An idea for Isolator!
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I just had a thought.
"Kill X" badges - they normally count the efforts of ALL team-members, yes?
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Has anyoen considered rolling a new hero, doing the whole tutorial EXCEPT THE LAST MEETING WITH THE FINAL CONTACT ... and then teamign with a friend's L50 main ... before happily heading off to bash Contaminated skulls?
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Might that be a workable way to get those badges, without requiring a change in code ...? Or are my fears of "different zone, doesn't count" all too true ...??
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Holy crap, would this work? I'm not sure. I'll tell you what though - Em, if you're on tonight, I'll be glad to test this. If it works, I'll post it - and then everyone and their grandmother who wants it but doesn't have it better get it because you can guess they'll batten down that hatch quickly.
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This will not work, all participating heroes must be in the same zone in order for the kills to count.
Sorry, but it would be a nice way to make it work, but they would have to recode the rest of the game for this to work as well. And that will not happen.
[B]Leading Badge Holder in the City of Community[/B]
Owner & Operator of...
[URL="http://www.vidiotmaps.com/"]Vidiotmaps.com[/URL] & [URL="http://www.badge-hunter.com/"]Badge-Hunter.com[/URL]
[URL="http://net-warrior.mybrute.com/"][B][SIZE=3][COLOR=darkorange]Challenge My Brute[/COLOR][/SIZE][/B][/URL]
Gotta admit, when it comes to badge go to the source that will probably know best..........Beefcake........
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First, the topic of the thread is the Isolator badge. If you have nothing constructive or (as far more typically) destructive to add to a suggestion for Isolator, say nothing. If you have an idea for a totally different issue create your own, seperate topic. The above post doesnt belong here.
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My post was in reply to another poster, so it fits here just fine. If you don't like it, then you shouldn't have read it.
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I reread my post, and it did contain a sharp edge, for that I appologize. But my opinion holds that it obscures the OP's intent of the thread, and remains inappropriate to the discussion. Yes the thread was drifting. I chose your post (which contained a wholely separate topic) as a stopping point for that drift.
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And as some have stated here, forum goers only comprise a small amount of the player base. Why should the devs care what their common complaint is? (not that I ascribe to this philosophy, in fact, I abhor it. If the Devs did not care, then there would not be a forum.)
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So, you think that dismissing the common complaints on the forums are bunk, but then you dismiss my post because it comments about one of the common complaints on the forums? Make up your mind, please.
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I never dismissed your post. I found it inappropriate, not because of the idea it proposed, but because the idea was not germaine to the the topic of the Isolator badge.
But there was another reason behind what I said. It was to show a point. The prevalent opinion (at the time Annie_O took the time to count original posts), was roughly 2-1 in favor for allowing Isolator badge to be obtained in some alternate way besides Outbreak.
Our (the Pro-Isolator for everyone crowd's) common complaint in this thread is that we would like a way to gain Isolator on toons that had no chance to obtain it. Something that is still being offered to any new toon in the game.
My point to this is that you yourself allow that a prevalent opinion here on these forums does matter. I believe the prevalent opinion in this thread should be allowed the same weight. I'm trying to find a common ground that can be build from instead of tearing ourselves to pieces
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We arent asking for the moon, simply that in some far, dusty niche of Paragon City, some contaminated escape from Outbreak. Heck, as I said before, I'd pay for the privledge.
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But it still wouldn't fit the intent of the badge. The badge is intended as an "easter egg" of sorts. And the badge even SAYS "You started your career on a high note". It wouldn't fit if gained any other way.
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And is that text written in stone? I know that there are 'pre-respec' and 'post-respec' texts to all three Terra Volta trial badges.
Why not 'You began your career on a high note, by personally ending the riots of contaminated thugs in the Outbreak Zone.' If the badge is obtained in Outbreak.
Or... 'You have helped end the riots of contaminated thugs in the Outbreak Zone.' if it's obtained by the 'alternate' Isolator mission.
Something that maintains the rarity of the original Outbreak badge and soothes the OCD of badge collectors without it.
