Badge Questions
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Hey Posi -
I seem to recall somewhere that you were going to look into the Shadowshard Taskforces, about cutting them down from Ungodly Long to something more reasonable - and that you had an issue 7-8ish time frame for this.
Since these are the last TF badges I need still (and dont relish a 12 hour juant - I like the game, but not THAT much), I was wondering if there had been any foward progress on this? Since I havent heard anything, I'll guess that it's more Issue 8 than 7, right? Or has it fallen off the radar all together?
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Neither of my regular CoH sessions (Saturday night friends, Sunday morning family) have trouble with Task Forces. We start the task force, do two to three missions, log off, meet again next week, do two to three missions, log off, rinse, repeat as needed until the TF is done.
To make a TF reasonable, you just have to find a group of friends that you can reliably trust to meet every week at the same time.
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
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Hey Posi -
I seem to recall somewhere that you were going to look into the Shadowshard Taskforces, about cutting them down from Ungodly Long to something more reasonable - and that you had an issue 7-8ish time frame for this.
Since these are the last TF badges I need still (and dont relish a 12 hour juant - I like the game, but not THAT much), I was wondering if there had been any foward progress on this? Since I havent heard anything, I'll guess that it's more Issue 8 than 7, right? Or has it fallen off the radar all together?
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Neither of my regular CoH sessions (Saturday night friends, Sunday morning family) have trouble with Task Forces. We start the task force, do two to three missions, log off, meet again next week, do two to three missions, log off, rinse, repeat as needed until the TF is done.
To make a TF reasonable, you just have to find a group of friends that you can reliably trust to meet every week at the same time.
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Yeah, but the Shadow Shard TFs need a minimum of 8 people. That's a lot. And they're longer than most other TFs.
And at least one of them needs a minimum of 4, for simultaneous glowie clicking.
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
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2) There are no progress bars for the influence/infamy badges. Doc Buzzsaw is unlocked via the 1st infamy badge which is very tough to attain prior to level 30. If you don't get the badge by 30 you miss out on content. My suggestion is either change the requirement to unlock Doc Buzzsaw or give the influence/infamy badges a meter.
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The placeholder for that badge at least needs to say "Earn this badge by gaining Infamy". It says "???" and the second one references Infamy after you get Bling. It would be almost impossible for an uniformed player to know Doc's clue points to a badge if there's no indication of an Infamy badge.
Though I still don't think Doc should unlock with that badge. It's either automatic, or darn-near-unattainable-in-time. Let us *earn* the special content, don't use a badge that's produced as a side-effect.
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Hey Posi -
I seem to recall somewhere that you were going to look into the Shadowshard Taskforces, about cutting them down from Ungodly Long to something more reasonable - and that you had an issue 7-8ish time frame for this.
Since these are the last TF badges I need still (and dont relish a 12 hour juant - I like the game, but not THAT much), I was wondering if there had been any foward progress on this? Since I havent heard anything, I'll guess that it's more Issue 8 than 7, right? Or has it fallen off the radar all together?
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Neither of my regular CoH sessions (Saturday night friends, Sunday morning family) have trouble with Task Forces. We start the task force, do two to three missions, log off, meet again next week, do two to three missions, log off, rinse, repeat as needed until the TF is done.
To make a TF reasonable, you just have to find a group of friends that you can reliably trust to meet every week at the same time.
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Well, yeah - but this one needs 8 folks to launch (and if its like the other shadowshard TF I did last weekend), it'll need most of those 8 to beat. Getting a full team to come in part time once a day/week/whatever will be tough.
Why do all that work if the fix is impending? Which is why I was asking Posi.
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So Positron,
Any chance we can change your mind concerning Influence/Infamy progress bar?
