Ode to Roxstar - A Guide to Stone Tanking


Algrim

 

Posted

Ode to Roxstar - A Guide to Stone Tanking

For now this is a guide solely for the Stone/Stone Tank. Since I have not yet reached the Epic Powers I will add those later. Any of you that wish to write a guide for the other secondary’s please send me a PM so that I can add those onto this. Remember guys that while the stone set is really awesome Post-Granite, getting there takes a very long time. Most can’t deal with it and a lot really don’t even like the penalties for being in Granite once they get there. I personally love it! Fits my concept just perfectly and I wouldn’t have picked anything else. So without further ado here’s my guide to a stone tanker.

Primary: Stone Armor
Rock Armor
Stone Skin
Earth’s Embrace
Mud Pots
Rooted
Brimstone Armor
Minerals
Granite Armor


Secondary: Stone Melee
Stone Fist
Stone Mallet
Taunt
Heavy Mallet
Build Up
Fault
Hurl Boulder
Tremor
Seismic Smash


Stated below are the enhancement abbreviations.
Accuracy....................Acc
Confuse......................Con
Damage......................Dam
Defense Buff................Def
Defense De-Buff...........Def dB
Drain Endurance...........Dr End
Endurance Reduction.....End Rdx
Fear...........................Fear
Fly.............................Fly
Heal...........................Heal
Hold...........................Hold
Immobilize...................Imm
Intangible....................Intang
Interrupt.....................Int
Jump..........................Jump
Knockback...................Kb
Range.........................Rng
Recharge Reduction.......Rech
Recovery.....................Rec
Resist Damage..............Res
Run.............................Run
Sleep..........................Slp
Slow............................Slow
Stun............................Stun
Taunt Duration...............Tnt
To-Hit Buff....................ToHit
To-Hit De-Buff...............ToHit dB

All enhancement % numbers are even level.
Training Origin.................TO
Dual Origin......................DO
Single Origin....................SO



Primary: Stone Armor
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Rock Armor (Self - Single)
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Description: Your skin becomes stone while this power is active. Stone Armor makes you highly resistant to Smashing and Lethal attacks. They are less likely to land and affect you. Cannot be active at the same time as Granite Armor. Recharge: Fast.

Endurance: 0.23881 (Toggle)
Activation: 0.73
Recharge: 4
Buff: Defense - Smashing / Lethal (16%) (Self)
Enhancements: Def - End Rdx - Rech
Suggested Slotting: 3 Def / (1 End Rdx)

Defense:
1 TO 16.80% | 1 DO 17.60% | 1 SO 19.20%
2 TO 17.60% | 2 DO 19.20% | 2 SO 22.40%
3 TO 18.40% | 3 DO 20.80% | 3 SO 24.96%
4 TO 19.20% | 4 DO 22.40% | 4 SO 25.44%
5 TO 20.00% | 5 DO 23.84% | 5 SO 25.92%
6 TO 20.80% | 6 DO 24.96% | 6 SO 26.40%


Thoughts: This is a must have power. The most common damage in the game is smashing / lethal and everything you can do to diminish and/or avoid this is definitely wanted. Get this at level.
Rating:


Stone Skin (Self - Single)
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Description: Your tough skin is naturally resistant to Smashing and Lethal damage. This power is always on and costs no Endurance.

Endurance: 0 (Auto)
Activation: 0
Recharge: 0
Buff: Resist - Smashing / Lethal (12.5%) (Self)
Enhancements: Res
Suggested Slotting: 3 Res

Resistance:
1 TO 13.13% | 1 DO 13.75% | 1 SO 15.00%
2 TO 13.75% | 2 DO 15.00% | 2 SO 17.50%
3 TO 14.38% | 3 DO 16.25% | 3 SO 19.50%
4 TO 15.00% | 4 DO 17.50% | 4 SO 19.88%
5 TO 15.63% | 5 DO 18.63% | 5 SO 20.25%
6 TO 16.25% | 6 DO 19.50% | 6 SO 20.63%


Thoughts: Though it didn’t used to be needed and was kind of a waste of a power, stone skin is a must have also in order to reach the resistance cap for smashing / lethal while in Granite. When not in Granite it is a good idea to have this 3 slotted so that you will have better survival. Get this at level 2.
Rating:


Earth’s Embrace (Self - Single)
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Description: You are so connected to the Earth; you can draw upon its power to add to your own health. Activating this power increases your maximum Hit Points, and grants you resistance to Toxic Damage. Recharge: Very Long.

Endurance: 10.4 (Click)
Activation: 2.03
Recharge: 360
Duration: 120
Heal: 40% (Self)
Health Boost: 40% (Self)
Buff: Resist - Toxic (20%) (Self)
Enhancements: Res - End Rdx - Heal - Rech
Suggested Slotting: Pred-Granite: 3 Rech / 3 Heal --- Post-Granite: 1 Rech / 3 Heal

Heal:
1 TO 43.32% | 1 DO 46.68% | 1 SO 53.32%
2 TO 46.64% | 2 DO 53.36% | 2 SO 66.64%
3 TO 49.96% | 3 DO 60.04% | 3 SO 77.97%
4 TO 53.28% | 4 DO 66.72% | 4 SO 79.99%
5 TO 56.60% | 5 DO 72.86% | 5 SO 81.99%
6 TO 59.92% | 6 DO 78.01% | 6 SO 83.99%


Just for those of you that are curious here’s the toxic numbers:

Resistance:
1 TO 21.00% | 1 DO 22.00% | 1 SO 24.00%
2 TO 22.00% | 2 DO 24.00% | 2 SO 28.00%
3 TO 29.00% | 3 DO 26.00% | 3 SO 31.20%
4 TO 24.00% | 4 DO 28.00% | 4 SO 31.80%
5 TO 25.00% | 5 DO 29.80% | 5 SO 32.40%
6 TO 26.00% | 6 DO 31.20% | 6 SO 33.00%


Thoughts: Many people harp on this power a lot. I however, have never used it much, but with the new change coming to this power it will be a very good thing to have. Basically, not only will it increase your health it will increase your HP with heal enhancements too. I gave this 4 stars because while it is a great power and comes in quite handy when you’re not in Granite, when on a team you really don’t need it that much. Get this before level 10.
Rating:


Mud Pots (Self - PBAoE 8ft)
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Description: While this power is active, you draw upon the geothermal power of the Earth to create a bubbling pool of hot mud around yourself. All foes in melee range will become snared and entrapped in the mud, immobilizing some and slowing others. The boiling heat from Mud Pots also does some damage over time to the snared foes. Damage: Minor (DoT), Recharge: Fast.

