Check AS range twice
[ QUOTE ]
...the number one problem with stalkers is that they can't be discussed rationally on the forums 99 times out of 100.
[/ QUOTE ] To have a rationale discussion, both sides must agree to basic truths. When you claimed that Stalkers would be "worthless" if Placate required a to-hit check, it precludes any rationale discussion. I didn't even suggest that it not work, you know..like how Gauntlet doesn't work in PvP? I just suggested that Placate require a to-hit. But your response was a blanket statement, made with limited PvP experience, and showing a complete unwillingness to understand any position but your own. You don't even want Assault to work against Placate.
When Castle states that any ranged check on AS makes it "virtually impossible" to use in PvP...ignoring the constant holds/immobilizes/slows, etcs accessible to villains, it pre-cludes any rationale discussion. My /regen was repeatedly and consistently held by a Plant dom today in Warburg. Brawl...and I'm held. A MM had Tar Patch 3 slotted with Slows. 3 out of 4 times...I never made it off that patch. I've been AS'd using Shadow Maul a TON. A stalker drops in right as I go to attack and AS hits me before I can move away.
A rationale discussion requires a baseline integrity and honesty on both sides. I have no problem with Stalkers being fun to play. It seems the pro-stalkers have an issue with Stalkers being fun to play against.
EDIT:
Oh yeah...and let's not forget that Dark Corrupter who constantly Feared me as well.
Okay.. who is the one smoking crack now? Folks can get a placate resistance.
Just do us all a favour and plug your cake hole.
[ QUOTE ]
Just do us all a favour and plug your cake hole.
[/ QUOTE ] Actually, I'm more into pie myself. Apple.
[ QUOTE ]
[ QUOTE ]
...the number one problem with stalkers is that they can't be discussed rationally on the forums 99 times out of 100.
[/ QUOTE ] To have a rationale discussion, both sides must agree to basic truths.
[/ QUOTE ]
Yes it does:
[ QUOTE ]
When you claimed that Stalkers would be "worthless" if Placate required a to-hit check, it precludes any rationale discussion.
[/ QUOTE ]
Good thing for me I didn't claim that: I claimed that requiring Placate to require a tohit check made Placate itself borderline useless given its usage. Since stalker offense is balanced taking criticals into account, and since critical chance is at least partially balanced against how often stalkers can use Placate, then requiring a tohit check on Placate would seriously undermine its offensive usefulness, especially in PvP. Furthermore, stalker mitigation is also balanced against Placate: Placate is specifically claimed to have a defensive component to its total net benefit. That would also be seriously undermined by requiring a tohit check.
[ QUOTE ]
I didn't even suggest that it not work, you know..like how Gauntlet doesn't work in PvP? I just suggested that Placate require a to-hit. But your response was a blanket statement, made with limited PvP experience, and showing a complete unwillingness to understand any position but your own. You don't even want Assault to work against Placate.
[/ QUOTE ]
This would be the fifth time you've suggested that my PvP experience is limited, and by extension yours is somehow superior, in spite of no evidence to support it. You've also suggested that my experience in Warburg was strictly limited to "farming Warburg missions" in spite of the fact that when requested, I was willing to initially spend significant time testing things with you, a willingness that it took no time at all for you to make me regret.
[ QUOTE ]
When Castle states that any ranged check on AS makes it "virtually impossible" to use in PvP...ignoring the constant holds/immobilizes/slows, etcs accessible to villains, it pre-cludes any rationale discussion. My /regen was repeatedly and consistently held by a Plant dom today in Warburg. Brawl...and I'm held. A MM had Tar Patch 3 slotted with Slows. 3 out of 4 times...I never made it off that patch. I've been AS'd using Shadow Maul a TON. A stalker drops in right as I go to attack and AS hits me before I can move away.
A rationale discussion requires a baseline integrity and honesty on both sides. I have no problem with Stalkers being fun to play. It seems the pro-stalkers have an issue with Stalkers being fun to play against.
[/ QUOTE ]
Yes Mieux, the problem is with everyone else. With me, with Castle, with everyone else. Someplace somewhere, I'm sure there are people much more like-minded as you. Please go away and go find them.
