An idea for Isolator!


0th_Power

 

Posted

Alternate suggestions are not really that out of line. Just saying.

I would like to ask: what about those of us that came along later than the event badges? Should there be a time-travel mission for us to go back to that event and get the requisite badge?

How vitally important are these badges?


 

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One of the more common complaints from people on the forums is that simply choosing new powersets is not enough to justify playing through the game. New things to do are needed. The way I see it is that (In my opinion) two important things need to be done:

1) It needs to be impossible to get every single badge on one character.

2) It needs to be impossible to do every single mission with one character. (Or be unable to experience the full scope of the mission if exemplered down/sidekicked up)

What *I* ultimately want to see are branching story arcs, with badges that can't be obtained if you have a different badge.

For example, lets say you have a Contact named... John Jacob Jinglehymer Smith, who asks you to find out what the freaks are up to. The Story arc at some point could branch with a choice. Say, either going to "interrogate" a Freakshow for information, or instead taking a coded message you located to a cryptogropher to decode it.

Your choice would lead to one of two completly different endings, different temp powers, and ultimately a different badge depending on which ending you recieved. Once you got one, you would be unable to get the other for that character.

In the end, I think that would help *improve* the game.

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First, the topic of the thread is the Isolator badge. If you have nothing constructive or (as far more typically) destructive to add to a suggestion for Isolator, say nothing. If you have an idea for a totally different issue create your own, seperate topic. The above post doesnt belong here.

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Sorry Puretone, but, you'er out of line with this one.

The post you quoted was in favor of you can't have EVERY badge - nor should you ... it was describing what hte poster thought would be a SUPERIOR setup to the current one ... a setup in which it was even LESS possible to get EVERY badge, because sometimes getting Badge A, would prevent you from getting badge B, and maybe badges C and D as well.

IMO, entirely relevant. Indeed, his suggestion would suit me, with my "limited supply" preferences, quite nicely.

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The point remains, that for some of the playerbase, Isolator is important enough to us that we will jump through any hoop, grind through whatever godawful TF or mish, kill, crush and / or destroy whatever we have to in order to get it.

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Then, there's one series of missions that you can go do (with a new character) that provides the opportunity to achieve that badge. It's called Outbreak.

Y''see, you're saying "we'll do anything" - but the instated subtext is "... except make a new character."

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Those of us that collect badges have proven time and again that we will do whatever is needed to collect a badge.

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Fine. Roll a new alt, and get it.

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We arent asking for the moon, simply that in some far, dusty niche of Paragon City, some contaminated escape from Outbreak. Heck, as I said before, I'd pay for the privledge.

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Okay - then how about in some OTHER far, dusty niche of Paragon (and/or the Rogue Isles), there be Witches, Ghosts, Zombies, Werewolves, Vampires, and the halloween-specific manifestation of Eochai? Not to mention the jolly ol' Winterlord, of course.

So much for the Halloween badges being anything SPECIAL, eh? And you just know that any mission with a gods-honest WinterLord would get FARMED for the XP-Pinata effect.


 

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Okay, I have to call Shenanigans, after hearing this stated several times. This is the Suggestions and Ideas forum. Nowhere is it categorically called the "Debate Your Ideas" forum. Thus, all you have to do is come out, post an idea, and then leave it; the devs will look at it and decide whether they like it or not. Nowhere is it said that you have to convince a majority of the forum population in order for an idea to be considered 'cool' by Jack and Co.

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Incorrect, I'm sad to say.

You can suggest whatever you like - but once it gets past hte originating post, the thread becomes a debate ... on the relative merits of that suggestion. At which point, it is beholden upon the pro-change camp to provide that compelling reason..

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Incorrect. The thread discusses the merits of a plan to allow anyone that wants a chance at getting the Isolator badge to get it. It is not a debate on whether isolator should be given. If you wish to introduce that factor to the debate, then it is up to you to back up that arguement with compelling reasons to not allow Isolator for everyone. In reading the thread, it is the 'Anti-Isolator for everyone' crowd that itroduces that factor, not the 'Pro' side.

Neither side has to convince the other. Neither side will. The ones each side has to convince are 'Jack and Co.'

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The "status quo" - IOW, the game as-it-is-now - has the benefit of inertia. If something isn't currently broken, there needs to be a compelling reason to make a change to it, which might subsequently introduce a break into the game..

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Ahh but it was broken. By your sides definition of 'Event', Isolator is a currently broken event. Isolator is and has been an ongoing event. It does not have a finite life in the game, it has a finite life to individual characters (when they choose to go to AP or GC). Unlike any other 'Event', as you define it (i.e. Cold Warrior, Malleus, Frozen Fury, Celebrant etc.), Isolator was not and is not now available to all characters that logged on during the time that it is available or at the time of its implementation.

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People here can say they want Isolator, and the only reason they want it is because their main existed prior to the badge being available; that's justification enough in their eyes. The ones against that concept can say, "No, it's fine the way it is," and that's perfectly justifiable in their eyes. the only failling here is for one side to convince the other, because neither have solid, evidence-supported arguments to sway the opposition.

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It now falls to convincing the Developers - and I daresay the "leave it alone" angle has presented more compelling reasons not to change Isolator, than the "gimme" camp has presented in their favor.

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I see one of the ways you choose to 'debate' is to belittle the other side into submission. 'I will call them a smarmy name and win by sheer force of name calling. For obviously, I am superior' Apparently your sides 'I win' button.

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And I, for one, have given more reason than just "No, it's fine the way it is," thanks. To re-summarise: handing opportunities to get any ONE badge out, cheapens that badge - and should only done if you hand similar opportunities to get ALL limited, no-longer-available badges again. And thus, it cheapens ALL of them. Hallow Spirit, Celebrant, Frozen Fury, you name it.

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Please see my post above, but breifly, other 'kill x' badges were 'cheapened' in a similar manner. Since Isolator does not fit into the category of 'Special Event' (available to every character at the time it was implemented), this arguement holds no weight.

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Thus, when the devs look at it, both sides are going to be equally balanced on the issue, because neither side has provided any conclusive evidence as to whether the idea is good or bad.

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Only true if you close your eyes and ears to more than half the thread.

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I concur with your statement. The 'Pro-Isolator for Everyone' side has produced ideas and counter ideas to the dogma of 'inertia' presented by the 'Anti-Isolator for Everyone' side. Something inert is unable to move or act. Hardly the label I would apply here.

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Claiming that all you have to say is, "Them's the breaks," in order to win an argument when someone calls for change is wholly untrue. It just means you, like them, don't have a convincing argument as to why the change should not occur.

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Actually, all I have to say is "the current state is not broken, and I see no compellign reason to institute a change. Give me one, and maybe I'll accept you are correct". I have said more than that, however, and the balance is IMO strongly in favor of "tough luck".