~Liberty~
The LEGION (CoH) - The Fallen LEGION (CoV)
Forget your fears and want no more
50's - Renkoro, Remorseless
~Virtue~
Angry Angels / Jaded Angels
Global - @Puretone
What is a badge anyway?
Is it a title? Well, people here seem to agree that Handsome and Beautiful are the same badge, but they have different titles. So it must be more than just a title.
Is it a flag in a database? I suppose the devs could just automatically give all characters badges whenever they think of a new one, but I would imagine that would make the badges meaningless in much the same way that giving everybody ten times the amount of money they currently have would not make anybody richer. So it must be more than just a flag in a database.
Is it a representation of effort? Some badges you get just by logging in; others you get by going to a specific location; others you get by spending lots of time hunting; and others you get by completing certain missions. Different badges require different amounts and types of effort, so a badge in general is more than just a representation of effort.
Then what is a badge? IMO, a badge is a representation of an experience. The Isolator badge is more than a kill X badge; it is a kill X in the tutorial badge. The Jail Bird badge is more than a find the location badge; it is a find the location in the tutorial badge. Many people new to the City Of universe don't know about the badges, so a lot of people's first characters don't get them. But the badge isn't for those characters; it is more of an Easter Egg for veterans rolling alts. The next time through, players that learn about the badge can get it.
Most badges are badges that have no maximum requirement. Once you pass the minimum (if one even exists), you can get them whenever you want after that. Others have a minimum and maximum requirement. You have to get them within a specific range (time, level, etc.) in order to get them. So far the only ones I am aware of that are of this type are the badges limited by time. The tutorial badges are different in that not only do they have a maximum and no minimum, but the limit is level-based instead of time-based.
If players have a means to get the badge outside of the tutorial, however, they will effectively be removing tutorial badges and replacing them with different badges. The title might be the same, the database flag might be the same, and the amount of effort might be the same, but the badge will not be the same. Part of the experience, getting the badge as a fresh new character in the tutorial, will be gone. IMO, asking for alternate means to get tutorial badges is effectively asking for those badges to be removed.
Personally, I like that the devs have added a different type of badge. In fact, I'm hoping as more content gets added there are a lot more badges added that have maximum requirements via limited-level and choice-based story arcs. Even cooler would be choice-based arcs that affect others' choice-based arcs ultimately resulting in a big server-wide event consisting of many sub-missions...but that's a dream for the distant future. Having limited opportunity badges doesn't just have to be limited to events. Having badges that are limited to certain characters adds to the diversity of each character's set of badges. Imagine comparing war stories about how you got your badges instead of just looking down another's list and saying, "Yeah, got all those too."
Now, if getting X number of badges is all you care about, then, as has already been suggested, I think having a "pre-Issue 2" badge for all characters that were created before Issue 2 would be fine. That would be a brand new badge, representing something completely different, and thus would not affect the existing badges.
Another possibility would be to have a mission that is only available to those without the Isolator badge. Although you took part in taking out the contaminated, one of them escaped and has infected an area. Your mission is to stop the infection. Completing this mission will give you a badge.
Another idea for Isolator!
The Abandoned Sewer System is underneath the entire city, so why not have an entrance in Outbreak!
IIRC, heroes that reach level 35 can enter the Abandoned Sewers. They would have to find the route to Outbreak and would exit a manhole cover in the street. They would be autoexemped to level 1 upon entry.
They could take out 100 contaminated, get the badge, and the only way back to the city would be back through the Abandoned Sewers.
The manhole would only work for L35+ so level 1s wouldn't be able to use it.
This would also be a way to help teach friends that are new to the game. You could meet them in the tutorial and show them the ropes!
Fusion Force
Now this is a cool idea. I'd probably make my way through the sewers for this. And all it would require would be to add a doorway somewhere deep within the Abandoned Sewer System that would link back to Outbreak, and then auto-exemping down to level 1.
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Another idea for Isolator!
