Issue 7 and the Hamidon
/signed, unneccessary.. if they're not nerfing us in an issue, they're buffing the friggin enemies, just great.
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I think we really need a redname to offer an explanation of that one. I've paid close attention to gaming mechanics, and this pecking order stuff is news to me.
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A redname explanation would rule, but what I do know is very old information. I may have the info I do know from Beta, I don't recall (I wasn't in Beta, but knew 5 people who were). In particular I knew from very, very early on that PA drew more mob "hate" than most PC heroes did.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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Brutes have a single target taunt effect in their Primary.
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Brutes have a 5-target AoE taunt in their primary.
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How did you know he was held at all if you where still taking damage? I thought the way you tell if he's held is because he stops attacking
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As others mentioned pay attention to the graphical queues.
Or, here's a fun idea : Pay attention to your combat log.
If you're only getting hit by one of his attacks (let's say, the Head-mounted Laser), instead of say, all of them, he's probably held.
Let's Dance!
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So - here it is.
Added to the patch notes:
The Hamidon has been increased in difficulty. It is now capable of using one of its attack powers even when Held, Slept, or Stunned.
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Can this please be reconsidered? The potential for griefing a Hami raid has just dramatically increased with this change. Before, if hami was held, the hold team knew that they were relatively safe, even if the hold was dropped for a second. Now that is no longer the case. Any character with a taunt power can now grief the raid at any point. Even after Hami is held and being killed. And if a griefer does this when Hami is below half health it will cause a mito spawn and therefore a failed raid. I have personally witnessed griefers attempt to draw Hamidon aggro onto the hold team many times in the past. The attempt would fail because Hami did not attack while held.
In fact, now that I think of it, even a well-meaning tank who is just trying to get their hit in so they get a Hami-O could fail the raid if they attack during the hold phase. Again, please reconsider this change.
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How did you know he was held at all if you where still taking damage? I thought the way you tell if he's held is because he stops attacking
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Look for the animation of a hold effect on Hamidon. Tesla Cage is convenient because it's up off the ground, but the stone controller hold is usually visible too.
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You can actually see him during a raid? I'm lucky if I can even see one of my attack animations during the whole final phase.
COH/CoV - Virtue
8 Ball - Lev 50 Kin/Energy Defender
The Canadian Fist - Lev 50 Ice/EM Blaster
Omega Ghost - Lev 50 Robo/Dark MM
Ghostfall - Lev 50 Arachnos Crab Soldier
Castle, can you get us more of an explanation on why this change (attack while held) was considered necessary? It's not going to make the raid any more challenging; the aggro tanker team is already able to stand up to the damage Hami's blasts dish out, or they wouldn't be able to survive long enough for Hamidon to be held; Hamidon continuing to blast even while held is not going to change the fundamental raid strategy one iota--especially on servers that use attackless holds where there aren't any major tanker attacks to lure the aggro away from the taunter.
All it is going to do is make raids more frustrating as our primary barometer on how to tell whether or not Hamidon is held--and is remaining held--has been rendered ineffectual.
If you don't want us to be able to get Hamidon Enhancements, why don't you just remove Hamidon altogether?
Better yet, why don't you create an anti-archvillain Task Force for us the way you made an anti-hero Strike Force for the villains, so we can give up this whole silly Hamidon Raiding thing. Hamidon Raids stopped being fun shortly after everyone figured out how to beat him. Now they're just work, which you keep making less and less fun in the hope of making it less and less easy.
There is nothing fun about Hamidon Raiding. Nothing. Making Hamidon attack while he's held is only going to make it even more irritating. Rather than continue to make it even more tedious, please replace it with something that could remotely be considered fun. Retire the jello blob and bring in the AVs.
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It's not an official Issue release until a missing patch note has been confirmed.
Also, trying to add challenge by breaking the rules of the game (attacking while held) is not a good path to walk down.
My outlook on the game's future is a bit more reserved now.
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As is mine. Not only was this gem conveniently omitted while several weeks on test, it was omitted on the live patch notes. How can this have happened?
The significance in actually upgrading each Mito to a bonafide AV is incredible. Not only do they automatically hit with untyped damage, now they appear to be buffed further with this AI change.
