Check AS range twice
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i wish my ninja blade stalker had any attacks to use in siren's call that were worth getting the 90% blaster dmg
ok i guess i have soaring dragon i got at 26, but that's the only good attack in SC other than AS
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I hear ya. My Martial Arts Scrapper (smashing) and Katana Scrapper (lethal) seem to not do any damage when in Siren's Call. I rarely take them there. I just need one omg!1!!!wth!!! frontloaded 19.4 Brawl Index POW from Stealth on an opponent that has zero chance to defend themselves. Oh wait, I wouldn't use it that way if I had it
Basic Scrapper Info in Issue 7 (draft)
Basic Tanker Info in Issue 7 (draft)
The Harsh Reality of PVP
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I would like to see some evidence of that, since it goes against all of the experience and testing that I have done. Also, CM and Clarity's +PER do stack, or at least Clarity's does, which is all I have access to test with. I had been told that CM==Clarity, but its possible that isn't accurate. Is that statement based on testing?
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The +perception from CM does stack, even if the CM is cast from the same player.
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Except on NPC mobs - CM grants them no +perception.
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Well, my Super Reflex Scrapper can survive for long periods of time when health is in the red, so hit points is not that important.
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Listen to what you just said. Your Super Reflex Scrapper can survive for long periods of time with health in the red. If you can survive that long from red to dead, think about how long it would take you to go from green to yellow, and so forth. Not AS long, given Super Reflexes gains more bonuses as it gets closer to dead, but still quite a bit longer. Those bonuses also kick in SOONER for you than for a Stalker in terms of "total health left," because you've got more total health.
As I said, defenses are health multipliers. The more health you have, the more successful hits you can live through, and thus the more that defense benefits you. Which would you prefer, taking 3 hits to kill and getting hit 20% of the time, or taking 5 hits to kill and getting hit 20% of the time? The obvious answer is the latter; stop trying to represent Stalkers as being as well defended as Scrappers, it's just not true. Scrappers get more benefit out of EVERY shared defensive set. Saying hit points are not important is just plain ridiculous, more hitpoints is ONLY a good thing, and no amount of you trying to downplay that will change the fact that in a situation where a Stalker has died, a Scrapper may well have lived to get away, or even win due to their extra health.
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Placate is a powerful tool for escape or controlled critical.
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Yes, yes it is, for a controlled critical, or escape from ONE person. If you have two people on you, placate's substantially inferior at promoting escape. If you've got 3, it's even less so, and so on. Every single time you talk about Stalkers and how you feel they are unfair, you talk about a solo environment, which isn't all that common, and only a small part of the picture. Why do you feel misrepresenting the situation through these specific criteria of discussion is a positive aim?
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I wouldn't downplay the defenses or the Placate power so much, unless I was a Stalker, I guess.
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Or unless you had used it much in PvP, I guess. A number of players on my server can continue attacking me after being placated as if it didn't exist. It hits one target, has a comparatively slow cooldown, and breaks on ANY sort of aggression against the target. I can get a free critical with it, I can use it to help me escape one foe, I can use it to stop certain foes from hitting me with targetted attacks for a brief period. It's useful, but it's not something "that makes your foe unable to fight back" the way you describe it. That, Buffy, is yet another misrepresentation.
Once again with your posting you've tried to unfairly misrepresent Stalkers as they exist in real PvP. Thus I'm forced to repeat myself, since you ignored my question last time:
It's not like they (Stalkers) are going to get weakened based on commentary anyone such as a developer would obviously see as only telling part of the story, so it can only be to delude other people and stir up Stalker hate. Why do you feel that is a positive aim?
Why DO you feel it's a positive aim to promote Stalker hate? You've been doing it on every forum I've seen you post in, forcing it into any applicable discussion. Why is that a positive aim in your eyes? Why do you want to stir up hate and upset?
