The new SuperTeam, Tank Mages
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I would suggest that you edit the 1st post and keep it updated so that people who see this thread will know what the final team make up will be made up of, and what server it will be on, and when it will start..
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That is unfortunately not possible due to the max time since posted limit.
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I would suggest that you edit the 1st post and keep it updated so that people who see this thread will know what the final team make up will be made up of, and what server it will be on, and when it will start..
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That is unfortunately not possible due to the max time since posted limit.
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Didnt know. Im used to YaBB and Vbul with default settings.
I like the latest version of the Superteam. Just wondering what server this is going to be on..
ty dude lol u just made me want to make a rad/dark def is that a good build? just wondering...
I wanted to get into Buffer Overrun, but I sortof missed it.. I've been watching this thread for a while, and this team looks like it may even have more potential than all Rad. And that's saying something.
Add to that the fact that I've had a Kin/Elec in the works for a month or so now... well, you've convinced me. I'm in man. I'll re-roll her tonight
-Caedes
I will be there!
When I5 comes out, any at is cool.
I like the /elec, /dark, /sonic idea. you able to cast the sonic/ debuffs on the /elec's since they will be in the middle of the mob. and it leaves the other cones attacks to work on the outside.
rolling kin/dark now.
I'd like to do this. I'll be whatever we seem to need more of and I may even make 2 characters. I have tons of free time.
This sounds like a lot of fun, i'd like to be part of this too.
A Rad/Dark build is good, but not ideal for this team. The 2 each FF and Sonic Defenders are required for tanking, so the only question is the other 4 team slots. A Rad contributes less than a Kinetic. Take a look back in this thread. I posted a comparison between Rads and Kinetics a short ways back.
For Tank Mages, we're looking for Sonics, FF, and Kinetics. But if you really want to play a Rad/Dark, join Buffer Overrun, my all-Rad SG (see sig).
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
Several of us have been levelling our Kinetics over the weekend. Some people just can't wait to start. And since the Kinetics won't need to get rerolled when I5 goes live, we're not wasting our time. I've gotten Tanker Wannabe my Kin/Elec up to level 9.
The SG now exists. I've put the team composition into the chat channel MOTD.
I recommend levelling Kinetics up to 14 at most. That way we'll have 4 teammates than can SK the FFs and Sonics and all be around the same level. It gives us Speeds Boost and Tactics, which should really get things moving on the first day. But it looks like we might have enough interest for 2 or more teams, so we can certainly start Kins at level 1.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
Yep, I'm in on your crazy scheme too, Top. I'll prolly roll a Sonic/Elec defender, just because they sound cool.
Save the drama for yo' mama.
This may be old hat for some of you, but it might be helpful to others. I find that when I'm playing a character that constantly casts teammate buffs, it's helpful to do a little binding to speed the process along. For my FFer, I did the following:
Create a new text file and save it as c:\coh\deflection.txt with this text:
numpad0 "local Insulation$$bind_load_file c:\coh\insulation.txt"
numpad1 "team_select 1$$powexec_name deflection shield"
numpad2 "team_select 2$$powexec_name deflection shield"
numpad3 "team_select 3$$powexec_name deflection shield"
numpad4 "team_select 4$$powexec_name deflection shield"
numpad5 "team_select 5$$powexec_name deflection shield"
numpad6 "team_select 6$$powexec_name deflection shield"
numpad7 "team_select 7$$powexec_name deflection shield"
numpad8 "team_select 8$$powexec_name deflection shield"
Save as c:\coh\insulation.txt:
numpad0 "local Deflection$$bind_load_file c:\coh\deflection.txt"
numpad1 "team_select 1$$powexec_name insulation shield"
numpad2 "team_select 2$$powexec_name insulation shield"
numpad3 "team_select 3$$powexec_name insulation shield"
numpad4 "team_select 4$$powexec_name insulation shield"
numpad5 "team_select 5$$powexec_name insulation shield"
numpad6 "team_select 6$$powexec_name insulation shield"
numpad7 "team_select 7$$powexec_name insulation shield"
numpad8 "team_select 8$$powexec_name insulation shield"
In game, type:
\bind_load_file c:\coh\deflection.txt
Now, pressing 1 on the num pad will change your target to the first player on your team. Pressing 1 again will cast deflection shield on teammate 1. Pressing 2 on the numpad will do the same for teammate 2 and so on.