Endurance: 1.56 (Toggle)
Activation: 2.03
Recharge: 4
Effects: Immobilize (Foe)
De-Buff: -Speed (Foe)
Damage: 0.4167
Enhancements: Dam - End Rdx - Rech - Slow - Tnt
Suggested Slotting: 1-2 End Rdx / 1-2 Tnt or 3 dam / 1-2 End Rdx / 1 Tnt

Remember that this damage is DoT.

Damage:
1 TO 0.45 | 1 DO 0.49 | 1 SO 0.56
2 TO 0.49 | 2 DO 0.56 | 2 SO 0.69
3 TO 0.52 | 3 DO 0.63 | 3 SO 0.81
4 TO 0.56 | 4 DO 0.70 | 4 SO 0.83
5 TO 0.59 | 5 DO 0.76 | 5 SO 0.85
6 TO 0.62 | 6 DO 0.81 | 6 SO 0.87


Thoughts: Absolutely wonderful for your agro control. Put some taunt enhancements in this baby and you will be surrounded by baddies. Also note that if you do slot this power with damage it will take a lot of HP off the minions while you to concentrate on the boss. You can put this one off until you have Stamina, this is a very end heavy toggle.
Rating:


Rooted (Self - Single)
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Description: While this power is active, you merge with the Earth and draw forth its power to become resistant to Knockback, Sleep, Hold, Disorient, and Endurance Drain effects, and increase your Hit Point Regeneration rate. You must remain in close contact with the Earth, so you will move extremely slowly and you cannot use Flight powers, Sprint, Super Speed, or Jump powers while this power is active. Recharge: Fast.

Endurance: 0.191048 (Toggle)
Activation: 1.17
Recharge: 4
De-Buff: -Fly, - Jump, -Speed (Self)
Heal: 100% (Self)
Buff: Resist - Disorient, Hold, Immobilize, Knockback, Sleep, Endurance Drain (Self)
Enhancements: End Rdx -Heal - Rech
Suggested Slotting: 3 Heal / (1 End Rdx)

Heal:
1 TO 108.30% | 1 DO 116.70% | 1 SO 133.30%
2 TO 116.60% | 2 DO 133.40% | 2 SO 166.60%
3 TO 124.90% | 3 DO 150.10% | 3 SO 194.93%
4 TO 133.20% | 4 DO 166.80% | 4 SO 199.98%
5 TO 141.50% | 5 DO 182.15% | 5 SO 204.98%
6 TO 149.80% | 6 DO 195.03% | 6 SO 209.97%


Thoughts: Can you say regeneration tank? Yeah that’s right slotted with heals you can regenerate your health quite well. This was an even greater power when you could six slot your powers! You better get this when it’s available.
Rating:


Brimstone Armor (Self - Single)
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Description: While this power is active, your skin becomes encrusted in cracked magma. Brimstone Armor makes you highly resistant to Fire and Cold damage. Cannot be active at the same time as Granite Armor. Recharge: Fast.

Endurance: 0.23881 (Toggle)
Activation: 0.73
Recharge: 4
Buff: Resist - Fire / Cold (25%) (Self)
Enhancements: Res - End Rdx - Rech
Suggested Slotting: 3 Res / (1 End Rdx)

Resistance:
1 TO 26.25% | 1 DO 27.50% | 1 SO 30.00%
2 TO 27.50% | 2 DO 30.00% | 2 SO 35.00%
3 TO 28.75% | 3 DO 32.50% | 3 SO 39.00%
4 TO 30.00% | 4 DO 35.00% | 4 SO 39.75%
5 TO 31.25% | 5 DO 37.25% | 5 SO 40.50%
6 TO 32.50% | 6 DO 39.00% | 6 SO 41.25%


Thoughts: One of those pre-respec kind of powers. Basically it might help you with some of your teen level missions but once you get Granite it’ll become obsolete. Even before Granite it doesn’t do a whole lot since there really isn’t that many baddies that do fire and cold damage. You’re gonna get this one?
Rating:


Crystal Armor (Self - Single)
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Description: While this power is active, your skin becomes encrusted in various quartz crystals. Crystal Armor makes Energy and Negative Energy attacks less likely to hit. Cannot be active at the same time as Granite Armor. Recharge: Fast.

Endurance: 0.23881 (Toggle)
Activation: 2.03
Recharge: 4
Buff: Defense - Energy / Negative Energy (16%) (Self)
Enhancements: Def - End Rdx - Rech
Suggested Slotting: 3 Def / (1 End Rdx)

Defense:
1 TO 16.80% | 1 DO 17.60% | 1 SO 19.20%
2 TO 17.60% | 2 DO 19.20% | 2 SO 22.40%
3 TO 18.40% | 3 DO 20.80% | 3 SO 24.96%
4 TO 19.20% | 4 DO 22.40% | 4 SO 25.44%
5 TO 20.00% | 5 DO 23.84% | 5 SO 25.92%
6 TO 20.80% | 6 DO 24.96% | 6 SO 26.40%


Thoughts: This is a very highly debated power to have. A lot believe that baddies that do psionic damage generally do energy damage. While this is semi-true it doesn’t ever really seem to be the case. I say that this power is a little better than Brimstone Armor because this type of damage seems to be more popular. You can take this power if you have room but most skip it. You can put this one off until the 20’s or even 30’s.
Rating:


Minerals (Self - Single)
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Description: Activating this power summons several rare earth rock Minerals to orbit around you. These Minerals can disperse thought patterns and make Psionic attacks less likely to hit. They also bring clarity of the mind, increasing your Perception to see hidden foes, and granting resistance to Confusion. Cannot be active at the same time as Granite Armor. Recharge: Fast.

Endurance: 0.23881 (Toggle)
Activation: 0.73
Recharge: 4
Buff: Defense - Psionic (16%) (Self)
Enhancements: Def - End Rdx - Rech
Suggested Slotting: 3 Def / (1 End Rdx)

Defense:
1 TO 16.80% | 1 DO 17.60% | 1 SO 19.20%
2 TO 17.60% | 2 DO 19.20% | 2 SO 22.40%
3 TO 18.40% | 3 DO 20.80% | 3 SO 24.96%
4 TO 19.20% | 4 DO 22.40% | 4 SO 25.44%
5 TO 20.00% | 5 DO 23.84% | 5 SO 25.92%
6 TO 20.80% | 6 DO 24.96% | 6 SO 26.40%


Thoughts: This power is great because it’s one of the only defenses against psionic attacks, the problem is that it’s defense. Resistance would be great, but the fact that we can still get hit by all or nothing makes this lose one star…sad really. Before level 35 is a good idea.
Rating:


Granite Armor (Self - Single)
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Description: When you activate this power, you are transformed into a massive hulk of unyielding Granite. Your incredible mass makes you almost completely invulnerable and resistant to most effects. However, you also become quite heavy, cannot fly, your attack and movement speed are Slowed and you do less damage. Cannot be active at the same time as other Armors in this set, Flight powers, Sprint, Super Speed, or Jump powers. Recharge: Slow.