Give a Stalker Tankers hit points... I will still kill everyone I see
When I was talking about my SR Scrapper, I was referring to pre-ED. I haven't hardly played it since I4. I went to WOW for a few months. I come back and POW; too many 12-year olds with a loaded gun
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I come back and POW; too many 12-year olds with a loaded gun
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Repeatedly saying juvenille th ings like this while avoiding the question of why is really starting to make you seem no better than a twelve year old yourself Buffy. But given your implict admission of that there's really no point in hassling you about it. Enjoy your insults and hate mongering towards the Stalkers who you are unable to cope with, good day.
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you saw him because he activated AS but before it landed? god i hate that bug
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Thought it was intentional...
no cuppajoe's said that it's a bug
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I come back and POW; too many 12-year olds with a loaded gun
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Repeatedly saying juvenille th ings like this while avoiding the question of why is really starting to make you seem no better than a twelve year old yourself Buffy. But given your implict admission of that there's really no point in hassling you about it. Enjoy your insults and hate mongering towards the Stalkers who you are unable to cope with, good day.
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It is very, very simple. Giving a player, any player an "I Win" button is bad for business. The developers made a mistake and some players abuse the system by using the tools the developers gave them. In my honest opinion, only an immature person can enjoy the "I Win" button. But, as usual, that is my opinion and YMMV.
"I Win" includes TP Foe into stacked Trip Mines. I have seen Brutes with all their health points one-shot killed this way
The Harsh Reality of PVP
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It is very, very simple. Giving a player, any player an "I Win" button is bad for business. The developers made a mistake and some players abuse the system by using the tools the developers gave them. In my honest opinion, only an immature person can enjoy the "I Win" button.
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Buffy,
It bothers me that you insist on tossing around the emotionally charged hyperbole of the fabled "I win" button....
Especially when you post the following in another thread...
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Now, the Stalker that came into my Ice/Rad's 'green glowing goodness (GGG)' and tryed to AS me was crazy. I am standing on my Ice Slick, Choking Cloud, Radiation Infection, Enervating Field going. I had about 10 npc villains flopping around like fish out of water, swinging and missing me. There was a boss outside of my circle of impotency, blasting me from range, so I was using Block of Ice (BoI) (my only ranged attack), to slowly kill him.
A player villain stopped by to observe this marvel of a tiny little Controller unscathed in the middle of certain death for many ATs. I hit them with BoI to warn them to keep away, then went back to slowly taking out the boss, while everything flopped around me. Suddenly, a Stalker trying to AS me appeared behind me. He/she is slowed slightly by Ice Slick and starts back peddling. I hit him/her with Shiver and he/she is slowed to a crawl. Now, there is not anyway I can kill this Stalker with my BoI. I hit him/her once with it anyway and now he/she is probably floored -slow. He/she backs right into a group of hero NPCs who killed him/her.
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So, you just described how you as a SOLO controller completely avoided a Stalker... So, how is it that Stalkers have a so called "I win" button if your little Ice/Rad controller has a method for nuetralizing them?
edited to correct a minor mistake
Controller, actually. Ice/rad from the sound of it.
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Controller, actually. Ice/rad from the sound of it.
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Yup, you're right, that's what I meant... Doesnt change the point of the post anyway, thanks for the correction. Other post has been corrected.
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It is very, very simple. Giving a player, any player an "I Win" button is bad for business. The developers made a mistake and some players abuse the system by using the tools the developers gave them. In my honest opinion, only an immature person can enjoy the "I Win" button.
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Buffy,
It bothers me that you insist on tossing around the emotionally charged hyperbole of the fabled "I win" button....
Especially when you post the following in another thread...
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Now, the Stalker that came into my Ice/Rad's 'green glowing goodness (GGG)' and tryed to AS me was crazy. I am standing on my Ice Slick, Choking Cloud, Radiation Infection, Enervating Field going. I had about 10 npc villains flopping around like fish out of water, swinging and missing me. There was a boss outside of my circle of impotency, blasting me from range, so I was using Block of Ice (BoI) (my only ranged attack), to slowly kill him.
