One Month of I5 (Long)


Alida

 

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Should I take this comment to heart, like I did the "PvP will not effect PvE" comments

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I don't know why you'd take that to heart since he never said that. He did say that PvP-only changes would affect PvE as little as possible, which seems true so far.

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and "everyone will be able to solo in this game/we will be catering to the casual players" type comments

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This is plenty true. While I don't think that anyone who reads/posts here with any regularity can be called "casual", I'm pretty close.

I play less than 10 hours/week and don't pay attention to the numbers behind the powers. I solo characters of all 5 ATs and each issue has made the game more fun.

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from pre CoH beta, only to find out later that "Well, that's not really what we meant"?

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I did a search and can't find a single example of any Dev saying that. There are a couple of cases where they, in suitably polite language, said "learn how to read", which seems to be the problem here.

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The most obvious answer?......PvP. Resistance based sets would be far to hard to wear down in a PvP type enviroment.

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And yet Stone, Fire and Dark Armor have plenty of Resistances and weren't reduced at all... If you're going to accuse them of lying, you should have actual *proof*.

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The invuln changes really don't make sense in any other light.

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...any other light that you are willing to consider. How about "it plays better and is more fun in general like this". Because it's not more fun for you, this may be hard to accept. But it may also be true.

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No matter how many times you tell me I didn't have fun in I1, 2, and 3 I know I did.

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Once again, he never said that. To the best of the dev team's ability, I5 is *more fun* than the earlier issues, but to say that that the game was unfun before I5 is silly.


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My regen scrapper ran every mission, every taskforce, gathered every badge....all of the things you specifically said Regen scrappers didn't do,

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"specifically said"? Wow, that would be a heck of a statement. If he ever made it.

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I sure hope so. It's what your playerbase craves at this point.

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OMG, where have you been hiding! James Randi has $1,000,000 waiting for you with your proof of actual psychic ability! Heck, I'd personally give you $100 if you could provide evidence that even as little as 10% of the playerbase "craves" more PvE content. I'll accept just about any actual proof. Posts from 15,000 different users would probably be the easiest.

Here's a tip: People don't generally stand up and shout "I'm perfectly happy!" When people pay $15/month for a service and aren't happy, they speak up. This isn't a small statistically effect. About 5% of the playerbase posts here, that's around 7k people.

Let's say that they *all* hate I5 (obviously not true, but why not). Let's then say that only represents 1/3 of the people that are unhappy (the other 2/3rds are too lazy to say anything even though they pay for the service, again I think I'm being conservative here). That means 21,000 people *hate* I5.

WoW has shown that an MMO *can* get a userbase in the millions. Cryptic and NcSoft absolutely must increase the userbase of CoH. Status quo won't do it (or else we'd see a greater growth trend since launch); more content won't do it (people who haven't played haven't seen the content that's here now); making the game more fun is the *only* way to do it.

If getting a userbase of millions costs a few thousand people who preferred things the old way, I think any company would take that bet and say to those people "Sorry things didn't work out, we hope you like our next game!"

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Being somewhat right usually attracts flames. *Hands you a riot shield*

Have fun.


 

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I’m sorry I just don’t agree. I5 had tons of changes in powerset that based PvE nerfs SOLELY on PvP content. I just disagree... that’s all.

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You can agree or disagree but this isn't a subjective matter. Either changes were made that were solely PvP-driven or not. Statesman has said explicitly that there were not. If this is false, he's not just wrong, he's conciously lying.


 

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Should I take this comment to heart, like I did the "PvP will not effect PvE" comments

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I don't know why you'd take that to heart since he never said that. He did say that PvP-only changes would affect PvE as little as possible, which seems true so far.


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That's what he said, like, 2 months ago.

My kingdom for a copy of the CoH beta message boards. Lots of people from beta remember him saying that PvP would NOT affect PvE, as they could make powers work differently in each realm. I don't think we all imagined it.

I suspect that they hadn't yet figured out that they couldn't make self or ally buffs work differently in each.

Edit: FYI, I remember two statements. One, during beta, was something like "PvP is not even being considered in the balance process." This isn't a promise of any sort, but it made some of us assume that PvP would never even enter the game, because not considering it on creation is a horrible, horrible development mistake if you plan on adding it later.

