Badge Questions


Agent_117

 

Posted

I just tried this on the training room. Still appears to be bugged.


 

Posted

[ QUOTE ]
Positron, please, for the love of all that is sweet and munchy reorder the badges! The helter-skelter ordering of the badges, particularly the Achievement badges, makes it rather difficult to find particular badges.

[/ QUOTE ]
Here, here! And can we get the same reordering for Contacts? I hate having to scroll way, way down on my Contacts list to call Tina MacIntyre just because I--in my ignorance--made the mistakes of clicking all three PvP zone Contacts and all four Croatoa contacts, seven Contacts whom I can't use because I had already outleveled them by the time they were added to the game.

What about a menu option to click-and-drag Badges and Contacts into whatever order you want? Could we ever have something like that?


 

Posted

OK, I have searched...Most of you may think this is a stupid question, but here goes.
What is the purpose of these badges...I have so many, but don't know what their purpose is...Aint that kinda stupid?


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Ah... Goodie.

Alright, The gunner badge. Is it still bugged? I know, someone has comfirmed it over on pinnacle, but, they said they had done over 300 firebases to get the badge. That seems to be quite alot of firebases and would take quite a long time.

Is there, perhaps, a trick of sort involved? The badge description does kinda imply that you need to only take over 1 firebase... but 300? Bit rediculous.

Xer

[/ QUOTE ]

Gunner badge is bugged. It shouldn't be awarding at all AFAIK.

I will post here when it is fixed.

[/ QUOTE ]

Its fixed. Processing your ore will earn you the Gunner badge. Expect this in the next full patch to the Training Room server (basically sometime after Pocket D goes to Live).

[/ QUOTE ]
whoops. my last post was meant to quote this.
I just tried this on the test server. Still appears bugged.


 

Posted

[ QUOTE ]
OK, I have searched...Most of you may think this is a stupid question, but here goes.
What is the purpose of these badges...I have so many, but don't know what their purpose is...Aint that kinda stupid?

[/ QUOTE ]

Most badges are just for the sake of having the badge. Something to show off, or to collect.

Some badges unlock a Gladiator which can be used in arena gladiator matches.

Some combinations of badges will unlock other badges called accolades. Some accolades grant your character additional power (like +5 total endurance).

And some badges are required for your supergroup to unlock certain items to build in their base.

But most badges fit into category one. They're just there to collect for the sake of collecting them.


 

Posted

[ QUOTE ]
[ QUOTE ]
OK, I have searched...Most of you may think this is a stupid question, but here goes.
What is the purpose of these badges...I have so many, but don't know what their purpose is...Aint that kinda stupid?

[/ QUOTE ]
Most badges are just for the sake of having the badge. Something to show off, or to collect.

Some badges unlock a Gladiator which can be used in arena gladiator matches.

Some combinations of badges will unlock other badges called accolades. Some accolades grant your character additional power (like +5 total endurance).

And some badges are required for your supergroup to unlock certain items to build in their base.

But most badges fit into category one. They're just there to collect for the sake of collecting them.

[/ QUOTE ]Thanks for the info (and not saying that I had a stupid question)!!!


 

Posted

Any chance of a Sniper badge? I hunt those guys as often as I can. I did a search and didn't find any specifics on this type of badge (... in as much as the search feature here works...)

I hate those guys. It gives me GREAT pleasure to hunt them down, especially roof-hopping in Founders Falls and industry-walking in Crey's Folly... Hate em. Have hated em since one of them one-shotted me my first time into Peregrine to have a look-see. B'blam, faceplant, huhwha?!

So yeah. A sniper badge would make me a very happy collector indeed.
I would probably lead hunting parties for them, in fact.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

[ QUOTE ]


heck, add in another badge too...like the X times the victor badge, have one that changes to show how many Giant Monster's you've defeated. Or make a few badges so you get one for 5 monsters, 10 monsters, etc. That's extra incentive right there to take them on whenever I see them.

e can wait on the artwork, just plop the "exploration" graphic on their and give it a nifty description like:

Monster Hunter Apprentice - You have taken down 5 of the Giant Monsters that sometimes plague Paragon City
or
City Savior - You've defeated 20 Giant Monsters in your career, Tokyo officials have your number on speed dial.

[/ QUOTE ]

I'd love this badge. Plz k thx.


Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin

"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately

 

Posted

Wait they're making them tougher.

So if they make them toughter would that HP that ='s 25% of their total now be the same as the reduced percentage later? We'd still have to do the same amount of damage or close to it.

let me explain that better:

Let's say Kraken has 100 HP. 25% of that is 25 HP.

Now lets say in I7 Kraken gets tougher and becomes 250HP. 10% is still 25HP...

