Badge Questions


Agent_117

 

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now that those are live...
will there be a way to do the cross-platform missions and such later? I've heard rumors they are being closed later this month

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Not a rumor, pocket D missions are Valentines day event lasting 2 weeks.


 

Posted

I am trying to collect the "Siren's Song" badge for my 50...I've been in Siren's for well over 5 hours...mostly in the hospital camping and dancing.

Is there a way to track progress for this? Do you have to be active in the area?


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Posted

I recently got all three 5-hour badges. They don't show until you log out, then back in. It's weird. And no, there's no way to keep track other than a clock.


 

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... there's no way to keep track other than a clock.

[/ QUOTE ]I wouldn't even trust the clock.

I would just go into the zone after eating and taking care of any bio break needs, and just have a blast galavanting all over the zone!

Good trick is to go for your five-hour Warburg badge while going for Rocketman. Just keep going until you launch the rocket 10 times, taking your time whenver you can to have fun!


 

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It appears a stealth nerf might have been put into play with villains trying to get Master of Olympus badge. Getting a response from a dev about this instead of people wasting hours trying to get it to happen would be a good thing. 6 of us on guardian spent like 3 1/2 to 4 hours on test trying to get him to spawn in Warburg last night. Sent a PM to Positron and while he read it I got no reply. CuppaJo said that the bug had been fixed but how was it a bug really? Taking massive coordination in order to get a badge is a lot of work and in the whole risk vs reward aspect I see no bug or exploit in villains getting this badge so what gives?


 

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We do not want to make the missions in the PvP zones go all the way to 50, because then a character could literally spend all his time in that zone, never needing to leave except to visit stores, and that is gameplay we dont want to encourage.

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Does this apply to Recluse's Victory?


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@Silent Spy, Champion Server

 

Posted

If spawning Kronos in a particular zone is some kind of exploit (and it may be, cause who wants a giant monster in Galaxy?) then perhaps the solution would be to have Kronos spawn as a random encounter in Warburg. This would keep everyone happy. ** small spoiler follows ** if you fail the last mission of the Kronos arc, the souvenir talks about the incomplete and malfunctioning Kronos-2 wandering out to sea, so the city is saved even if you don't completely wreck him. Maybe he wanders to Warburg? (Not saying the Warburg spawn should be a triggered event brought on by someone failing that mission. Just giving a possible story reason why he could be a wandering monster there.)


 

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Positron sir, a Praetorian AV list/bar... how nice of an addition to the game would that be. Either adding or removing them as they are taken into "custody"... please.


Travel Suppression is this game's worst feature, well that and MetaHumans riding mass transit like tourists at DisneyLand.

 

Posted

Quick questions for you Positron....

Several of the personal achievement badges (like damage taken, healing etc.) are awarded for 6 successive levels of achievement. (heal 250k, 500k, 1M...). [possibly more]

Can you suggest if the same will hold true for sg badges? More than 3 per per any individual achievement category?


 

Posted

Positron, thank you for your time with this.
To help get the still unanswered questions addressed, he's a list of what's unanswered. Even if some of these get a "we'll look into it" or "no, that won't change" it's good to know the issues are acknowledged. (Just like it was done for some of the Archtype known issues lists.)
(and I'll skip the lists of suggestions for Monster Badge Awards and the Badge Window itself. Those aren't bug issues.)

Are the following bugged? or do they not exist at all?
Cage Consortium (Goon Squad)
Rularuu (on the Villain side. There are a few unvalidated claims of this one, is the meter bugged but the badge OK?)
Deathsurge
Baphomet (Villain side)
Spider Smasher (Hero side)
Arachnos Longfang gladiator
Arachnos Tac-Op gladiator
Pantheon Masks in the high level Portal Corp mission

What's up with Ancestor Spirits, Sorcerers, Mu Guardians over level 29?

Coldhearted has no meter.

