
5.
4.
6.
10.
7.
A. Influence/Infamy, Recipes, Salvage, IOs
Although my biggest incentive, which isn't listed, is for intelligent competition.
8.
False. To be honest I don't think anything can positively influence the PvP in this game anymore. You can throw around rewards and events all you want, the core of the system is unfun, imbalanced and frustrating. It isn't worth the tears shed.
9.
B. PvP League - Teams of X are set to compete with other similar teams throughout a "season" in various PvP events, ending with a playoff bracket.
10. Additional Comments
I left the game many months back and have no regrets doing so. During this free to play week I attempted to participate in PvP, and was reminded all too quickly of every reason that I left for.
The new system is horrid. It rewards terrible players, punishes the decent ones, further restricts viable builds, and took an already flawed system and made it worse. -
I tried to PvP again. Some people died but...it wasn't at all fun or interesting.
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Interesting contest, although highly dissapointed in the lack of the regular dress up costume contest. Please don't tell me there won't be one this year just because you're having one at Hero con.
Can we have a real Halloween costume contest please? -
For all you Gremlin fans Stripe is available.
Also, if anyone has Seth or Set, I want it. -
Methinks Doms and Corrs like them (because they actually do something sometimes). I haven't met a Brute or Stalker in ages who had one.
-
The thought that Brutes may get Focused Accuracy makes me giggle with delight.
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Awe man, call Pain Domination 'Sadism'. Do eet.
Having a hard time seeing most of my characters having dayjobs. In particular the 4 foot hellspawn/woodland creature ones. -
Doing...whatever he does.
An alternate costume design for my Cold Corruptor. Well, the in-game costume hardly looks like the above picture but... -
Warlust and The Kaiserin. They killed many a warzoner together. Good times.
-
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My first screenshot. Back when Brute Invuln was rainbow colored.
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[ QUOTE ]
This should go away with Issue 12. TK's Repel will no longer affect players.
[/ QUOTE ]
Nice. Now to address Dominate and Mesmerize hitting through everything... -
Well...I think
http://www.jackalgallery.com/images/color_beastref.jpg
and
http://www.jackalgallery.com/images/luuuv.jpg
are sexy. -
[ QUOTE ]
[ QUOTE ]
Horns? Spines!
Glad you like it.
[/ QUOTE ]
I thought any spine protruding from the head would be a horn...
[/ QUOTE ]
/e shrugs -
All I request is that the Psi hole found in all melee defensive sets and relevent buff shields be filled.
As far as PvP is concerned /EM will still be chosen over /psi, unless Boost Range is nerfed.
As for /Psi itself...it seems a bit control heavy, like stepping into control archetype control heavy. I'd tone it down a touch...