It would be nice to hear just how much tougher they plan on making them. And how they intend on handling it for people with odd play hours who might not be able to find these large groups that will soon be required to defeat them...


 

Posted

Okay.. I'm going to be a snit here... just because I feel it should be pointed out...

Let me get this straight... They're "adding more challenge" to the game by making Giant Monsters tougher, and giving and endurance bump to Lt's Bosses and Elite Bosses, and that's just what we know at the moment... Right?

Okay...

Wasn't that what I-5 and I-6 was supposed to do? They wanted to "add more challenge" to the game by severly reducing defense and resistance base numbers, doubling the recharge time of Blaster "novas" and Controller group holds (while halving the duration of those holds as well). They Introduced ED, which hampered our capacity for defense and resistance even more, in addition to damage, our own endurance, etc... that's just off the top of my head.

I'll admit, the lower levels are still okay for the most part, but many of the higher level enemies I sincerely believe were built with the assumption of many of the things we used to have in mind (HP's designed around taking hits from a well-slotted blaster, damage capable of actually denting a heavily slotted Tank, etc). Now, while I also believe that back in the day they didn't quite live up to the "standard" they could have- the changes they made in I-5 and I-6 more than turn the tables on that now, perhaps even too far in some cases.

And now... after giving a number of major reductions to us... they're giving buffs to Giant Monsters and NPC's??

And if I remember correctly, didn't they explain to us, after many requests to buff NPC's instead of reducing us, they said they didn't want to do that for whatever reason... and then even later said that there were no plans to change NPC's to take the reductions we took into account? (since they're actually buffing them, that last one is still true I suppose...)

I'm just making sure I understand that correctly...

Explain to me how this is "balanced" please....


"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.

 

Posted

[ QUOTE ]
So if they make them toughter would that HP that ='s 25% of their total now be the same as the reduced percentage later? We'd still have to do the same amount of damage or close to it.
let me explain that better:
Let's say Kraken has 100 HP. 25% of that is 25 HP.
Now lets say in I7 Kraken gets tougher and becomes 250HP. 10% is still 25HP...
It would be nice to hear just how much tougher they plan on making them. And how they intend on handling it for people with odd play hours who might not be able to find these large groups that will soon be required to defeat them...

[/ QUOTE ]
Good question. I'd like to know how much tougher they mean, and how that's going to be represented (just more damage output and HP's, or more special attacks/ tactics on their part)?

I know my first post here sounds a little "knee jerky", but it's not.. I really want to know the answers there. I'd like to know what these changes actually are, and how they apply to us, before I start getting my dander up. I also hope me asking them, and their answers, will actually prevent another uproar so soon after the last one.


"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.

 

Posted

where can i find a place to print out the places i aquire all the badges and what they are 4?
also i would like to know where i can get a new updated list of bind commands?


 

Posted

Well you can find a list of badges Here at Vidiotmaps.com

As for the binds Im not sure where to get a list of these as the list gcould go on forever...lol


[B]Leading Badge Holder in the City of Community[/B]
Owner & Operator of...
[URL="http://www.vidiotmaps.com/"]Vidiotmaps.com[/URL] & [URL="http://www.badge-hunter.com/"]Badge-Hunter.com[/URL]

[URL="http://net-warrior.mybrute.com/"][B][SIZE=3][COLOR=darkorange]Challenge My Brute[/COLOR][/SIZE][/B][/URL]

 

Posted

[ QUOTE ]
Any chance of a Sniper badge? I hunt those guys as often as I can. I did a search and didn't find any specifics on this type of badge (... in as much as the search feature here works...)

I hate those guys. It gives me GREAT pleasure to hunt them down, especially roof-hopping in Founders Falls and industry-walking in Crey's Folly... Hate em. Have hated em since one of them one-shotted me my first time into Peregrine to have a look-see. B'blam, faceplant, huhwha?!

So yeah. A sniper badge would make me a very happy collector indeed.
I would probably lead hunting parties for them, in fact.

[/ QUOTE ]

I like you.

I make it a point when I need to go into FF to tab constantly. Anytime I lock onto a sniper, I land behind him, walk up, /em wave then buildup, aim and thunder strike his dumb [censored] right off the building and watch him fall all the way to the ground. On the off chance he survives I dive down after him and finish him off.

They're a total menace.

I too remember my first time going into PI. This was way way way back I think when the test server first became available. I figured, hey... who cares if something gets me... no real debt... so decided to scout around a bit.

Well... I didn't know snipers existed so I spent 10 minutes writing up a bug about how I was flying and took massive damage from an invisible source and it dropped me instantly. (You'd think I'd have checked my combat log but didn't see an attack... just a huge number appear over my head and the street coming up at me very very fast.)

If they ever have a sniper badge... or you just want to go beat the hell out of every sniper in FF for some stress relief look me up.