A player villain stopped by to observe this marvel of a tiny little Controller unscathed in the middle of certain death for many ATs. I hit them with BoI to warn them to keep away, then went back to slowly taking out the boss, while everything flopped around me. Suddenly, a Stalker trying to AS me appeared behind me. He/she is slowed slightly by Ice Slick and starts back peddling. I hit him/her with Shiver and he/she is slowed to a crawl. Now, there is not anyway I can kill this Stalker with my BoI. I hit him/her once with it anyway and now he/she is probably floored -slow. He/she backs right into a group of hero NPCs who killed him/her.
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So, you just described how you as a SOLO controller completely avoided a Stalker... So, how is it that Stalkers have a so called "I win" button if your little Ice/Rad controller has a method for nuetralizing them?
edited to correct a minor mistake
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It is not that they had no way of defeating me. They missed their "I Win" shot and decided to retreat. At least they had that decision to make. They could have stood there next to me and kept trying. Eventually, they would have succeeded (game engine rules - repetitive miss check). Of course, they would be at risk to a damage dealing hero coming by and taking advantage of them. Yet, they always had a choice to make. The "I Win" button leaves you with no choice. I don't see the connection you are trying to make. But, I have been known as a "dumb blond" by people who know me
9.5 years of college and still am a "dumb blond"
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It is not that they had no way of defeating me. They missed their "I Win" shot and decided to retreat. At least they had that decision to make. They could have stood there next to me and kept trying. Eventually, they would have succeeded (game engine rules - repetitive miss check). Of course, they would be at risk to a damage dealing hero coming by and taking advantage of them. Yet, they always had a choice to make. The "I Win" button leaves you with no choice. I don't see the connection you are trying to make.
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What I was pointing out was that you were able to use your powers in such a way that it greatly reduced the ability of a Stalker to use what you call an "I win" button, also known as an Assasin Strike from Hide. Isnt that the whole idea? You used your powers to prevent the attack? Sure it MIGHT have hit through your "Green Glowing Goodness", but it didnt... Your debuffs prevented the AS from hitting.
What is this nonsense about the Stalker staying there and repeatedly trying to AS you? That's a load of bunk!
You say that the Stalker had the option to withdraw from the fight after he missed... Tell me what was stopping YOU from withdrawing after he missed? Are you telling me that you are really going to stay in one place and allow a Stalker to repeatedly attempt to AS you until he beats the To-Hit floor with the streak breaker code? Are you serious? That isnt much of an "I win" button....
Let's recap, for fun...
You claim that Stalkers have an "I win" button... That implies that you believe that a Stalker can automatically defeat an opponent simply by using a particular power... (Or in this case, combo of Hide+Stealth+Build Up+Assasin Strike)... Yet, you yourself describe a situation where your SOLO Controller used debuffs to create an area of relative safety. A Stalker attempted to AS you but missed... Why? Probably as a direct result of the actions that YOU took, the debuffs that YOU used... Then you describe how you used additional debuffs to slap a nice load of slows on the Stalker... Then because your Controller isnt equipped to deal out enough damage to defeat the Stalker yourself, and you were SOLO, the Stalker was defeated by the NPCs in the area.
I guess I just missed the part where the Stalker had the "I win" button...
What I see is a Controller using her powers to protect herself and in the end, the Stalker made the trip to the Hospital.
I say green, you say red. I agree to disagree with you. I personally could not hit a squishy with a Hide + Stealth + Build Up + Assassin Strike if I played a Stalker. Many do. I think they should not be given the opportunity to do so. You do. What is the problem?
You probably should play a stalker, then, since it seems like you haven't. Stalkers aren't hard-mode pvp by any means, but it's not quite the 'I win' button you think it is.
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I say green, you say red. I agree to disagree with you. I personally could not hit a squishy with a Hide + Stealth + Build Up + Assassin Strike if I played a Stalker. Many do. I think they should not be given the opportunity to do so. You do. What is the problem?
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The problem that I have is the way that you make your arguments... It's one thing to say that you dont think the Hide+Stealth+BU+Assasin Strike should be part of the game... That the use of such a combo on a squishy doesnt fit into your personal code of ethics... But why do you insist on referring to the AS ability as an "I win" button, especially when it has been repeatedly demonstrated that there are counters in the game... In fact your own words described how you personally was able to counter it... Dont you think that the whole "I win" button is a bit over the top and actually just not the truth?