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Yes yes, and WE say it is broken. It was broken at implemantation and needs to be fixed in some way.

Excuse me, but your thumb is on the balance sir...


~Liberty~
The LEGION (CoH) - The Fallen LEGION (CoV)
Forget your fears and want no more

50's - Renkoro, Remorseless

~Virtue~
Angry Angels / Jaded Angels

Global - @Puretone

 

Posted

Imagine there's a brand new car dealership, let's call it Cryptic Motors, that has announced their new state of the art car, The Cryptic 5000! A car like no other! You read about the new car for over a year and think this is the ultimate car that you have been waiting for!

None of your friends have ever heard of Cryptic Motors, however based on the information they have provided it sounds like they have produced the car of your dreams! So the time comes, the car is released and you and thousands of other people just as excited as you are rush to the dealership to get one!

You take a quick test drive, then immediately take the new car off the lot and never look back! You're having a great time! It's everything you ever dreamed of! There are a few minor bugs that are adjusted internally at Cryptic Motors that fixes your car to make it perform even better!

The Cryptic 5000 is a smashing success! Everyone has to have one! Sales go through the roof!

Six months later Cryptic decides to give every Cryptic 5000 owner a little bonus! Everywhere you go with your car you can get a little shiny medallion that you can place on your car to make it even cooler! These little medallions are hidden all over the city and others can be obtained by running down certain numbers of pedestrians.

Also, while you're on the test drive if you run over 100 Cryptic Salesmen you get a special shiny medallion that is ONLY AVAILABLE IN THE PARKING LOT! This one special shiny medallion is not available anywhere else in the city! IT'S ONLY AVAILABLE IN THE PARKING LOT!

Soon all the Cryptic 5000 owners that purchased their car in the six months prior are pulling up to the parking lot looking to get back in so they can get the medallion for the 100 Salesmen too!

But they quickly find the gate to the parking lot is only one-way.

So the thousands of Cryptic 5000 owners, the ones that took a chance on this car, and took a chance on this company have no way to get the very first medallion that is now available to all new Cryptic 5000 Owners.

Doesn't seem fair does it?

Make the gate two-way Cryptic!



Fusion Force

 

Posted

Em... bro your analogy (while I understand your point) doesn't fit.

We're talking about a (realistically) pointless badge. It's not nor will ever be part of an accolade. It's just one more bauble. Do you need it to boost your ego that bad? ::ducks::
**THE ABOVE STATEMENT IS IN REPLY TO ISOLATOR IN IT'S CURRENT FORM WHICH IN ITS DESCRIPTION *CLEARLY* STATES HOW YOU GET IT**

Now that that's out of the way... see my other post a little ways up about how they SHOULD change the badge (remove Isolator in its current form) to make it something that CAN be rewarded to pre-badge era toons and still make sense.


 

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First, the topic of the thread is the Isolator badge. If you have nothing constructive or (as far more typically) destructive to add to a suggestion for Isolator, say nothing. If you have an idea for a totally different issue create your own, seperate topic. The above post doesnt belong here.

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Thread drift happens. If you have been following the posts that lead up to that one, it does indeed fit into this thread.

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Then low and behold, along came Striga Island, where many a Warrior Elite frolicked along with Wolves and Vamps and Family bosses and sky raider skiffs. There was much rejoicing.

Speaking of Sky Raider Skiffs, they originally were only appearing in the 24-33 TV Trial. Which some people ran many times to get the required 100.

After Striga was implemented and Terra Volta then sprinkled with skiffs o plenty, were the badges gained by the TV trial alone somehow cheapened? Were people saying 'I quit, they cheapened my badge.'?

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You do realize that Striga was not added simply so that badge hounds could get the badges easier, but for the content that it had in it, don't you??

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So, on one hand you say cut some slack and then hang me with the other?

Of course I realize that more went into the zone than mobs. But many of those mobs are badge mobs. Part of the design factor was to ease the spawn camping, ksing and other foolishness happening in the zones where 'rare' mobs spawned.

Sky skiffs in Terra Volta (the zone) were only added after an alternate means of getting them was requested by the players. Much as the Pro-Isolator for everyone side is doing.

I will admit the next is hazy as to specifics, but i recall that, at the time, you couldnt exemp into the TV trial. So in effect some had 'outleveled' the chance to get the sky skiff badge. To keep the player base happy, skiffs were added to the zone at large solely for the 'kill x' badge


~Liberty~
The LEGION (CoH) - The Fallen LEGION (CoV)
Forget your fears and want no more

50's - Renkoro, Remorseless

~Virtue~
Angry Angels / Jaded Angels

Global - @Puretone

 

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Hey, waitwait, what? What about those of us who made our characters prior to issue 2? That's just not right...

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This happens to be the primary argument for all those that want the badge. Its been said before far more eloquently, but it bears repeating. If I have been playing this game actively since open beta without any lapse in my account and have been running the same toon without deletion since the head start event (who only happens be level 40, I might add. I like seeing ALL the content), shouldn't I at least have a chance to earn this badge? I don't care if the odds are so stacked against me that the requirements for earning the badge are near to impossible, so long as their is a remote chance for even one more shot at it, I'd be happy.

Older players need some lovin' too.

Morgan
aka Skull


 

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Em... bro your analogy (while I understand your point) doesn't fit.

We're talking about a (realistically) pointless badge. It's not nor will ever be part of an accolade. It's just one more bauble. Do you need it to boost your ego that bad? ::ducks::
**THE ABOVE STATEMENT IS IN REPLY TO ISOLATOR IN IT'S CURRENT FORM WHICH IN ITS DESCRIPTION *CLEARLY* STATES HOW YOU GET IT**

Now that that's out of the way... see my other post a little ways up about how they SHOULD change the badge (remove Isolator in its current form) to make it something that CAN be rewarded to pre-badge era toons and still make sense.

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Ball, I think my analogy fits perfectly. Characters created before issue two should have some type of opportunity to earn Isolator. I know it isn't part of an accolade, just like the other 95% of the badges that are in the game are not part of one.

I'm a badge collector, and currently I have the opportunity to earn every badge in the game except one. Isolator. Shouldn't we all have the same opportunity to earn it?

It has nothing to do with boosting my ego. That comment was uncalled for and just rude.



Fusion Force

 

Posted

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One of the more common complaints from people on the forums is that simply choosing new powersets is not enough to justify playing through the game. New things to do are needed. The way I see it is that (In my opinion) two important things need to be done:

1) It needs to be impossible to get every single badge on one character.

2) It needs to be impossible to do every single mission with one character. (Or be unable to experience the full scope of the mission if exemplered down/sidekicked up)

What *I* ultimately want to see are branching story arcs, with badges that can't be obtained if you have a different badge.

