An idea for Isolator!


0th_Power

 

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A level 1-5 TaskForce. Make it as long as Positron, longer in fact as there would be no travel or pool powers (unless you are a Kheld, but that is no different than now). Have it in Atlas, Galaxy, Kings Row and the Hollows. Have portals (in door missions) spew a few contaminated, but do not award the Isolator for the contaminated, but for completing the TF. For those that have the Isolator already, give a temp power.

Ok, lets see:
New content - Check.
Provides a way to get Isolator - Check.
Mostly preserves Isolators text - Check. The 1st 5 levels are the start of a toons career.
Long, dangerous, but gives a valid reward for the same - Check.
Provide some alternatives to starting toons - Check.
Properly introduce badges to new players - Check.
Shut up the nay-sayers - Nothing will ever do that.

Look on the same nay-sayers face's if the Developers do this: Priceless.

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I love it! That is awesome Snowglobe!! Yay!



Fusion Force

 

Posted

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A level 1-5 TaskForce. Make it as long as Positron, longer in fact as there would be no travel or pool powers (unless you are a Kheld, but that is no different than now). Have it in Atlas, Galaxy, Kings Row and the Hollows. Have portals (in door missions) spew a few contaminated, but do not award the Isolator for the contaminated, but for completing the TF. For those that have the Isolator already, give a temp power.

Ok, lets see:
New content - Check.
Provides a way to get Isolator - Check.
Mostly preserves Isolators text - Check. The 1st 5 levels are the start of a toons career.
Long, dangerous, but gives a valid reward for the same - Check.
Provide some alternatives to starting toons - Check.
Properly introduce badges to new players - Check.
Shut up the nay-sayers - Nothing will ever do that.

Look on the same nay-sayers face's if the Developers do this: Priceless.

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I love it! That is awesome Snowglobe!! Yay!

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Thank you!

Can anyone think that this isn't even MORE painful to get than the "proper" way to get Isolator? Auto-Exempting gives level appropriate debt, it would cause levels 20+ to wish they had their better powers all through it. It would take considerably more work to get. IIRC it takes about 40 minutes or so to get in the tutorial if solo, and about 20 minutes or less with a team. This idea is lot longer, but if the person is truly fanatical about badges, they'd do it in a heartbeat. Add in a new way for toons to start out. They could even put in missions that duplicate the tutorial missions, for those of us who have already done the tutorial zone way too often.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Of course, that why we pay our monthly dues, to enjoy content.

Since we are talking about badges I will try to use an example here.

If the devs put in a badge such as the Halloween badges this upcoming year and they say well lets put it in a zones that require you to be level 20+ then that excludes all heroes below level 20 and it would not be fair to them as they play and enjoy this game as the rest of us do.

Yeah some badge do require you to be of a certain level to gain access to the zone such as Creys Folly, but those badges are always there so this would not fall under my example. Because eventually you will get to the level to get these badges.


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Yes, we pay to enjoy content, but to me, part of what makes content enjoyable is when it is dynamic. For example, the Calvin Scott TF was taken out a few issues back. I'm hoping that they start doing more changing of TFs to keep the world evolving. If the devs need to constantly worry about making all their content "backward-compatible" and retroactively available to all characters, I feel that they would be more restricted in making changes than they would be otherwise. Temp powers are another example. I think they should be able to add new missions with new temp powers without having to worry about making those missions available to all characters that missed them.

In the case of the Halloween badge, if it were just a general Holloween badge, they yes, I would feel that would be unfair. But if there was a zone-specific one-time event in a level-restricted zone that, upon completion, offered a badge, I wouldn't find it unfair. Sure, some people might not have characters at the proper level, but by the time they get there other opportunities will be available for different badges.


 

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So...the contaminated are overunning that part of the city in the present? And you want to use a time-travelling device to send a hero to the past, yet in the past, the enemies were still at a normal level...


Can you say "plot hole"?

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Dude.. we fly. Cut him a break.

Besides, we already have a plot hole in the galactically stupid Travel Power Suppression -- I mean come on, imagine a sport where every time you come in contact with another player or the ball, you have to walk for the next four seconds!

That alone is a "plot hole" big enough to fly the Atlas Park blimp through, yet it remains despite months of requests to rescind it.

This at least is an interesting idea and he took the time to write up all the color for it.

I say bring it on.