Can these badge meters be added?
Kill-count Gladiators (ie: Bladegrass, Fortunatas)
Dimensional Warded
History Badges
Influence/Infamy

Are there any plans for the following groups to give badges?
Void Hunters, Luddites, Coralax, Mooks, Spetsnaz, Wyvern, Snipers

The following kill badges are only available to Villains by farming one single mission. (or in some cases found so rarely outside missions that they're not huntable.) This is not very fun behavior, and yet it's done by people who want the badge. Any chance of making them more available in open zones, or in more missions? Or put them into Strike Forces, which are easier to repeat than using a Reset trick? The list:
Outcasts, Rularuu, Nemesis, Pantheon Masks, Warriors (have to go to a PvP zone or just 1 mission), Master Illusionists, Paragon Protectors, Zeus Titans (only in a PvP zone), Rikti Monkeys

Can you clarify how the Epic Death badges work? Are they for number of deaths, or high levels of debt relief? Can we get exact numbers?

Could you look at some giant monster spawn rates? Some seem a little too rare. Kraken, Jack of Irons, Babbage, Adamastor all seem to be problematic.

Elixer of Life and Howling Twilight don't seem to give credit towards the Healing badge. Can this be fixed?

Will the requirements for the upper 3 Healing badges be changed in light of Enhancement Diminishing Returns reducing total healing ability?

Will you reconsider the requirements for Influence/Infamy badges in light of SG-Mode removing Inf? Just how much Inf do you need for these badges?

Can badge contacts be hinted at in-game? Usually by the time you stumble upon them you've outleveled them. (Tarixus is nice, you can discover him when you run a delivery mission to him.)

Doc Buzzsaw only really offers missions during 1 level, given the level 30 maximum and the usual level you earn the Bling badge. Can this change? Maybe change the whole requirement since it's not really possible to work at getting Bling, so it's not much of an achievement. (maybe Tank Smasher instead?)

Ghost Hunting in Port Oakes is a pain because you need to do Veluta Lunata's first arc before 10, but ghosts are 10-12 and spring from traps at 14-16. People just end calling upon high level friends to do this for them. Veluta's second arc appears to have no level limit, but the mobs cap at 15.

Arbiter Leery is now bugged differently than before. Some people who have run the respec mission but not used the respec can not get his missions. Given how important and special respec's are supposed to be, we shouldn't have to burn one just for 6 missions.

The Slot Machine is annoying to unlock. Missions offer non-Marcone until level 35, after the Slot Machine's level. So this contact unlocks be 1-shotting a lot of grey-cons in Oakes - not exactly fun considering how many you need.

Bug Hunter - is this supposed to be awarded to people who were in Beta?

Badge counts:
Will we get badges for 300 and 400?
Will we get anything for a count of Gladiators?
Can we have badge count listed in personal info and/or Kiosks?

Lanista requires 1 match, rated or unrated. Grand Lanista requires rated matches. Can you comment on this inconsistency?

Can you address the problem of Accolades and Exemplaring? It seems unfair to lose Accolades because they didn't exist when you were lower level. Should all Accolades be available at all levels?

Will Shadow Shard and Moonfire Task Force badges ever get unique artwork?

Can you confirm how Rocketman is awarded? Do you have to do all 10 launches without leaving the zone? Do you have to launch the same type of rocket 10 times?

What's "wrong" with villains trying to get Master of Olympus?

Are there any other known issues we should be aware of before chasing badges that don't exist?

Thanks again for your answers.


 

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Can you clarify how the Epic Death badges work? Are they for number of deaths, or high levels of debt relief? Can we get exact numbers?

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All six are for debt being paid off. This was confirmed by CuppaJo a while ago.

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Bug Hunter - is this supposed to be awarded to people who were in Beta?

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Right now this badge can only be awarded by the GMs for discovering a serious exploit. It's been given out *once*. Positron has recently talked about giving it out to those who participated in beta, though exactly how is still unknown. (As in, do all characters get it if the account has some connection to one of the Beta tests, or is it stricter, such as if you were only in CoV Beta, you can only get it on villains?)

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Will Shadow Shard and Moonfire Task Force badges ever get unique artwork?