I do... In fact, I think it's dishonest to continue using the term when you yourself know it isnt true.
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I say green, you say red. I agree to disagree with you. I personally could not hit a squishy with a Hide + Stealth + Build Up + Assassin Strike if I played a Stalker. Many do. I think they should not be given the opportunity to do so. You do. What is the problem?
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The problem that I have is the way that you make your arguments... It's one thing to say that you dont think the Hide+Stealth+BU+Assasin Strike should be part of the game... That the use of such a combo on a squishy doesnt fit into your personal code of ethics... But why do you insist on referring to the AS ability as an "I win" button, especially when it has been repeatedly demonstrated that there are counters in the game... In fact your own words described how you personally was able to counter it... Dont you think that the whole "I win" button is a bit over the top and actually just not the truth?
I do... In fact, I think it's dishonest to continue using the term when you yourself know it isnt true.
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I just thought I was entitled to my opinion. If it personally hurts you in real life, I personally apologize to you in real life. Please forgive me.
Now, ignore the ones who will tell you to seek therapy in real life, because they will
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I say green, you say red. I agree to disagree with you. I personally could not hit a squishy with a Hide + Stealth + Build Up + Assassin Strike if I played a Stalker. Many do. I think they should not be given the opportunity to do so. You do. What is the problem?
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The problem that I have is the way that you make your arguments... It's one thing to say that you dont think the Hide+Stealth+BU+Assasin Strike should be part of the game... That the use of such a combo on a squishy doesnt fit into your personal code of ethics... But why do you insist on referring to the AS ability as an "I win" button, especially when it has been repeatedly demonstrated that there are counters in the game... In fact your own words described how you personally was able to counter it... Dont you think that the whole "I win" button is a bit over the top and actually just not the truth?
I do... In fact, I think it's dishonest to continue using the term when you yourself know it isnt true.
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I just thought I was entitled to my opinion. If it personally hurts you in real life, I personally apologize to you in real life. Please forgive me.
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You are entitled to your opinion of course, you are even entitled to try to convince others to agree with your opinion. Which you have been trying to do recently. However, I am entitled to mine also... I, also, am entitled to try to convince others to agree with me... Part of that is to point out the dishonesty in your argument...
For the record, none of this affects me in real life, so no apology needed. Likewise, if the existance of Stalkers hurts you in some way in real life, then... Well, then the Developers owe you an apology... Good luck with that.
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For the record, none of this affects me in real life, so no apology needed. Likewise, if the existance of Stalkers hurts you in some way in real life, then... Well, then the Developers owe you an apology... Good luck with that.
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I am working on _Castle_ giving him my suggestions on how to fix this. I like to think I am doing my part in making PVP a good experience for all
Edit: AS is not the only power I have problems with. My Telekinesis is nasty. I had a Stalker trapped in a corner last night, and I let him go. It just seemed unfair. I list Telekinesis as an "I Win" power, too. I use it, but I don't abuse it.
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For the record, none of this affects me in real life, so no apology needed. Likewise, if the existance of Stalkers hurts you in some way in real life, then... Well, then the Developers owe you an apology... Good luck with that.
