Badge Questions


Agent_117

 

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PvP zone badges seem to be working fine following the guidelines Posi himself posted at the beginning of this thread.


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Uhoh.

I have Risk Taker AND Forward Observer on one of my characters. He got Forward Observer for completing the basic patrol of Bloody Bay on the first day of Issue 6. He has the hyper-stealth temp power from it. Recently, since this thread clued me in I didn't get the right badge, I re-ran the patrol and got... Risk Taker. He also got some XP. I'm quite sure there was no PVP involved (other than trying to solo the meteor mission and not pulling it off due to the turrets regenerating too fast) as it was before anyone but the head-start people were playing and nobody from CoV could get in. In fact, I had to come back a day or two later to talk to the longbow rep stationed in Skyway because the initial direction was to come right into the zone and talk to Agent Eckman.

I ran another character (level 23 or 24) through the patrol and he also got the Risk-taker badge, hyperstealth power, and xp.

Then I ran a couple 16-18th level characters through. Risk Taker, Hyper Stealth, NO XP. Do I need to bug or petition this or anything? Or is this enough info in the right ear?


 

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Only when they appear in the world (outside of mission maps) do "Giant Monsters" count for badges. Basically: if it was meant to be taken down by more than 1 team, it gives the badge. Mission versions are scaled down versions that are more like AV's, thus able to be defeated by a single team, and thus do not give the badge.

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The CoH version of Baphomet appears only inside a mission, not as a Giant Monster. He's in one of the later Portal Corp missions, in an alternate world conquered by the Thorns. This is the only place to defeat him in City of Heroes, and the only way to receive a badge. If he was a Giant Monster in City of Heroes, I would never have questioned it. He is, however, an Archvillain there just like he's an Archvillain in CoV (scaled down to Elite Boss due to the latest patch, though you indicated that would make no difference).

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You're right... I fixed it so it works off both the CoH and CoV versions now (there are two different versions).

You may need to go back and defeat him again in CoV to get credit.

This will be in an upcoming patch.

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Will this badge be retroactive or will we be forced to find someone with this missions and take him down again?

It would be nice if this was datamined and Im sureit is, all you have to do is look it up to see if it was completed or not.


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Arbiter Leery is a special case, since the "I have the Respec and have not used it" and "I have used this Respec" badges are actually DIFFERENT badges (we take one away and give the other). A contact can only have one badge that 'unlocks' them, and in this case we needed 2.

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Would it then be possible to give one of those nifty invisible badges (like the one people are reporting for the Valentine's Day missions) for successful completion of the respec SF, and then hook up the unlocking of Arbiter Leery to that badge? Then he'd be available to anyone who has done the respec strike force, whether they used a respec, still have a respec, or even chose a respec as their reward.

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Done. All you need to do is choose the respec as the reward, and you can do Arbiter Leery whether you respeced or not. (Upcoming patch)

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Thank you!


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I don't think they can data mine it based on mission completion since you don't have to beat Baphomet to beat the mission. I know with Burnin Fury, there were only like 6 others around my level and none were online, so I defeated all the ceremonies while be chased by +7 behemoths, completed and exited mission. I did beat him on someone elses mission later on, but unless they were actually tracking the kill, I think we will have to beat again.


 

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Would it then be possible to give one of those nifty invisible badges (like the one people are reporting for the Valentine's Day missions)

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What's this about invisible badges?


 

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I don't think they can data mine it based on mission completion since you don't have to beat Baphomet to beat the mission. I know with Burnin Fury, there were only like 6 others around my level and none were online, so I defeated all the ceremonies while be chased by +7 behemoths, completed and exited mission. I did beat him on someone elses mission later on, but unless they were actually tracking the kill, I think we will have to beat again.

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yeah, Im aware of that, but I just find it silly not to datamine things such as this.

Now wewill have villains all over the place begging in broadcast and request looking for someone with this mission.

I think its a shame people have to do things more then one time to earn a badge such as this. Specially when its the dev team who messed up.

I still have my email i sent support about this badge with the exact date and time I wonder if that would help


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Invisible badges are just database markers to indicate some condition has been met so that you can get access to something else later. No badge appears on your character info, hence invisible.


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That being said, when content was being made for CoV, the mission writers would sometimes use a villain group from CoH in a one-off mission or small % spawn in a zone. This enables that badge to be "earned" by villains. Is it an exploit to earn that badge? No. Is it poor foresight on our part to put something like this in? Probably. Will it change in the future? Doubtful.

