Schmoopy

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  1. I dunno, I think the idea of Defiance being linked to amount of damage dealt over time would be better then the amount of damage received over time. Afterall, we are supposed to be massive damage dealers that cannot take the aggro.

    This way if you are in a big brawl, the more damage you do per time unit the higher your defiance gets. If you are wallflowering, or jumping off buildings, you get no defiance. When the fight is over the defiance will go away, since your damage per unit time would be going down again.

    This is just the opinion of a blaster who has a hard time telling the group to not heal me when I'm down. Many times you can't avoid getting healed in a group because the healers are running around trying to keep everyone alive.

    Anyway, my idea is way better and I think they should hire me to be a designer