You would be insufferably annoying if you weren't also very sad.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
[ QUOTE ]
[ QUOTE ]
For the record, none of this affects me in real life, so no apology needed. Likewise, if the existance of Stalkers hurts you in some way in real life, then... Well, then the Developers owe you an apology... Good luck with that.
[/ QUOTE ]
I am working on _Castle_ giving him my suggestions on how to fix this. I like to think I am doing my part in making PVP a good experience for all
Edit: AS is not the only power I have problems with. My Telekinesis is nasty. I had a Stalker trapped in a corner last night, and I let him go. It just seemed unfair. I list Telekinesis as an "I Win" power, too. I use it, but I don't abuse it.
[/ QUOTE ]
You seem to think that anything that is good and works well is unfair. Using that, Clear Mind is unfair, Fly is unfair, Build-Up is unfair, having macros is unfair, attacking squishies is unfair, using inspirations is unfair, using anything other brawl, sprint and rest is unfair.
Gimme a break.
The only thing you've been doing over the past month is nerfherding every Stalker thread in sight. Stalkers are fine other than primary set balance which is another issue entirely.
To this day I've never once been one-shotted on anything I've brought to a PvP zone. I've died once to AS (3 EM Stalkers AS'ing my PB Dwarf). How about trying to buff your own personal performance in PvP instead of nerfing anything you don't find fair - which seems to be everything.
[ QUOTE ]
I was willing to initially spend significant time testing things with you, a willingness that it took no time at all for you to make me regret.
[/ QUOTE ] Oh, I just have to expose you here. I never intended to bring up the results of my decided victories over you. In fact, you were the first to mention them publicly in an insult that the my supposed loses to your stalker were my motivation for some post. Except I beat your stalker all but one time. And rather decidely with my /regen. Nevertheless, you distorted the truth to try and caste me in some negative light. You discussed some private testing publically, and you did it in a classless manner. I had no problem taking off the gloves at that point.
[ QUOTE ]
This would be the fifth time you've suggested that my PvP experience is limited, and by extension yours is somehow superior
[/ QUOTE ] Fighting against stalkers? Yes...by your statements, I perceive your experience to be limited compared to mine. Extremely limited.
Le'ts look at one of your own statements.
[ QUOTE ]
Stalkers were not explicitly designed for 1v1 combat. In fact, they are *most* effective in teams, where something else can distract the target long enough for the stalker to strike.
[/ QUOTE ] While it's true that no AT was designed 1v1 PvP...if stalkers are more effective in teams, then someone needs to let them know.
You don't need someone to distract your target, when your target can't see you. Or have you never fought against stalkers with a defender?
[ QUOTE ]
Yes Mieux, the problem is with everyone else
[/ QUOTE ] Hunh...so the hundreds and hundreds of posters who complain about Stalkers in PvP...don't count?
[ QUOTE ]
With me
[/ QUOTE ] You mean the woman who was in a rush to be the first Stalker to 40 on Triumph? No...you wouldn't be biased at all would you?
[ QUOTE ]
with Castle
[/ QUOTE ] ah yes...the Stalker rep during CoV Beta. Well, it's certainly beyond the possibility he might have a bias towards stalkers isn't it?
[ QUOTE ]
Someplace somewhere, I'm sure there are people much more like-minded as you.
[/ QUOTE ] You mean like the opening poster....lmao...or maybe Pilcrow, or Hunter, or Helmkat, or any number of rationale posters who perceive a problem?
[ QUOTE ]
You would be insufferably annoying if you weren't also very sad.
[/ QUOTE ] <laugh> What's that phrase about people in glass houses? I can't remember at the moment as the tears are really starting to flow.
[ QUOTE ]
Ditto, when I said my perma-Unstoppable Invulnerable Scrapper was "over the top" and needed something to be done about it. I was identical to a perma-Unstoppable Tanker with much, much more offense. They fixed it, alright.... lol
But, the Scrappers were far more civil, it seems. They disagreed, but man, it wasn't such a big flame fest....
[/ QUOTE ]
There is a reason for this. In the case of the Scrapper, you, as a Scrapper player, were making an informed comment about something you yourself benefitted from. Thus your points were undoubtedly thought out and had a valid perspective to them.