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I think you should simply add more spawns of those "rare" groups to villain zones. It's an easy solution, would not take much time, and greatly improves the QoL for frustrated villain badge hunters. I'm not saying CoV should have every group that CoH does, but for the groups that ALREADY appear in a couple missions or small spawns, just reduce the frustration.


 

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You're right... I fixed it

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Some are focused on the bold text above.

I prefer to see

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You're right... I fixed it

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More of that, please :-) Gogo Castle and Positron, the only devs to have recently
posted "I fixed it" instead of "working as intended"


 

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Invisible badges are just database markers to indicate some condition has been met so that you can get access to something else later. No badge appears on your character info, hence invisible.

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Are they still counting towards the the Visitor/Native/etc badges? I've noticed some characters (even mine) have those badges even though total badge count (according to /info) is less than 10/25/etc...


 

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Are they still counting towards the the Visitor/Native/etc badges? I've noticed some characters (even mine) have those badges even though total badge count (according to /info) is less than 10/25/etc...

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I don't think they've had time to fix this, given that it only started popping up a week or so ago. The V-Day event appears to be the first time they've used these invisible badges. But they forgot to make them not count towards the badge-count badges. If it wasn't for this, then we players would still be totally unaware of them.

But still, having the invisible badges count towards the count badges is a bug, pure and simple, and I'm sure it'll be fixed in a future patch.


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You're right... I fixed it so it works off both the CoH and CoV versions now (there are two different versions).

You may need to go back and defeat him again in CoV to get credit.

This will be in an upcoming patch.

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Will this badge be retroactive or will we be forced to find someone with this missions and take him down again?

It would be nice if this was datamined and Im sureit is, all you have to do is look it up to see if it was completed or not.

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Check out the bolded part of what you quoted.


 

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Any chance of the exploration badges getting a different graphic based on the zone it was found in? The exploration badge art seems very monotonous as it is now.


 

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Thanks for all the responses Positron.

I'd like to add something to this:

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As for Accolades and Exemplaring, it might seem unfair that you lose Accolade powers when you Exemplar, but to others it seems unfair that you HAVE Accolade powers when you Exemplar. Since Exemplar is you "playing yourself at a lower level" it makes sense to take away your Accolades. I don't see this changing.

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Is there a way you could make respecs assign them to the lowest possible level you can get them at, then? Like, the Crey Pistol would be level 35 because of the Eden exploration badge.

I ask this because the current system encourages something that feels like exploitation (for new characters) or punishment (for those that existed before Issue 2): if you want, you can get a group of friends together to sidekick you to have the Eye of the Magus at level 21, making it usable in all 3 PvP zones, *way* before anyone would have it without high level assistance.

Even worse, if you want to be able to use the Crey Pistol in Warburg (which is totally reasonable to have by level 38), but you hit 39 before Issue 2, you need to delete your character and start again from scratch.

Respeccing removes the need to restart characters from scratch because they made bad choices due to lack of information. It would be nice to have a way to not only make things fair for pre-Issue 2 characters, but to remove the incentive for a group of level 50s to sidekick a level 21 so he can have an advantage over those who don't or can't do the same.

The latter seems like something you guys would want to fix, and maybe you hadn't considered that angle. I know someone who is trying to do just that: get Eye of the Magus at 30 so they can have an advantage in Siren's Call.


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The V-Day event appears to be the first time they've used these invisible badges.

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I dunno. It's possible the History plaques give invisible badges as you read them. Same with Dimensional Warder. In both cases it's a badge-worthy achievement, not a count of something, just like doing one of the two V-Day missions.

Why create a new invisible badge for Leery when you could use the existing and very visible Transmogrified? (which would look perfect on one of my villains, I might add.)


 

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You're right... I fixed it so it works off both the CoH and CoV versions now (there are two different versions).

You may need to go back and defeat him again in CoV to get credit.

This will be in an upcoming patch.

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Will this badge be retroactive or will we be forced to find someone with this missions and take him down again?

It would be nice if this was datamined and Im sureit is, all you have to do is look it up to see if it was completed or not.

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Check out the bolded part of what you quoted.

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Just so you know, I can read and Im aware he said you may need to go back. But we have all seen in the past that this datamining never happens so with all due respect, we will have to do it again.


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Basically: if it was meant to be taken down by more than 1 team, it gives the badge. Mission versions are scaled down versions that are more like AV's, thus able to be defeated by a single team, and thus do not give the badge.