For example, lets say you have a Contact named... John Jacob Jinglehymer Smith, who asks you to find out what the freaks are up to. The Story arc at some point could branch with a choice. Say, either going to "interrogate" a Freakshow for information, or instead taking a coded message you located to a cryptogropher to decode it.

Your choice would lead to one of two completly different endings, different temp powers, and ultimately a different badge depending on which ending you recieved. Once you got one, you would be unable to get the other for that character.

In the end, I think that would help *improve* the game.

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You want me to tell you why that would be meaningless? That's fundamentally no different than beautiful or handsome badge.

Oh, you chose Contact X, so you have Badge X. I took Contact Y, so I have Badge Y.

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And yet people are so obssessed with Isolator. So technically, its only meaningless until its the badge you want.

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And, if you can't see the storm brewing for a later date when they go back and attach some power or accolade or something to those badges and Badge X is something really useful, like, let's say a 10% damage increase, while Badge Y increases your running speed by 10%. Yep, look out, the boards would explode with ticked off people that they didn't know about the powers when they chose their path and subsequently, now feel "penalized" because they were one of the first to do the missions and choose path X.

My whole isolator argument is right in line with people like Puretone and a few others that I can't recall right now, but, simply put, nobody stayed in Outbreak when the game went live, NOBODY (or, there might have been a handful game wide), but there simply was no point, the mobs there do NOT give xp and back in those days you did NOT have the option to "skip the tutorial zone"

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This can be handled by simply setting the accolades so they require Badge A *OR* Badge B to unlock it.

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I personally wouldn't want to see them datamine this and I only say that because the time and effort to find 10 people that actually killed 50 thugs that really didn't give them any xp or anything, just wouldn't be worth it for them. It should be something like a one-time mission for any toon with a CREATION date BEFORE I2 (which for me is like most of my toons). I'd put absolute faith that if they did any datamining whatsoever, they'd find that 99.9% of all toons in their databases that have the isolator badge were created after I2 went live. Gee, now I wonder why that would be?

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No, it shouldn't be a one time mission. There should be *NO* new chances to get Isolator, even if you created your character before I2. There should be NO new chances. NONE.

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Having it the way it is now is like a big F-You to people that participated in beta, paid for the preorder cd, paid for the CD and subsequently have had faithfully paid subscriptions for the last 2 years. So, because I was one of the first to pave the way (and, ultimately one of the few faithful from those days that have stuck around), I have to be penalized for not farming something that didn't exist at a time when skipping the tutorial wasn't an option. Umm, k.


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No. No its not a big "F-you" to those of us who pre-ordered. Because, y'know, funny enough I have a prestige power that those who *didn't* pre-order can't get. I got to experience the Rikti Invasion and they didn't. Hell, those of us with CoH for a year were able to get into the CoV beta without even having to pre-order CoV. So this whole "ZOMG THE FAITHFULL SUBSCRIBERS ARE BEING SCREWED!" complaint is total bunk.


 

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First, the topic of the thread is the Isolator badge. If you have nothing constructive or (as far more typically) destructive to add to a suggestion for Isolator, say nothing. If you have an idea for a totally different issue create your own, seperate topic. The above post doesnt belong here.

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My post was in reply to another poster, so it fits here just fine. If you don't like it, then you shouldn't have read it.

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And as some have stated here, forum goers only comprise a small amount of the player base. Why should the devs care what their common complaint is? (not that I ascribe to this philosophy, in fact, I abhor it. If the Devs did not care, then there would not be a forum.)

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So, you think that dismissing the common complaints on the forums are bunk, but then you dismiss my post because it comments about one of the common complaints on the forums? Make up your mind, please.

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The point remains, that for some of the playerbase, Isolator is important enough to us that we will jump through any hoop, grind through whatever godawful TF or mish, kill, crush and / or destroy whatever we have to in order to get it.

We are not asking for a fundamental change to the way the game is played. No nerf nor buff to any powers. We're merely asking for a change of location. No, actually we're asking for an additional location.

There is precedent for such a change. For a long time some of the targets for kill X amount badges were woefully rare. For example, the Warrior Elite were hunted to near extinction on Talos. They were so rare that I myself ran the last mish in the alexander mini arc 87 times to fight the single warrior elite boss.

Then low and behold, along came Striga Island, where many a Warrior Elite frolicked along with Wolves and Vamps and Family bosses and sky raider skiffs. There was much rejoicing.

Speaking of Sky Raider Skiffs, they originally were only appearing in the 24-33 TV Trial. Which some people ran many times to get the required 100.

After Striga was implemented and Terra Volta then sprinkled with skiffs o plenty, were the badges gained by the TV trial alone somehow cheapened? Were people saying 'I quit, they cheapened my badge.'?

Those of us that collect badges have proven time and again that we will do whatever is needed to collect a badge.

We arent asking for the moon, simply that in some far, dusty niche of Paragon City, some contaminated escape from Outbreak. Heck, as I said before, I'd pay for the privledge.

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But it still wouldn't fit the intent of the badge. The badge is intended as an "easter egg" of sorts. And the badge even SAYS "You started your career on a high note". It wouldn't fit if gained any other way.


 

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Wow, there's a lot for me to catch up on here. ^_^ I hope nobody minds if I don't reply in entirety to their comments, but it seems like that's a lot of ground to cover.

Firstly, Beef_Cake:

Unfortunately, I don't think the exemplaring system was created to allow players to go back and access content they may have otherwise outlevelled (although it did have that additional side-effect.) Exemplaring was, indeed, brought about as a kind of 'reverse sidekick' facility; i.e. it allows a higher hero to team on the level of a lower hero. Having said that, Positron did - at one point - show some support for the popular 'flashback' notion, even going so far as to adopt the term 'flashback' itself from a forumgoer that originally suggested the premise.

As I understand it, the flashback premise is currently dead in the water; however, then again, so is the SSOCSS. Therefore, I am much more inclined to believe that this may be a result of such issues as time, resources, and techinical implementation difficulties.

I would say that as it is possible to pick up souvenirs and badges by exemplaring - a practice that could have been cut short by Cryptic - that at the very least, they do not mind people revisiting missed content. (If anything, they went to some lengths to try and ease problems exemplared heroes suffered with the TFs.)

The crux of this particular debate would appear to be: do the Developers want you to be able to go back and revisit missed content by sending the same character 'back in time'; or do they want you to experience that content with a reroll or alternate character? The answer to that - being cynical - most likely lies in whichever answer offers to keep people subscribed the longest. (Bearing in mind that overall player satisfaction can have quite some bearing on the matter.)

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I like Pax_Arcana ^_^:
Whereas I am opposed to any scheme that says "here, here's everything in the game - you get ALL of it, regardless of what choices you make." I'd rather one's choices had an impact on how the game plays out for you, and on what you "have" at the end of it all.