In this case, you're making repeated uninformed misconstruances about something you yourself have never played. How can you honestly expect the same response?
if placate required a to-hit, stalkers would just put 2 or 3 acc's in it and it would hit 95% of the time instead of 100%...not much of a difference or a point to bother
[ QUOTE ]
if placate required a to-hit, stalkers would just put 2 or 3 acc's in it and it would hit 95% of the time instead of 100%...not much of a difference or a point to bother
[/ QUOTE ]
Personally, it wouldnt bother me much if Placate did require a To_Hit check, but I think that Arcanaville is right and to make such a change in a vacuum would upset the balance of Stalker sets. There is a greater "big picture" that should be considered with ANY change, to ANY power, in ANY power set... Such a change might require tweaks to other powers in the sets...
[ QUOTE ]
ah yes...the Stalker rep during CoV Beta. Well, it's certainly beyond the possibility he might have a bias towards stalkers isn't it?
[/ QUOTE ]
You owe Castle an apology for that...
He has been nothing short of an amazing liason to the player community. He has been working on several ATs, not just Stalkers... The poor guy even likes looking over numbers on his lunch hour!
[ QUOTE ]
[ QUOTE ]
I was willing to initially spend significant time testing things with you, a willingness that it took no time at all for you to make me regret.
[/ QUOTE ] Oh, I just have to expose you here. I never intended to bring up the results of my decided victories over you. In fact, you were the first to mention them publicly in an insult that the my supposed loses to your stalker were my motivation for some post. Except I beat your stalker all but one time. And rather decidely with my /regen. Nevertheless, you distorted the truth to try and caste me in some negative light. You discussed some private testing publically, and you did it in a classless manner. I had no problem taking off the gloves at that point.
[ QUOTE ]
This would be the fifth time you've suggested that my PvP experience is limited, and by extension yours is somehow superior
[/ QUOTE ] Fighting against stalkers? Yes...by your statements, I perceive your experience to be limited compared to mine. Extremely limited.
Le'ts look at one of your own statements.
[ QUOTE ]
Stalkers were not explicitly designed for 1v1 combat. In fact, they are *most* effective in teams, where something else can distract the target long enough for the stalker to strike.
[/ QUOTE ] While it's true that no AT was designed 1v1 PvP...if stalkers are more effective in teams, then someone needs to let them know.
You don't need someone to distract your target, when your target can't see you. Or have you never fought against stalkers with a defender?
[ QUOTE ]
Yes Mieux, the problem is with everyone else
[/ QUOTE ] Hunh...so the hundreds and hundreds of posters who complain about Stalkers in PvP...don't count?
[ QUOTE ]
With me
[/ QUOTE ] You mean the woman who was in a rush to be the first Stalker to 40 on Triumph? No...you wouldn't be biased at all would you?
[ QUOTE ]
with Castle
[/ QUOTE ] ah yes...the Stalker rep during CoV Beta. Well, it's certainly beyond the possibility he might have a bias towards stalkers isn't it?
[ QUOTE ]
Someplace somewhere, I'm sure there are people much more like-minded as you.
[/ QUOTE ] You mean like the opening poster....lmao...or maybe Pilcrow, or Hunter, or Helmkat, or any number of rationale posters who perceive a problem?
[ QUOTE ]
You would be insufferably annoying if you weren't also very sad.
[/ QUOTE ] <laugh> What's that phrase about people in glass houses? I can't remember at the moment as the tears are really starting to flow.
[/ QUOTE ]
Ah yes, Mieux, the original stalker nerf cryer. Instead of making ad hominem attacks such as implying that those that don't agree with you to be irrational, perhaps you should provide some real substance to your posts that would benefit this thread.
Calling Castle a single-minded stalker hugger is ridiculous. It was he who found that certain rain powers for controllers and defenders were reversed and changed them at the request of forum goers. It is he that is buffing claws so that scrappers and stalkers don't feel gimp anymore. What does castle gain from supporting stalkers? He's a red-name for crying out loud, if he wanted to own people in pvp, he could just create any FoTM build he wanted in seconds.