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You might need to buff Giant Monsters then. There's not one in the game that requires more than one team to defeat.


 

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Basically: if it was meant to be taken down by more than 1 team, it gives the badge. Mission versions are scaled down versions that are more like AV's, thus able to be defeated by a single team, and thus do not give the badge.

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You might need to buff Giant Monsters then. There's not one in the game that requires more than one team to defeat.

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Totally agreed. A team of 7 of us took out Lusca and all his tentacles with no outside help.

Not to mention the Synapse Task Force is designed to have a Giant Monster ambush you after leaving a door mission.


 

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Basically: if it was meant to be taken down by more than 1 team, it gives the badge. Mission versions are scaled down versions that are more like AV's, thus able to be defeated by a single team, and thus do not give the badge.

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You might need to buff Giant Monsters then. There's not one in the game that requires more than one team to defeat.

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Will do.


Positron
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Basically: if it was meant to be taken down by more than 1 team, it gives the badge. Mission versions are scaled down versions that are more like AV's, thus able to be defeated by a single team, and thus do not give the badge.

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You might need to buff Giant Monsters then. There's not one in the game that requires more than one team to defeat.

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Will do.

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Galactiman, you just made the list.


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I dunno. It's possible the History plaques give invisible badges as you read them. Same with Dimensional Warder. In both cases it's a badge-worthy achievement, not a count of something, just like doing one of the two V-Day missions.

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While I don't know that History badges do not use invisible badges, the reason I suspect that the V-Day event is the first time they were used is that this is the first time we've had the bug of "seeing" them by them being counted for the count badges. It's possible that they have been here all along, and they somehow introduced a new bug with the V-Day ones. But I still lean towards them being new, and this was overlooked. I'm a programmer, and this is exactly the type of unintended consequences code changes sometimes cause. Make a fix in one place, get an unintended result somewhere else.

But back to my original point. Whether invisible badges are new or not, it's likely to take them a build or two to stop them getting counted. In the grand scheme of things, I suspect this is not exactly a top priority to get fixed.


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Basically: if it was meant to be taken down by more than 1 team, it gives the badge. Mission versions are scaled down versions that are more like AV's, thus able to be defeated by a single team, and thus do not give the badge.

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You might need to buff Giant Monsters then. There's not one in the game that requires more than one team to defeat.

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Will do.

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Positron, this makes sense for some (See: Paladin, non-psychic Babbage,
Adamastor) but not for others (Lusca is kinda 9 in one, and regularly requires 20-30
heroes).

Also, for areas with MANY giant monsters (see Hive, some islands on Peregrine)
please leave those Giant Monsters as-is, because the threat is from MULTIPLES
of them.

Also, Hami Raids become more undesirable if you have a zone full of GMs that need
20+ heroes to beat, JUST to clear enough space to fight Hami.

In short, buff UNIQUE, NAMED Giant Monsters (except Lusca), but leave the
many Devouring Earth Giant Monsters alone.

(A hint: my level 50 controller with both HP accolades can only take ~2 shots from
an existing Hive GM, and sometimes the 2nd shot is enough to wipe him out.)


 

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Basically: if it was meant to be taken down by more than 1 team, it gives the badge. Mission versions are scaled down versions that are more like AV's, thus able to be defeated by a single team, and thus do not give the badge.

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You might need to buff Giant Monsters then. There's not one in the game that requires more than one team to defeat.

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Will do.

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Aw [censored].

Nice work G-man.


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Basically: if it was meant to be taken down by more than 1 team, it gives the badge. Mission versions are scaled down versions that are more like AV's, thus able to be defeated by a single team, and thus do not give the badge.

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You might need to buff Giant Monsters then. There's not one in the game that requires more than one team to defeat.

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Will do.

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Nnnnooooooooo11!!!!!

They're all doomed to become Luscas, wandering freely NOT being slaughtered!

Edit: And is the Babbage from the Synapse TF really meant to be taken on by more than one team? I mean... he is a zone spawn, but he is triggered, and he is only there because of the team doing the TF, so he is theirs . I would hate for a lowbie Synapse team to be unable to do the 25% damage necessary to receive the GM badge from Babbage, or even able to defeat him.


Thanks for eight fun years, Paragon.

 

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Y'know what I don't want to see? The Babbage buffed to the point where a Synapse team can't be expected to beat him, leaving him to rampage through Skyway at will.