The real statement was on the release boards, shortly after CoV was announced. Lots of people immediately announced that PvP concerns would negatively impact PvE balance, and the response was along the lines of "PvP balance issues will not affect PvE. We can make powers work differently in each". This didn't contradict the other statement, and put a lot of us at ease. I wish I still had an archive of the thread, because I am almost positive that I made a post in it asking how they planned to handle self buffs. I doubted that they would base it on the zone you were in, since every MMO puts PvE content in their PvP zones to entice those who hate PvP into being gank... err, "giving PvP content a try".

It was Geko who first made us realise that PvP would assuredly affect PvE balance, when he asked Electric Blasters to consider PvP when discussing how crappy their secondary effect was.


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As for the supposed "emphasis" on PvP - I think you'll see that it's just ONE part of City of Villains. It has PvE content levels 1 to 50.

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... 1 to 50? At launch?


 

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I disagree with a few points from the original post.

For one, I have a Sonic Blaster currently at level 24. The sound affects are not irritating at all to me (now I've got a Dark Armor scrapper at 44, if you want to talk about annoying sounds...). I've only actually had one person complain about them. Not once have I ever been refused a group on the basis that I was a sonic blaster. I like the sound effects the way they are and would feel pretty underwhelmed if the sounds weren't unique- I'm hurting guys by screaming at them, it should make a noise. The sound effects for Howl and Shout are actually my favorite in the game (particularly Shout, really gives that "<deep breath>... BOOOOM" feel). I can agree about the visual effects in Sonic Resonance, though. Doesn't bother me personally, but I certainly see how it could. (To be honest, though, I find the Force Field graphics far more irritating)

The bit about new content is entirely opinion and anecdotal. I can, for instance, say that I have no problem with the amount of content in the game and would simply prefer that they focus on optimizing that content (for instance, stop sending people across the map in the Hollows). That's true, but it's my opinion and doesn't mean much really. Did you survey people about the amount of content in the game, or did you put that together based on gut feeling?

We don't know and, to my knowledge, it hasn't been said what costume options will migrate from City Of Villains to City Of Heroes. I certainly hope that the vast majority make it across.

I agree with the point about Maestro, but it's really NOT that hard to look for a group to help you. But still, you're right- you are forced to group fairly early in the Striga arc and I'd personally prefer that not be the case. The Croatoa Task Force is extremely casual friendly, lasting only about two hours if you take it slowly and requiring only 6 people in total. I completely disagree with the so-called "dreaded" Stop 30 Fir Bolg From Entering Portal mission. I don't understand how this is difficult to complete alone. So far I have done it three times- once in a large group (on a Defender, we nearly lost), once as a duo (same defender, paired with a Peacebringer, completed easily, but it took a long time), and once solo (as a human-build Warshade, this time was by far the shortest and the easiest). Even for character types who have difficulty soloing, you would at this point have the Rune of Warding temporary power available which deals quite a bit of damage to the Fir Bolg with a pretty decent recharge. Even solo as a Controller I can't imagine having too much trouble soloing this mission, as long as you play competently. Perhaps the biggest problem with this mission is that, in order to complete it as safely as possible, you must be patient.

I would like costumes to get more attention as well. I do not think the current state of the costume generator is causing lost subscriptions. But seriously- give us some more hair styles please. As it is I go between Short 4 (the so-called anime hair), Long, and Ponytail. I'd like some different long hair or stylish hair options. But I'm getting off topic.

All in all, I agree with some of what you say but feel you're being just a bit too "Doom!"-y and basing a lot of your assertions off of anecdotal evidence and conjecture.


 

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As for the supposed "emphasis" on PvP - I think you'll see that it's just ONE part of City of Villains. It has PvE content levels 1 to 50.

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... 1 to 50? At launch?

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PWNED


 

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ANyway, I wanted to add it seem the community seems to agree somewhat with me.


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Which community?


 

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ANyway, I wanted to add it seem the community seems to agree somewhat with me.


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Which community?

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The one in my head.... the voices... ya know?


 

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::hoses Nozy off with a fire extinguisher and jumps in with a riot shield:: Never venture into hostile territory without friends. I'll stand with your statements.

Statesman needs to stop lying and start explaining. Expecially on this topic:

Why must PVP affect PVE?