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They already have unique artwork, it's just that the actual image pathing has been bugged since they were implemented.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

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Bug Hunter - is this supposed to be awarded to people who were in Beta?

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Right now this badge can only be awarded by the GMs for discovering a serious exploit. It's been given out *once*. Positron has recently talked about giving it out to those who participated in beta, though exactly how is still unknown. (As in, do all characters get it if the account has some connection to one of the Beta tests, or is it stricter, such as if you were only in CoV Beta, you can only get it on villains?)

[/ QUOTE ]GMs can't award it. The badge is given out by devs only. I confirmed this with NCSoft's support.


 

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Bug Hunter - is this supposed to be awarded to people who were in Beta?

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Right now this badge can only be awarded by the GMs for discovering a serious exploit. It's been given out *once*. Positron has recently talked about giving it out to those who participated in beta, though exactly how is still unknown. (As in, do all characters get it if the account has some connection to one of the Beta tests, or is it stricter, such as if you were only in CoV Beta, you can only get it on villains?)

[/ QUOTE ]GMs can't award it. The badge is given out by devs only. I confirmed this with NCSoft's support.

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*shrug* Okay. Same difference.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

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Can you clarify how the Epic Death badges work? Are they for number of deaths, or high levels of debt relief? Can we get exact numbers?

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All six are for debt being paid off. This was confirmed by CuppaJo a while ago.

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Ah. Someone asked this a few pages back and since it wasn't answered in this thread I figured no one knew.
Would still be nice to know the actual numbers for these.
For that matter, the epic Mentor and Hold badges are for unknown amounts, too.


On the subject of missing artwork, the Villain respec badges are also bugged.


 

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Positron, do you have any idea when the spend 5 hours in a PvP zone badges will be fixed? I was told by a GM that the time is cumulative like it should be, but there is a problem with the badge awarding process itself. However I had a friend who was working on the badge (irradiated for Bloody bay) along with me and he recieved it while I did not. Going through the petition process more or less got me no where. So any idea when this problem will be fixed?


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reds:
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Posted

The awarding of this badge is a bit odd. I recently spent 5 hours in Bloody Bay, and received no badge after the 5 hours. I zoned out, back in, out again, gave up, did some other stuff, logged out for the night, logged back in the next day and still nothing. 2 days later for sh1ts and giggles, I zoned back into BB then logged out for the night while still in the zone. When I logged in the next day already in BB, I received the badge.
In my case, I needed to actually log out while still in the zone and then log back into the game still in the zone to get the badge.

Same thing applied to the 5 hour badge in Warburg.


 

Posted

Let me clarify something.

Badges don't care if you are villain or hero, there are no (or should I say, very few) badges that are "hero only" or "villain only". If you are able to defeat an enemy required for a badge, you can earn that badge.

That being said, when content was being made for CoV, the mission writers would sometimes use a villain group from CoH in a one-off mission or small % spawn in a zone. This enables that badge to be "earned" by villains. Is it an exploit to earn that badge? No. Is it poor foresight on our part to put something like this in? Probably. Will it change in the future? Doubtful.

Badges have two titles, two descriptions, and two graphics, one if your character is on Team Hero, and the other if your character is on Team Villain. In many cases these titles and graphics are identical. In some cases they are not. An example of the "not" would be the 10-level badges. They are exactly the same badge, just with different text and icons.

Now to answer some questions:

The Moonfire and Shadowshard TFs are getting their art hooked up in an upcoming patch.

Veluta Lunata requiring the first ghost-hunting badge will not change, but the number of ghosts needed for that first badge will.

Arbiter Leery is a special case, since the "I have the Respec and have not used it" and "I have used this Respec" badges are actually DIFFERENT badges (we take one away and give the other). A contact can only have one badge that 'unlocks' them, and in this case we needed 2.

The original way was the "unused Respec" badge unlocked him. This sucked because once you used your Respec you couldn't get the contact anymore. This was changed to the "used Respec" badge, since now if you used your Respec you could get the contact, and if you hadn't used your Respec, you could still get the contact, by using your respec. It was less gating this way, but thats not to say any less irritating. It's simply a limit of the way the contacts work.

