Truth of Defiance: Unveiled --->


0th_Power

 

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My favorite was when statesman posted his "personal" regen scrapper build on the forums. It was to prove that regen was perfectly fine even after all the nerfs. The funny thing was.....his build could not possibly exist in the game. It was a developer-created build that regular players can't have. But guess what....that was used to "prove" that regen is ok, and the nerfs went live

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It wasn't his build, it was his test environment that was borked. But that's a digression.


 

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Response from QA....

"Defiance is working fine as far as I’ve tested. [...] considering others chimed in on the thread on how well the power works."

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Abandon all hope, ye who... *sob*

Boy Cuppa knows how to crush your very soul. Not only do we open with a declaration that it's "fine" (and I held out hope she was just referring to its implementation not showing bugs), but we go for the shattering demoralization as the grand finale. Many people chiming in that the power works well? /facepalm


 

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Boy Cuppa knows how to crush your very soul. Not only do we open with a declaration that it's "fine" (and I held out hope she was just referring to its implementation not showing bugs), but we go for the shattering demoralization as the grand finale. Many people chiming in that the power works well? /facepalm

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The PM to me started with "FROM QA", so I don't think those are Cuppas words, but the response directly from QA.


 

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Abandon all hope, ye who... *sob*

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I abandoned hope a long time ago. It was about the time the we had two threads talking about Blaster Grievances running around in this forum, that totalled well over a thousand pages, and no red-names to be found anywhere in or near them.

I do seem to recall Statesman saying in one of his 'Ask The Man on The Mountain' sessions that he thinks it would be a good idea to look at Electricity. I think I cried (and not tears of joy).


 

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I like the idea of displaying defiance damage, if only for the reason that it would reveal how lackluster it is.

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That is another benefit I hadn't thought of before.
I truly believe it would help the inherent out if the effect was displayed like criticals and scourge (help make it more fun that is). It would also be nice if the combat logs recorded the extra damage defiance did seperately.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

yeah i have seen these defiance doesnt really help threads for a while for the most part i thought it might be overexagerated. until my bro told me he rolled a blaster recently now my bro isnt a min/max kind of guy he isnt the best of players, he doesnt look at the forum or comes here at all.

but when he told me that defiance doesnt do a bit of help unless your dead thats when i knew that it really might need somesort of change usually my bro is more of a casual player and doesnt really play games that much he just decided to roll a blaster cuz i told him they did alot of dmg.

i prob will roll a blaster later to see what/how defiance works just for the heck of it. i decided to post this just because I was really surprise he said it sucked well in anycase he rerolled a tanker.


 

Posted

Now, I don't have numbers for damage, but I do have a story to relate.
I recently rolled an Energy/Energy blaster, and was at lvl10 when doing FF with a large team in the Hollows. We were in the middle of a pitched battle fighting a +2 mob, and being a large single-target damage dealer, I focused on the boss. Within about 30 seconds, and having aggroed more than I intended, I was dropped to 2 HP. I was ready for the face-plant, but it didn't happen... I actually remained there for over 30 seconds, because, miraculously, the Lead Brick kept missing. I checked my defiance meter: never even hit 30%. How is 25% extra damage supposed to help me when I'm staring down a red boss and I have 2 HP left?

Then, an hour later, standing in front of Ms. Liberty after leveling up and buying/selling, I noticed my defiance was at 10%, and bobbed a couple times between 0 and 10%, when I hadn't taken a single point of damage in over 5 minutes and was at full health. I'm not gonna get into the "is defiance worth it" discussion, but based on my experience it's not working as the devs intended. If we can't count on it to work as it's supposed to 100% of the time, then we can't count on it at all.


Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.

 

Posted

A pity we dont get something like scourge.


 

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WHAT GIVES WITH DEFIANCE?

[/ QUOTE ]Defiance is and has been bugged since it was implemented. I don't think many would argue with that. It's been tweaked and modified somewhat but the bugginess remain. Statesman has said he's happy with it in its current form so I sincerely doubt it'll be looked at anytime soon.

Don't know what else there is to say. I'm with the others who say pretend it doesn't exist. Be defiant about it.


 

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WHAT GIVES WITH DEFIANCE?

[/ QUOTE ]Defiance is and has been bugged since it was implemented. I don't think many would argue with that. It's been tweaked and modified somewhat but the bugginess remain. Statesman has said he's happy with it in its current form so I sincerely doubt it'll be looked at anytime soon.

Don't know what else there is to say. I'm with the others who say pretend it doesn't exist. Be defiant about it.

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Yupppers


 

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Well, to tell the truth, I think defiance is the best thing since bread came sliced.
It has saved me loads of times, and I find myself frequently asking the other people on my team to not heal or protect me, and lo and behold, the mission goes 200% faster.
Maybe it's just me, but I really don't see any problem with defiance as it is.


 

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I am a little curious about two things.

One, how often do you die?

Two, what level is your blaseter?

I ask the last not because I am going to tell you that your experience will change as you get to the 40+ game but because others have already stated that the low level game does allow a blaster the time for defiance to kick in before he dies.


 

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My favorite was when statesman posted his "personal" regen scrapper build on the forums. It was to prove that regen was perfectly fine even after all the nerfs. The funny thing was.....his build could not possibly exist in the game. It was a developer-created build that regular players can't have. But guess what....that was used to "prove" that regen is ok, and the nerfs went live

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It wasn't his build, it was his test environment that was borked. But that's a digression.

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That was actually a separate issue. But he did also post his build around the same time, which I described. But yeah, that's when I realized that I know more about the game than the entire development team....as sad as that is.


