Fire/Invuln Build Critique?
Sorry, I had planned on answering sooner, but had quite a few family emergencies happen within 2 weeks of each other.
As far as attack chains, the second post in this thread details a decent chain. Personally, I skip fire sword, but GFS hits like a mac truck.
The reason most people skip unstoppable is that in the day and age of IO's, a inv brute can reach the softcap with only 1 foe in range of it's aura. Of course by now you've probably alreadt figured ths out.
P.S.
I read your guide long ago. Funny stuff.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Here's something close to what I'd go for if I had a Fire/Inv. The build has the same incarnate powers as you do, although I'd go for Reactive Interface instead for even more damage.
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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Okay what, exactly, are you planning to do with this build?
You're rocking 13% defense and atrocious resists.
Sure, your damage might be stellar, but you can't stay up long enough for it to make a difference without chugging skittles by the bagful.
A couple changes can bump your defense into the 30's. At that point you really can stop relying on popping Unstoppable. Moreover, your recharge only falls off a little.
What I also worry about is that, while your resting endurance use is low, most of your attacks have minimal endurance reduction on them.
With a rebuild, you may not kill stuff as fast. But how fast do you kill stuff when you're too busy smootching floor?
Retro gaming fever has struck and I have popped my little brutish head back in for some 8bit fun. I haven't been around since the tragic day of I13's release, and feel that would put me out of the loop in the build crafting ways.
I am hesitant to trust the stickied build assistance thread, as my incredibly dated post is still linked there and most of the threads linked date back to archaic times. Some recent post hopping has unearthed a few posted builds, and I am intrigued at the number of them that refrain from purchasing Unstoppable. I have seen no explanation as to why an individual would pass up a Godmode, perhaps that is something that could be explained to me?
Here is my current live build. I plunged my funding into the beast pack and see little reason to invest in any of the travel powers as none fit my theme and that bestial run is quite sufficient. I lack Greater Fire Sword since it's DPS was crippled back when a particular developer thought it was a good idea to mess with animation times without adjusting damage output. I also highly dislike the sword graphics.
With all that said, I ask for your advice and guidance.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Presence
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Scorch -- Mako-Dmg/EndRdx(A), Mako-Dam%(3), Mako-Acc/Dmg(5)
Level 1: Resist Physical Damage -- Aegis-Psi/Status(A)
Level 2: Cremate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 4: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(11), TtmC'tng-ResDam/EndRdx/Rchg(11)
Level 6: Dull Pain -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(13), Numna-Heal/Rchg(13), Mrcl-EndRdx/Rchg(15), Mrcl-Heal/Rchg(15), Mrcl-Heal/EndRdx/Rchg(17)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19), AdjTgt-Rchg(21)
Level 10: Challenge -- Zinger-Taunt/Rng(A)
Level 12: Combat Jumping -- Jump-I(A), LkGmblr-Rchg+(25), Winter-ResSlow(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 16: Unyielding -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(29), TtmC'tng-ResDam(29)
Level 18: Resist Elements -- ImpArm-ResPsi(A)
Level 20: Intimidate -- Abys-Acc/Rchg(A), Abys-Acc/Fear/Rchg(23), Abys-EndRdx/Fear(31), Abys-Acc/EndRdx(31), Abys-Fear/Rng(31)
Level 22: Invoke Panic -- Abys-Acc/Rchg(A), Abys-Fear/Rng(23), Abys-EndRdx/Fear(25), Abys-Acc/EndRdx(33), Abys-Acc/Fear/Rchg(33)
Level 24: Resist Energies -- ImpSkn-Status(A)
Level 26: Stealth -- LkGmblr-Rchg+(A)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39)
Level 30: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dmg(42), Armgdn-Dam%(42), M'Strk-Acc/EndRdx(46)
Level 32: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Dam%(33), Hectmb-Dmg/EndRdx(34), Hectmb-Acc/Rchg(34), Hectmb-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(45)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), Ksmt-ToHit+(40)
Level 38: Unstoppable -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam(39), TtmC'tng-ResDam/EndRdx/Rchg(43), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(43)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(48), Apoc-Dam%(50), Thundr-Acc/Dmg/Rchg(50)
Level 44: Soul Tentacles -- GravAnch-Acc/Rchg(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Immob/EndRdx(46), GravAnch-Hold%(48), Range-I(50)
Level 47: Darkest Night -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitDeb/EndRdx(48)
Level 49: Taunt -- Zinger-Taunt/Rng(A)
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Spiritual Total Core Revamp
Level 50: Diamagnetic Partial Core Conversion
Level 50: Pyronic Judgement
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Level 1: Brawl -- C'ngImp-Acc/Dmg/Rchg(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(21), Numna-Heal/EndRdx(36), Numna-Heal/Rchg(36), Mrcl-Rcvry+(36), RgnTis-Regen+(37)
Level 2: Hurdle -- Jump-I(A), Jump-I(34)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(3), Efficacy-EndMod/EndRdx(5)