I'd also like the results of each choice to be reasonably balanced against each other, so that no one choice was inherently "better" than another, of course. The developers having decided that limited-opportunity badges - including Isolator - will never be prerequisites for full Accolades, shows that they share the same value as I hold, on that front at least.


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We aren't that inwardly dissimilar in our respective approaches. I agree; I don't want to see everything just handed to the player. What I feel is that the opportunity to experience the content should be given freely to everyone; whether or not they grasp that opportunity is up to them; but it should be there. With Isolator, for instance; it seems very unfair to me that in many instances, when the player is finally ready to grasp the opportunity (i.e. they now understand about the badge system) it is a futile endevour, as more often than not they are ready long after leaving Outbreak.

But let's be fair here. Everything I describe in the above paragraph could be preceeded with the words "I believe that"; and what that tells me is, I'm injecting my own personal motivations into the matter, and framing everything else around them. It's what people do. Nonetheless, though it makes for entertaining debate, it doesn't really progress towards a real solution.

It seems to me more like...
"This is my stance."
"Well, this is my position."
"Yes, well, I understand. But this is my stance."
"Your right, it is. But here is my position."

It's all very cyclical. ^_^

What I will say is, I like your idea for more branching material; especially if it has a shaping effect on your character. ^_^ I think where we differ is that I do not see badges as being part of that system. I feel it should more readily effect the story... but here's another problem. In a game where there is (intentionally) very little we can do to alter our characters (costume, powers, temporary powers, enhancements, accolades)... what kind of lasting perminence can one effect as a result of choice?

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Well, consider this: do you really think that anyone who made their character pre-I2, and who is not currently playing, would come back ... just to get the Isolator badge ...?

Conversely, do you honestly believe that those pre-I2 players who are still here, will suddenly up and leave en mass simply because the policy of not ret-conning the Isolator badge in for them does not change ...?

I'd say the answer to both questions, in the majority of both cases, would be a firm and clear NO.


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Oh, absolute not! But I fear I didn't make myself clear. >_< I don't envisage anywhere *near* such an extreme situation occurring. What I'm saying is more like this:

"How much time and effort would it take to make these badges available?"
"Having done this... what percentage of players actually care?"
"Of this percentage, how many will actually be happy?"
"Will they have longer subscriptions because they are happier?"
"Will they have longer subscriptions because they are going back and experiencing content they previously missed?"
"Or will their subscription be shorter because they are rolling fewer alts?"

This is what I meant; these are the questions I feel we should be asking. ^_^ Putting aside our own feelings of what we consider to be 'right' and 'wrong', and looking at the greater ramifications such changes could have. I think that by talking about how we feel things should be, we ignore the more important subject of what implications such changes hold.

(If there is one unfortunate caveat to this approach, it is that we are dealing with hypotheticals and also, we really would need to see some rudimentary research to shape our ideas. I mean, what if sixty percent of the playerbase desperately wants to see Isolator given a second-chance? What if it's only one percent?)

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Could be worse; you could've been on AOL. I was. O_o


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Aaaaah!

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Both can mean a great deal to me. Anyone sporting "Ten Times the Victor" ... well, I've read how tough that badge cab be to get, so, they have my respect for the accomplishment of acquiring it. ^_^


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Yes, I've heard about that one. ^_^ One of the ones I've not gotten; unfortunately, Croatoa was introduced after I made level 36; I'm not even sure if there is a *contact* that I can to talk to in that place. I'm waiting for flashback on that one. (On the upside, being 36 made dealing with those Frostlings a lot easier. ^_^)

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Back to my analogy: the World Series is an annual event. Post "being idiots and trading Babe Ruth away", the Red Sox winning the World Series was not an annual event - it was just about a bloody miracle.

Cold Warrior has, so far, become an annually-available badge from "a Winter event". However, Frozen Fury hasn't been brought back,and may never BE brougth back.


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Hahaha, yeah... those Sox. ^_^ *continues to feign understanding of American sports* ^_^ You are quite right; the Winter Lord was *not* the event, he was just the... featured performer for that year? It would perhaps be better for me to say, I would like to see him return year after year, both for my afore-stated selfish badge-collecting reasons, but also mainly because I (a) don't see the point in wasting game assets that already exists and (b) I belive it would add a greater depth to the event in question. (A sort of "Well, each year we'll bring back everything from before, plus something new!" approach.)

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Quite possibly. Maybenext year we'll see a more-sanely-implemented Winter Lord, and Frozen Fury will again become available on an annual basis. The fact that it would still be somewhat limited (people who didn't EVER play during the Winter Events would still not be able to get the badges - say, a HS student not allowed to play COH/V during the school year?) would retain some of it's ... well, call it "nifty-ness". But yes, some of that "nifty-ness" would fade, because it would o longer be impossible for new iterations of that badge to be handed out.


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It's true; to make the big guy available again as a target would indeed reduce some of the luster on the badge. Maybe that's the price we pay? But I totally agree; it's not as if he has to be available around the clock; just when the weather turns cold. ^_^ My apologies for inferring otherwise.

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(Honestly, I could wish for the Year-of-award tobe included in any badges that return year after year - because then, maybe you'd have "Cold Warrior '04", "Cold Warrior '05", "Cold Warrior '06", "Cold Warrior '07", "Cold Warrior '08", and so on .... all on the same insanely-long-lived character! How's THAT for braggin' rights, eh? ^_^ )


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True! That would make for one insane badge list. ^_^ (Seperate note; I wish the badge tab on a player's ID was orgnanized in something more aesthetically pleasing than a single-file list.)

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I'd rather see them numbered, myself. For reasons I believe you have managed to "grok" by now. ^_^ (Besides, that'd just mean that the old-timers couldhave many extra badges ... heh!)


[/ QUOTE ]

I grok. ^_^ Even if I feel like a stranger in a strange land... heh, no, seriously though. The more badges, the better! (And although Positron has said he forsees no immediate changes, I would certainly think that this approach would warrent a better method of organizing the regular badge list too.)

[ QUOTE ]

To be honest - neither do I. But you don't gorw up in or near Boston, and not come to understand some, at least, of the Red Sox plight.


[/ QUOTE ]

I think I understand the curse of the Red Sox a little better now... thanks for taking the time to explain it. ^_^

[ QUOTE ]

*grin* Any opportunity to brag / show off, even if only via text ... ^_^;;


[/ QUOTE ]

Do I detect a new addition to the Rogue Isles... "The Numismatist"?
(Well, everyone needs a reason for robbing banks.)

[ QUOTE ]

LOL. Or maybe "Nerf Me" (think "Kick Me" signs taped to their backs).