I'm not sure how familiar you are with skilled pvp SGs, but it is easy to counter the stalker class. While a stalker can defeat a corrupter, a team of stalkers would be decimated by a team of corruptors. Thats what they mean by balance.
Its easy to call for nerfs on a class you don't play, after all, it makes things easier for you.
[ QUOTE ]
Ah yes, Mieux, the original stalker nerf cryer. Instead of making ad hominem attacks such as implying that those that don't agree with you to be irrational, perhaps you should provide some real substance to your posts that would benefit this thread.
[/ QUOTE ]
Kahoru,
LoL, It's exactly this that I find most amusing about Mieux's rantings... Mieux just spent a fair amount of time making a post basically calling Arcanaville a noob... LoL I find that hilarious, for months and months Arcanaville has demonstrated a very deep understanding of how the mechanics of the game work... But disagree with Mieux and you become a noob...
[ QUOTE ]
While it's true that no AT was designed 1v1 PvP...if stalkers are more effective in teams, then someone needs to let them know.
You don't need someone to distract your target, when your target can't see you. Or have you never fought against stalkers with a defender?
[/ QUOTE ]
This is teamed pvp?
What team in pvp is not suited to see stalkers? That would mean the team has no EMP or Tactics and is open to more then just stalkers.
Bait in pvp is great for stalkers.
PvP much or just go into a zone and whine about stalkers? The latter is not pvp just because you are in a pvp zone.
[ QUOTE ]
Hunh...so the hundreds and hundreds of posters who complain about Stalkers in PvP...don't count?
[/ QUOTE ]
(Appeal to popularity?)
Players complain about everything from holds to inspirations.
Just because a number of players complain about something does not mean that something is broken,..well not in the way they complain about it.
[ QUOTE ]
ah yes...the Stalker rep during CoV Beta. Well, it's certainly beyond the possibility he might have a bias towards stalkers isn't it?
[/ QUOTE ]
To keep them true to the original design? I hope so.
[ QUOTE ]
You mean like the opening poster....lmao...or maybe Pilcrow, or Hunter, or Helmkat, or any number of rationale posters who perceive a problem?
[/ QUOTE ]
I am sure SuperChum would agree with you...or even Unique Dragon.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
For the record, none of this affects me in real life, so no apology needed. Likewise, if the existance of Stalkers hurts you in some way in real life, then... Well, then the Developers owe you an apology... Good luck with that.
[/ QUOTE ]
I am working on _Castle_ giving him my suggestions on how to fix this. I like to think I am doing my part in making PVP a good experience for all
Edit: AS is not the only power I have problems with. My Telekinesis is nasty. I had a Stalker trapped in a corner last night, and I let him go. It just seemed unfair. I list Telekinesis as an "I Win" power, too. I use it, but I don't abuse it.
[/ QUOTE ]
You seem to think that anything that is good and works well is unfair. Using that, Clear Mind is unfair, Fly is unfair, Build-Up is unfair, having macros is unfair, attacking squishies is unfair, using inspirations is unfair, using anything other brawl, sprint and rest is unfair.
Gimme a break.
The only thing you've been doing over the past month is nerfherding every Stalker thread in sight. Stalkers are fine other than primary set balance which is another issue entirely.
To this day I've never once been one-shotted on anything I've brought to a PvP zone. I've died once to AS (3 EM Stalkers AS'ing my PB Dwarf). How about trying to buff your own personal performance in PvP instead of nerfing anything you don't find fair - which seems to be everything.
[/ QUOTE ]
I consider stacked trip mines, tp foe, 1-shot kill on someone that has no chance an "I Win" button. I consider Telekinesis trapping someone in a corner an "I Win" button, because they have no chance. Even though the TK user is vulnerable to attack. I consider Hide + Build Up + AS one-shot on a squishy an "I Win" button.
If you have never one-shot killed a squishie in PVP, then I will give you some credit. If you have, then you are just another Stalker trying to protect a broken ability in PVP
I don't blame you for protecting an ability you use, if you use it.