The Abandoned Sewer System is underneath the entire city, so why not have an entrance in Outbreak!
IIRC, heroes that reach level 35 can enter the Abandoned Sewers. They would have to find the route to Outbreak and would exit a manhole cover in the street. They would be autoexemped to level 1 upon entry.
They could take out 100 contaminated, get the badge, and the only way back to the city would be back through the Abandoned Sewers.
The manhole would only work for L35+ so level 1s wouldn't be able to use it.
This would also be a way to help teach friends that are new to the game. You could meet them in the tutorial and show them the ropes!
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Now this idea I really like. But I think the auto exemplar would have to be level 2 because heroes in Outbreak can reach level 2 by doing the tutorial missions. So we wouldnt want to take away a level from the newcomers.
/signed!
[B]Leading Badge Holder in the City of Community[/B]
Owner & Operator of...
[URL="http://www.vidiotmaps.com/"]Vidiotmaps.com[/URL] & [URL="http://www.badge-hunter.com/"]Badge-Hunter.com[/URL]
[URL="http://net-warrior.mybrute.com/"][B][SIZE=3][COLOR=darkorange]Challenge My Brute[/COLOR][/SIZE][/B][/URL]
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Has anyone else noticed that the people who are pro-Isolator are posting their reasonings, trying to make comparisons and generally being nice, tactful and civil about it? "I think the Isolator should be accessible under this and that circumstances...."
And the people who are anti-Isolator are pretty much being a pack of hostile, unreasoning, bullying, dismissive jackholes? "Just shut your mouth and suck it the hell up, n00b. Because I said so."
I'm sure there's a comparison to be made here, too. But I'll leave that open to interpretation.
Yeah. Pretty peculiar, huh? It makes you think.
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Yep...it also makes you think how many people actually read my post pretty close to the beginning of this thread of why it shouldn't be in the game.
Oh...did you happen to miss it? Here you go:
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asking for something that takes resources, money, and time away from things that need it more (eg: bugs, powers, content)
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It was only on the second page, too...
I'm not being a beligerant [censored] who doesn't want something in the game, I'm being a person who knows the value of a dollar, and knows that Cryptic's money can be put to better use elsewhere.
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1) Oh, I caught it on Page 2, all right. But it didn't take long for you and your cohorts to sink into repeating mean-spirited drivel like this:
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*Calm down...calm down...don't smack anyone for being stupid...you can do it, Celtic....ah Hell*
*SMACK*
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Meanwhile, the Pro-Isolators keep posting their arguments as well as they can.
2) I'm not buying your "value of a dollar" argument. If the devs are kind enough to give us the Column-versus-Council firefights, the Rularuu invasion, the Eochai Halloween invasion, the Winter Lords and the Ganymede-and-Scratch missions, would you take umbrage with them because they're making quality-of-life stuff for us to enjoy (and for CoX to stand out for potential future customers...) rather than fixing the invisible baddies bug? Why can't the dev team do both if they like?
Maybe I didn't kill 100 Isolators back when the Widowed was a mere SL1 back around May of 2004, but I can sympathize with the people who did. Cryptic will never do the datamining necessary to verify that these people are worthy of the Isolator badge; If you were in the same boat, wouldn't you feel just the slightest bit ripped off?
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Cryptic will never do the datamining necessary to verify that these people are worthy of the Isolator badge; If you were in the same boat, wouldn't you feel just the slightest bit ripped off?
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No, considering I *did* defeat all those Contaminated back with my first character. And I'm one of the "Anti-Isolators".
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Cryptic will never do the datamining necessary to verify that these people are worthy of the Isolator badge; If you were in the same boat, wouldn't you feel just the slightest bit ripped off?
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No, considering I *did* defeat all those Contaminated back with my first character. And I'm one of the "Anti-Isolators".
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The same applies for me.
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First, the topic of the thread is the Isolator badge. If you have nothing constructive or (as far more typically) destructive to add to a suggestion for Isolator, say nothing. If you have an idea for a totally different issue create your own, seperate topic. The above post doesnt belong here.