Pressing 0 on the numpad will make your toon say "Insulation", and from then on, he wll be casting Insulation Shield on the player you select. Press 0 again to cycle back to deflection shield.
The funny thing about this setup is that pressing a number won't select the teammate and then activate the power immediately. you will need to press the numpad button once to select the teammate and then again to activate the power.
These binds can easily be modified for kinetics speed boost and increase density, or for the two sonic shields.
SUMMARY
Global chat channel: "Tank Mages"
Supergroup: "Tank Mages" on the Protector server
Required Primary power sets: Kinetic, Sonic, Force Field, Defender only
Recommended Secondaries: 2 Kin/Elec, 2 Kin/Dark, 2 Sonic/Sonic, 2 FF/Sonic
Recommended pools: Leadership, Medicine
Several per team: Concealment (Grant Invis), Teleport
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Yep, I'm in on your crazy scheme too, Top. I'll prolly roll a Sonic/Elec defender, just because they sound cool.
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Note that the FF and Sonic Defenders will have the weakest defenses at low levels. As a Sonic/Elec, you'd have 2 AoEs, and one of those is a PBAoE. That means you'd have to jump right into the middle of a group. You're only gonna have 1 set of Sonic bubbles on you, which isn't a whole lot of Resistance. Even 6 slotted with SOs I think it's only 44%. You can't cap your resistance till level 26 (I think) when you get Sonic Dispersion Bubble.
Force Field Defenders have somewhat the same problem, but we're gonna be running with lots of stacked Maneuvers. That should put most mobs at the 5% chance to hit, except for AoEs which Maneuvers doesn't defend against.
It's OK if the Kinetics get stunned, slept, or held for a bit. But if the FFs or Sonics drop their Dispersion Bubbles, we may have a big problem.
Kinetics will be the best defended, with nearly capped Resistance from double Sonic bubbles from level 12 on, and plenty of Defense. A single Increase Density can easily cap Smashing and Energy Resistance (I think that's all Clockwork do) till the Sonics get SOs at 22. That's why I've recommended the Kinetics take Electric (for the END Drain) and Dark (for the highest damage and probably most agro). The FFs and Sonics should take the Sonics secondary, which has decent damage and a nice Resistance debuff.
I may be worrying over nothing. At low levels, the massive Defense and heals may be all we really need. And two Increase Density's could cap Smashing and Energy Resistance for a Sonic. But better safe than sorry.
We've got some level 10+ chars in the SG now, so we can SK and get a decent team running. It'll probably only take one or two nights to hit 14 with the first set of Kins.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
I created the Farticle Accelerator (part 2) last night on Protector and played a little bit with Tanker wannabe and C-Squared. Things already seemd to be going pretty well, although it's kind of hard to tell at low levels, I guess. Here's my plan for my FF/Dark Tank Mage. what do you guys think? My main question is how do we slot our nukes? We don't need Damage, Accuracy or Recharge, so what's left? I guess recharge couldn't hurt really...
Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Archetype: Defender
Primary Powers - Ranged : Force Field
Secondary Powers - Support : Dark Blast
01 : Dark Blast thtdbf(01) thtdbf(37)
01 : Deflection Shield defbuf(01) defbuf(3) defbuf(3) defbuf(5) defbuf(5) defbuf(7)
02 : Gloom thtdbf(02) thtdbf(37)
04 : Moonbeam acc(04) dam(34) dam(34) dam(33) dam(34) dam(36)
06 : Insulation Shield defbuf(06) defbuf(7) defbuf(9) defbuf(9) defbuf(11) defbuf(11)
08 : Aid Other inttim(08) inttim(27) hel(31) hel(43)
10 : Grant Invisibility defbuf(10) defbuf(31) defbuf(33) defbuf(36) defbuf(36) defbuf(37)
12 : Dispersion Bubble defbuf(12) defbuf(13) defbuf(13) defbuf(15) defbuf(15) defbuf(17)
14 : Assault recred(14)
16 : Tactics thtbuf(16) thtbuf(17) thtbuf(19) thtbuf(21) thtbuf(23) thtbuf(23)
18 : Tenebrous Tentacles thtdbf(18) thtdbf(19) thtdbf(25) thtdbf(46)
20 : Night Fall thtdbf(20) thtdbf(21) thtdbf(29)
22 : Recall Friend inttim(22) inttim(43)
24 : Teleport endred(24) endred(25) rng(43)
26 : Stimulant inttim(26) inttim(27) inttim(40)
28 : Stealth defbuf(28) defbuf(29)
30 : Invisibility defbuf(30) defbuf(31)
32 : Personal Force Field defbuf(32) defbuf(33)
35 : Resuscitate recred(35)
38 : Blackstar Empty(38) Empty(39) Empty(39) Empty(39) Empty(40) Empty(40)
41 : Dominate hlddur(41) hlddur(42) hlddur(42) hlddur(42)
44 : Mind over Body damres(44) damres(45) damres(45) damres(45) damres(46) damres(46)
47 : Telekinesis endred(47) endred(48) endred(48) rng(48) rng(50) rng(50)
49 : Force Bubble endred(49) endred(50)
-------------------------------------------
01 : Brawl Empty(01)
01 : Sprint Empty(01)
02 : Rest Empty(02)
It'll be faster to select a char and cast 2 shields on them. That way each shield half recharges while you're casting the other one. Assuming it takes 1 second to cast a shield and 2 to recharge, we have...
Old Way: 14 casts + 14 long waits = 14*1 + 14*2 = 42
New way: 14 casts + 14 short waits = 14*1 + 14*1 = 28 seconds
As often as we're going to be doing this, we'll want it to be as fast as possible. Note that with Recharge Reduction from Speed Boost, the Old Way will probably drop to around 23 seconds. The New Way will drop to 14, as one shield will recharge completely while the other is being cast.
It's the little things. :-)
To implement this, leave the numpad1 through 8 as is with deflection shield. But just have numpad0 cast insulation shield.
numpad0 "powexec_name insulation shield"
To bubble everyone hit: 110220330440550660770880
But skip yourself.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
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My main question is how do we slot our nukes? We don't need Damage, Accuracy or Recharge, so what's left? I guess recharge couldn't hurt really...
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Take a look at the end of page 7 in this thread. If you 5 and 6 slot Tenebrous Tentacles and Night Fall, and have 4 Speed Boosts on you, you should be able to chain those 2 attacks non-stop for maximum AoE damage plus Immob. Take Torrent and you'll be able to chain all 3 with minimal slotting for slightly less damage, but you get Knockback too.
Don't forget Maneuvers for extra Defense at low levels, and Psi defense later.
I wouldn't bother with To Hit Debuffs. Mobs are gonna be at 5% most of the time. I'd use Damage, just so your attacks are capped sooner rather than later.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
Just saw this and it looks like alot of fun. I'll be making a Sonic/Sonic at I5 launch, so I hope I can get an invite to your SG
Sonic-State LVL 1
Protector
50's
Darth Keiv DM/Reg, Crack'ed Justice BS/Reg, Crack'ling Cage Fire/Rad,
Crack'ed Earth SS/Stone, Crack'ed Brawler DM/WP, Crack'ed Legend Axe/WP,
Crack'ed Current SS/Elec,Crack'ed Ice Ice/Kin, Crack'ed Cacophony Son/Son,
Crack'ed Widow SOA, Crack'ed Bully Thugs/Dark, Broil-O Fire/Kin, iCrack'ed DB/WP.
Just to be confusing, I started up another thread. This thread here is in the Guides forum, so it should be about the technical aspects of a Tank Mage SuperTeam. The new thread is in the Protector forum, and should be for the administrative aspects of the SG.
The Tank Mage SG
I've asked some questions in there, like who wants to be an Officer in the SG, etc.