Here is how I see it currently:
1) Will there be any consideration for lowering the requirements for the last 2 Influence/Infamy Badges with the onset of prestige? I'm fairly certain that the 5th badge is 1 billion and I'm guessing the 6th is 2 billion. The average player might earn around 1 million an hour at level 50 and approximately 40 million on their way to 50. That leaves a difference of 960 million. If you were to play 2 hours every day, you would have to play your 50 for an additional 480 days not in SG mode to earn the 5th badge. Is there a possibility of say cutting these last two required amounts in half? No SG would have you if you told them that "hey, sorry working on a badge for the next 480 days, and will not be earning prestige for the group." This is compounded for new players just starting since you start seeing a drop off of influence/infamy at 24 and no influence/infamy at 34, if in SGmode.
2) There are no progress bars for the influence/infamy badges. Doc Buzzsaw is unlocked via the 1st infamy badge which is very tough to attain prior to level 30. If you don't get the badge by 30 you miss out on content. My suggestion is either change the requirement to unlock Doc Buzzsaw or give the influence/infamy badges a meter.
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I would prefer that the badge requirements were changed so that prestige and influence both count towards completing them.
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Yeah, this is something I would like as well...
Having to choose between earning SG Prestige or personal Influence/Infamy is bad enough, but having to forsake the the associated badges is a bit too much.
Mr E-Man ~ Mr E-Villain
XBL GamerTag: il Radd
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Recluse's Victory in Issue 7 is a level 45 to 50 PvP Zone.
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I see, so the fact is that the zone will be impossible to use when the new patch is launched since it will take a week or two for the first villains to reach level 45. Thats very dumb I must say considering the other zones overlap, new content that heroes can get practice within before the first villain even sets foot inside. Especially since temp powers are involved.
Isn't this kinda like giving all the heroes free access to the warburg nukes only in a heroes vs villain zone? Great, so the heroes get all the perks weeks before villains trickle in.
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Recluse's Victory in Issue 7 is a level 45 to 50 PvP Zone.
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Does this mean someone changed their minds about cutting PvP zone missions off when you hit 50?
@Mindshadow
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Recluse's Victory in Issue 7 is a level 45 to 50 PvP Zone.
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I see, so the fact is that the zone will be impossible to use when the new patch is launched since it will take a week or two for the first villains to reach level 45. Thats very dumb I must say considering the other zones overlap, new content that heroes can get practice within before the first villain even sets foot inside. Especially since temp powers are involved.
Isn't this kinda like giving all the heroes free access to the warburg nukes only in a heroes vs villain zone? Great, so the heroes get all the perks weeks before villains trickle in.
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Heroes got a head start on Bloody Bay when CoV launched because there were no level 15 villains. Sure, it takes less time to get to 15 than it will from 40-45, but the precedent is there.
That being said, I still think it sucks, and it conflicts with the information we've been given previously.
Hey guys, remember when this was a badge question thread? Good times.
Was the "45-50" a quote from a redname, or was that an assumption for the new zone? I keep hearing all kinds of speculation, but no hard data.
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Was the "45-50" a quote from a redname, or was that an assumption for the new zone? I keep hearing all kinds of speculation, but no hard data.
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Positron just said it about a dozen posts ago in this very thread.
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Hey Posi -
I seem to recall somewhere that you were going to look into the Shadowshard Taskforces, about cutting them down from Ungodly Long to something more reasonable - and that you had an issue 7-8ish time frame for this.
Since these are the last TF badges I need still (and dont relish a 12 hour juant - I like the game, but not THAT much), I was wondering if there had been any foward progress on this? Since I havent heard anything, I'll guess that it's more Issue 8 than 7, right? Or has it fallen off the radar all together?
[/ QUOTE ]
Neither of my regular CoH sessions (Saturday night friends, Sunday morning family) have trouble with Task Forces. We start the task force, do two to three missions, log off, meet again next week, do two to three missions, log off, rinse, repeat as needed until the TF is done.
To make a TF reasonable, you just have to find a group of friends that you can reliably trust to meet every week at the same time.
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Yeah, but the Shadow Shard TFs need a minimum of 8 people. That's a lot. And they're longer than most other TFs.
And at least one of them needs a minimum of 4, for simultaneous glowie clicking.
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We have 7 or 8 members on the Saturday night game
We have around 5 members on the family team, when we need to have more people to start a TF, we ask for people to help out to start and make it clear we only need them to start it so they can go on and do whatever they want afterward.