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My post was in reply to another poster, so it fits here just fine. If you don't like it, then you shouldn't have read it.
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I reread my post, and it did contain a sharp edge, for that I appologize. But my opinion holds that it obscures the OP's intent of the thread, and remains inappropriate to the discussion. Yes the thread was drifting. I chose your post (which contained a wholely separate topic) as a stopping point for that drift.
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And I disagree. Part of the discussion on the merits of giving a second means of gaining isolator is that if you did so, you would have people using it as a basis for arguments of why every special event badge should also be awarded even if you were not here to obtain it.
This also brought up comments by some people in the thread of why that should be a problem, considering they feel that EVERY badge should be obtainable by every character. This leads up to MY comments of disagreement, and my comments on how it SHOULD be set up. (In fact, doing so as I described would even help increase the uniqueness of characters, as you would be able to see at a glance what choices one hero made in his/her career as opposed to another hero). So I feel its all relevant. Now, if I had made a post contaning nothing but a description of the yumminess of my Dutch Apple Pie with Vanilla Ice Cream, or a post telling everyone to enjoy a nice Ice Cold Wild Cherry Pepsi... Then you would have a point.
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We arent asking for the moon, simply that in some far, dusty niche of Paragon City, some contaminated escape from Outbreak. Heck, as I said before, I'd pay for the privledge.
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But it still wouldn't fit the intent of the badge. The badge is intended as an "easter egg" of sorts. And the badge even SAYS "You started your career on a high note". It wouldn't fit if gained any other way.
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And is that text written in stone? I know that there are 'pre-respec' and 'post-respec' texts to all three Terra Volta trial badges.
Why not 'You began your career on a high note, by personally ending the riots of contaminated thugs in the Outbreak Zone.' If the badge is obtained in Outbreak.
Or... 'You have helped end the riots of contaminated thugs in the Outbreak Zone.' if it's obtained by the 'alternate' Isolator mission.
Something that maintains the rarity of the original Outbreak badge and soothes the OCD of badge collectors without it.
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Hrm. That might be acceptable, but it would still defeat the whole purpouse of it being an "easter egg" type badge.
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1) Oh, I caught it on Page 2, all right. But it didn't take long for you and your cohorts to sink into repeating mean-spirited drivel like this:
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I'll have you know I'm nobodies Cohort. If anything, Celtic is MY Cohort.
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Meanwhile, the Pro-Isolators keep posting their arguments as well as they can.
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Yeah, often things like "Oh my god, its a slap in the face that the Dev's wont let us get this badge!"
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And I disagree. Part of the discussion on the merits of giving a second means of gaining isolator is that if you did so, you would have people using it as a basis for arguments of why every special event badge should also be awarded even if you were not here to obtain it.
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Except that, once again, that's a slippery slope argument. Additionally, people are already doing this. They already feel absolutely 100% justified in doing this. I believe there was just recently a new post made about getting some of the other time-constrained badges, so they're already going to be there. And just becaue the devs acquiesce on one minisculely-similar issue (read below) doesn't mean that they should have to on the others.
I disagree with giving people the chance to earn Celebrant, or some of the other time- or special-event-related badges. But to me, Isolator is kin only to those badges because it is also a badge. The unique badges from the Winter Lords, Celebrant from the 1-year anniversary, other time- or event-constrained badges - they are gone. Those events no longer occur on a daily basis. And unless the devs choose to repeat those events in some form, I don't think the badges should be given away.
Outbreak does still occur on a daily basis - and to me that makes it completely unique and non-comparable against those previous badges. I've seen no argument that it convinces me to the contrary.
There's another common slippery-slope argument I've seen in this thread that, taken to its extreme, completely negates the reason for this forum's existence: If a portion of the forum thinks the idea is unimportant or a waste of resources, then it shouldn't be implemented because it would slow down "important" development. And since I'd wager 99% of the ideas tossed out here would be considered wholly unimportant by one group or another, then all ideas suggested here should never be implemented, because they would be a "waste of time".
