Check AS range twice
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4. Probably the most important thing: Don't let Stalkers know you can see them. Keep an eye on them, but give away that you know they're there.
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Actually, I find they stay far away if they think I can see them
Try and figure that one out
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4. Probably the most important thing: Don't let Stalkers know you can see them. Keep an eye on them, but give away that you know they're there.
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Actually, I find they stay far away if they think I can see them
Try and figure that one out
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Well, I think the difference is that you, for instance dont want the Stalkers close... While some people want to draw the Stalker in to kill him/her...
Both are actually effective at accomplishing the intended goals.
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1- Perception is not intuitive and relies too much certain powerset specific powers
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+Perception is not the only tool to prevent getting ASed.
All of the others do work when employed.
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Who cares!
I'm not talking about AS
Defense is measurable
Resistance is measurable
Accuracy is measurable
Damage is measurable
There is no way for anyone to know how much perception they currently have unless they constantly refer to some external list.
as for
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2- Packing so much damage in a single attack leaves no room for active defense. The only thing you can do is insulate yourself from the attack.
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Thats if the attack is able to get triggered and if it is allowed to land.
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Yeah and if it doesnt land you placate, phase shift or TP out.
And come back in a minute.
Seriously if your freakin attack misses that often I suggest reslotting... I don't miss and I take on lvl 30 blasters with my lvl 18 stalker with TO enhancements... even when they're grouped... and yes I get away and they can't do anything about it.
Nerf AS.
+12
Was this the oldest thread on the PvP boards
Yeah.
+15
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I agree that AS should have two range checks. It's not realistic concept-wise to get hit with a devatating and interruptable melee attack when you're traveling across the zone.
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Ever heard of head splitter? Oh right, it' not interruptible, it's only devestating.
Seriously, it's hard to AS a moving target, and I don't think it should be any harder.
It's even more difficult to do BU+AS on moving targets, because it's easy to screw up and waste the BU, and then when an opportunity shows itself, you don't have BU up. Also, getting someone to stand still long enough for BU+AS requires them to screw up, or be crippled, so you have to predict it.
I think it's a lot more viable to just get a blaster out there and snipe someone with interrupt redux.
to Hedgemon:
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No, Hide+BuildUp+AS is not an 'I Win' button. Neither is Hide+Stealth+BuildUp+AS, for that matter. It isn't an invincible combo that works against everyone.
I will hold, however, that these combos are almost unbeatable in 1v1 situations vs. squishies, given enough tries.
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This is obviously why stalkers are king of 1v1 arena, right?
Necro much?
Arise, chicken!
Here you come with a stupid name like Fixer - brutalkillz_
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I'm honestly stunned that you've only been AS-killed once on your squishies without respeccing for PvP. What's your secret, if you don't mind me asking? Do you only play in teams that can boost your perception, as is commonly suggested? Do you only go into the zones to fight other players, constantly keeping your guard up against Stalkers? I find myself ASed constantly, even when I do my best to avoid it, whenever I play my squishier characters.
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A few things actually help me out in that area.
1. I play a Stalker and have been on teams with many of them, so I know firsthand what Stalkers are looking for and the ways they go about setting up an AS.
2. When teamed I usually pick out whose the biggest threat to Stalkers (Stormies, Earth Trollers) and I keep a fair distance away from them - not far enough where I won't reap their benefits though.
3. I play like a Stalker on every character I play. Instead of running around throwing attacks left and right.
4. Probably the most important thing: Don't let Stalkers know you can see them. Keep an eye on them, but give away that you know they're there.