Dasher


HELP SAVE THIS GAME!
If we can save this game, I promise I will never complain about Travel Power Suppression again! You have my word on it!
"The customer is always right."

 

Posted

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Can anyone think that this isn't even MORE painful to get than the "proper" way to get Isolator? Auto-Exempting gives level appropriate debt, it would cause levels 20+ to wish they had their better powers all through it. It would take considerably more work to get. IIRC it takes about 40 minutes or so to get in the tutorial if solo, and about 20 minutes or less with a team. This idea is lot longer, but if the person is truly fanatical about badges, they'd do it in a heartbeat. Add in a new way for toons to start out. They could even put in missions that duplicate the tutorial missions, for those of us who have already done the tutorial zone way too often.

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I think there is a fundamental disconnect between how we are viewing badges.

View 1: A badge is a collector's item
Badges are simply tokens that are collected like stamps, coins, comic books, etc. Although you might have some interesting stories of what you had to go through to acquire them, the items themselves don't represent any specific activity. You collect them for the sake of adding them to your collection.

View 2: A badge is a trophy
Badges represent an event or activity like a medal or trophy. The experience of getting each badge is key to each badge's identity. Since the badge represents an experience, you can't really have alternate means of getting the same badge. A different experience results in a badge that represents something different, and thus results in a different badge.

I see badges as View 2, which is why I think adding a task force as a means of getting Isolator changes what Isolator represents, and thus results in a different badge. To me, it isn't the amount of work that is important, but the activity itself.

Now, for those of you with View 1, I can see why the specific activity involved in getting the badges might not be as important, and why adding alternate means of getting the same badge is a viable possibility. (With View 2, the very act of adding alternate means results in a different badge, so doing such a thing is technically impossible.) In fact, View 1 is how I see unlockable costume pieces, which is why for those, I don't think it is important exactly how you unlock them, and think those should be available to all.

Of course, even my view about costume pieces has exceptions. For example, if they added any special villain costume pieces tied to the patron that you ally yourself with, those I would consider to represent a choice you made, and thus, View 2 would hold in that case.

So, in the end, I guess it all comes down to what the devs designed the badges for. Did they design the badges to be collectibles or trophies? Are we supposed to collect the entire set or are they suppose to represent the unique path of a character's life?


 

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Can anyone think that this isn't even MORE painful to get than the "proper" way to get Isolator? Auto-Exempting gives level appropriate debt, it would cause levels 20+ to wish they had their better powers all through it. It would take considerably more work to get. IIRC it takes about 40 minutes or so to get in the tutorial if solo, and about 20 minutes or less with a team. This idea is lot longer, but if the person is truly fanatical about badges, they'd do it in a heartbeat. Add in a new way for toons to start out. They could even put in missions that duplicate the tutorial missions, for those of us who have already done the tutorial zone way too often.

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I think there is a fundamental disconnect between how we are viewing badges.

View 1: A badge is a collector's item
Badges are simply tokens that are collected like stamps, coins, comic books, etc. Although you might have some interesting stories of what you had to go through to acquire them, the items themselves don't represent any specific activity. You collect them for the sake of adding them to your collection.

View 2: A badge is a trophy
Badges represent an event or activity like a medal or trophy. The experience of getting each badge is key to each badge's identity. Since the badge represents an experience, you can't really have alternate means of getting the same badge. A different experience results in a badge that represents something different, and thus results in a different badge.

I see badges as View 2, which is why I think adding a task force as a means of getting Isolator changes what Isolator represents, and thus results in a different badge. To me, it isn't the amount of work that is important, but the activity itself.

Now, for those of you with View 1, I can see why the specific activity involved in getting the badges might not be as important, and why adding alternate means of getting the same badge is a viable possibility. (With View 2, the very act of adding alternate means results in a different badge, so doing such a thing is technically impossible.) In fact, View 1 is how I see unlockable costume pieces, which is why for those, I don't think it is important exactly how you unlock them, and think those should be available to all.

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Gee, it was a COMPROMISE. As such it will not please everyone. but it should please enough that I hope it goes through. Play the game how you want. I want MORE choices not less.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

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View 1: A badge is a collector's item
Badges are simply tokens that are collected like stamps, coins, comic books, etc. Although you might have some interesting stories of what you had to go through to acquire them, the items themselves don't represent any specific activity. You collect them for the sake of adding them to your collection.