Thankfully, we don't decide what's important - the developers do. Thus, this forum exists so that we can give voice to ideas and suggestions we might have - and from my view, any claims of "This shouldn't be implemented because it would detract from more important things," are baseless and are not valid as a counter-argument because we have no say whatsoever in what is important to the game.
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Now, if getting X number of badges is all you care about, then, as has already been suggested, I think having a "pre-Issue 2" badge for all characters that were created before Issue 2 would be fine. That would be a brand new badge, representing something completely different, and thus would not affect the existing badges.
Another possibility would be to have a mission that is only available to those without the Isolator badge. Although you took part in taking out the contaminated, one of them escaped and has infected an area. Your mission is to stop the infection. Completing this mission will give you a badge.
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I like this idea, but to make things fair to those who are post-issue 2 and without Isolator for whatever reason I suggest a combo of the two. Now I am keeping in mind 'what would cause the smallest use of resources and make the smallest footprint on the server.'
have a mission granted by the city Rep, like the cape or aura mission. A single mission that does the following checks at completion.. if creation date is (before issue 2) then badge A is granted. If the creation date is after issue two and you dont have Isolator then badge B is granted. If you already have Isolator, you gain a low powered limited use temp power. like a 10 use healing power (which is already in the game) or somesuch. (because I think the people that had isolator should get something cool too)
~Liberty~
The LEGION (CoH) - The Fallen LEGION (CoV)
Forget your fears and want no more
50's - Renkoro, Remorseless
~Virtue~
Angry Angels / Jaded Angels
Global - @Puretone
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1) Oh, I caught it on Page 2, all right. But it didn't take long for you and your cohorts to sink into repeating mean-spirited drivel like this:
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I'll have you know I'm nobodies Cohort. If anything, Celtic is MY Cohort.
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*Your* cohort?! Boy, I'm the first person in this thread to be against the bloody idea!
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Another idea for Isolator!
The Abandoned Sewer System is underneath the entire city, so why not have an entrance in Outbreak!
IIRC, heroes that reach level 35 can enter the Abandoned Sewers. They would have to find the route to Outbreak and would exit a manhole cover in the street. They would be autoexemped to level 1 upon entry.
They could take out 100 contaminated, get the badge, and the only way back to the city would be back through the Abandoned Sewers.
The manhole would only work for L35+ so level 1s wouldn't be able to use it.
This would also be a way to help teach friends that are new to the game. You could meet them in the tutorial and show them the ropes!
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Liquid & Celtic,
What do you think of this idea?
Fusion Force
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But this not the case with, to my mind, the current badge situation. What we have here is a problem whereby an activity - that I am almost *sure* is designed to take advantage of a certain anal-retentive (here's hoping the censor didn't just eat that) mindset - actively works against the very people it is aimed at. And it seems like a very small degree of effort need be expended to resolve this problem.
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I don't agree with that. I don't think completist badge collectors are the only ones who appreciate badges. I love badge collecting. But Im not one of those collectors who feels that I must have EVERYTHING to make collecting worthwhile. I'm not a completist, and you're automatically equating "collector" with "completist." I used the Veruca comparison because Veruca just wanted. She had no reason for wanting, she just WANTED. I won't go into a long diatribe about why I have such problems with the completist attitude, but, in short, I think it's a damaging mindset that should never be encouraged. And, yes, "I WANT" and "I deserve" sound almost the same to me.
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What I see - again, coloured by own experiences - is a problem where, at present, there is a group of first-class heroes, and a group of second-class heroes. And for an utterly arbitrary reason - the creation date - one group of heroes may NEVER attain something the other group has.
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But what about the subsequent badges that have been limited time? My main technically could have had Isolator (had I know about it) but never could've gotten the first Halloween Badge. But that's part of the idea of creating a unique experience...no two toons wil have the same things available to them. I LIKE this approach. I think it's good that very few toons will be able to have all the badges. It doesn't affect my enjoyment of badge collecting at all.