Endurance: 0.47762 (Toggle)
Activation: 0.73
Recharge: 10
De-Buff: -Recharge (70%), -Damage (30%), -Fly, -Speed, -Jump (Self)
Buff: Resist - Sleep, Hold, Disorient, Immobilize, Knockback (Self)
Buff: Resist - Smashing / Lethal / Fire / Cold / Energy / Negative Energy (50%) (Self)
Buff: Defense - Smashing / Lethal / Fire / Cold / Energy / Negative Energy (20%) (Self)
Enhancements: Res - Def - End Rdx - Rech
Suggested Slotting: 3 Res / (1 End Rdx)

Resistance:
1 TO 52.20% | 1 DO 55.00% | 1 SO 60.00%
2 TO 55.00% | 2 DO 60.00% | 2 SO 70.00%
3 TO 57.50% | 3 DO 65.00% | 3 SO 78.00%
4 TO 60.00% | 4 DO 70.00% | 4 SO 79.50%
5 TO 62.50% | 5 DO 74.50% | 5 SO 81.00%
6 TO 65.00% | 6 DO 78.00% | 6 SO 82.50%

Defense:
1 TO 21.00% | 1 DO 22.00% | 1 SO 24.00%
2 TO 22.00% | 2 DO 24.00% | 2 SO 28.00%
3 TO 23.00% | 3 DO 26.00% | 3 SO 31.20%
4 TO 24.00% | 4 DO 28.00% | 4 SO 31.80%
5 TO 25.00% | 5 DO 29.80% | 5 SO 32.40%
6 TO 26.00% | 6 DO 31.20% | 6 SO 33.00%


Thoughts: If you don’t take this than you need to re-role as a different tank. Heck if you don’t take any of the last tank / scrapper armors then you need to re-role a different Archetype. One thing to be noted here is that while Granite has defense and resistance, slotting resistance is much more beneficial. Not only can it be capped easier but it’s much better to take less damage than all or none. Plus with the regeneration that we have what little damage you do take is immediately healed. Didn’t you just read the previous; you better get this one at level 32!
Rating:



Secondary: Stone Melee
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Stone Fist (Foe - Single)
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Description: Your stone-covered fists attack swiftly for moderate damage, and may disorient your opponent. Damage: Moderate, Recharge: Fast.

Endurance: 5.2 (Click)
Activation: 0.57
Recharge: 4
Range: 5
Effects: Disorient (Foe)
Damage: 2.7778
Enhancements: Acc - Dam - Stun - End Rdx - Rech - Tnt
Suggested Slotting: 1 Acc / 3 Dam / 1 End Rdx / 1 Rech

Damage:
1 TO 3.01 | 1 DO 3.24 | 1 SO 3.70
2 TO 3.24 | 2 DO 3.71 | 2 SO 4.63
3 TO 3.47 | 3 DO 4.17 | 3 SO 5.41
4 TO 3.70 | 4 DO 4.63 | 4 SO 5.56
5 TO 3.93 | 5 DO 5.06 | 5 SO 5.69
6 TO 4.16 | 6 DO 5.42 | 6 SO 5.83


Thoughts: A decent attack for something that you have to take. With a fast recharge and a low endurance cost, this can basically replace your brawl. No choice, it’s yours at level 1.
Rating:


Stone Mallet (Foe - Single)
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Description: Your control over the earth allows you to form a mallet of solid stone. This Stone Mallet deals heavy damage, and can knock down weak foes. Damage: High, Recharge: Moderate.

Endurance: 8.528 (Click)
Activation: 1.17
Recharge: 8
Range: 5
Effects: Knockdown (Foe)
Damage: 4.5556
Enhancements: Acc - Dam - Kb - End Rdx - Rech - Tnt
Suggested Slotting: 1 Acc / 3 Dam / 1 End Rdx / 1 Rech

Damage:
1 TO 4.93 | 1 DO 5.32 | 1 SO 6.07
2 TO 5.31 | 2 DO 6.08 | 2 SO 7.59
3 TO 5.69 | 3 DO 6.84 | 3 SO 8.88
4 TO 6.07 | 4 DO 7.60 | 4 SO 9.11
5 TO 6.45 | 5 DO 8.30 | 5 SO 9.34
6 TO 6.82 | 6 DO 8.88 | 6 SO 9.57


Thoughts: Another great power if you’re looking some moderate damage. Yes it says high in the description, but just doesn’t feel that way. The great thing about this power is that it can knockdown, and a baddie on his back can’t attack! This one’s up to you when to take, I personally would rather have heavy mallet first.
Rating:


Taunt (Foe - AoE 20ft)
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Description: Taunt a foe to attack you. Useful to pull an enemy off an ally who finds himself in over his head. Recharge: Fast

Endurance: 0 (Click)
Activation: 2.17
Recharge: 10
Range: 70
Effects: Taunt (Foe)
Enhancements: Rng - Rech - Tnt
Suggested Slotting: Pre-Granite: 1 Rech (1 Tnt) --- Post-Granite: 3 Rech (1 Tnt)

Thoughts: I used to have this attack before the taunting cap was reduced to 5. After that I respec’ed out of it and got stone mallet. If you must have it early get around level 10 or so, if not you’re good holding off until level 24 or so.
Rating:


Heavy Mallet (Foe - Single)
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Description: A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents. Damage: Superior, Recharge: Slow.

Endurance: 11.856 (Click)
Activation: 1.17
Recharge: 12
Range: 5
Effects: Knockdown (Foe)
Damage: 6.3333
Enhancements: Acc - Dam - Kb - End Rdx - Rech - Tnt
Suggested Slotting: 1 Acc / 3 Dam / 1 End Rdx / 1 Rech

Damage:
1 TO 6.86 | 1 DO 7.39 | 1 SO 8.44
2 TO 7.38 | 2 DO 8.45 | 2 SO 10.55
3 TO 7.91 | 3 DO 9.51 | 3 SO 12.35
4 TO 8.44 | 4 DO 10.56 | 4 SO 12.67
5 TO 8.96 | 5 DO 11.54 | 5 SO 12.98
6 TO 9.49 | 6 DO 12.35 | 6 SO 13.30


Thoughts: Your first heavy hitter! Take it, slot it, love it! Take this one as soon as it’s available.
Rating:


Build Up (Self - Single)
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Description: Greatly increases the amount of damage you do for a few seconds, as well as slightly increasing your Accuracy. Recharge: Long.