On the subject of PvP. Do you actually have the logs of how many people actually play in PvP during the day or peak hours? I know it can't be much. I've been in those arenas and watched the little computers. I never see people standing around me and the people I do see are usually the same people just fighting each other over and over.

I think it's time to realize that PvP is dying. Yeah maybe base raiding will bring it back a bit, but guess what? Most SGs are not going to base raid and risk losing their stuff they worked hard for.

As for raising playerbase? Maybe I5 has, maybe it hasn't, I don't know. If it does, great. Then maybe you will solve the problem with your laggy servers and start upgrading them. What I do know is I've lost a lot of friends from the game and they are never coming back. The changes, being as drastic as they are, chased them off. If the changes don't tone down drastically many more might join those that have left already.

I think many have said this, and it should be said again:
No one is paying 15 dollars a month to beta test for over a year. Get your [censored] straight or get out of the business, statesman.


 

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The real statement was on the release boards, shortly after CoV was announced. Lots of people immediately announced that PvP concerns would negatively impact PvE balance, and the response was along the lines of "PvP balance issues will not affect PvE. We can make powers work differently in each".

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I remember that post, and I believe that's the one that Statesman is referring to in his recent post where he said that in the past he's said "We'll not change PvE for PvP-only reasons *whenever possible*"

While I seem to remember the "whenever possible" in the original post, others don't. Unless someone out there has an archive, I think we're at the mercy of our memories.

This doesn't have any bearing on his other point, however, that they *haven't* made any PvE changes based solely on PvP. Everything in I5 has at leas some PvE reason for changing.


 

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You answered most of your questions yourself. The writing is on the wall, all their eggs in one basket as you put it. I5 was the beginning of the transition of turning CoH from a PvE based experience into one focused on the PvP aspects to be introduced with CoV.

A majority of future content, I would wager especially end game content, is meant to be player generated...ie:PvP.

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Erm. No. PvP will be an optional part of gameplay. Always.

The changes in I5 had very little to do with PvP and a lot to do with boring PvE. It's that simple. No conspiracy there - I think I've stated this several times.

As for the supposed "emphasis" on PvP - I think you'll see that it's just ONE part of City of Villains. It has PvE content levels 1 to 50.

We'll continue to add new PvE content (which I5 did exclusively, I might add) in the future.

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Your definition of boring PvE. It's been said many times by many people, all of whom you've ignored, stop telling us what's fun and let us decide for ourselves.


 

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::hoses Nozy off with a fire extinguisher and jumps in with a riot shield::

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It's okay, I'm a regen remember.....oh wait......

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Statesman needs to stop lying and start explaining.

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I wouldn't say he is lying. It's called spin. When you're part of upper level management you learn to say and hear things in ways other than the way they sound, if that makes sense. He's just being a business man. He knows what most people on these forums want to hear. So he'll tell them that. Then later, when circumstances present themselves he'll do something completely different and explain it through some logic only philosophers and Democrats think make sense.

Take the PvP as an end game for example. He can say now "PvP will always be entirely optional." The dev team spends lots of time developing CoV and building an end game around Objects of Power and base raiding, then when no one is interested in it and complains about lack of end game content, they'll make changes. Give the PvP rewards that effect PvE, they will find ways to "encourage" (Dev speak for force) those not interested into PvP to remain competitive in PvE, thus sinking the amount of game time required on the dev's internal matrix to extend their leveling time and thus subscription length.

Of course one could still completely avoid PvP, they'd be gimp, and they'd be completely out of the power range of most players, but hey it's still optional. He never "lied". etc., etc.

I understand why Statesman says the things he says. I even understand why he does the things he does (if not the method used). Doesn't mean I like it, or that it's "fun".

As for the flames....go back and read his reasoning for the Regen nerfs. You'll find everything he said there. He did specifically site Regen scrappers as skipping missions, avoiding content, exclusively street hunting to have fun, etc., etc. None of it remotely accurate, but at the time was a good way to "spin" the reasonings.


 

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While I seem to remember the "whenever possible" in the original post, others don't. Unless someone out there has an archive, I think we're at the mercy of our memories.


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Yeah. Really, I'm not so concerned about being right (other than a dislike of spreading misinformation), I'd just like to know for sure.

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This doesn't have any bearing on his other point, however, that they *haven't* made any PvE changes based solely on PvP. Everything in I5 has at leas some PvE reason for changing.