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But all in all the system was originally meant to aalow a player to go back and complete content they missed.
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Sadly Stateman keeps saying "he doesn't like the idea of flashback"
If he could give us one solid reason, I would be OK with it, but it is like he is saying we are not even worth responding to.
You'd think I would be used to it by now.......
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The reason is that they don't want all the content available to every toon. Every player, yes. Every toon, no. They clearly want us to roll alts and have a unique experience with each alt. You can see this attitude in almost everything done in this game.
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Another idea for Isolator!
The Abandoned Sewer System is underneath the entire city, so why not have an entrance in Outbreak!
IIRC, heroes that reach level 35 can enter the Abandoned Sewers. They would have to find the route to Outbreak and would exit a manhole cover in the street. They would be autoexemped to level 1 upon entry.
They could take out 100 contaminated, get the badge, and the only way back to the city would be back through the Abandoned Sewers.
The manhole would only work for L35+ so level 1s wouldn't be able to use it.
This would also be a way to help teach friends that are new to the game. You could meet them in the tutorial and show them the ropes!
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Liquid & Celtic,
What do you think of this idea?
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::sigh:: From following this thread I'm beginning to think people are less interested in the badge and care more about the number.
Isolator is clearly branded 'you have STARTED your career'... funky time warps or tunnels from the sewers can't change that.
Isolator as it stands now does not work for heroes well into their careers.
My 50 didn't start his career by stopping the riots. He got the minimum required to comp the missions and leave.
No matter what I do with him now that won't change. So getting the badge is meaningless outside of having yet ANOTHER badge.
The badge itself needs to be changed. I fully support that and would like to see that since it's NOT fair that our pre-badge era toons were left out of the chance to get it. However I don't want it in its current form. Would feel as cheap as getting Traitor... I mean Redeemed on heroes.
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Another idea for Isolator!
The Abandoned Sewer System is underneath the entire city, so why not have an entrance in Outbreak!
IIRC, heroes that reach level 35 can enter the Abandoned Sewers. They would have to find the route to Outbreak and would exit a manhole cover in the street. They would be autoexemped to level 1 upon entry.
They could take out 100 contaminated, get the badge, and the only way back to the city would be back through the Abandoned Sewers.
The manhole would only work for L35+ so level 1s wouldn't be able to use it.
This would also be a way to help teach friends that are new to the game. You could meet them in the tutorial and show them the ropes!
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Liquid & Celtic,
What do you think of this idea?
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I hate it. Why? Well, because it lets the squeaky wheel get the grease.
You [censored], whine, moan, and further prod just to get something your way, and people are [censored] tired of it! You're being selfish in having a "Gimme! Gimme! Gimme!" mindset, and what's it for? A bit of virtual stupidity!
In two-five years, this game may not even exist anymore. Hell...it may not exist as of this Sunday, and yet, all you can think about is wasting, yes, that's right, WASTING, company resources for a tiny, insignificant item that doesn't give you anything other than a title (one that most people won't bother using).
Seriously...nobody is going to think "Ooooh...that guy has isolator AND all of the other badges...he must be cool"; if anything, they'll be saying, "Wow...he's taken the time to get isolator and every badge in the game? It looks like somebody needs a life."
As to wasting company resources, many of you have said, "What about the other events? Pocket D? PDP?" Well...I have news for you--I don't like those either! The PDP actually had a use, though. It was a preliminary test for the devs to see how they could make, and intrigue people into going to, a neutral zone. That zone would later turn into Pocket D, which is a neutral zone which has actual use for both villains and heroes.
The isolator badge, though? It has no real use.
Trenchcoats are announced.
Off topic?
I think not.
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Another idea for Isolator!
The Abandoned Sewer System is underneath the entire city, so why not have an entrance in Outbreak!
IIRC, heroes that reach level 35 can enter the Abandoned Sewers. They would have to find the route to Outbreak and would exit a manhole cover in the street. They would be autoexemped to level 1 upon entry.