Endurance: 5.2 (Click)
Activation: 1.17
Recharge: 90
Duration: 10
Buff: +Accuracy (62.5%), +Damage (100%) (Self)
Enhancements: End Rdx - Rech - ToHit
Suggested Slotting: 3 Rech / (1 ToHit)

This is the % of the base chance to hit baddies. (Even level: 75% Min, 68% Lts, 61% Boss)

Accuracy:
1 TO 65.63% | 1 DO 68.75% | 1 SO 75.00%
2 TO 68.75% | 2 DO 75.00% | 2 SO 87.50%
3 TO 71.88% | 3 DO 81.25% | 3 SO 97.50%
4 TO 75.00% | 4 DO 87.50% | 4 SO 99.38%
5 TO 78.13% | 5 DO 93.13% | 5 SO 101.25%
6 TO 81.25% | 6 DO 97.50% | 6 SO 103.13%


Thoughts: Blah at best. Don’t be deceived if you’re a converted blaster, it just doesn’t work with the stone set. With Granite’s -recharge you can get maybe one attack? I don’t really know for sure, I skipped it. Dunno, don’t like it...I guess whenever you feel you want some extra damage.
Rating:


Fault (Foe - PBAoE 15ft)
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Description: This powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault deals no damage on its own. Recharge: Slow.

Endurance: 10.192 (Click)
Activation: 2.1
Recharge: 20
Range: 20
Effects: Disorient, Knockback (Foe)
Enhancements: Acc - Stun - Kb - Rng - End Rdx - Rech - Tnt
Suggested Slotting: 1-2 Acc / 2 Stun / 1 End Rdx / 1-2 Rech

Thoughts: Ah yes, wonderful power. Remember what I said about someone on their back can’t attack? Well here’s the bread and butter for that aspect of fighting. Slot it with 2 accuracies just to make sure that those baddies hit the ground! It also has a great disorient effect, which lasts a good amount of time if you slot it up. I waited until level 22 to get this but that’s only because I wanted Stamina at 20.
Rating:


Hurl Boulder (Foe - Single)
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Description: You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: Moderate, Recharge, Moderate.

Endurance: 9.36 (Click)
Activation: 3.83
Recharge: 8
Range: 40
De-Buff: -Fly (Foe)
Effects: Knockback (Foe)
Damage: 4.5556
Enhancements: Acc - Dam - Kb - Rng - End Rdx - Rech - Tnt
Suggested Slotting: 1 Acc / 3 Dam / 1 End Rdx / 1 Rech

Damage:
1 TO 4.93 | 1 DO 5.32 | 1 SO 6.07
2 TO 5.31 | 2 DO 6.08 | 2 SO 7.59
3 TO 5.69 | 3 DO 6.84 | 3 SO 8.88
4 TO 6.07 | 4 DO 7.60 | 4 SO 9.11
5 TO 6.45 | 5 DO 8.30 | 5 SO 9.34
6 TO 6.82 | 6 DO 8.88 | 6 SO 9.57


Thoughts: It’s really nice that they gave us a ranged attack and all but it doesn’t seem to fit a melee concept does it? Many like it and many don’t, I think it’s ok for the fact that it can hit fliers or ranged foes that refuse to come into your mud pots. However, it has an extremely long activation time and annoys a lot of people. You can hold this attack off until you have some room, for me it’s my last power.
Rating:


Tremor (Self - PBAoE 15ft)
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Description: You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back. Damage: Moderate, Recharge, Slow.

Endurance: 13.52 (Click)
Activation: 3.3
Recharge: 14
Effects: Knockback (Foe)
Damage: 2.7778
Enhancements: Acc - Dam - Kb - End Rdx - Rech - Tnt
Suggested Slotting: 1 Acc / 3 Dam / 1 End Rdx / 1 Rech

Damage:
1 TO 3.01 | 1 DO 3.24 | 1 SO 3.70
2 TO 3.24 | 2 DO 3.71 | 2 SO 4.63
3 TO 3.47 | 3 DO 4.17 | 3 SO 5.41
4 TO 3.70 | 4 DO 4.63 | 4 SO 5.56
5 TO 3.93 | 5 DO 5.06 | 5 SO 5.69
6 TO 4.16 | 6 DO 5.42 | 6 SO 5.83


Thoughts: Once again, make those baddies hit the ground. I generally start an attack with this, then hit fault and then start my attacking. Once they all come to, I hit ‘em with the combo again. Duh, take it at 35.
Rating:


Seismic Smash (Foe - Single)
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Description: This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright. Damage: Extreme, Recharge: Slow.

Endurance: 18.512 (Click)
Activation: 1.5
Recharge: 20
Range: 5
Effects: Hold (Foe)
Damage: 9.89
Enhancements: Acc - Dam - Stun - End Rdx - Rech - Tnt
Suggested Slotting: 1 Acc / 2-3 Dam / 1 End Rdx / 1-2 Rech

Damage:
1 TO 10.71 | 1 DO 11.54 | 1 SO 13.18
2 TO 11.53 | 2 DO 13.19 | 2 SO 16.48
3 TO 12.35 | 3 DO 14.84 | 3 SO 19.28
4 TO 13.17 | 4 DO 16.50 | 4 SO 19.78
5 TO 13.99 | 5 DO 18.01 | 5 SO 20.27
6 TO 14.82 | 6 DO 19.29 | 6 SO 20.77


Thoughts: Wow! Massive amounts of damage…if they live they’ll be in pain. Take it, slot it and kill! Man if you don’t take this power as soon as possible you’re making me wonder?
Rating:



Power Pools:
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Concealment: Knowing that you cannot run anything else when in your armors this is a no go.

Fighting: If you want some more attacks I guess you could take this. You have so many better attacks in your secondary so I don’t know why you would take this. I’ll list the brawl indexes for the two attacks anyway. As far as defense Weave could help rock armor out a little, but not much (max is 7.14%). Tough is pointless as you can reach the Smashing / Lethal cap with Stone Skin.

Boxing (Foe - Single)
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Description: A decent punch that has a small chance to Disorient foes.

Endurance: 4.42 (Click)
Activation: 1.07
Recharge: 2.50
Range: 5
Effects: Disorient (25%) (Foe)
Damage: 2.11
Enhancements: Acc - Dam - Stun - End Rdx - Rech
Suggested Slotting: 1 Acc / 3 Dam

Damage:
1 TO 2.29 | 1 DO 2.46 | 1 SO 2.81
2 TO 2.46 | 2 DO 2.82 | 2 SO 3.52
3 TO 2.64 | 3 DO 3.17 | 3 SO 4.12
4 TO 2.81 | 4 DO 3.52 | 4 SO 4.22
5 TO 2.99 | 5 DO 3.85 | 5 SO 4.33
6 TO 3.16 | 6 DO 4.12 | 6 SO 4.43


Rating:

Kick (Foe - Single)
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Description: A modest kicking attack that has a small chance to knock opponents down.