As for Accolades and Exemplaring, it might seem unfair that you lose Accolade powers when you Exemplar, but to others it seems unfair that you HAVE Accolade powers when you Exemplar. Since Exemplar is you "playing yourself at a lower level" it makes sense to take away your Accolades. I don't see this changing.


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Posted

But Posi, If I earned my accolade at lvl 20 or 22 and when I reach 35 I help an sg mate in his/her lvl 25 Missions, How is it justified I lose an accolade power I already had when I first reached that lvl? I can understand the loss of powers but not for accolades as they are badge oriented and one can get at any lvl if one is persistent enough.


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But Posi, If I earned my accolade at lvl 20 or 22 and when I reach 35 I help an sg mate in his/her lvl 25 Missions, How is it justified I lose an accolade power I already had when I first reached that lvl? I can understand the loss of powers but not for accolades as they are badge oriented and one can get at any lvl if one is persistent enough.

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Exemplaring doesn't kill your accolades unless you earned them after that level. That act just like normal powers, basically.

In theory, however, the system is unfair to those who got all of their badges at level 50, and other such cases. People have talked about being able to just farm and hunt badges out for low level characters and get them "every" accolade by level X. So, in other words, there could be level 25s in Bloody Bay with higher level accolades, which isn't all that fair.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

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Badges don't care if you are villain or hero, there are no (or should I say, very few) badges that are "hero only" or "villain only". If you are able to defeat an enemy required for a badge, you can earn that badge.

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Noted. The comments about "hero side / villain side" on the list was more about "dont' look if Baphomet is bugged in the Hero mission, we know he's OK there, he just acts different in the villain mission."

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That being said, when content was being made for CoV, the mission writers would sometimes use a villain group from CoH in a one-off mission or small % spawn in a zone. This enables that badge to be "earned" by villains. Is it an exploit to earn that badge? No. Is it poor foresight on our part to put something like this in? Probably. Will it change in the future? Doubtful.

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Also noted. I guess the problem is simply that the behavior of watching for one "special" mission, running thru it killing but not completing, stepping out, and resetting... it looks an awful lot like Dreck Farming, just for a different reward.
If there was a way to run the mission repeatedly (like you can run many News missions to collect Troll bosses) it would be a little more sane. Even if it's the same exact mission by running a strike force many times - which is how I went after my two Legacy Chain gladiators, I ran the Cap SF 3 times with 1 character.
Can we get a small chance of picking up Outcast or Warrior Newspaper missions? Even if it's 1 in every 15 offerings.

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Veluta Lunata requiring the first ghost-hunting badge will not change, but the number of ghosts needed for that first badge will.

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Yay!!!

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Arbiter Leery is a special case

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Fair enough.

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As for Accolades and Exemplaring, it might seem unfair that you lose Accolade powers when you Exemplar, but to others it seems unfair that you HAVE Accolade powers when you Exemplar. Since Exemplar is you "playing yourself at a lower level" it makes sense to take away your Accolades. I don't see this changing.

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That's just it. It's unfair for me to be a 30 without my Atlas Medal when other players keep theirs. Can we get this to work just 1 way or the other?
Also compare this to how we can keep Temp powers when Exemplared. Why do we get those and not Accolades?
Every Accolade but 1 (I think it's just 1) has a minimum level thanks to level requirements to get explore badges. Wouldn't that help keep things rational? You couldn't go back to the Positron TF with the Geas or Archmage.

The current system seems to encourage getting a high level Mentor to earn kill badges for you quickly so you can have the Accolades whenever you enter a PvP zone. Either that's an unfair PvP advantage and should be removed, or the PvP advantage is so slight that there shouldn't be any harm in letting everyone have their accolades.


 

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As for Accolades and Exemplaring, it might seem unfair that you lose Accolade powers when you Exemplar, but to others it seems unfair that you HAVE Accolade powers when you Exemplar. Since Exemplar is you "playing yourself at a lower level" it makes sense to take away your Accolades. I don't see this changing.