View 2: A badge is a trophy
Badges represent an event or activity like a medal or trophy. The experience of getting each badge is key to each badge's identity. Since the badge represents an experience, you can't really have alternate means of getting the same badge. A different experience results in a badge that represents something different, and thus results in a different badge.

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YES!!!!!!!!!!! Thank you, thank you, thank you, thank you, thank you, thank you, thank you, THANK YOU for expressing it that way - I don't know why that very comparison never occurred to me, but it didn't.

View #2 is where I'm at. And I believe that if ANY badge gets treated per #1, then ALL of them should be treated the same way - no half-measures!


 

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Meanwhile, the Pro-Isolators keep posting their arguments as well as they can.

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Yeah, often things like "Oh my god, its a slap in the face that the Dev's wont let us get this badge!"

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Quotes, please. Complete quotes with quote brackets, no LiquidX filter. Hop to it.


 

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View 2: A badge is a trophy
Badges represent an event or activity like a medal or trophy. The experience of getting each badge is key to each badge's identity. Since the badge represents an experience, you can't really have alternate means of getting the same badge. A different experience results in a badge that represents something different, and thus results in a different badge.


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This is how I view badges too, but all pre-issue two characters never had a chance to get Isolator. We HAD the exact same experience, but badges were not in the game at that time! That is why there should be an alternate means to get it. It's the one exception to the rule.



Fusion Force

 

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Someone mentioned it earlier in the thread: The Pro-Isolators in this thread are being nice, cordial, and posting constructive ideas to rectify a badge that should have been taken care of long, long ago. Our counter arguements are also nice and cordial.

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*waves hand* Yo.

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Not once in this thread have we done as you described here Celtic:

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...You [censored], whine, moan, and further prod just to get something your way...

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The only people in this thread that are acting that way are you Celtic and the other Anti-Isolators.

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At least LiquidX tries to contribute something to the anti argument here and there. Even Pax has made a decent gesture or two underneath all the abrasiveness. The antis could do without Celtic's help (or lack of).

As Celtic went on to say, he replied as he did because his opinion was solicited. But let's make a distinction here: "Giving an opinion" is a separate concept from "being a deliberately rude and belligerent pighead". And, in somehow managing to accomplish both with one swoop, Celtic mistook one for the other or assumed they were the same thing.

Yes, Celtic, I'm calling you out. You've been pretty quiet for the last few pages of this thread, so let's keep it that way. Here's the deal: You stay out of this debate, I'll stay out of this debate. We'll sit back, stop throwing gasoline on the fire and let the more level heads go at it here. Start cutting people down again and I'll start giving you lip about it again.

Well?


 

Posted

Edited because someone objected to my joke.


I have an idea! No wait...it's just gas.
Hellscorp

 

Posted

unfunny, ungentlemanly and uncalled for.

/ignore


~Liberty~
The LEGION (CoH) - The Fallen LEGION (CoV)
Forget your fears and want no more

50's - Renkoro, Remorseless

~Virtue~
Angry Angels / Jaded Angels

Global - @Puretone

 

Posted

GO PRO-ISOLATORS!

Any other creative ideas how the devs can allow us Pre-Issue 2 Heroes to get this badge?



Fusion Force

 

Posted

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GO PRO-ISOLATORS!

Any other creative ideas how the devs can allow us Pre-Issue 2 Heroes to get this badge?

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Don't know if it was mentioned here before, but from another thread I suggested:

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So the way a Hero can get Isolator after the fact will be to reach level 50, do the go bad TF... get thrown to the zig, break out as a level 1 villain, work his way up to level 50, do the reformed task force, be granted level 1 security clearance and be sent to outbreak.

It would not surprise me that this is the way they will do it. Rather than coding up yet another isolator TF or special contaminated spawn which would violate the "started your career off..." blurb in the badge, they just have to strip you of all your powers, inf, contacts, drop you to level 1 and throw you into the outbreak or breakout zones at the end of the go-bad/go-good TF, for the start of your next career. It really doesn't make sense to just turn level 50 heroes into level 50 villains... do you really think Recluse would really grant a security level 50 hero threat level 50 right off the bat?

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Also your accolades would be automatically disabled ala exemplar until you reached the level that you had earned them.


 

Posted

Just wanted to point out my OP back in Feb. 2006.

Time travelling back to Outbreak to get Isolator..

The devs do listen!



Fusion Force