[ QUOTE ]
[ QUOTE ]
Ditto, when I said my perma-Unstoppable Invulnerable Scrapper was "over the top" and needed something to be done about it. I was identical to a perma-Unstoppable Tanker with much, much more offense. They fixed it, alright.... lol
But, the Scrappers were far more civil, it seems. They disagreed, but man, it wasn't such a big flame fest....
[/ QUOTE ]
There is a reason for this. In the case of the Scrapper, you, as a Scrapper player, were making an informed comment about something you yourself benefitted from. Thus your points were undoubtedly thought out and had a valid perspective to them.
In this case, you're making repeated uninformed misconstruances about something you yourself have never played. How can you honestly expect the same response?
[/ QUOTE ]
I have squishies. I constantly move around. I team with teammates. I can't even cast a power that roots me without getting AS'd in Siren's Call on the Justice Server. I think I can make a logical, informed statement on the subject.
In every case, the Stalker stalked while in -perception (that is why they stalk). If they are seen, they flee. If not, it's Bam, 1-shot. No risk, no accomplishment.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
For the record, none of this affects me in real life, so no apology needed. Likewise, if the existance of Stalkers hurts you in some way in real life, then... Well, then the Developers owe you an apology... Good luck with that.
[/ QUOTE ]
I am working on _Castle_ giving him my suggestions on how to fix this. I like to think I am doing my part in making PVP a good experience for all
Edit: AS is not the only power I have problems with. My Telekinesis is nasty. I had a Stalker trapped in a corner last night, and I let him go. It just seemed unfair. I list Telekinesis as an "I Win" power, too. I use it, but I don't abuse it.
[/ QUOTE ]
You seem to think that anything that is good and works well is unfair. Using that, Clear Mind is unfair, Fly is unfair, Build-Up is unfair, having macros is unfair, attacking squishies is unfair, using inspirations is unfair, using anything other brawl, sprint and rest is unfair.
Gimme a break.
The only thing you've been doing over the past month is nerfherding every Stalker thread in sight. Stalkers are fine other than primary set balance which is another issue entirely.
To this day I've never once been one-shotted on anything I've brought to a PvP zone. I've died once to AS (3 EM Stalkers AS'ing my PB Dwarf). How about trying to buff your own personal performance in PvP instead of nerfing anything you don't find fair - which seems to be everything.
[/ QUOTE ]
I consider stacked trip mines, tp foe, 1-shot kill on someone that has no chance an "I Win" button. I consider Telekinesis trapping someone in a corner an "I Win" button, because they have no chance. Even though the TK user is vulnerable to attack. I consider Hide + Build Up + AS one-shot on a squishy an "I Win" button.
If you have never one-shot killed a squishie in PVP, then I will give you some credit. If you have, then you are just another Stalker trying to protect a broken ability in PVP
I don't blame you for protecting an ability you use, if you use it.
[/ QUOTE ]
You're very misinformed.
Hide+BU+AS is not an "I Win" button.
TK is hardly an "I Win" button.
TP Foe+Trip Mine is an "I Win" button not because of the burst damage, but because there aren't enough powers in the game that protect against TP Foe. As it is now, you need to be EA or have a Kin on your team willing to give out ID constantly.
What's this "you're just another Stalker"? As of right now I have a toon of every AT with the exception of Controller, Brute and MM. I've faced Stalkers on a Rad Defender, PB, Dev Blaster, Regen Scrapper, Stalker, and Fire Tank - and have died to AS once. Never been one-shotted on anything. My builds are not tailored for PvP either, I use what I have.
Have I 1-shotted a squishy before? Yep, sure have. However I also know from playing squishies myself, that there are plenty of ways to protect yourself from getting one-shotted that don't involved compromising your build. The problem is the majority of people don't like to think. They come to the forums and read "Whirldwind blocks AS!", "Stand in Hurricane and they can't get you!", etc. These players go do that and expect everything to be alright - well their opponents are thinking. Anybody who plays a non-EM Stalker thinks about what they are about to do a lot.
My Stalker is NB primary - worst set for Stalker PvP, yet I've picked apart 5-man teams of heroes one at a time with minimal deaths, because I think instead of going on the forums complaining that everybody can see me.