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Well, you also said that there'd be no more holiday events, so I guess there's still some hope...


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

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Thanks Positron. I have one question.

Since CoH and CoV badges are the same, why doesn't CoV have a version of the Transmogrified badge from CoH? You get that badge after completing the respec trial once (no matter which of the three incarnations you do), and it doesn't change no matter if you've used a respec or not. Why can't that badge be awarded to Villains and then have Arbiter Leery key off of Transmogrified?

It makes sense to me, but there must be a reason this isn't the way it's set up.

If I have to waste a respec just so I can do a couple missions to help pad out the empty 35-40 range, I'm going to be a sad brute


 

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Arbiter Leery is a special case, since the "I have the Respec and have not used it" and "I have used this Respec" badges are actually DIFFERENT badges (we take one away and give the other). A contact can only have one badge that 'unlocks' them, and in this case we needed 2.

The original way was the "unused Respec" badge unlocked him. This sucked because once you used your Respec you couldn't get the contact anymore. This was changed to the "used Respec" badge, since now if you used your Respec you could get the contact, and if you hadn't used your Respec, you could still get the contact, by using your respec. It was less gating this way, but thats not to say any less irritating. It's simply a limit of the way the contacts work.

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This sucks equally. It means that if you do not need a respec (and are looking ahead to the possibility in I7 and want to preserve it), you must blow that one of three respecs you'll ever be able to earn in order to unlock the content. As long as there is a hard limit to earned respecs, requiring one be blown in order to unlock a contact is wrong.

In my particular case, I got the mission to destroy the Tears of the Spirit under the prior rules. I was sick and tired of all the freaking AVs and heros at that point, that mission required defeating Wretch, and so I let it just stay. Now, with the change from AV to EB, I went ahead and did it. Went back to Leery to report the mission was done--and he said he only talks to villains who have proven themselves powerful and I haven't done it yet.

I petitioned, and was told it was a known bug, the devs were aware of it, so since he's at cap I'd just wait for it to be fixed.

Now, as I understand you, it's not GOING to be fixed, and unless I use the respec that I have no need for one of my mission slots is going to be filled and there's nothing that can be done about it.

I've got problems with the whole unlockable system anyway, since there's nothing ingame to tell you what to do in order to unlock more content nor once you've unlocked it anything to tell you where to go get it. It's conceptually cool, but we're constantly told that the vast majority of players never comes to the forums. For that vast majority, the content might as well not exist.

But if it's going to be there...requiring you to both get a badge that gives you something and give it up is wrong. It would be like having to use up all the nectar before you can get the snaptooth missions from DJ Zero.

Please tell me I'm misunderstanding you and that there WILL be a fix for Leery that does not require me to waste the respec.


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Thanks Positron. I have one question.

Since CoH and CoV badges are the same, why doesn't CoV have a version of the Transmogrified badge from CoH? You get that badge after completing the respec trial once (no matter which of the three incarnations you do), and it doesn't change no matter if you've used a respec or not. Why can't that badge be awarded to Villains and then have Arbiter Leery key off of Transmogrified?

It makes sense to me, but there must be a reason this isn't the way it's set up.

If I have to waste a respec just so I can do a couple missions to help pad out the empty 35-40 range, I'm going to be a sad brute

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Actually, on CoH you do have two badges. The title and graphic is the same, but the text changes--before respec it says "your powers are changing", after respec it says "your powers have changed"

But I agree that you should not have to waste a respec just to unlock a contact. I'd say don't bother, just do newspaper missions. If I'd known that clearing the mission would require wasting the respec, I'd never have taken his missions.


My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
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Posted

So Positron you ever gonna respond to Kronos? Was a change put in to prevent him from spawning in PVP zone? You didn't to answer the PM I sent. 6 people spent 4 hours on test trying to get it to happen. Thats 24 hours worth of play time and I am sure others have done the same. So why can't you simply answer this question?