The significance in allowing a held mob to still attack is another unprecedented change. Hamidon and his Mitos don't suddenly figure out how to use powers they've always had just because the villains are borked with their new SF. I'd really like to hear the official explanation for this one.
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So - here it is.
Added to the patch notes:
The Hamidon has been increased in difficulty. It is now capable of using one of its attack powers even when Held, Slept, or Stunned.
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Can this please be reconsidered? The potential for griefing a Hami raid has just dramatically increased with this change. Before, if hami was held, the hold team knew that they were relatively safe, even if the hold was dropped for a second. Now that is no longer the case. Any character with a taunt power can now grief the raid at any point. Even after Hami is held and being killed. And if a griefer does this when Hami is below half health it will cause a mito spawn and therefore a failed raid. I have personally witnessed griefers attempt to draw Hamidon aggro onto the hold team many times in the past. The attempt would fail because Hami did not attack while held.
In fact, now that I think of it, even a well-meaning tank who is just trying to get their hit in so they get a Hami-O could fail the raid if they attack during the hold phase. Again, please reconsider this change.
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QFT. This will only cause more problems devs.
We were told that Hamidon would not be recieving the AV changes, I guess thats not the same as saying he wont be changing, though apparently the mitos soaked up the AV changes. Im not happy at all that these changes to Hamidon and the mito's were just thrown in with no word. These are not little detail changes. 100/120+ people for the last 4 months on the Justice server have spent their evening raiding Hamidon. Its not the same 100 every night, its not just Justice. I can not tell you what percentage of your over level 45 crowd is, but Im willing to bet its not insignificant.
I can see how Hamidons difficulty could stand to be increased, it took roughly an hour to defeat him. I dont see the point in making him more difficult by allowing him to attack while held. The current strategy is to hold Hamidon, and use his attacks to determine when he his held. This change means we have to watch for hold animations to appear, no big deal. The tank still holds aggro on Hamidon to contain the AoE.
The only way allowing him to attack while held increases the difficulty, is the fact that in an open raid, its almost impossible to keep visual on Hamidon. The only difficulty resulting from this change is due to the fact that the game engine deciedes to quit rendering him and hold animations on him. I hardly see that as fair play on the part of the Dev team. Dont use the limitations of the engine to try and break or increase the difficulty on strategy that is disliked.
But of course, with increased risk, comes increased reward!
Right, devs?
... right?
It is far better to grasp the Universe as it really is than to persist in delusion, however satisfying and reassuring.
-- Carl Sagan, The Demon-Haunted World
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Added to the patch notes:
The Hamidon has been increased in difficulty. It is now capable of using one of its attack powers even when Held, Slept, or Stunned.
Evidently Hammy got a laser beam on it's head a long time ago but just now figured out how to use it.
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So, are you guys ever going to get with the program as far as your patch notes are concerned?
I mean no hurry, its only been two years.
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Or, here's a fun idea : Pay attention to your combat log.
If you're only getting hit by one of his attacks (let's say, the Head-mounted Laser), instead of say, all of them, he's probably held.
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What other attacks?
Hamidon has one attack.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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...The Hamidon and the Mitochandria were specifically exempted from the original AV/GM changes. As such, there is nothing to roll back for them, in this regard.
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Oh, so it's not like you guys forgot to mention in your patch notes the OTHER things you specifically decided to do to him and the Mitos, right? You kept mum on purpose? Brilliant.
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If you don't want us to be able to get Hamidon Enhancements, why don't you just remove Hamidon altogether?
Better yet, why don't you create an anti-archvillain Task Force for us the way you made an anti-hero Strike Force for the villains, so we can give up this whole silly Hamidon Raiding thing. Hamidon Raids stopped being fun shortly after everyone figured out how to beat him. Now they're just work, which you keep making less and less fun in the hope of making it less and less easy.
There is nothing fun about Hamidon Raiding. Nothing. Making Hamidon attack while he's held is only going to make it even more irritating. Rather than continue to make it even more tedious, please replace it with something that could remotely be considered fun. Retire the jello blob and bring in the AVs.