[/ QUOTE ]

"Kick Me" would be awesome!
Maybe "Bat-Proof"? Maybe not... sounds too much like something Adam West would drink.

[ QUOTE ]

Or better, they could have just awarded it to every character in the game at that time. I agree that the developers' decisions relating to when, where, and how to award particualr badges has not always been perfect - but then, they (like we) are merely human.


[/ QUOTE ]

Oh, absolutely. If there's anything I'm thankful around here for, it's how human they are; there have been several occasions where Cryptic have proven their mettle by backing down or apologising where needed. I don't think some of the playerbase realise just how good they've got; anyone that's tried to get a patch problem solved of late in the world of WoW might know what I'm talking about. "EvanM"; now with 150% more abuse!

As so far as their decisions regarding the awarding of badges... I do think that on a couple of occasions they have shot for numbers that are well... a bit too high. Rikti Monkies, presents, and Snaptooth all come to mind. I think what has caught people's imagination with Isolator is that it is possible for a character to never, ever, even get a stab at it. That always struck me as almost gamplay bug-esque; but then again, they've got a lot to do in Los Gatos, and they know how to use their time there better than I do. ^_^

[ QUOTE ]

I'd do that myself, without hesitation, solely because it's a critical component of an accolade - and I firmly believe in "good karma begets good karma". ^_^


[/ QUOTE ]

And proving that; when I did the mission with one of my alts, and got a couple of exemplars onboard; afterwords, they dropped 700,000 influence on my character. I never asked for it, they just wanted something to say thank you. ^_^ Karma!

[ QUOTE ]

Well, I had the time ... but was strongly disinclined to BOTHER. The only character I have with Toy Collector is Xaotic, my Nin/Nin Stalker. And he only has it due to thehappy combination of a Jet-pack for rapid transit (he was level 8 at the time),and HIDE ... swoop in, invisibly grab the present whileignoring the frosties, swoop out. Lather, rinse, repeat.

Fifty presents would have been MORE than sufficient, IMO. Perhaps even somewhat less (thirty?) ...


[/ QUOTE ]

I hear you. Two hundred was just... I'd put it this way. Some of the badges we get, we get because we are fools that will obsessivly engage in repetitive behaviour for the sakes of a bauble. ^_^ However, our patience for such repetition is not infinate; and two hundred presents taxed that patience greatly.

(It was bad enough that so few presents actually contained something that wasn't animate snow; but with the long respawn on the things too... I hate to think how horrible it must have been for those that did not find a good 'route' to follow.)

Heck, someone threw out twenty as a number; that seemed quite appropos to me.


 

Posted

[ QUOTE ]
Please see my post above, but breifly, other 'kill x' badges were 'cheapened' in a similar manner. Since Isolator does not fit into the category of 'Special Event' (available to every character at the time it was implemented), this arguement holds no weight.

[/ QUOTE ]

Of course, when the number of Rikti monkeys needed to get the zookeeper badge was reduced, people complained about having their time and hard work cheepened...


 

Posted

[ QUOTE ]

Mna_Grok threw in:
With all due respect, I remember reading the post by one of the Devs where they said that.

One character is not supposed to experience all fo the content.


[/ QUOTE ]

I believe I remember that, and I also believe that it was Statesman that said it. However, we also know already that this is something that is true; early-level content is segragated by Origin. (Which personally seems like a great way of doing it.) And as I recall, there were plans to expand this Origin-specific stuff to higher levels.

I think what some of us are saying here is, whilst that might be the case, we do not feel that segragating the badge-specific content in a similar manner has the same sort of positive and beneficial effect on the game, basically because the chief consumers of badge content abhore missing badges.

Now, keep in mind, we have no numbers on exactly what percentage of the population collect badges, or are OCD about it sufficiently to react negatively towards the missing stuff. So maybe the affected group is so small that it's a moot point; inversely, maybe the badge collectors and are sizable group that warrent some attention.


 

Posted

[ QUOTE ]

Puretone tossed in:
The same arguement could be said the other way around. Does granting a way to get Isolator for those that want to impact anyone elses gameplay?

If it was made into a mission or as part of a TF would it lessen or improve the content?

Would creating such a scheme cause someone to throw their hands up in disgust and leave the game?

The same answer as yours in my opinion.

P.S. I can think of one person that would come back, honest.. (ok, so he *does* have OCD but he *would* come back.)


[/ QUOTE ]

It's okay, I just think I didn't explain myself too clearly to Pax_Arcana. A recent study threw up the statistic that as much as fifty percent of online, text-based communication is misunderstood, as human expression forms such an important but underated and little-understood part of dialogue. Sometimes these things happen. ^_^

But certainly, you raise some very good points. Reintroducing Isolator does not really impact anyone else's play; and the addition of a mission - any mission - is a mission addition. It is more, improved content. ^_^ Some people might not like the idea, but I do not imagine it would cause widespread dissent.

Now, the event badges... that's a whole other can of worms right there. ^_^


 

Posted

[ QUOTE ]

One of the more common complaints from people on the forums is that simply choosing new powersets is not enough to justify playing through the game. New things to do are needed. The way I see it is that (In my opinion) two important things need to be done:

1) It needs to be impossible to get every single badge on one character.

2) It needs to be impossible to do every single mission with one character. (Or be unable to experience the full scope of the mission if exemplered down/sidekicked up)

What *I* ultimately want to see are branching story arcs, with badges that can't be obtained if you have a different badge.

For example, lets say you have a Contact named... John Jacob Jinglehymer Smith, who asks you to find out what the freaks are up to. The Story arc at some point could branch with a choice. Say, either going to "interrogate" a Freakshow for information, or instead taking a coded message you located to a cryptogropher to decode it.

Your choice would lead to one of two completly different endings, different temp powers, and ultimately a different badge depending on which ending you recieved. Once you got one, you would be unable to get the other for that character.

In the end, I think that would help *improve* the game.

[/ QUOTE ]

Well, I admire your interest in improving the game. ^_^

I have to disagree with the idea of preventing people from getting every badge; but I know my judgement in this issue is coloured. I believe that the badge system is of most interest to the OCD badge collectors, such as myself... and that to make the badges, to some degree, unavailable to such people would offend their OCD sensibilities and counter their interest in being merrily... um... 'timesunk'? ('timesinked'? 'timesunkered'?)

Now of course, if I represent a very small minority of players, then indeed your suggested division of the badge system could potentially be the way to go. It's not like Cryptic can hope to please all of the people all of the time; so trying to please the most people in a way that makes them subscribe for longer seems like a very sensible business plan. ^_^

Personally, I wholeheartedly endorse the promotion of an alt-based approach; after all, that was the very concept behind the Kheldians, ne? Building another fifty levels of cotent is a gargantuan task! It's much more practical to give players a reason to play through the first fifty levels... The question now: should this be something we endorse, or something we enforce?