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I have one word for you: Hibernate. Tell me what the PvE problem is with being invulnerable but unable to do ANYTHING, including aggro generation or glowie clicking (since you can't move), for an unlimited time until you turn it off?

The fact that they can heal back to full, at the risk of letting their foes kill all their teammates if they stay in it for more than 10 seconds? I kind of thought that was the purpose of it.


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Win the Past, Own the Future (ID 1429)

 

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You answered most of your questions yourself. The writing is on the wall, all their eggs in one basket as you put it. I5 was the beginning of the transition of turning CoH from a PvE based experience into one focused on the PvP aspects to be introduced with CoV.

A majority of future content, I would wager especially end game content, is meant to be player generated...ie:PvP.

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Erm. No. PvP will be an optional part of gameplay. Always.

The changes in I5 had very little to do with PvP and a lot to do with boring PvE. It's that simple. No conspiracy there - I think I've stated this several times.

As for the supposed "emphasis" on PvP - I think you'll see that it's just ONE part of City of Villains. It has PvE content levels 1 to 50.

We'll continue to add new PvE content (which I5 did exclusively, I might add) in the future.

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The problem is, Mr. Emmert, that Nozybida's explanations (this one and others) make a lot more sense than yours do.

His are rational and come from someone whe seems to be:
1. playing the same game I am and,
2. like me, is playing it to have a good time pretending to be a superhero.

Your explanations sometimes defy reason and come from someone who:
1. doesn't seem to be playing the same game I am and,
2. unlike me, seems to be playing it as a test to prove how great he is.


 

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Seriously guys, stop whining. Play a Blaster. Tanks, Scrappers and Controllers used to be gods, almost every single one of them. And look who was brought back down with the Defenders and Blasters. Stop whining about things that have already happened. The man did not lie. The game is actually challenging now since god mode was taken away from most people. And stop generalizing everything and saying that the playerbase consists of all of us here on the boards, because that is SO far from it. The costume generator is spectacular, SORRY it's not perfect. SORRY they can't change everything from the ground up in 3 months. Sorry they can't give you a new tileset every few weeks. Christ, YOU do it if you want it that bad and tell me if you can do it continuously. Oh, and tell me if you want to continue doing it after "the playerbase" here on the boards flames you for it. These people work hard, VERY hard for what they do. You know damn well they would do everything that people wanted, but they are human. They don't want to work 10 hour days and forget their families. You've seen some of these guys working and posting at 3 AM on a weekday. For [censored]'s sake give them a break. Things will come with due time and the game is not going all rogue and PvP like some people keep preaching. It's just an aspect of an MMO that is standard now and they are incorporating it. You don't have to go do it and you won't be gimped if you don't. Seriously get over it and go play. And if you're too bored and need to post about how bored you are, go play something else, please. Sorry for going off, but I too can't stand posts that demand a million things from the Devs and that keep wagging their finger at Statesman like he was a [censored] terrorist or something. He's [censored] human. He makes mistakes, live with it.


 

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You answered most of your questions yourself. The writing is on the wall, all their eggs in one basket as you put it. I5 was the beginning of the transition of turning CoH from a PvE based experience into one focused on the PvP aspects to be introduced with CoV.

A majority of future content, I would wager especially end game content, is meant to be player generated...ie:PvP.

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Erm. No. PvP will be an optional part of gameplay. Always.

The changes in I5 had very little to do with PvP and a lot to do with boring PvE. It's that simple. No conspiracy there - I think I've stated this several times.

As for the supposed "emphasis" on PvP - I think you'll see that it's just ONE part of City of Villains. It has PvE content levels 1 to 50.

We'll continue to add new PvE content (which I5 did exclusively, I might add) in the future.

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Sorry, States. I don't buy it. Agreed, PvP will be optional but as for the rationale concerning the changes.... I just don't see it. Personally, I hadn't gotten bored with my Inv/ tank being able to tank nor my Ice/ tank being able to tank. I also didn't get bored with people appreciating force fields (albeit from a controller, so not as good). I do know that some of the consumer base was getting bored... but I also know that a MUCH larger portion wasn't; not as far as powers were concerned, anyway. Ask the people on the streets, States. Perhaps YOU were getting bored, but others weren't. Please don't try to sell this "It's not for PvP" line... it really is an insult to the intelligence of the consumer. Then again, we are all just herd animals are we not? I guess you can say whatever you want to.