Endurance: 4.94 (Click)
Activation: 1.83
Recharge: 3
Range: 4
Effects: Knockback (25%) (Foe)
Damage: 2.33
Enhancements: Acc - Dam - Kb - End Rdx - Rech
Suggested Slotting: 1 Acc / 3 Dam

Damage:
1 TO 2.53 | 1 DO 2.72 | 1 SO 3.11
2 TO 2.72 | 2 DO 3.11 | 2 SO 3.89
3 TO 2.91 | 3 DO 3.50 | 3 SO 4.55
4 TO 3.11 | 4 DO 3.89 | 4 SO 4.67
5 TO 3.30 | 5 DO 4.25 | 5 SO 4.78
6 TO 3.50 | 6 DO 4.55 | 6 SO 4.90


Rating:

Fitness: No need to post any details about these. All you need to know is that you should 3 slot Health and Stamina. Note that Health won’t give you quite as much regeneration as Rooted will, but it helps.

Flight: My favorite travel power!! Mainly because I love Air Superiority, this power has a chance to knockdown and it does it oh so well. Fly is really slow but remember, you’re a stone tank, you shouldn’t be moving fast. If you want to cap the speed for Fly then put 3 Fly SO’s in there. Numbers for AS:

Air Superiority (Foe - Single)
--------------------------------------------------------------------------------------------------------

Description: This two-handed overhead melee attack can knock a flying target to the ground.

Endurance: 6.5 (Click)
Activation: 1.5
Recharge: 4
Range: 5
De-Buff: -Fly (Foe)
Damage: 2.78
Enhancements: Acc - Dam - End Rdx - Rech
Suggested Slotting: 1 Acc / 3 Dam / 1 End Rdx / 1 Rech

Damage:
1 TO 3.01 | 1 DO 3.24 | 1 SO 3.70
2 TO 3.24 | 2 DO 3.71 | 2 SO 4.63
3 TO 3.47 | 3 DO 4.17 | 3 SO 5.41
4 TO 3.70 | 4 DO 4.63 | 4 SO 5.56
5 TO 3.93 | 5 DO 5.06 | 5 SO 5.69
6 TO 4.16 | 6 DO 5.42 | 6 SO 5.83


Rating:

Leadership: Tankers get the lowest base for leadership buffs so it’s pointless to even take this. I guess if you really wanted to slot that 4th damage in your attacks Assault is almost the equivalent to a 4th SO of damage, but that’s an endurance cost of 0.36 so it’s up to you. I say don’t bother.

Leaping: Leaping is by far one of the best travel powers IMO but Combat Jumping cannot be on at the same time as your armors which forces you to take Jump Kick. This has a really long activation time and does the same amount of damage as Stone Fist. Acrobatics is definitely not needed since rooted does that just fine, maybe only for extra hold protection in PvP. Here’s the damage for Jump Kick:

Jump Kick (Foe - Single)
--------------------------------------------------------------------------------------------------------

Description: A good jumping kick attack that may knock foes back. Good for the hero who is looking for another attack power.

Endurance: 5.46 (Click)
Activation: 3
Recharge: 2.8
Range: 5
Effects: Knockback (Foe)
Damage: 2.78
Enhancements: Acc - Dam - Kb - End Rdx - Rech
Suggested Slotting: 1 Acc / 3 Dam

Damage:
1 TO 3.01 | 1 DO 3.24 | 1 SO 3.70
2 TO 3.24 | 2 DO 3.71 | 2 SO 4.63
3 TO 3.47 | 3 DO 4.17 | 3 SO 5.41
4 TO 3.70 | 4 DO 4.63 | 4 SO 5.56
5 TO 3.93 | 5 DO 5.06 | 5 SO 5.69
6 TO 4.16 | 6 DO 5.42 | 6 SO 5.83


Rating:

Medicine: Does the tanker description say anything about defending? No. However, some take this for Aid Self. We have Earth’s Embrace which is better and cannot be interrupted like Aid Self can. Skip it!

Presence: Considering that I said I don’t like taunt anymore why would I tell you to take this. Even worse then Taunt, is that this does not hit automatically so if you do take slot some accuracies in there. Boo!

Speed: This used to be a must for stone tanks because Perma-Hasten could negate the –Recharge in Granite. Now that ED has been put into place this only works some of the time. So other than wait for it with nothing to do while your powers recharge, I dropped it and put Rech’s in all my attacks. If you want to run really fast through Paragon then you can still take it but I’d suggest just picking up the extra attack. It’s not a bad attack, but if you miss you’ll be standing there watching your guy flail his arms around for nothin’.

Flurry (Foe - Single)
--------------------------------------------------------------------------------------------------------

Description: A Unleashes a super fast Flurry of punches to pummel your foe. Flurry is so dizzying that it has a chance to Disorient the target.

Endurance: 5.46 (Click)
Activation: 3.07
Recharge: 3
Range: 5
Effects: Disorient (25%) (Foe)
Damage: 8 tics of 0.40 (3.20)
Enhancements: Acc - Dam - Stun - End Rdx - Rech
Suggested Slotting: 1 Acc / 3 Dam

Damage:
1 TO 3.44 | 1 DO 3.71 | 1 SO 4.24
2 TO 3.71 | 2 DO 4.24 | 2 SO 5.30
3 TO 3.97 | 3 DO 4.77 | 3 SO 6.20
4 TO 4.24 | 4 DO 5.30 | 4 SO 6.36
5 TO 4.50 | 5 DO 5.76 | 5 SO 6.52
6 TO 4.76 | 6 DO 6.20 | 6 SO 6.68


Rating:

Teleportation: You definitely need this for getting over that annoying curb while in Rooted or Granite. Seriously you’ll understand when you don’t have it and you need to grab agro on a ledge and can’t get there. Slot an End Rdx in there and you’ll be good. Many live by this as their travel power, I find it to be quite annoying. It has a long activation time, you can fall if you have lag and you have to point-click-point-click way too much; try to fit in another travel if you can. As far as Recall Friend and TP Foe go, you’re a tanker there’s no real need for Recall Friend. However, TP Foe can go a long way…too many baddies TP one at a time…too many to solo against TP…you don’t have Taunt and need to get the group over to you, well TP Foe doesn’t work on bosses but if it hits you’ll agro him and some baddies. Put an Acc in TP Foe.



Thanks to SherkSilver’s character builder for the in-depth number crunching.


 

Posted

Awesome guide man! I have one thing to say about it though. I'd include tough as a viable option pre-granite. I plan on taking it personally because I seem very lack-luster in the low levels right now. Thoughts?


 

Posted

Yeah, pre-granite it might be ok. It's been so long since those days that it didn't even cross my mind. I'd still slot an enhance or two in there. Running all those toggles at once can really hurt your end. I'd say if you're gonna get Tough hold on until late 20's maybe to get mudpots to save yourself some enduramce.

