Temptations

Cohort
  • Posts

    14
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  1. Three time's the charm. I'm in. Fire/Rad Troller or Mind/Psy Dom
  2. I'm down for it again. Emp, Tank, or Dom. Whatever is needed.
  3. I'd be interested with my mind/psy dom - "Jobu Needs A Refill"
  4. I'll sign up as an alt E. Can bring anything that's needed.
  5. I'll be on. Can be an alt if needed. I'll be on Awww Yeah if there's room.
  6. Quote:
    Originally Posted by Mr E-Man View Post
    Hey guys, sorry to back out at the last minute, but I just got home from Philly & am feeling like total crap.

    I hope you still give it a go - there are plenty of great players signed up that can take the lead for tonight.

    I'm going to send a couple messages on FB as well.

    Sorry - I'll post something up for next weekend.
    Us Philly folks will do that to a person. oops.
  7. I'll join ya E if there's room. Can bring whatever is needed.
  8. Quote:
    Originally Posted by Castle View Post
    The perfect team = 8 players who:
    • Know how to play their chosen character well
    • Don't do terminally stupid things
    • Know how to adjust and adapt tactics on the fly based on what is happening around them
    You'll note that specific AT's and powersets aren't listed. That's because I believe that nearly ANY combination of such played by competent players can accomplish nearly anything the game throws at them. "Master of" task forces might be an exception -- I have a hard time imagining a group with enough patience for an all Stalker group to get through that, but it might be possible.
    Glad this thread is still around. It's a good read but keep in mind a lot has changed in the game since then, mostly things we spoke of during this challenge.

    http://boards.cityofheroes.com/showthread.php?t=115824
  9. Temptations

    Team Invince

    We're Baaaaa-aaaaack!!!
  10. Temptations

    Team Invince

    Never........

    Making.......

    A.......

    Healing.........

    Toon........

    Ever........

    Again.........




    In all seriousness though. It's been a wicked ride. Tonight we finish it.
  11. Temptations

    Team Invince

    Freedom server. Monday we'll all ding 50 and Tuesday is the beginning of our COV 1-50 relentless trek. Amazing that all 8 of us will be doing this once more.

    To be honest, I'm looking forward to the CoV run because I feel it may be more of a challenge than heroes and require even tighter teamwork.
  12. Temptations

    Team Invince

    I may have contributed to that near wipe with my arctic air herding on my controller. What can I say. I got a little bored with even lvl cons.

    Heh, I was also kinda watching TV, running an alt in the hive and drinking myself. Can I multitask or what......
  13. Temptations

    Team Invince

    [ QUOTE ]
    Session 35-36
    Ran a few more Warburg missions to get one of us to L38 for the Sewer Trial. Cleared the 150 Rikti. Team is now 1 L36, 5 L37, and 2 L38. Started the trial despite knowing the tank was having frequent disconnect problems. Pulled the first Kraken upto the entrance tunnel. It was L42, and the fight took about 5 minutes and rewarded about 3600 xp to the L37's. I knew it had been reduced from the Kraken farming days, but considering that a Rikti boss gives about 2200 xp I think the reduction was excessive. The tank disconnected, and we waited some 10 minutes for him. He didn't show, so we continued down the shaft. One of the controllers disconnected for a while, so the remaining 6 of us struggled on. Both managed to reconnect long enough to grab weapons, but we didnt get out of the shaft until the timer was down to 50 minutes. Knowing that the remaining Kraken fights alone would take 20+ minutes, things weren't looking good. The tank kept dropping in and out, but we managed to get the generators down with about 12 minutes to go. We hadnt cleared enough of the tentacles but gave it a go anyway. That proved fatal, though its unlikely we would have had enough time to clear the tentacles and take down the head. We're confident that had we not suffered disconnects (these were personal ISP problems, not game groblems) or had we been a bit more efficient managing our time, then we would've been successful with this +4, +5 con Sewer Trial. We'll try again next week.

    [/ QUOTE ]

    More Trials/TF's/Missions in the game need to be timed and or have objectives in them other than mind numbing mob killing. That's what's ruining this game and the devs don't seem to get it yet. I would personally love to see DDO style quests merged with CoH missions to create a hybrid full of mobs, traps, secret doors, optional objectives, larger team size for certain missions, etc.

    90% of everything in this game is killing mob after mob to complete a mission with no variety. You approach almost every mob knowing exactly how they're going to react and what you need to do to defeat them. There's no thinking involved anymore which imo has greatly diluted the skilled player base and made this game way too juvenile. I couldn't even begin to count the number of friends that have left this game because of the lack of challenge, frustration with devs, and game bugs. If the devs would take the time to listen to the player base and what they want in the game, Coh/Cov could be a big as WoW and some others.

    The simple facts that knowing the Sewer Trial, which for the most part is the only thing to come close to a challenge because of it's uniqueness, SS TF's, and that almost all 8 of us have played and known each other since beta or shortly thereafter have kept us going.

    Alot of people still play this game because the base concept of it is very sound and entertaining. Combine that with the amount of flexibilty in character creation and it's almost enough to keep player's interest and look past it's flaws...... Almost......
  14. Temptations

    Badge Questions

    The awarding of this badge is a bit odd. I recently spent 5 hours in Bloody Bay, and received no badge after the 5 hours. I zoned out, back in, out again, gave up, did some other stuff, logged out for the night, logged back in the next day and still nothing. 2 days later for sh1ts and giggles, I zoned back into BB then logged out for the night while still in the zone. When I logged in the next day already in BB, I received the badge.
    In my case, I needed to actually log out while still in the zone and then log back into the game still in the zone to get the badge.

    Same thing applied to the 5 hour badge in Warburg.