 

Posted

I'm for this. My very first character missed this badge as I was unaware of it's existance and would like to have it on him.


 

Posted

[ QUOTE ]

Richter_8_6 quietly and wisely asserted:
Thus, when the devs look at it, both sides are going to be equally balanced on the issue, because neither side has provided any conclusive evidence as to whether the idea is good or bad. It's going to come down solely to their decision (as do all things in the game).


[/ QUOTE ]

This is sort of what I'm talking about. ^_^ There's a lot of people shouting about how their (pro-Isolator) way is better than the (anti-Isolator) way, or vice versa... but there are very few people actually taking the time to divorce themselves from their gut feelings and actually state the merit of the position. Hopefully more people will perk up and start talking about the advantages and disadvantages they think are offered by their stance; as opposed to what is wrong with everyone else's ideas. ^_^

[ QUOTE ]

Icecomet vented like... a mighty venting thing:
Having it the way it is now is like a big F-You to people that participated in beta, paid for the preorder cd, paid for the CD and subsequently have had faithfully paid subscriptions for the last 2 years. So, because I was one of the first to pave the way (and, ultimately one of the few faithful from those days that have stuck around), I have to be penalized for not farming something that didn't exist at a time when skipping the tutorial wasn't an option. Umm, k.


[/ QUOTE ]

I have to say that this is a very good point; putting aside all of the pro / anti-badge collecting / completionist thoughts right now, there still remains the fact that when the original badge system was concieved, it divided the older and newer players unfairly.

From the perspective of customer relations, essentially preventing an older customer from having access to a newer feature that equally new customers can enjoy is, well, a good way to offend the older customers. And generally, that's not a smart thing to do - as older customers are more often than not, a good source of positive word-of-mouth publicity.

Just from a customer service perspective, instigating some sort of small Isolator-related mission would be a good way to make reperations. At the same time, Cryptic clearly has limited time and resources; inversely, with each passing month, a couple more veterans close their accounts - so this is very much a time-based problem. (One surmises that either this particular problem be dealt with now, or ignored until it will effectively go away of it's own accord.)

[ QUOTE ]

Puretone, everwise:
After Striga was implemented and Terra Volta then sprinkled with skiffs o plenty, were the badges gained by the TV trial alone somehow cheapened? Were people saying 'I quit, they cheapened my badge.'?


[/ QUOTE ]

That's a great point! ^_^ An actual example whereby a set of particular badges essentially had their requirements made somewhat easier to fulfill; and as a result, the player population were generally, as a rule of thumb, happier. And not all that objectional. So it certainly seems that (a) it is possible to have Cryptic enact for purposes of making a badge more generally available (i.e. the Sky Skiff situation) and that (b) this does not have to result in a "Well what about *my* 10,000 Monkey heads?" scenario.

[ QUOTE ]

BallLightening spake:
Now that that's out of the way... see my other post a little ways up about how they SHOULD change the badge (remove Isolator in its current form) to make it something that CAN be rewarded to pre-badge era toons and still make sense.


[/ QUOTE ]

I think you are right; that whatever changes could be made, they will almost all require the matching badge description to be changed also (as obviously, it is very specific to the Outbreak setting.) I imagine that the reason it has not been talked about more extensively so far is simply because most people are taking this as a given. ^_^ (Well, those proposing a pro-Isolator change, anyway. ^_^)

[ QUOTE ]

TheSpeedingSkull made a drive-by posting:
This happens to be the primary argument for all those that want the badge. Its been said before far more eloquently, but it bears repeating. If I have been playing this game actively since open beta without any lapse in my account and have been running the same toon without deletion since the head start event (who only happens be level 40, I might add. I like seeing ALL the content), shouldn't I at least have a chance to earn this badge? I don't care if the odds are so stacked against me that the requirements for earning the badge are near to impossible, so long as their is a remote chance for even one more shot at it, I'd be happy.

Older players need some lovin' too.


[/ QUOTE ]

Simply... eloquent. ^_^

[ QUOTE ]

LiquidX once more:
No. No its not a big "F-you" to those of us who pre-ordered. Because, y'know, funny enough I have a prestige power that those who *didn't* pre-order can't get. I got to experience the Rikti Invasion and they didn't. Hell, those of us with CoH for a year were able to get into the CoV beta without even having to pre-order CoV. So this whole "ZOMG THE FAITHFULL SUBSCRIBERS ARE BEING SCREWED!" complaint is total bunk.


[/ QUOTE ]

Except, not all of us were here with the pre-order. Some of us were here three days after the game went live, and we didn't get the pre-order Prestige Sprint (I forget specifically what it was called. ^_^) Same again on the Rikti Invasion... And yeah, some of us with over a year's worth of subscription were able to get into the CoV Beta. Although it was done in waves, and for some of us, that just didn't work out so well. >_<

Personally, I think you are right in the sense that the Developers are certainly not 'screwing' the older players; they have proven themselves to be nothing but friendly, well-meaning folks with an awesome little game on their hands. ^_^ But because of a decision they made, a situation has arrisen in which the older players are the ones that are effectively penalized. I personally just think it was a short-sighted design decision, and that it can be rectified easily enough.

I mean, what's better at this point: to continue to hold off on reworking Isolator, or putting a very minute amount of effort into heading off a situation that does nothing but generate negativity? Just a thought. ^_^ If all that comes from supporting a new Isolator effort is good, then why fight it?


 

Posted

[ QUOTE ]

[ QUOTE ]

Both can mean a great deal to me. Anyone sporting "Ten Times the Victor" ... well, I've read how tough that badge cab be to get, so, they have my respect for the accomplishment of acquiring it. ^_^


[/ QUOTE ]

Yes, I've heard about that one. ^_^ One of the ones I've not gotten; unfortunately, Croatoa was introduced after I made level 36; I'm not even sure if there is a *contact* that I can to talk to in that place. I'm waiting for flashback on that one. (On the upside, being 36 made dealing with those Frostlings a lot easier. ^_^)

[/ QUOTE ]
you're in luck - it's gained during Katie Hannon's Task Force. Yes, that's right - during a TF. Meaning, you're auto-exemplared down when you join it. If you can deal with doing a tough TF, and doing some of it in a very careful, specific manner, you too CAN get "Ten Times the Victor".


[ QUOTE ]
[ QUOTE ]
Back to my analogy: the World Series is an annual event. Post "being idiots and trading Babe Ruth away", the Red Sox winning the World Series was not an annual event - it was just about a bloody miracle.

Cold Warrior has, so far, become an annually-available badge from "a Winter event". However, Frozen Fury hasn't been brought back,and may never BE brougth back.