So far the Family team has done:
Positron (a second time when leveling a new player)
Synapse (a second time when leveling a new player)
Sister Psyche
Citadel
Moonfire
Hess
the Croatoa TF (forget her name)
and we are now working on Manticore
and I believe we did Cavern of Transcendence as well (had help from alts of the Saturday game though, we'd outleveled Hollows before it came out)
The other team has done all the above plus Manticore and Nemesis
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And, yes, every character on both teams can call on Amy for help, not that we remember or even need that most of the time
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
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Zone Giant Monsters are getting the buff. GM's that are mission-specified (like the ambush ones, or the Eden trial, etc) are not being touched. Those GMs are "arch-villain" level, i.e. made to be beaten by 1 team.
Zone Giant Monsters are the GM's that appear randomly (or triggered) in zones. This does not include the ambushes that are triggered from missions.
This change will be both CoH and CoV.
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Is Lusca being exempted from this, given that there are 9 giant monsters involved?
Actually...is it too late to kill it? For the past few days I've been trying to get the devilfish badge. Requests for people to come help are met with derisive laughter...the risk/reward ratio is so far out of whack it's ridiculous. Finally, we put together a good team of people and managed to take down three of the five tentacles, with several complete team wipes and at least two people hitting the debt cap (coming in debt free). After a lot of pleading and whining we got more people and managed to take it down. With the teams in place, we went ahead and cleared the other Lusca that had spawned.
I am NOT looking forward to having to do similar pleading and whining for the Kraken, Adamastor, and Jurassic.
My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout
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Was the "45-50" a quote from a redname, or was that an assumption for the new zone? I keep hearing all kinds of speculation, but no hard data.
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Sorry, RV is level 40 to 50. This cold has my head all fogged up.
Positron
Follow me on Twitter
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Was the "45-50" a quote from a redname, or was that an assumption for the new zone? I keep hearing all kinds of speculation, but no hard data.
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Sorry, RV is level 40 to 50. This cold has my head all fogged up.
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<;.;> Colds suck; but thats good news! >,< (I need to level nore now... >.< damn)
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Was the "45-50" a quote from a redname, or was that an assumption for the new zone? I keep hearing all kinds of speculation, but no hard data.
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Sorry, RV is level 40 to 50. This cold has my head all fogged up.
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Hope you feel better soon, Positron. In the meantime I'll keep my bottle of iodine tablets handy just in case you sneeze.
FireWild - lv 50 Fire/Fire Blaster (Justice)
FyreWyld - lv 40 Energy/Energy Brute (Justice)
... and way too many others
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Was the "45-50" a quote from a redname, or was that an assumption for the new zone? I keep hearing all kinds of speculation, but no hard data.
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Sorry, RV is level 40 to 50. This cold has my head all fogged up.
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too bad we wont be 50 when we get in it...as youll notice he wont actually tell you what lvl you will be..but unlike them im saying you wont be 50
I highly doubt RV will be anything except atuo sk to 50. It just makes too much sense. It's a 10 level range, much like all the others, and LV50 heroes have pretty much been promised they can aquire PvP badges here, which is impossible if if the autoR/SK is anything BUT LV50
Don't mistake coincidence for fate.
Tyrant Kaiser Necro/Pois ~ 50
Moriyama Emp/Dark ~ 50
Divine Leliel Claws/Invuln ~ 50
Divine Zeruel Dark Melee/SR20DET ~ 50
Lil Mori Fire/Kin ~ 39
Wii: 1567 8323 2516 8943
XBox Live Gamertag: Loki 240SX
I posted this on the player's questions forum, but figured i'd get a faster more accurate answer here.
For the SG healing badges, does a player that already has max health get credit towards a healing badge for healing himself? Or for that matter does he get credit for healing himself at all?
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Was the "45-50" a quote from a redname, or was that an assumption for the new zone? I keep hearing all kinds of speculation, but no hard data.
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Sorry, RV is level 40 to 50. This cold has my head all fogged up.