50 Tankers: Ice/EM, Stone/WM, Fire/Stone, Dark/Ice, Inv/SS, Inv/Dark, Elec/Elec
50 Brutes: ElecMelee/EA, WM/Elec

 

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You answered most of your questions yourself. The writing is on the wall, all their eggs in one basket as you put it. I5 was the beginning of the transition of turning CoH from a PvE based experience into one focused on the PvP aspects to be introduced with CoV.

A majority of future content, I would wager especially end game content, is meant to be player generated...ie:PvP.

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Erm. No. PvP will be an optional part of gameplay. Always.

The changes in I5 had very little to do with PvP and a lot to do with boring PvE. It's that simple. No conspiracy there - I think I've stated this several times.

As for the supposed "emphasis" on PvP - I think you'll see that it's just ONE part of City of Villains. It has PvE content levels 1 to 50.

We'll continue to add new PvE content (which I5 did exclusively, I might add) in the future.

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I believe you. I wouldn't mind seeing some issues addressed however. I'd like to see a mode in the arena where any 2 people can have a combat that isn't strongly affected by enhancements, even if one is L20 and the other has mostly hami-Os. Fair, casual combat, where skill and not enhancements has more weight. That would actually be worth the time.


 

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Statesman:

As for the supposed "emphasis" on PvP - I think you'll see that it's just ONE part of City of Villains. It has PvE content levels 1 to 50.

We'll continue to add new PvE content (which I5 did exclusively, I might add) in the future.

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So... are you ready to give us any details on the Legend System yet?


 

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I wouldn't say he is lying. It's called spin. When you're part of upper level management you learn to say and hear things in ways other than the way they sound, if that makes sense. He's just being a business man.


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I'm so glad you said this.

I've wanted to say this many times on this board, and I never make the post after I finish typing it out. I just know it's going to follow with tons of "tin-foil hat" posts from people who have never been in the position where a choice had to be made between telling the customer whole truth, or some sugar coated version. Those choices are usually made by the people with the money, by the way, not the person speaking, lest they risk being fired.

I used to work for a company where I was told to tell customers things that weren't the whole truth. "Yes, we have redundant bandwidth!" Well, actually, we do have two T1s to two different providers, but if one goes down, everyone in that IP space goes down. We don't switch over to the other one, but have to insinuate that we do, otherwise you will just go to one of the other 10 ISPs in town that will tell you what you want to hear. Not that they actually have it, either.

My favorite CRPG designer once was forced to change aspects of his game, because the company who owned the license it was based on insisted on sticking to rules that weren't balanced when translated to the game in question. He explained this to us, at length, on the company's message boards. Shortly thereafter, all of those posts were removed, and he didn't post again for at least 2 months. It didn't take an astrophysicist to figure out that he'd said more than he should have, and was reprimanded for it.

So, no tin foil hat. What Nozy is saying, I have witnessed first hand, and even reluctantly been part of.

I always wanted to make this "It's just business" post about the 5th Column, though. "I have this story bible, and the Council replacing the 5th has been planned!" Well, yeah, I'm sure it was planned. The thing is, based on my experience, I'm betting that it wasn't something the writers and designers behind the 5th Column wanted to do.

This is something I've wanted to say for a while now:

Jack, or whoever came up with the 5th in the first place, and all you writers and designers that created their history, style, and storylines, if you are reading this, and if I'm right about you being forced to change them but not being able to tell anyone the real reason why, I feel your pain. I mean it.

I know I'm bitter about some changes to the game, and that I've said things that might have been questionable or over the line to or about you guys, but I have artist and designer friends, and I know how much pain it would cause them to have to change the very core of something they poured their heart and soul into.

If I'm wrong, well, at least you know that I care about the game and the people who make it, even in my current bitter state.

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Then later, when circumstances present themselves he'll do something completely different and explain it through some logic only philosophers and Democrats think make sense.


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Now, now, let's be fair. Republicans do it too.


Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)

 

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::hoses Nozy off with a fire extinguisher and jumps in with a riot shield:: Never venture into hostile territory without friends. I'll stand with your statements.

Statesman needs to stop lying and start explaining. Expecially on this topic:

Why must PVP affect PVE?