 

Posted

[ QUOTE ]
[ QUOTE ]


heck, add in another badge too...like the X times the victor badge, have one that changes to show how many Giant Monster's you've defeated. Or make a few badges so you get one for 5 monsters, 10 monsters, etc. That's extra incentive right there to take them on whenever I see them.

e can wait on the artwork, just plop the "exploration" graphic on their and give it a nifty description like:

Monster Hunter Apprentice - You have taken down 5 of the Giant Monsters that sometimes plague Paragon City
or
City Savior - You've defeated 20 Giant Monsters in your career, Tokyo officials have your number on speed dial.

[/ QUOTE ]

I'd love this badge. Plz k thx.

[/ QUOTE ]

Hehe me too. Also have it unlock a new gladiator.

<monster> Controler: Having bested every monster this side of the Rogue Isle/Paragon City, you can now command one of these massive behemoths in the arena!

It'd obviously have to be worth the full point allotment but that'd be a blast walking into the arena with a Giant Monster lol. --Of course it'd still take it 20 minutes to take out an Arch Mage of Agony...


 

Posted

[ QUOTE ]
Okay.. I'm going to be a snit here... just because I feel it should be pointed out...

Let me get this straight... They're "adding more challenge" to the game by making Giant Monsters tougher, and giving and endurance bump to Lt's Bosses and Elite Bosses, and that's just what we know at the moment... Right?

[/ QUOTE ]

/conspiracy on

Well... after all the massive nerfs lately... they can't hit players anymore... instead all the mobs in the game are being made ultra uber to give the same affect as a giant nerf... j/k... I hope.

/conspiracy off


 

Posted

[ QUOTE ]


Explain to me how this is "balanced" please....

[/ QUOTE ]

Because the cases you mentioned didn't include Giant Monsters.


 

Posted

[ QUOTE ]
Because the cases you mentioned didn't include Giant Monsters.

[/ QUOTE ]Acutually, I'm kind of intersted in the changes to Giant Monsters. Perhaps a bit concerned that it will be just more HP's to whittle through with more damage directed at us... I'd rather by "tougher" they mean "more interesting".. a changeup in powers throughout the fight, or requiring a different strategy than just beat on them until they die kinda thing. Honestly though, that's more of a 6 of one, half dozen of another deal... as long as my team can fight em with a chance of winning, it's all good.

My main "balance" concern, and meat of my "gripe" as it were, is the giving of more endurance to Lt's, Bosses, and Elite Bosses. They took away a lot from us in many categories the past few issues. Among them, ED's effect upon Stamina, our own endurance pool after a fashion, was effected. Since we don't get more endurance as we level, nor do we regain it any faster, for those that are challenged in that category (most of the time anything with toggles, and a lot of blasters) a lot of powersets/AT's feel that hard. Not all mind you, but enough to really notice.

The debate for endurance drain aside, how is giving them more Endurance after the changes to us "balanced"? My main, a level 50 Claws/Invl Scrapper (just hit it this week!!!) has 3 slotted Stamina, at least one end reduction in every "armor" and one in every attack... I get winded pretty quickly if the fight doesn't end in reasonable ammount of time... and Claws is supposed to be one of the least "end-costly" powers for that AT.

I have hardly ever seen any of the NPC's get "winded" and even if their endurance goes down, I don't really notice a change in their performance unless they're purposefully drained of it all by another player. This applies across the board... I only wish my teleporting Defender could have beeboped around like the Tsoo sorcerers could at level 16 when he fought them (I'm not even getting into them being able to teleport through walls).. and toss off heals left and right to boot! Did the Tsoo Sorcerer's end go down? Sure, on occasion. Did it alter their performance in battle? Not that I could tell. It seemed like no matter how low it got.. they kept beeboping all over the map and healing their allies until they were taken down somehow.

If my Defender even tried that then (assuming he could teleport though walls like they could) he would have been toasted quick in endurance, and in health shortly thereafter I'm sure.

So unless the changes are only to maintain the status quo due to other changes that they've stated as the reasons... Why, and to what end; and how is that "balanced" compared to us, who do run out of endurance? At this point at least, it doesn't seem to me that the NPC's are the one with the endurance problems, that's all I was wanting to know in that regard.

As snippy as it may sound.. I'm actually not really angry about this... concerned, yes, but not "angry". I just really want to understand the logic from the Dev's perspective, because it doesn't make a lot of sense to me. I think endurance should be just as much a "concern" to the NPC's in terms of tactics and powers they use/can use as it is to us. At this point I don't feel that's the case at all, and yet they're still wanting to give NPC's an enduance boost. It just doesn't add up in the way I see the system working now.


"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.