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I am working on _Castle_ giving him my suggestions on how to fix this. I like to think I am doing my part in making PVP a good experience for all
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I have to say, this is the biggest problem with stalkers. Not their stealth, not their alpha strike, not their defense, not anything having anything to do with how their built at all. Rather, the number one problem with stalkers is that they can't be discussed rationally on the forums 99 times out of 100. I was treated with ten times more respect by hardcore SR fans when I suggested that power pool defenses not stack with SR defenses, then essentially any suggestion I've ever made to balance damage and perception for stalkers, and I'm probably treated better than average, for a variety of reasons. I've honestly taken to PMing suggestions myself, although I still occasionally stick my neck out and make a public suggestion. I suspect that secretly, the devs would rather we hash this stuff out publicly just to see what the general reaction to various ideas is likely to engender, because they can't, as a rule, easily float hypothetical ideas themselves.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
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I have to say, this is the biggest problem with stalkers. Not their stealth, not their alpha strike, not their defense, not anything having anything to do with how their built at all. Rather, the number one problem with stalkers is that they can't be discussed rationally on the forums 99 times out of 100. I was treated with ten times more respect by hardcore SR fans when I suggested that power pool defenses not stack with SR defenses, then essentially any suggestion I've ever made to balance damage and perception for stalkers, and I'm probably treated better than average, for a variety of reasons. I've honestly taken to PMing suggestions myself, although I still occasionally stick my neck out and make a public suggestion. I suspect that secretly, the devs would rather we hash this stuff out publicly just to see what the general reaction to various ideas is likely to engender, because they can't, as a rule, easily float hypothetical ideas themselves.
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/agreed
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For the record, none of this affects me in real life, so no apology needed. Likewise, if the existance of Stalkers hurts you in some way in real life, then... Well, then the Developers owe you an apology... Good luck with that.
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I am working on _Castle_ giving him my suggestions on how to fix this. I like to think I am doing my part in making PVP a good experience for all
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I have to say, this is the biggest problem with stalkers. Not their stealth, not their alpha strike, not their defense, not anything having anything to do with how their built at all. Rather, the number one problem with stalkers is that they can't be discussed rationally on the forums 99 times out of 100. I was treated with ten times more respect by hardcore SR fans when I suggested that power pool defenses not stack with SR defenses, then essentially any suggestion I've ever made to balance damage and perception for stalkers, and I'm probably treated better than average, for a variety of reasons. I've honestly taken to PMing suggestions myself, although I still occasionally stick my neck out and make a public suggestion. I suspect that secretly, the devs would rather we hash this stuff out publicly just to see what the general reaction to various ideas is likely to engender, because they can't, as a rule, easily float hypothetical ideas themselves.
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Ditto, when I said my perma-Unstoppable Invulnerable Scrapper was "over the top" and needed something to be done about it. I was identical to a perma-Unstoppable Tanker with much, much more offense. They fixed it, alright.... lol
But, the Scrappers were far more civil, it seems. They disagreed, but man, it wasn't such a big flame fest....
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For the record, none of this affects me in real life, so no apology needed. Likewise, if the existance of Stalkers hurts you in some way in real life, then... Well, then the Developers owe you an apology... Good luck with that.
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I am working on _Castle_ giving him my suggestions on how to fix this. I like to think I am doing my part in making PVP a good experience for all
Edit: AS is not the only power I have problems with. My Telekinesis is nasty. I had a Stalker trapped in a corner last night, and I let him go. Just seemed not fair. I list Telekinesis as and "I Win" power, too. I use it, but I don't abuse it.
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Completely unrelated to the topic but man i hate that telekinesis. I dont PVP much but the last couple of times i was out with my dm/regen, i ran into telekinesis and there was nothing i could do. Was pinned to a wall...i wasnt killed...just held there forever.
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Completely unrelated to the topic but man i hate that telekinesis. I dont PVP much but the last couple of times i was out with my dm/regen, i ran into telekinesis and there was nothing i could do. Was pinned to a wall...i wasnt killed...just held there forever.
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TK is the only hold that doesn't abide by the laws of supression.
As for the topic of the thread...
How long is the AS activation?
How much damage can a blaster or scrapper dish out in that amount of time?
Does a blaster or a scrapper have to be rooted or have a "hidden" state?
These are the reasons that AS doesn't have to be checked twice.
Currently roleplaying, badgehunting, and laughing at the PvPers of CoX. lol, PvP.
Truedusk - Human Rogue
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I would like to see some evidence of that, since it goes against all of the experience and testing that I have done. Also, CM and Clarity's +PER do stack, or at least Clarity's does, which is all I have access to test with. I had been told that CM==Clarity, but its possible that isn't accurate. Is that statement based on testing?
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The +perception from CM does stack, even if the CM is cast from the same player.