[/ QUOTE ]

Hahaha, yeah... those Sox. ^_^ *continues to feign understanding of American sports* ^_^

[/ QUOTE ]
Okay, you're ... what, a Brit? Or an Aussie? Hmm ... *racks brains about british sports* ... liken it to ... Cricket? Yeah, Cricket. Or Soccer, that's big overseas too. ^_^

So anyway; let's say your local team was once among THE teams in the whole sport, until they traded away a player who had begun to age, BUT, had been the STAR of your STAR players, EVER. He levels a supposed curse at hte team, and ...

... suddenly they can't win a championship to save their SOULS. Not just for a couple years, but, for well over half a century. Despite this ... the fans stay rabidly loyal throughout the years, and the team's home games REGULARLY sell out.

Now, at last ... they finally manage win the world prize, period, bar non. THAT is what the REd Sox winning the WS was like. ^_^


[ QUOTE ]
[ QUOTE ]
*grin* Any opportunity to brag / show off, even if only via text ... ^_^;;

[/ QUOTE ]

Do I detect a new addition to the Rogue Isles... "The Numismatist"?
(Well, everyone needs a reason for robbing banks.)

[/ QUOTE ]
Banks, schmanks. Museums, that's where THAT action's at ...! ^_^

[ QUOTE ]
As so far as their decisions regarding the awarding of badges... I do think that on a couple of occasions they have shot for numbers that are well... a bit too high. Rikti Monkies, presents, and Snaptooth all come to mind. I think what has caught people's imagination with Isolator is that it is possible for a character to never, ever, even get a stab at it. That always struck me as almost gamplay bug-esque; but then again, they've got a lot to do in Los Gatos, and they know how to use their time there better than I do. ^_^

[/ QUOTE ]
For Isolator - I'd cut it down to, oh ... 20 or 25 Contaminated.

For Toy Collector ... 25 presents, tops. Maybe add on further iterations for the TRULY-obsessed (at 50, 75, and 100, say).

For Event-based badges ... not limit it to logging in, just flag existing characters on active accounts to receive the badge WHENEVER they first log in.

[ QUOTE ]
[ QUOTE ]
I'd do that myself, without hesitation, solely because it's a critical component of an accolade - and I firmly believe in "good karma begets good karma". ^_^

[/ QUOTE ]

And proving that; when I did the mission with one of my alts, and got a couple of exemplars onboard; afterwords, they dropped 700,000 influence on my character. I never asked for it, they just wanted something to say thank you. ^_^ Karma!

[/ QUOTE ]
Yep, that's the way to go about it - don't ask, but quietly HOPING is kosher.

Also: I've done a "drop everythign and rush to help a stranger", when someone called for help with their capemission in COH; y'see, not the week before, some new SG mates of mine had powered through that mission on their 35's for me (after we suffered a TPK the first time through, on our trio of 20's). Thus ... "pay it forward"; I' gotten a hand-hold through the mission, it was only right to pass the good karma along. ^_^

[ QUOTE ]
(It was bad enough that so few presents actually contained something that wasn't animate snow; but with the long respawn on the things too... I hate to think how horrible it must have been for those that did not find a good 'route' to follow.)

[/ QUOTE ]
My route was soemthing like twenty presents, over in Port Oakes. Some were usually nabbed by other folks making their own runs (or just strolling by), so I only averaged fifteen "tags" per cycle. Took me over an hour, on an alt that NEVER slowed down or stoped - only paused to let the present opening not be interrupted!

And I'm so generous, I posted a description of it on these very forums, once I'd finished runningit myself. ^_^ Maybe someone else has Toy Collector as a result of that; maybe not.

I'll tell you what the WORST thing of Toy Collector was: teamign up didn't do you any good, except make the frostmen more survivable. For a team of five people to get the badge for each of them? ONE THOUSAND PRESENTS, that's what it'd've taken.

I mean, come ON. At least they could've made each present-opening count for EVERYone on the same team, eh?


 

Posted

I just had a thought.

"Kill X" badges - they normally count the efforts of ALL team-members, yes?

...

Has anyoen considered rolling a new hero, doing the whole tutorial EXCEPT THE LAST MEETING WITH THE FINAL CONTACT ... and then teamign with a friend's L50 main ... before happily heading off to bash Contaminated skulls?

...

Might that be a workable way to get those badges, without requiring a change in code ...? Or are my fears of "different zone, doesn't count" all too true ...??


 

Posted

[ QUOTE ]

you're in luck - it's gained during Katie Hannon's Task Force. Yes, that's right - during a TF. Meaning, you're auto-exemplared down when you join it. If you can deal with doing a tough TF, and doing some of it in a very careful, specific manner, you too CAN get "Ten Times the Victor".


[/ QUOTE ]

I think just for ease of use, I'm going to be looking towards the idea of flashbacking the entire zone. But if I can get back into playing on a regular schedule, and re-establish my social circles, then the idea of doing the whole thing in an appropriate TF / exemplar setting is quite appealing. ^_^

[ QUOTE ]

Okay, you're ... what, a Brit? Or an Aussie? Hmm ... *racks brains about british sports* ... liken it to ... Cricket? Yeah, Cricket. Or Soccer, that's big overseas too. ^_^


[/ QUOTE ]

Hehehe, first guess was good. I'm an expatriot Brit. ^_^ You'd be surprised how many people seem to think I'm an American that puts on an accent to sound cool though... or the other old favourite, "Hey! My daughter can do a really good impression of you! Don't be embaressed honey, talk British!"

As for the Sox... man, that's some *loyal* fans right there. ^_^ Maybe what they lost in waiting for that World Series victory, they made up for in the comradre of continual defeat?

[ QUOTE ]

Banks, schmanks. Museums, that's where THAT action's at ...! ^_^


[/ QUOTE ]

And a villain is born! ^___^

[ QUOTE ]

For Isolator - I'd cut it down to, oh ... 20 or 25 Contaminated.
For Toy Collector ... 25 presents, tops. Maybe add on further iterations for the TRULY-obsessed (at 50, 75, and 100, say).
For Event-based badges ... not limit it to logging in, just flag existing characters on active accounts to receive the badge WHENEVER they first log in.


[/ QUOTE ]

Agree, agree, agree. One hundred Contaminated is just... silly, at level 1. And even just cutting Toy Collector in half is a vast improvement, plus a darn sight more attainable. An hour doesn't seem like a bad time sink for a particular badge; two hours upwards is where it gets into the "Hmm, not so sure about this" territory.

[ QUOTE ]

Yep, that's the way to go about it - don't ask, but quietly HOPING is kosher.