Tough (Self - Single)
Endurance: 0.30 (Toggle)
Defense: base: 15%
1 TO 15.75% | 1 DO 16.50% | 1 SO 18.00%
2 TO 16.50% | 2 DO 18.00% | 2 SO 21.00%
3 TO 17.25% | 3 DO 19.50% | 3 SO 23.40%
4 TO 18.00% | 4 DO 21.00% | 4 SO 23.85%
5 TO 18.75% | 5 DO 22.35% | 5 SO 24.30%
6 TO 19.50% | 6 DO 23.40% | 6 SO 24.75%


 

Posted

Great that you added the numbers (resistance/defense and so on). A lot of guides miss that part.

For some "negative" feedback I think you got some rating problems...

If you give a power 5 stars then it's supposed to be a power you gotta take right away. Also brimstone and crystal should get 2 stars max as its not something most stone tankers take.

What's missing? Perhaps you could add something about what tactics you use.

Overall a good guide and once again I gotta give you extra credit for adding some hard numbers.


 

Posted

The main reason I gave Brimstone and Crystal what I did was because 1) Brimstone is really useful in the teens. I used it a lot when I was in the hollows and 2) Crystal is a great power if you can fit it in. It helps negate what Rock Armor can't get.

Now while this is very true for Pre-Granite you are correct for a Post-Granite respec build. I'd still say get Crystal if you can, but that all depends on your playstyle and who you like to fight. I wanted to make this a guide any level can use.

....btw I will post more on tactics and personal playstyle later, just wanted to get the basics out first.


 

Posted

Hmm, I understand your reason but if I wanted to make a stone tank andI knew nothing about it, I would like to know which powers to skip and which to keep. If all powers in stone primary are rated 3 or better it looks like I cannot skip a single primary power...

Your rating should not be based on how usefull the power can be in game it should be based on a rating among the powers in the powerset.

So for example a 5-star power is a set-defining power (if you don not take it you should chose another powerset, example pets for MM or Granite for Stone tank).

A 4-stared power is a great power that you should not skip and take it as soon as it is available.

A 3-stared power is a power that you should not skip but you can hold of taking it untill later.

A 2-stared power can be a situational power which is very useable during certain moments but could otherwise be skipped.

A 1-stared power is a power you should skip.


 

Posted

about crystal and brimstone. i NEVER took brimstone. ever. never really felt like i needed it, even with it was 50% base resist. i took crystal initially, never used it except to see what it looked like, then dropped it on a respec. never missed it or needed it. now, that's not to say it's helpful, but i went 1-50 without using either one of those when they were much better than they are now.

nice guide


 

Posted

Heh, well I can't edit it anymore but if one actually reads my descriptions they should be able to make a good decision. If they do need new ratings on those two powers then take a star or 2 off.

And I'm with EsoKujo I stopped using both of those powers after my level 24 respec!


 

Posted

Nice guide, especially for late-game Stoners! I've only got a few quibbles:

Though Heavy Mallet undoubtedly has the most satisfying *crunch* to it, over the course of a fight, here's the damage you can get from your basic attacks (assuming 1rech,3dam):
1.52bps - Stone Fist
1.24bps - Stone Mallet
1.21bps - Heavy Mallet
Also, keep in mind that you end up doing the most overkill/wasted damage with Heavy Mallet vs foes with little health remaining.

Taunt: Face it, unless you're on a permanent team that's got combat down to a science, half the fights involve a few small clusters of opponents. A stone tank can rarely keep aggro of more than one cluster without Taunt.

Health: Sure, slot it, but given the tiny benefit, it should be your -lowest- priority.


 

Posted

I didnt read this as a min/max guide. I have taken EVERY primary power in the stone set. My guy is only lvl 19.8, but I feel much better against CoT and Scorchers/Frostfire, with my "unneeded" armors.

Just my opin, yours may vary.


 

Posted

All I can say is WOW!! Great guide for someone who is Converting from a Empathy Def to trying something new... TY TY TY


 

Posted

also one side note SOME of the armors DO let yo have CJ or SJ toggled on while using them .


 

Posted

[ QUOTE ]
also one side note SOME of the armors DO let yo have CJ or SJ toggled on while using them .

[/ QUOTE ]

Well Ok yeah, Pre-Granite you can but you still waste CJ because you'll be rooted the whole time in a fight. You could take Jump Kick if you like but it's really a bad attack power IMO. So I guess if you want to take SJ as a travel then you'll either have to deal with Jump Kick or waste a power slot.

edit: I had CJ and SJ when I first started my stoner but it was making me mad that I never used CJ...kinda like how it's making me mad right now that Taunt usually just sits there since Pots does almost all my taunting for me! *sigh* I need another respec!


 

Posted

Ok new guy question here.... I have general question about Hasten. I planned on getting that power with hopes that it would counter act the regeneration penalty that Granite gives. You mentioned "ED" and not being able to obtain a perma-hasten anylonger. What is this "ED"?

As for my Stone/Stone tanker..
I decided to skip Stone Skin and just went with Rock Armor. I was figuring that it would be overkill by the time I got Granite, was that not a wise choice? I have Brimestone armor now too that I've found to be helpful working in the Hollows and meeting up with Outcasts such as Match and then those fellas that pop up from the ground and hurl stuff at you and hold you to the ground in lava.

Anyway, Stone/Stone has been a lot of fun (only 16 right now, so I still have a lot to learn/do). I'm used to not doing as much damage as other characters as I've always played the Barbarian/Warrior class in other games, which serve mostly as tanks instead of damage dealers.

I enjoyed the guide, good stuff!


 

Posted

ED is Enhancement Diversification, which was a new feature added with the Issue 6 update to City of Heroes. You can check the Patch Notes to find some info, and Pilcrow has this nifty guide to explain all the finer points.

In reference to your power choices and including ED in this, you'll want Stone Skin. You'll want all the damage mitigation you can get on your tanker.


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)

 

Posted

Yeah he already said what I was gonna. Some slot stone skin with 1 resistance some with 3 resistance. I like 3 because when soloing I pretty much only use rock and rooted so it helps.

As far as brimstone, as you can tell it's much debated as far as yes or no. I took it in younger years because I did frostfire a lot...other than that mssn it's really not a needed power. You won't need it again until higher level CoT which you should have Granite by then.

Oh and as a side note...as much as I hate the leaping pool with a Stone tank I respec'd into it again as I had originally done. I figure that while I'm soloing if I don't need rooted I can get a little extra defense from CJ and a little jump boost too. I'm sorry to contradict my guide but I'm all about concept.

P.S. give me a little bit to think up some builds and I'll have 24, 34 and 44 respec builds for anyone who wants an example.


 

Posted

Lvl24, 34, and 44 respec builds would be awesome neotenic, ty!


