-
Posts
3 -
Joined
-
Interesting guide...A few notes though... I have run just about every stone armor combo...favorites are stone/elec/energy, stone/SS/earth and stone/fire/earth.
as stone/SS was the first, he was where i learned the stone build. I took stone skin and rock armor as shields and that was all I took def wise until granite. mostly soloed with no real bad or frequent deaths and that was against all villain groups. slow lvling really but very interesting to play. then 32 hit.....and it was on. after respeccing out of rock armor i picked up taunt, and mudpots (with only the two low end shields didnt make much sense to take aggro producers). I slotted hurl boulder with taunt as well as range to make it a single target taunt, because as tankers we know that we will have to taunt away an enemy before it kills the blaster on our team. with mudpots slotted with taunt and perfect zinger chance for energy damage i believe my mudpots are lethal and kill quickly. ALL other tankers have run since with just stone skin until 32 with no real debt/death issues. IF you are even remotely careful -
Mercy missions/contacts: The rogue isles needs a sewer network! A massive amount of peeps who play CoV complain about this frequently, there are no alternatives to the missions in mercy, you only have 2 start off contacts where heroes has one for each origin, and both kalinda and burke have you fighting almost all snakes!! A sewer network would give us the ability to not only speed up the lvling from 1-6 but give us varied enemies to fight other than those damnable snakes. On a Good day, the streets of mercy are so full of villains there arent any enemies to hunt, I ran from base to fortunata without even seeing any baddies cause they were inbetween spawns
-
On thug mastermind pets, the costume upgrades given with 2nd equip, blink from the original to the upgraded one randoml., I have noticed that if you equip with the lvl 32 equip first, then with the first, the costumes stay stabilized.