 

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I know this is like Blaster "heresy" and I could get excommunicated from the Church of Blastiness, but...

I frequently find myself wishing I had Defiance on my Corruptor. She regularly gets beaten to around 20% health by the end of a fight, and her damage is, well, less than I'm used to. She's also Ice Blast / Cold Domination, which means no ability to self-heal like other Corruptors have.


40062: The World's Worst PUG
84008: Jenkins's Guide to Super-Villainy
230187: The Hero of Kings Row
No H8 - 08.04.10
@Circuit Boy - Moderator - Pride global chat channel

 

Posted

The truth is Defiance was an inheret given no real thought.

Lets compare shall we.

Scourge - When your enemies health is low, you critical automatically which will usually put down any enemy swiftly.

Defiance - The lower your health more damage and accuracy you have. And it will only kick in while your health is low enought for a Corruptor to scourge your [censored] off in pvp.

And in PvE there are most likely powerful enemies around you and even hovering will not keep you alive long enough to get anything out of defiance.

The only way I see defiance being useful is against melee oriented enemies, however I dont not beleive there is any enemy uncapable of doing some sort of ranged damage.

Defiance is broken.


 

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Mad_Badger:

Last time I checked, Defiance didn't add Accuracy, only Damage. I wish it did. If it did add both, it'd be more useful.


40062: The World's Worst PUG
84008: Jenkins's Guide to Super-Villainy
230187: The Hero of Kings Row
No H8 - 08.04.10
@Circuit Boy - Moderator - Pride global chat channel

 

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Well, States is "happy with defiance", which means he must be happy with the crapperific bugginess of the inherent.

Fix it please

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This just goes to show you, its not about you or me, it's about HIM.


 

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Mad_Badger:

Last time I checked, Defiance didn't add Accuracy, only Damage. I wish it did. If it did add both, it'd be more useful.

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well if you would actually read your inheret power it says:

Defiance - Self +DMG +ACC, special.

your wish has been granted.


 

Posted

Yea they added +ACC to defiance awhile ago.


 

Posted

Yah, the accuracy buff makes Defiance 'good' enough to use for the first 12-20 levels, if you're willing to abuse the inherent. Don't need to slot accuracy significantly and you'll still hit more than those Defenders with -def debuffs. If you've got a few lucks (or even ruggeds) in your inspiration tray, you can run through most of a mission at those levels without having your health bar move significantly.

Not viable later on, and if you've got some moral problems with borderline explotation of a inherent power, not viable even at the start.

My Storm Summoner (and Force Fielder... and every defender but my Kineticist) would be quite willing to trade ya Vigilance for Defiance, but I guess that's just more proof that Defiance really isn't on the right class.


 

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Well, I have found one power that would make Defiance great (assuming it wasn't bugged) and, of course, blasters do NOT have access to it... Moment of Glory. I finally got to play with it on my stalker and as I was using it I realized that if my blaster had it... OMG that would be powerful! But seeing as blasters will never have a defense like that (and it would be a little over the top), we're stuck with a power that does nothing but clutter up my status bars. *shrug*


 

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I know this is like Blaster "heresy" and I could get excommunicated from the Church of Blastiness, but...

I frequently find myself wishing I had Defiance on my Corruptor. She regularly gets beaten to around 20% health by the end of a fight, and her damage is, well, less than I'm used to. She's also Ice Blast / Cold Domination, which means no ability to self-heal like other Corruptors have.

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And I frequently find myself hoping to Scourge on all of my characters.

Scourge! Scourge! Oh wait, this is my defender...
SCOURGE, DAMNIT! I need the damage!


 

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I frequently find myself wishing I had Defiance on my Corruptor. She regularly gets beaten to around 20% health by the end of a fight, and her damage is, well, less than I'm used to. She's also Ice Blast / Cold Domination, which means no ability to self-heal like other Corruptors have.

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Actually, I agree with you, mostly because I'm a /Sonic Corruptor. I specifically took Sonic Cage and Shockwave because I knew I wouldn't have any personal defense. I actually miss Power Thrust, Energy Torrent, Bonesmasher, Power Push, and Total Focus as far as crowd control goes and keeping mobs from laying the melee smack down on me. Couple that with the high burst damage from Aim and Build Up and my Blaster is suprisingly more survivable (as far as surviving in melee is concerned) than my Corruptor.

It's probably me just the going from a very solo-able Blaster to a team oriented Corruptor though.


 

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I am a little curious about two things.

One, how often do you die?

Two, what level is your blaseter?

I ask the last not because I am going to tell you that your experience will change as you get to the 40+ game but because others have already stated that the low level game does allow a blaster the time for defiance to kick in before he dies.

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I die once every three or four missions, but it's not much of a problem, considering that the debt is gone by then.

My blaster just recently got to level 31, he was 17 when Defiance was put in.'
I'll say this again, maybe it's just my playstyle, but I see Defiance as one of the more usefull Inherants, and whenever I try to play my Scrapper alt I always end up dieing because I forget that he doesn't have it.


 

Posted

I dunno, I think the idea of Defiance being linked to amount of damage dealt over time would be better then the amount of damage received over time. Afterall, we are supposed to be massive damage dealers that cannot take the aggro.

This way if you are in a big brawl, the more damage you do per time unit the higher your defiance gets. If you are wallflowering, or jumping off buildings, you get no defiance. When the fight is over the defiance will go away, since your damage per unit time would be going down again.

This is just the opinion of a blaster who has a hard time telling the group to not heal me when I'm down. Many times you can't avoid getting healed in a group because the healers are running around trying to keep everyone alive.

Anyway, my idea is way better and I think they should hire me to be a designer