They could take out 100 contaminated, get the badge, and the only way back to the city would be back through the Abandoned Sewers.
The manhole would only work for L35+ so level 1s wouldn't be able to use it.
This would also be a way to help teach friends that are new to the game. You could meet them in the tutorial and show them the ropes!
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Liquid & Celtic,
What do you think of this idea?
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I hate it. Why? Well, because it lets the squeaky wheel get the grease.
You [censored], whine, moan, and further prod just to get something your way, and people are [censored] tired of it! You're being selfish in having a "Gimme! Gimme! Gimme!" mindset, and what's it for? A bit of virtual stupidity!
In two-five years, this game may not even exist anymore. Hell...it may not exist as of this Sunday, and yet, all you can think about is wasting, yes, that's right, WASTING, company resources for a tiny, insignificant item that doesn't give you anything other than a title (one that most people won't bother using).
Seriously...nobody is going to think "Ooooh...that guy has isolator AND all of the other badges...he must be cool"; if anything, they'll be saying, "Wow...he's taken the time to get isolator and every badge in the game? It looks like somebody needs a life."
As to wasting company resources, many of you have said, "What about the other events? Pocket D? PDP?" Well...I have news for you--I don't like those either! The PDP actually had a use, though. It was a preliminary test for the devs to see how they could make, and intrigue people into going to, a neutral zone. That zone would later turn into Pocket D, which is a neutral zone which has actual use for both villains and heroes.
The isolator badge, though? It has no real use.
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Damn hoss, could you be any more rude?
people are sharing ideas and thoughts and all you can do is criticize.
[B]Leading Badge Holder in the City of Community[/B]
Owner & Operator of...
[URL="http://www.vidiotmaps.com/"]Vidiotmaps.com[/URL] & [URL="http://www.badge-hunter.com/"]Badge-Hunter.com[/URL]
[URL="http://net-warrior.mybrute.com/"][B][SIZE=3][COLOR=darkorange]Challenge My Brute[/COLOR][/SIZE][/B][/URL]
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Another idea for Isolator!
The Abandoned Sewer System is underneath the entire city, so why not have an entrance in Outbreak!
IIRC, heroes that reach level 35 can enter the Abandoned Sewers. They would have to find the route to Outbreak and would exit a manhole cover in the street. They would be autoexemped to level 1 upon entry.
They could take out 100 contaminated, get the badge, and the only way back to the city would be back through the Abandoned Sewers.
The manhole would only work for L35+ so level 1s wouldn't be able to use it.
This would also be a way to help teach friends that are new to the game. You could meet them in the tutorial and show them the ropes!
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Liquid & Celtic,
What do you think of this idea?
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I hate it. Why? Well, because it lets the squeaky wheel get the grease.
You [censored], whine, moan, and further prod just to get something your way, and people are [censored] tired of it! You're being selfish in having a "Gimme! Gimme! Gimme!" mindset, and what's it for? A bit of virtual stupidity!
In two-five years, this game may not even exist anymore. Hell...it may not exist as of this Sunday, and yet, all you can think about is wasting, yes, that's right, WASTING, company resources for a tiny, insignificant item that doesn't give you anything other than a title (one that most people won't bother using).
Seriously...nobody is going to think "Ooooh...that guy has isolator AND all of the other badges...he must be cool"; if anything, they'll be saying, "Wow...he's taken the time to get isolator and every badge in the game? It looks like somebody needs a life."
As to wasting company resources, many of you have said, "What about the other events? Pocket D? PDP?" Well...I have news for you--I don't like those either! The PDP actually had a use, though. It was a preliminary test for the devs to see how they could make, and intrigue people into going to, a neutral zone. That zone would later turn into Pocket D, which is a neutral zone which has actual use for both villains and heroes.
The isolator badge, though? It has no real use.
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Damn hoss, could you be any more rude?
people are sharing ideas and thoughts and all you can do is criticize.
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Look at what I quoted...it asked me my opinion on it.
I gave my opinion, and you may not like it, but it's not going to change. It's called the other side of an arguement.