On the subject of PvP. Do you actually have the logs of how many people actually play in PvP during the day or peak hours? I know it can't be much. I've been in those arenas and watched the little computers. I never see people standing around me and the people I do see are usually the same people just fighting each other over and over.

I think it's time to realize that PvP is dying. Yeah maybe base raiding will bring it back a bit, but guess what? Most SGs are not going to base raid and risk losing their stuff they worked hard for.

As for raising playerbase? Maybe I5 has, maybe it hasn't, I don't know. If it does, great. Then maybe you will solve the problem with your laggy servers and start upgrading them. What I do know is I've lost a lot of friends from the game and they are never coming back. The changes, being as drastic as they are, chased them off. If the changes don't tone down drastically many more might join those that have left already.

I think many have said this, and it should be said again:
No one is paying 15 dollars a month to beta test for over a year. Get your sh*t straight or get out of the business, statesman.

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Well, that was a rather spirited response. Please take a moment to breathe and relax. Better? Good.

I'm not going to discount your feelings on what you think is wrong with the game. You pays your 15 bucks, you gets the right to complain. So if telling someone that you've never met and never actually had a face-to-face dialogue with to get their excrement together makes you feel better, then so be it. I won't begrudge you that.

However, I will say that, from my perspective, the game is not dying. In fact, it's better than it has ever been. I love this game, and I've loved every issue so far. Do I PvP? No, but I wouldn't mind it if I could find some mature players to PvP with. By mature, I of course mean those who won't scream "OMGWTHBBQLOLROFLMAO!11! I PWN3D J00! J00 R TEH SUXX0Rs!1!" when their FotM build that they PLed to 50, missing every bit of story content along the way, beats my toon which I got to 50 honestly. Those are honestly the ones that have ruined so many other PvP games that most folks take a jaundiced view of anything resembling PvP. Are the devs trying to make PvP more fun? Yes. Does that take time? Yes. MMOs should be considered in constant beta, to be honest, especially when new stuff is put in, which is, of course, what you're asking for. A small percentage logs onto the test server. which is fine for a test, but when you increase that amount of players by several servers worth of players, one of them is going to find something the test server inhabitants missed. So a patch gets put together that fixes the problem. Does that make the game worse? No, it shows that Cryptic cares about this game. That Statesman cares about this game and he just so does happen to have his stuff straight.

As far as you talking about base raiding and SGs not doing base raids: Name one supergroup that hasn't had their base broken into in the comics. The Avengers? Masters of Evil ring any bells? The Justice League? Prometheus took the place by himself. The Defenders? Yup. The Titans? Deathstroke has a spare room. The X-Men? They should have a revolving door on the front of their mansion. If you're too afraid to have your precious "stuff" taken away from you by villains, who by definition do bad things like that, you have no reason to be a hero. Would I be upset if someone broke into my base and stole my stuff? Yeah. Would I go hunting after them to get my stuff back? YOu bet I would! That's why I'm a hero: To set the wrong things right. To fight the forces of evil. To bring justice to the land. It's what heroes do.

What most players are forgetting is that this is an MMO_R_P_G_, with the last three letters being just as important as the first three. We're heroes, dammit. We're playing a game, yes, but when Superman couldn't lift mountains as easily, did he complain? Of course not! He kept going because he's a hero. When the City of Villains becomes an official part of the CoH universe, i.e. goes live, I'm not going to complain about not having an "I WIN!!" button to take down other players who've chosen to walk the darker path. I'm going to adapt, overcome and wipe the walls with them, or go down fighting. I have faith that, whether you take part in PvP or not, the devs are going to give us the best game they can, with more content than other games out there right now.

By the way, your last statement just reminded me: I paid 13 bucks a month (or so) to beta test a live game for 18 months. You might have heard of it. It's called Star Wars: Galaxies. You want to complain about no endgame content? Go there. You want broken skillsets? Go there. At least here, I know that the devs are playing the same game I am, and what's more, they actually respond to what people say in the forums! That gives them a bit more clout with me, and I'm more likely to give them the benefit of the doubt.

Sorry about the long rant, but hey, if someone can post a DOOOOOOOOOOooooOOOOMM(tm) response, I can post a non-DOOOOOOOOOOOOoooooooMMM(tm) reply. And if you're leaving, can I have your stuff? (Sorry, just had to say it.)