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)

 

Posted

Ok, here are some builds I came up with...mostly what I've done, or should've done. I've included with and without taunt builds. Before your first respec you will need taunt since gauntlet is not enough and mud pots is too much. For the final respec it's more oriented towards crowd/agro control then damage, by this time you should have gotten used to gauntlet enough that taunt is not needed. Anyway, here you go guys hope this helps.

Starting at level 1:
---------------------------------------------
Exported from Ver: 1.7.0.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Roxstar
Level: 24
Archetype: Tanker
Primary: Stone Armor
Secondary: Stone Melee
---------------------------------------------
01 : Rock Armor DefBuf(1)DefBuf(3)DefBuf(5)
01 : Stone Fist Acc(1)Dmg(7)Dmg(17)
02 : Stone Mallet Acc(2)Dmg(3)Dmg(9)Dmg(15)
04 : Stone Skin DmgRes(4)DmgRes(5)DmgRes(15)
06 : Earth's Embrace Rechg(6)Rechg(7)Rechg(17)
08 : Swift Run(8)Run(9)
10 : Rooted Heal(10)Heal(11)Heal(11)
12 : Air Superiority Acc(12)Dmg(13)Dmg(13)
14 : Fly Fly(14)
16 : Taunt Taunt(16)
18 : Health Heal(18)Heal(19)Heal(19)
20 : Stamina EndMod(20)EndMod(21)EndMod(21)
22 : Heavy Mallet Acc(22)Dmg(23)Dmg(23)
24 : Crystal Armor DefBuf(24)


Level 24 respec w/o taunt:
---------------------------------------------
Exported from Ver: 1.7.0.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Roxstar
Level: 34
Archetype: Tanker
Primary: Stone Armor
Secondary: Stone Melee
---------------------------------------------
01 : Rock Armor DefBuf(1)DefBuf(3)DefBuf(5)
01 : Stone Fist Acc(1)Dmg(7)Rechg(31)Dmg(34)
02 : Stone Skin DmgRes(2)DmgRes(3)DmgRes(5)
04 : Stone Mallet Acc(4)Dmg(7)Dmg(13)EndRdx(15)Dmg(27)Rechg(31)
06 : Earth's Embrace Rechg(6)Heal(9)
08 : Swift Run(8)Run(9)Run(33)
10 : Rooted Heal(10)Heal(11)Heal(11)
12 : Air Superiority Acc(12)Dmg(13)Dmg(15)Rechg(31)Dmg(34)
14 : Fly Fly(14)
16 : Heavy Mallet Acc(16)Dmg(17)Dmg(17)EndRdx(23)Dmg(29)Rechg(29)
18 : Health Heal(18)Heal(19)Heal(19)
20 : Stamina EndMod(20)EndMod(21)EndMod(21)
22 : Mud Pots EndRdx(22)Taunt(23)Taunt(34)
24 : Crystal Armor DefBuf(24)DefBuf(25)DefBuf(25)
26 : Fault Acc(26)DisDur(27)
28 : Teleport Foe Acc(28)
30 : Teleport EndRdx(30)
32 : Granite Armor DmgRes(32)DmgRes(33)DmgRes(33)


Level 24 respec w/ taunt:
---------------------------------------------
Exported from Ver: 1.7.0.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Roxstar
Level: 34
Archetype: Tanker
Primary: Stone Armor
Secondary: Stone Melee
---------------------------------------------
01 : Rock Armor DefBuf(1)DefBuf(3)DefBuf(5)
01 : Stone Fist Acc(1)Dmg(7)Rechg(31)Dmg(34)
02 : Stone Skin DmgRes(2)DmgRes(3)DmgRes(5)
04 : Stone Mallet Acc(4)Dmg(7)Dmg(13)EndRdx(15)Dmg(27)Rechg(31)
06 : Earth's Embrace Rechg(6)Heal(9)
08 : Swift Run(8)Run(9)Run(33)
10 : Rooted Heal(10)Heal(11)Heal(11)
12 : Air Superiority Acc(12)Dmg(13)Dmg(15)Rechg(31)Dmg(34)
14 : Fly Fly(14)
16 : Heavy Mallet Acc(16)Dmg(17)Dmg(17)EndRdx(23)Dmg(29)Rechg(29)
18 : Health Heal(18)Heal(19)Heal(19)
20 : Stamina EndMod(20)EndMod(21)EndMod(21)
22 : Mud Pots EndRdx(22)Taunt(23)Taunt(34)
24 : Crystal Armor DefBuf(24)DefBuf(25)DefBuf(25)
26 : Taunt Rechg(26)Rechg(27)
28 : Teleport Foe Acc(28)
30 : Teleport EndRdx(30)
32 : Granite Armor DmgRes(32)DmgRes(33)DmgRes(33)


Level 34 respec w/o taunt:
---------------------------------------------
Exported from Ver: 1.7.0.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Roxstar
Level: 44
Archetype: Tanker
Primary: Stone Armor
Secondary: Stone Melee
---------------------------------------------
01 : Stone Skin DmgRes(1)DmgRes(3)DmgRes(5)
01 : Stone Fist Acc(1)Dmg(7)Dmg(7)Dmg(9)EndRdx(25)Rechg(29)
02 : Rock Armor DefBuf(2)DefBuf(3)DefBuf(5)
04 : Earth's Embrace Rechg(4)Heal(43)Heal(43)Heal(43)
06 : Swift Run(6)Run(11)Run(15)
08 : Rooted Heal(8)Heal(9)Heal(23)
10 : Heavy Mallet Acc(10)Dmg(11)Dmg(13)Dmg(19)EndRdx(25)Rechg(31)
12 : Air Superiority Acc(12)Dmg(13)Dmg(15)Dmg(19)EndRdx(29)Rechg(31)
14 : Fly Fly(14)
16 : Health Heal(16)Heal(17)Heal(17)
18 : Mud Pots EndRdx(18)Taunt(23)
20 : Stamina EndMod(20)EndMod(21)EndMod(21)
22 : Fault Acc(22)DisDur(33)Acc(34)Rechg(34)EndRdx(37)DisDur(42)
24 : Teleport Foe Acc(24)
26 : Mineral Armor DefBuf(26)DefBuf(27)DefBuf(27)
28 : Hurl Boulder Acc(28)Taunt(31)Rechg(34)Dmg(40)
30 : Teleport EndRdx(30)
32 : Granite Armor DmgRes(32)DmgRes(33)DmgRes(33)
35 : Tremor Acc(35)Dmg(36)Dmg(36)Rechg(36)Dmg(37)EndRdx(37)
38 : Seismic Smash Acc(38)Dmg(39)Dmg(39)Rechg(39)Dmg(40)EndRdx(40)
41 : Stone Prison Acc(41)Immob(42)Rechg(42)
44 : Fossilize Acc(44)