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I whole heartedly agree with this sentiment. Hamidon is not fun its just long, tedious and nessicary. Why was it felt that making a painfully long and tedious encounter longer and more tedious was needed.
Inaddition whya re all the monsters in the Hive buffed up? How was that a good or useful thing to do? What positive effect exactly are the devs thinking will be acheived by sucha a change.
Again I want to stress that fustrating and challenging are two entirely sepaerte concepts. Only one of which is actually fun.
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Or, here's a fun idea : Pay attention to your combat log.
If you're only getting hit by one of his attacks (let's say, the Head-mounted Laser), instead of say, all of them, he's probably held.
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What other attacks?
Hamidon has one attack.
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Hmm interesting, my ignorance on the matter shows, yes.
My point more so came from the phrasing of the supposed patch note of "use one of its attacks", but that was assumption on my part.
Let's Dance!
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But of course, with increased risk, comes increased reward!
Right, devs?
... right?
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Sure it will balance out they will just nerf HOs again.
The missing patch notes is sort of a running gag now. It actually doesn't really bother me much - mistakes happen. I'd rather they slip up on the notes than the actual game (except when it comes to known issues that players need to be warned about).
In terms of the change, though, will this actually alter the way the Hamidon raids take place? If all it does is elevate risk with no way to counter it and raids otherwise continue to use existing strategies, I'd question the point of the change.
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Better yet, why don't you create an anti-archvillain Task Force for us the way you made an anti-hero Strike Force for the villains, so we can give up this whole silly Hamidon Raiding thing. Hamidon Raids stopped being fun shortly after everyone figured out how to beat him. Now they're just work, which you keep making less and less fun in the hope of making it less and less easy.
There is nothing fun about Hamidon Raiding. Nothing. Making Hamidon attack while he's held is only going to make it even more irritating. Rather than continue to make it even more tedious, please replace it with something that could remotely be considered fun. Retire the jello blob and bring in the AVs.
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Being one of the people who CANNOT attend raids because they occur when I'm trying to spend time with my sweetheart, I'd REALLY like to see a Heroic TF of this sort that awarded level 50 HOs. Something like that would be a BLAST!
I can't usually play between 7 and 10 pm central. I'm RARELY at my computer (yes, I am aware of the time I'm posting this).
Why should this suprise you? Heroes for a long time have had to "play by rules" that villians haven't. There's a laundry list of things that have never been considered "balanced".
The goal of this game has never been "Heroes can be heroes" where 1 hero can do something really epic. The only difference now is that "heroes" are being considered "cannon-fodder". Even pc villians aren't treated as badly as hero pcs (at least they have somewhat support from the rogue isles/villians).
Many people are already being used to being thought of as meat-shields, rather then do something effective. This whole thing doesn't surprise me one bit. I'm surprised they didn't do it sooner.
Just another example of their "love, compassion, and hard work" that they put into this product. I don't think the developers have it out for us, just someone in charge of "balance" is being really lazy.
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That's great if your system will render him.
Making us depend on something the engine cannot reliably support is not acceptable IMO. And my system is way, way, way beyond the recommended specs.
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Run in Safe Mode.
Or don't be responsible for calling out when Hamidon has been successfully held.
So after ED and the current change, HOs are going back to 50% for schedule A right?
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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It's not an official Issue release until a missing patch note has been confirmed.
Also, trying to add challenge by breaking the rules of the game (attacking while held) is not a good path to walk down.
My outlook on the game's future is a bit more reserved now.
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Agreed.
I'm enjoying WoW more & more lately.
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The amount of aggro ("hate") you cause to a mob is determined by the amount of damage you cause, multiplied by your AT modifier.
For heroes
Tankers have the largest aggro multiplier.
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Is this separate from Gauntlet/punchvoke, or just the implementation of that inherent power?
Because if it's the latter, then what that patch note says is, "Tanker inherent no longer works against AVs and GMs." Brilliant. Thank god, my Tanker almost had a role to play for a second. Close call ...
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Will the proposed AV Regen rollback effect Mitos and Hami?
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The Hamidon and the Mitochandria were specifically exempted from the original AV/GM changes. As such, there is nothing to roll back for them, in this regard.