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too bad we wont be 50 when we get in it...as youll notice he wont actually tell you what lvl you will be..but unlike them im saying you wont be 50
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I can almost guarantee 100% that your lvl will be raised to 50 regardless of your true level (clvl)
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Sorry, RV is level 40 to 50. This cold has my head all fogged up.
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Try taking the brain bucket off now and then. It does wonders for drainage.
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Zone Giant Monsters are getting the buff. GM's that are mission-specified (like the ambush ones, or the Eden trial, etc) are not being touched. Those GMs are "arch-villain" level, i.e. made to be beaten by 1 team.
Zone Giant Monsters are the GM's that appear randomly (or triggered) in zones. This does not include the ambushes that are triggered from missions.
This change will be both CoH and CoV.
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Is Lusca being exempted from this, given that there are 9 giant monsters involved?
Actually...is it too late to kill it? For the past few days I've been trying to get the devilfish badge. Requests for people to come help are met with derisive laughter...the risk/reward ratio is so far out of whack it's ridiculous. Finally, we put together a good team of people and managed to take down three of the five tentacles, with several complete team wipes and at least two people hitting the debt cap (coming in debt free). After a lot of pleading and whining we got more people and managed to take it down. With the teams in place, we went ahead and cleared the other Lusca that had spawned.
I am NOT looking forward to having to do similar pleading and whining for the Kraken, Adamastor, and Jurassic.
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I'm getting nearly the same treatment -now- for, and unable to fill 1 full team for at one time in the last few months:
Jack in Irons
Eochai
Jurassik
Adamastor
Kraken (unbelievable, given the rarity)
the Paladin construction
Deathsurge
Ghost of the Scrapyard
Lusca (yeah right)
Ghost ship (either in it's broken phase or otherwise)
Not usually a problem:
Babbage
What does this tell us? The risk/reward is ALREADY out of whack for most Giant Monsters, and now the developers are making them HARDER?!?!?
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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Was the "45-50" a quote from a redname, or was that an assumption for the new zone? I keep hearing all kinds of speculation, but no hard data.
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Sorry, RV is level 40 to 50. This cold has my head all fogged up.
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I thought the green glow was radiation. Ewww
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
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Still looking for some direction on this. I sent Petition in game, and the best they could tell me was I did not qualify for the badge (1st one), I know that. I proceded to ask what is the criteria, and was told, "We can not tell you that" (or something close to those words)
Please, can a Redname or someone give us the lowdown on the requirments on how the Mentoring badges can be obtained.
Thank you for your response in this matter.
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Still looking for some direction here.
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I posted this on the player's questions forum, but figured i'd get a faster more accurate answer here.
For the SG healing badges, does a player that already has max health get credit towards a healing badge for healing himself? Or for that matter does he get credit for healing himself at all?
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Healing badges have always been "heal another person for damage they actually needed healed". So healing yourself wouldn't work, nor would healing anyone who is full health.
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So Positron,
Any chance we can change your mind concerning Influence/Infamy progress bar?
Here is how I see it currently:
1) Will there be any consideration for lowering the requirements for the last 2 Influence/Infamy Badges with the onset of prestige? I'm fairly certain that the 5th badge is 1 billion and I'm guessing the 6th is 2 billion. The average player might earn around 1 million an hour at level 50 and approximately 40 million on their way to 50. That leaves a difference of 960 million. If you were to play 2 hours every day, you would have to play your 50 for an additional 480 days not in SG mode to earn the 5th badge. Is there a possibility of say cutting these last two required amounts in half? No SG would have you if you told them that "hey, sorry working on a badge for the next 480 days, and will not be earning prestige for the group." This is compounded for new players just starting since you start seeing a drop off of influence/infamy at 24 and no influence/infamy at 34, if in SGmode.
2) There are no progress bars for the influence/infamy badges. Doc Buzzsaw is unlocked via the 1st infamy badge which is very tough to attain prior to level 30. If you don't get the badge by 30 you miss out on content. My suggestion is either change the requirement to unlock Doc Buzzsaw or give the influence/infamy badges a meter.
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I would prefer that the badge requirements were changed so that prestige and influence both count towards completing them.