Level 34 respec w/ taunt:
---------------------------------------------
Exported from Ver: 1.7.0.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Roxstar
Level: 44
Archetype: Tanker
Primary: Stone Armor
Secondary: Stone Melee
---------------------------------------------
01 : Stone Skin DmgRes(1)DmgRes(3)DmgRes(5)
01 : Stone Fist Acc(1)Dmg(7)Dmg(7)Dmg(9)EndRdx(25)Rechg(29)
02 : Rock Armor DefBuf(2)DefBuf(3)DefBuf(5)
04 : Earth's Embrace Rechg(4)Heal(43)Heal(43)Heal(43)
06 : Swift Run(6)Run(11)Run(15)
08 : Rooted Heal(8)Heal(9)Heal(23)
10 : Heavy Mallet Acc(10)Dmg(11)Dmg(13)Dmg(19)EndRdx(25)Rechg(31)
12 : Air Superiority Acc(12)Dmg(13)Dmg(15)Dmg(19)EndRdx(29)Rechg(31)
14 : Fly Fly(14)
16 : Health Heal(16)Heal(17)Heal(17)
18 : Mud Pots EndRdx(18)Taunt(23)
20 : Stamina EndMod(20)EndMod(21)EndMod(21)
22 : Fault Acc(22)DisDur(33)Acc(34)Rechg(34)EndRdx(37)DisDur(42)
24 : Taunt Rechg(24)Rechg(31)Rechg(34)
26 : Mineral Armor DefBuf(26)DefBuf(27)DefBuf(27)
28 : Teleport Foe Acc(28)IntRdx(40)
30 : Teleport EndRdx(30)
32 : Granite Armor DmgRes(32)DmgRes(33)DmgRes(33)
35 : Tremor Acc(35)Dmg(36)Dmg(36)Rechg(36)Dmg(37)EndRdx(37)
38 : Seismic Smash Acc(38)Dmg(39)Dmg(39)Rechg(39)Dmg(40)EndRdx(40)
41 : Stone Prison Acc(41)Immob(42)Rechg(42)
44 : Fossilize Acc(44)


Level 44 respec:
---------------------------------------------
Exported from Ver: 1.7.0.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Roxstar
Level: 50
Archetype: Tanker
Primary: Stone Armor
Secondary: Stone Melee
---------------------------------------------
01 : Stone Skin DmgRes(1)DmgRes(3)DmgRes(5)
01 : Stone Fist Acc(1)Taunt(31)Rechg(37)DisDur(42)Rechg(43)Taunt(43)
02 : Rock Armor DefBuf(2)DefBuf(3)DefBuf(5)
04 : Stone Mallet Acc(4)Dmg(7)Dmg(13)Dmg(17)Rechg(23)EndRdx(34)
06 : Swift Run(6)Run(7)Run(11)
08 : Rooted Heal(8)Heal(9)Heal(9)
10 : Earth's Embrace Heal(10)Heal(11)Heal(17)
12 : Heavy Mallet Acc(12)Dmg(13)Dmg(15)Rechg(15)Dmg(25)EndRdx(25)
14 : Combat Jumping DefBuf(14)
16 : Super Jump Jump(16)
18 : Health Heal(18)Heal(19)Heal(19)
20 : Stamina EndMod(20)EndMod(21)EndMod(21)
22 : Fault Acc(22)Acc(23)Rechg(27)EndRdx(27)DisDur(33)DisDur(34)
24 : Mud Pots EndRdx(24)Taunt(29)Taunt(46)
26 : Teleport Foe Acc(26)IntRdx(34)
28 : Hurl Boulder Acc(28)Taunt(29)Rechg(31)EndRdx(31)Dmg(39)Range(40)
30 : Teleport EndRdx(30)
32 : Granite Armor DmgRes(32)DmgRes(33)DmgRes(33)
35 : Tremor Acc(35)Dmg(36)Dmg(36)Rechg(36)EndRdx(37)Dmg(37)
38 : Seismic Smash Acc(38)Dmg(39)Rechg(39)Dmg(40)EndRdx(40)Dmg(42)
41 : Stone Prison Acc(41)Immob(42)EndRdx(43)Rechg(46)
44 : Fossilize Acc(44)Acc(45)Hold(45)Rechg(45)Hold(46)Hold(48)
47 : Mineral Armor DefBuf(47)DefBuf(48)DefBuf(48)
49 : Stalagmites Acc(49)Acc(50)DisDur(50)EndRdx(50)


 

Posted

Great guide neo. I have one though towards epics. Stone Prison, is not all that great. I suggest taking Salt Crystals over it. It can sleep a Boss, and its an AoE DEF debuff too. I don't rely on it too much for the sleep, but having played with both, I find it more useful.


 

Posted

See, I was going to do that at first Circeus but everyone told me it was no bueno. Especially with the mudpots running it'd be awakened. And CoX Builder says that it has a -10% acc. Stone Prison can bring down a flying baddie, has DoT, immobilizies and has -Def. Not there yet about 2 bars til 41 but I would think that you could send prison on a running foe then TP him to you.


 

Posted

Yeah I suppose its a tactics thing mostly, and you're right, nothing will ever sleep with pots on - assuming everything is in range. Salt Crystals has a large AoE, likely beyond that of pots (seems to go beyond Chilling Embrace for example), and with the way AoE hit/misses works, there's a good chance you'll hit something outside your range.

My suggestion for anyone is copy twice to test, and try out both.

As for myself, I'm still trying to figure out an Ice/Stone/Stone build that I'm satisfied with (none to date have done it for me long term yet). So your comments on the Stone Melee side while food for thought, are identical to most of my feelings about the powers - other than Taunt, which I'm still not sure I want to ditch or keep.

Is the fact that it dropped to only 5 really your only reason for not taking it now, or is there more to that? Do you have any situations where you've missed it? I'm particularly concerned about vs AVs/Monsters, which is the place I've always found Taunt most useful.


 

Posted

Only time I ever needed taunt or even used it was during a large battle that had lag. And yeah if they raised the cap to where it doesn't equal that of gauntlet I might consider taking it, but as it stands I don't usually miss a lot so punchvoke works just fine.


 

Posted

Thanks


 

Posted

Well, I took the advise you guys gave to me and took Rock Skin at level 18. I haven't gotten Health yet, so I'll be a little behind on that and Stamina, but I'm sure I'll get by. I did take Build Up though and I'm not impressed with that at all. I'm not sure how the respecifications work, but I'll get rid of that if I can.

I saw the first Stone/Stone tanker on Triumph yesterday that had Granite running and boy does that look cool! So far so good with this guy though, I'm really enjoying him.


 

Posted

Yeah I don't know what I was thinking putting 2/5 stars for build up....for a stoner it really needs 1/5. It just sucks for us, but then I never take it with anyone I think it's more useful to take another attack!