AS is not a broken ability, it's an ability that makes people constantly think about what they're doing and some people in this community don't like to think. It's that simple. So instead of thinking, they go on forums and try to get whatever is giving them trouble nerfs.
Personally, I can't stand Earth Controllers when I play a villian of any AT. I haven't exactly found a way around them consistantly - yet I don't come on the forums complaining that their broken or overpowered.
If you want to talk about things being overpowered:
Stalker EM is overpowered. TP Foe is overpowered. Ice Blast and Ice Armor may be overpowered.
What do they have in common? Too many advantages. I fail to see where Stalker AS has too many advantages. Breaking LOS instantly makes the attack fail. It's interruptable. Everybody and their mother can see a Stalker. If you get hit with one, there's just a smarter player on the other end.
[ QUOTE ]
I have squishies.
[/ QUOTE ]
But no Stalkers, and thus you're not seeing both sides of the issue the way you did with your Scrapper. And the results are pretty obvious.
[ QUOTE ]
In every case, the Stalker stalked while in -perception (that is why they stalk). If they are seen, they flee. If not, it's Bam, 1-shot. No risk, no accomplishment.
[/ QUOTE ]
If trying to kill you isn't a risk, you're not in a team (or at least a totally disorganized one with people all over the place), contrary to what you said previous. Cherry picking squishies from a team that's actually using team work is just plain not a risk free endeavor. The risk can be low, it can be high, but there's always some. There's also risk going against an entirely solo squishy, but it's so minimal that I agree it's not really substantial. An Illusion/Force Field Controller, for instance, who you miss an Assassin Strike against could turn things around on you if they're much better than you, but that's not a very common occurance.
No, Hide+BuildUp+AS is not an 'I Win' button. Neither is Hide+Stealth+BuildUp+AS, for that matter. It isn't an invincible combo that works against everyone.
I will hold, however, that these combos are almost unbeatable in 1v1 situations vs. squishies, given enough tries. They're even close to unbeatable on a non-ideal team, where the heroes are unable to stack enough perception layers.
Yes, I know that the game isn't balanced for 1v1. It's supposed to be rather like Rock/Paper/Scissors, with some ATs being particularly strong against others. My Warshade is weak against Stalkers and strong against Masterminds, my Tank is weak against Corruptors and impervious against a single Stalker's attempts to harm him.
My perceived unfairness of Hide+Stealth+BuildUp+AS comes from the fact that, with these four powers (two of which are toggles and therefore active most of the time), a Stalker can inevitably defeat my Warshade by repeatedly attempting to BuildUp+AS me. I can escape sometimes, but all it takes is one success to kill me in a single shot.
I'm honestly stunned that you've only been AS-killed once on your squishies without respeccing for PvP. What's your secret, if you don't mind me asking? Do you only play in teams that can boost your perception, as is commonly suggested? Do you only go into the zones to fight other players, constantly keeping your guard up against Stalkers? I find myself ASed constantly, even when I do my best to avoid it, whenever I play my squishier characters.
It seems to me that I can usually avoid Stalker death if I'm concentrating solely on doing so. The moment I fight another player or engage NPCs, I'm vulnerable.
I've never won against a Stalker by myself. Ever. Stealth and Hide stacked together - a combination that really has no value in PvE apart from a tiny amount of defense - completely negates most solo characters' abilities to fight Stalkers. If you've got a +perception power in your primary or secondary, you can only see stacked stealth stalkers if you take Leadership and sacrifice two powers to do so. It seems that nobody without the leadership pool has a chance solo against stacked stealth characters.
So, no, Hide+BuildUp+AS isn't an 'I Win' button. You're 100% correct about that. There are some encounters that this combination just won't be enough to win, even if you stack stealth. There are lots of ways to make this combo fail.
The thing is, even if it fails, there's no penalty for it except for a little bit of lost endurance. If the target breaks LOS - pretty tough to do in 4 seconds - you don't even lose Hidden status. You can just wait for BuildUp to recharge and try again. With an infinite number of tries (though not, perhaps, an infinite amount of patience), you're bound to nail your target at least once. Once is enough for a lot of targets, though.