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SUMMARY
Global chat channel: "Tank Mages"
Supergroup: "Tank Mages" on the Protector server
Required Primary power sets: Kinetic, Sonic, Force Field, Defender only
Recommended Secondaries: 2 Kin/Elec, 2 Kin/Dark, 2 Sonic/Sonic, 2 FF/Sonic
Recommended pools: Leadership, Medicine
Several per team: Concealment (Grant Invis), Teleport
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Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
I'd love to join in the tank mage fun. I'll be kin/elect, kin/dark, or FF/sonic. Whichever you need. My global chat handle is Lothiel and I'll be on tonight in the Tank Mages channel. I can't wait for I5 so we can get this going.
Do I contradict myself?
Very well then I contradict myself,
(I am large, I contain multitudes.) - Whitman
Consistency is the defense of a small mind. - Beldin
If there's still room in the SG somewhere Id like to join in. Is there a particular primary or secondary that looks under-represented? I dont mind starting from scratch at lvl 1 and working up. Global handle is @Rockmason.
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Is there a particular primary or secondary that looks under-represented?
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There's no way to tell till I5 goes live. Right now, the SG is fairly small, and almost exclusively Kinetics. But that's because you can't make up a Sonic/Sonc or FF/Sonic yet. Only time will tell.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
hhmmm....
hhmmm....
hhmmm....hhmmm....
gota be kin, sonic/*, or ff only right?
(Sigh) Right. No exceptions on the Primary powerset. See below.
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SUMMARY
Global chat channel: "Tank Mages"
Supergroup: Tank Mages on the Protector server
Required Primary power sets: Kinetic, Sonic, Force Field, Defender only
Recommended Secondaries: 2 Kin/Elec, 2 Kin/Dark, 2 Sonic/Sonic, 2 FF/Sonic
Recommended pools: Leadership, Medicine
Several per team: Concealment (Grant Invis), Teleport
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If you would like to play something other than the recommended Secondaries, I'd like to hear why. Someone last night mentioned they wanted to play a (I think) Kin/Psi. I asked why, and got ready to argue numbers, AoEs, and the relative values of secondary effects. He said he's never played a /Psi. I had to admit, I couldn't argue with that. But if you think you can make the team stronger by using a different secondary, let's discuss it.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
I did some timing tests for Electric last night, along with Siphon Power. It turned up some bad news.
Ball Lightning
BI@12: 3.54
Activation Time: 1.3 seconds
Recharge Time: 16 seconds
BI/Act: 2.73
Short Circuit
BI@12: 3.01
Activation Time: 3.2 seconds
Recharge Time: 20 seconds
BI/Act: 0.94
Siphon Power
Activation Time: 2.0 seconds
Recharge Time: 20 seconds
These have some pretty long Recharge Times. Ball Lightning is great, given the high damage, fast activation time, and not too long Recharge. In fact, 6 slotted with Recharge, it can recharge while casting Short Circuit. But Short Circuit, the main reason for taking Electric, just takes too long to recharge.
Short Circuit drains a lot of END. I think you want to slot it with 3 END Drains in order to drain all Endurance from mobs in range. Slotted the rest with Recharge Reduction, and taking into account Speed Boost, it still takes 5.72 seconds to recharge. It looks like you'll need to use a Ball Lightning, Siphon Power, pause, and another Ball Lightning between every Short Circuit.
I didn't take into account Siphon Power in the other chains (Dark and Sonic). Hopefully later today I'll figure out how many slots you need to chain 2 AoEs and Siphon Power. Note that after we hit 32 and get Fulcrum Shift we won't be using Siphon Power.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
Hi doc, TheSnake here. I was just getting ready to continue in BO but after thinking about I5, its not going to be the same anymore...
So, count me in. I like how this is like BO, but taken to another level, and much more complicated
I really don't have any suggestions about team make up since I dont know all the numbers, but it looks good.
I would suggest that you edit the 1st post and keep it updated so that people who see this thread will know what the final team make up will be made up of, and what server it will be on, and when it will start..
So yeah. Sounds good. Gonna finish reading the thread and roll out a new char!
-TheSnake