 

Posted

You'd think after the last few masssive nerf fests we have been thru the Devs could work on something to make the game more interesting... you know; new content and fixing some of the bugs? That kind of stuff. I'll adopt a wait and see attitude bit I have already had my fill of AVs and Giant Monsters who were too hard and not worth the time.

I still like this game but like many others do not always play during prime time and often have trouble finding a well balanced let alone competent team. If they keep changing the game to make the hard core players happy they will lose me and most of their *casual* players IMHO.

I play this game to feel like a superhero, not to feel like a slightly powered street gang. The Devs seem fixated on Street Gangs and Halloween Monsters. I have been playing since the game was released and I have been patiently waiting to fight actual SUPER-VILLAINS.... ciolorfully dressed, super-powered Bad Guys.... not carbon copy thugs with a generic set of powers. Super-Villains usually have some thugs with them also so that doesn't have to change but I wonder when I will see NAMED SUPER-VILLAINS leading the bad guys (and I'm not talking about more AVs either).

I hope I don't have to wait for Marvel's Game and their awesome roster of SUPER-VILLAINS to have the kind of battles I have waited 2 years for.


 

Posted

[ QUOTE ]


Zone Giant Monsters are getting the buff. GM's that are mission-specified (like the ambush ones, or the Eden trial, etc) are not being touched. Those GMs are "arch-villain" level, i.e. made to be beaten by 1 team.

Zone Giant Monsters are the GM's that appear randomly (or triggered) in zones. This does not include the ambushes that are triggered from missions.

This change will be both CoH and CoV.

[/ QUOTE ]

I have to ask, WHY?

On Protector, a part of the herolimpics was a memorial clearing of "Monster Island" in PI. It took a long time to kill the GM's and the experience for one was abysmal compared to the massive debt many got while clearing this area (which never happened due to the spawn rate and mobs of GM's apearing near each other. We had 50 people or more and could not clear the island fast enough.

Doesn't that tell you that gian mosters are already so far out of wack compared to the XP gained that no one is going to tray and take them on if they get even harder? We were getting hundreds of thousands in debt but only 800xp per monster. Explain that?

Please explain why this is happening because it doesn't make any sense to me at face value.


 

Posted

My SG is in the process of trying to get the first SG Healing badge. But ut seems the status bar never seems ot move that much towards finishing the badge. How much healing does the SG have to do to get the SG Healing Badge?


 

Posted

[ QUOTE ]
[ QUOTE ]
Zone Giant Monsters are getting the buff. GM's that are mission-specified (like the ambush ones, or the Eden trial, etc) are not being touched. Those GMs are "arch-villain" level, i.e. made to be beaten by 1 team.
Zone Giant Monsters are the GM's that appear randomly (or triggered) in zones. This does not include the ambushes that are triggered from missions.
This change will be both CoH and CoV.

[/ QUOTE ]
I have to ask, WHY?
On Protector, a part of the herolimpics was a memorial clearing of "Monster Island" in PI. It took a long time to kill the GM's and the experience for one was abysmal compared to the massive debt many got while clearing this area (which never happened due to the spawn rate and mobs of GM's apearing near each other. We had 50 people or more and could not clear the island fast enough.
Doesn't that tell you that gian mosters are already so far out of wack compared to the XP gained that no one is going to tray and take them on if they get even harder? We were getting hundreds of thousands in debt but only 800xp per monster. Explain that?
Please explain why this is happening because it doesn't make any sense to me at face value.

[/ QUOTE ]Yaknow... hadn't really thought about it before, but this is a very good point.

With all the talk of "risk vs. reward", the concept of "reward vs. penalty" should be examimined too; as they are intrinsically linked to one another. Like the above example, there are a number of instances I can think of in game where the reward doesn't really match the risk.

Just a thought...


"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.

 

Posted

[ QUOTE ]
My SG is in the process of trying to get the first SG Healing badge. But ut seems the status bar never seems ot move that much towards finishing the badge. How much healing does the SG have to do to get the SG Healing Badge?

[/ QUOTE ]

I believe it's 5 million.

That's so big that you could put in a full day of healing and not see the bar move. Yeah, that kind of makes the bar a little useless, but at least you can see progress over a couple of days. I'd love to see a multi-line bar used there.


 

Posted

I had the opportunity to look through that shiny new binder for cov, the strategy guide... I couldn't find badges in it?? It says complete guide, so I guess I just missed them? I don't know why badges would be left out of a guide.... could you clear this up for me? Thank you! XD


sodacan pictures naow

 

Posted

on rewards for Giant Monsters... more badges for them would be nice. But I think the best reward would be increasing their Prestige.

This is a large event for many many players. Exactly the type of thing a Supergroup should be involved in, not just teams or individuals. Also, considering they chose to call it Prestige, I gather this is supposed to be the public awareness of your group. What better way to do gain public recognition than by removing a large, visible menace to the city?