I find it really frustrating when a Stalker manages to kill me by using BuildUp and AS from Hide+Stealth status. The amount of skill involved in avoiding the AS seems astronomically higher than the skill involved in pulling it of. My reward for using several powers actively in order to prevent the AS is a stalemate, whereas the Stalker's reward for breaking through all my defenses is a risk-free one-shot kill.
That's why it seems like an 'I win' button. Four powers, two of which are toggles, trump all the powers in my squishy Warshade's 3 trays most of the time. There doesn't seem to be a difference between skilled Stalkers and unskilled Stalkers here, aside from the number of tries it takes to pull off the AS.
That's why Hide+Stealth+BuildUp+AS seems, to me, to be overpowered. But, hey, I'm probably biased. My Stalker is still just a baby. I'm not a game developer and I don't claim to see the big picture. Nor am I a PvP vet (it would be wrong of me to claim otherwise) - I just started trying it out a few weeks ago. Just tossing in my two influence. That's how it seems from the receiving end, though, and that's what my own findings seem to report.
The Ballad of Iron Percy
[ QUOTE ]
I consider Hide + Build Up + AS one-shot on a squishy an "I Win" button.
If you have never one-shot killed a squishie in PVP, then I will give you some credit. If you have, then you are just another Stalker trying to protect a broken ability in PVP
[/ QUOTE ]
Gotta agree there...
I don't give a rat's as$ that the game isnt balanced for 1vs1...
Fact is it's not balanced for 1for1 either.
3 typical stalkers will own 8 typical anything.
The problem lies in 3 aspects
1- Perception is not intuitive and relies too much certain powerset specific powers
2- Packing so much damage in a single attack leaves no room for active defense. The only thing you can do is insulate yourself from the attack.
3- Jumping around is exactly what gets you noticed in the first place. It's also makes it difficult to maintain group cohesion.
[ QUOTE ]
1- Perception is not intuitive and relies too much certain powerset specific powers
[/ QUOTE ]
+Perception is not the only tool to prevent getting ASed.
All of the others do work when employed.
[ QUOTE ]
2- Packing so much damage in a single attack leaves no room for active defense. The only thing you can do is insulate yourself from the attack.
[/ QUOTE ]
Thats if the attack is able to get triggered and if it is allowed to land.
[ QUOTE ]
3- Jumping around is exactly what gets you noticed in the first place. It's also makes it difficult to maintain group cohesion.
[/ QUOTE ]
Depends on the group.
If a group is only effective by standing under a Storm user then jumping around might be detrimental.
If a group is based around moving then moving is beneficial.
[ QUOTE ]
3 typical stalkers will own 8 typical anything.
[/ QUOTE ]
I think thats untrue but that really depends on what you call typical.
everything's strong against masterminds, lol
[ QUOTE ]
You owe Castle an apology for that...
He has been nothing short of an amazing liason to the player community. He has been working on several ATs, not just Stalkers... The poor guy even likes looking over numbers on his lunch hour!
[/ QUOTE ] One has nothing to do with the other. Don't imply something that has not been stated.
[ QUOTE ]
Calling Castle a single-minded stalker hugger is ridiculous.
[/ QUOTE ] Agreed. When someone does that, let me know. In the meantime, stick to the facts.
[ QUOTE ]
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You owe Castle an apology for that...
He has been nothing short of an amazing liason to the player community. He has been working on several ATs, not just Stalkers... The poor guy even likes looking over numbers on his lunch hour!
[/ QUOTE ] One has nothing to do with the other. Don't imply something that has not been stated.
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Well, then since you made the initial accusation... What proof do you have that _Castle_ is biased toward the Stalker AT? Or were you just pulling that out of you rear?
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But why do you insist on referring to the AS ability as an "I win" button, especially when it has been repeatedly demonstrated that there are counters in the game...
[/ QUOTE ] Counters in the game are not universally available to every toon. AS is universally availabel to every stalker. When AS 1-shot kills me...it is an "I win" button isn't it? None of the counters "Win" against stalkers. They merely prevent you from getting either one-shot or two shot. They do not guarantee you any victories.
In Warburg the other day, any time a Stalker...including Ninja Blade, got an AS off on my defender successfully, despite my constant motion...they "Won."