 

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You answered most of your questions yourself. The writing is on the wall, all their eggs in one basket as you put it. I5 was the beginning of the transition of turning CoH from a PvE based experience into one focused on the PvP aspects to be introduced with CoV.

A majority of future content, I would wager especially end game content, is meant to be player generated...ie:PvP.

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Erm. No. PvP will be an optional part of gameplay. Always.

The changes in I5 had very little to do with PvP and a lot to do with boring PvE. It's that simple. No conspiracy there - I think I've stated this several times.

As for the supposed "emphasis" on PvP - I think you'll see that it's just ONE part of City of Villains. It has PvE content levels 1 to 50.

We'll continue to add new PvE content (which I5 did exclusively, I might add) in the future.

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States, no offense man, but "boring" by who's definition? I would venture to say that the majority of us were having a great time before the "fun" of all the nerfing came.


 

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Erm. No. PvP will be an optional part of gameplay. Always.

The changes in I5 had very little to do with PvP and a lot to do with boring PvE. It's that simple. No conspiracy there - I think I've stated this several times.

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Boring to who? To you? Did you ask the playerbase? How did you determine that? Exactly. I know you love short answers but I think the large numbers of people who were enjoying this game just fine deserve an answer.

I played 6 toons into the 40s. I played this game every night I could, and easily averaged four hours a night. Given that I have a day job that easily hits 50 hour weeks, do you think I would have played CoH like that if I was bored? Do you think I would buy other games and leave them in the boxes, unplayed, if I thought CoH was boring?

I don't think it was boring. I don't think my SG thought that. You know ... the guys who were all online every night with me. Now there's only one of them on, and she's basically playing because she bought a year's subscription.

So why am I here? I think I summed it up above. I didn't just not think CoH was boring, I thought it was the damned coolest thing since sliced bread. I don't want to let go of that. I want to rail against you making the game even less like it was before I have to give in and just admit I plain don't like the game anymore.

People get damm tired of dreading the free updates. News flash: I would pay for content updates if you would stop screwing with my characters. Stop whittling away at the things that actually make me enjoy this game when I'd never, ever dreamed I would touch an MMO.

So who was bored? Tell us. Tell us the hard data telling you the players were bored and it was not that the devs thought we should be bored. Because based on the people I know and what I see in game, I don't buy it without that.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Erm. No. PvP will be an optional part of gameplay. Always.

The changes in I5 had very little to do with PvP and a lot to do with boring PvE. It's that simple. No conspiracy there - I think I've stated this several times.

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Why do I think Statesman lied (or spin doctored) about the "It's not because of PvP! We nerfed for PvE!"?

Because after the initial nerfage, when it was shown that the heroes would have too much difficulty in PvE, the powers were not adjusted back up. Instead, the accuracy of many mobs was allegedly nerfed.

I've been in CoH since beta, and recall many of the lies Statesman has told (spins). The game is still playable, just more annoying. When my team or SG-mates get frustrated, I say "Hey, this is Statesman fun!"

PvP doesn't do well, it's not set up interestingly, and their eggs are going to fall out of that basket and break.


Live arcs: 517377 and 517381
Virtue: Quickshot. Swiftwind. Aliuneidis. Gizmodeus. Dasher. Fiver. Inuit Acer. Daniel Darke. Cerebral Flame. El Halcon.
Intel Core2Duo 2.4 Ghz 4 GB RAM**NVIDIA Geforce 9600 GT set to 1280 x 1024**Windows Vista 32 bit

 

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As for the supposed "emphasis" on PvP - I think you'll see that it's just ONE part of City of Villains. It has PvE content levels 1 to 50.

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... 1 to 50? At launch?

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PWNED

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Er, no, not "pwned". Where in the quote does Statesman say the game will have level 40+ content when it ships? The devs have already confirmed CoV will ship with level 1-40 content. They'll add 40-50 in the first issue, much as they did with CoH. That content simply won't be finished at the time CoV gets released.


 

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Most SGs are not going to base raid and risk losing their stuff they worked hard for.

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Maybe you should wait until you learn more about Base Raids to make that statement.


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I think many have said this, and it should be said again:
No one is paying 15 dollars a month to beta test for over a year. Get your sh*t straight or get out of the business, statesman.

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Unless your playing Everquest or Horizons.