Someone mentioned it earlier in the thread: The Pro-Isolators in this thread are being nice, cordial, and posting constructive ideas to rectify a badge that should have been taken care of long, long ago. Our counter arguements are also nice and cordial.
Not once in this thread have we done as you described here Celtic:
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...You [censored], whine, moan, and further prod just to get something your way...
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The only people in this thread that are acting that way are you Celtic and the other Anti-Isolators.
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Seriously...nobody is going to think "Ooooh...that guy has isolator AND all of the other badges...he must be cool"; if anything, they'll be saying, "Wow...he's taken the time to get isolator and every badge in the game? It looks like somebody needs a life."
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Getting the badge has nothing to do with who sees it or what they think. It's for the players of the game that are badge collectors to collect a badge that they should have had access to when the badges were first implemented!
The time YOU feel will be WASTED on Isolator, others (the majority of this thread) feel would be TIME WELL SPENT.
And how do you know how much time would be spent by doing any one of the ideas that have been posted on the thread? You don't. Only the devs do, and ultimately giving every Pre-Issue 2 character a chance to get Isolator is their decision. HOWEVER we (Pro-Isolators) can and will continue to come up with creative ideas for obtaining the Isolator badge. So get used to it.
Fusion Force
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Wow, there's a lot for me to catch up on here. ^_^ I hope nobody minds if I don't reply in entirety to their comments, but it seems like that's a lot of ground to cover.
Firstly, Beef_Cake:
Unfortunately, I don't think the exemplaring system was created to allow players to go back and access content they may have otherwise outlevelled (although it did have that additional side-effect.) Exemplaring was, indeed, brought about as a kind of 'reverse sidekick' facility; i.e. it allows a higher hero to team on the level of a lower hero. Having said that, Positron did - at one point - show some support for the popular 'flashback' notion, even going so far as to adopt the term 'flashback' itself from a forumgoer that originally suggested the premise.
As I understand it, the flashback premise is currently dead in the water; however, then again, so is the SSOCSS. Therefore, I am much more inclined to believe that this may be a result of such issues as time, resources, and techinical implementation difficulties.
I would say that as it is possible to pick up souvenirs and badges by exemplaring - a practice that could have been cut short by Cryptic - that at the very least, they do not mind people revisiting missed content. (If anything, they went to some lengths to try and ease problems exemplared heroes suffered with the TFs.)
The crux of this particular debate would appear to be: do the Developers want you to be able to go back and revisit missed content by sending the same character 'back in time'; or do they want you to experience that content with a reroll or alternate character? The answer to that - being cynical - most likely lies in whichever answer offers to keep people subscribed the longest. (Bearing in mind that overall player satisfaction can have quite some bearing on the matter.)
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Well here is where I got the impression of the flashback and exemplar system and why I say what is was originally for...
Positron Answer On Flshback
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What is up with the FLashBack system?
The FLashBack system was a system I designed that enabled you to go back to Contacts you missed and do their Story Arcs and Missions in a FLashBack mode where you Auto-exemplared to the missions level.
This is an example of something that got half-implemented. The Exemplar system was born of this, and because we put in Exemplars, we needed to make them work with Task Forces. And because we needed them to work with Task Forces, we couldnt make them exploitable, thus the auto-boot when you lost your Aspirant.
What happened there? A lot of disgruntled players. Since FLashBack kept getting back-burnered due to other, higher priority items, we put in the Auto-exemplar feature for Task Forces. It was the least we could do since we put badges on them and took away the souvenirs.
So this system has been slowly implemented. Perhaps someday the rest will come to pass too. (Fingers crossed).
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So if players were not meant to expieience all of the content then why was this sytem even thought up or why was the exemplar system even introduced? Because it gave 2 purposes.
1. player could go back and do things they missed to earn a badge.
2. more teaming options for friends and others.
Yet the exemplar system still does not allow you to obtain the Isolator which was a let down to many of the badge collectors but also a great plus for us in teaming.
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