Also: I've done a "drop everything and rush to help a stranger", when someone called for help with their capemission in COH; y'see, not the week before, some new SG mates of mine had powered through that mission on their 35's for me (after we suffered a TPK the first time through, on our trio of 20's). Thus ... "pay it forward"; I' gotten a hand-hold through the mission, it was only right to pass the good karma along. ^_^


[/ QUOTE ]

Yep, that's what I did on the Valentine's missions, and it paid instant dividends. Not only was I able to hit Snaptooth four out of the five times with him being set to a lower level (yay sidekicking!) but I also got to do the Villain missions with my new found evil buddy... and it all started out as "Woah... these CoT are a bit strong, can someone help me out?"

[ QUOTE ]

My route was soemthing like twenty presents, over in Port Oakes. Some were usually nabbed by other folks making their own runs (or just strolling by), so I only averaged fifteen "tags" per cycle. Took me over an hour, on an alt that NEVER slowed down or stoped - only paused to let the present opening not be interrupted!

And I'm so generous, I posted a description of it on these very forums, once I'd finished runningit myself. ^_^ Maybe someone else has Toy Collector as a result of that; maybe not.


[/ QUOTE ]

I managed to find a good run through Talos Island, maybe fifteen presents (although a lot of them kept getting collected by other people, so I'd only get, say, ten on each run.) But on the plus side, I was completely ignored by the Snow mobs. And I know what you mean. ^_^ Bounce, open, bounce, open... wait a minute, this is beginning to sound like that Janet Jackson incident...

[ QUOTE ]

I'll tell you what the WORST thing of Toy Collector was: teamign up didn't do you any good, except make the frostmen more survivable. For a team of five people to get the badge for each of them? ONE THOUSAND PRESENTS, that's what it'd've taken.


[/ QUOTE ]

Yep. Wisdom in preventing people from receiving XP unless they are in range? Plenty; stops a good deal of the more irritating-variety powerlevelling. (You know, the kind where people sit around in the tram station spamming "SUM1 pL ME PLZ".) Now... 1000 presents to open? *shudder*

[ QUOTE ]

Has anyone considered rolling a new hero, doing the whole tutorial EXCEPT THE LAST MEETING WITH THE FINAL CONTACT ... and then teamign with a friend's L50 main ... before happily heading off to bash Contaminated skulls?


[/ QUOTE ]

Yeah... and it's a no go, so far as I know. >_< I don't think cross-zone kills count anymore (I'm not sure if they even did to begin with), more's the pity. It's a nice thought though. ^_^


 

Posted

[ QUOTE ]
I just had a thought.

"Kill X" badges - they normally count the efforts of ALL team-members, yes?

...

Has anyoen considered rolling a new hero, doing the whole tutorial EXCEPT THE LAST MEETING WITH THE FINAL CONTACT ... and then teamign with a friend's L50 main ... before happily heading off to bash Contaminated skulls?

...

Might that be a workable way to get those badges, without requiring a change in code ...? Or are my fears of "different zone, doesn't count" all too true ...??

[/ QUOTE ]

Holy crap, would this work? I'm not sure. I'll tell you what though - Em, if you're on tonight, I'll be glad to test this. If it works, I'll post it - and then everyone and their grandmother who wants it but doesn't have it better get it because you can guess they'll batten down that hatch quickly.


 

Posted

[ QUOTE ]
[ QUOTE ]
I just had a thought.

"Kill X" badges - they normally count the efforts of ALL team-members, yes?

...

Has anyoen considered rolling a new hero, doing the whole tutorial EXCEPT THE LAST MEETING WITH THE FINAL CONTACT ... and then teamign with a friend's L50 main ... before happily heading off to bash Contaminated skulls?

...

Might that be a workable way to get those badges, without requiring a change in code ...? Or are my fears of "different zone, doesn't count" all too true ...??

[/ QUOTE ]

Holy crap, would this work? I'm not sure. I'll tell you what though - Em, if you're on tonight, I'll be glad to test this. If it works, I'll post it - and then everyone and their grandmother who wants it but doesn't have it better get it because you can guess they'll batten down that hatch quickly.

[/ QUOTE ]

We can try it Ric, but I don't think it will work since we'll be in different zones.

HOWEVER!! This could be a better idea than my OP.

Would it be possible for the devs to change Isolator so that if it's acquired by someone in Outbreak that anyone on their team (in another zone) would also get it??



Fusion Force

 

Posted

[ QUOTE ]
[ QUOTE ]
With exemplaring this allowed you to go back and complete certain TFs you missed, Trials..ect..ect.. all in which offered a badge for you to award yourself with once you have completed it.

[/ QUOTE ]

I could be mistaken, but I was under the impression that exemplaring was instituted so that high level SG players could play with lower level SG players (or non-SG for that matter). The 'content experience' was an added benefit.

[/ QUOTE ]

Actually the exeplar system was created from the idea of the flashback system which would allow players to go back and complete missions, contacts and other content they outleveled or missed all together. The teaming with friends was not introduced until the flashback system was put on the back burner and then exeplaring was created as a partial fix for people to both team with lower level friends as well as completing TFs and trials that they have missed.

But all in all the system was originally meant to aalow a player to go back and complete content they missed.


[B]Leading Badge Holder in the City of Community[/B]
Owner & Operator of...
[URL="http://www.vidiotmaps.com/"]Vidiotmaps.com[/URL] & [URL="http://www.badge-hunter.com/"]Badge-Hunter.com[/URL]

[URL="http://net-warrior.mybrute.com/"][B][SIZE=3][COLOR=darkorange]Challenge My Brute[/COLOR][/SIZE][/B][/URL]

 

Posted

[ QUOTE ]

But all in all the system was originally meant to aalow a player to go back and complete content they missed.

[/ QUOTE ]

Sadly Stateman keeps saying "he doesn't like the idea of flashback"

If he could give us one solid reason, I would be OK with it, but it is like he is saying we are not even worth responding to.

You'd think I would be used to it by now.......


 

Posted

[ QUOTE ]
Em... bro your analogy (while I understand your point) doesn't fit.

We're talking about a (realistically) pointless badge. It's not nor will ever be part of an accolade. It's just one more bauble. Do you need it to boost your ego that bad? ::ducks::
**THE ABOVE STATEMENT IS IN REPLY TO ISOLATOR IN IT'S CURRENT FORM WHICH IN ITS DESCRIPTION *CLEARLY* STATES HOW YOU GET IT**

Now that that's out of the way... see my other post a little ways up about how they SHOULD change the badge (remove Isolator in its current form) to make it something that CAN be rewarded to pre-badge era toons and still make sense.

[/ QUOTE ]

Well keep in mind these badges are not pointless to the many players out there that collect tese badges on a everyday basis. or use badge hunting as a part of the game to keep themselves occupied until the next issue.

And you are right, it will never be a part of a accolade. But that is not a valid reason as to why it couldnt be made available other then Outbreak.


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