PVP should NOT affect PVE
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1. SJ/SS have worked this way since launch and yet only now is it so much of a problem that it had to be fixed.
2. Disciplines were given nearly double duration because of the problems squishes had with mez, but only NOW are they being replaced with break frees that have a substantially lower duration which has the curious effect of making mez effects viable in PvP.
3. MoG and Elude getting changed although many regens and SR players don't respec out of all their other powers, unlike Unstoppable, but DO take on all comers in PvP.
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1. Actually, we've tweaked SS in the past; the issues with SJ have slowly evolved over time.
2. Disciplines haven't been around all that long; we've changed the way they work and their duration in response to player feedback - in PvE AND PvP. The "Break Free" changes started before the Arena was even implemented (internally, at least).
3. I think I explained the issues with perma-powers in the explanations. I've mentioned my concern about them for quite some time.
Is PvP a consideration? Sure. Is it THE consideration? No. Each of your points were primarily PvE issues.
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States, all you ever tell us is, in a nut shell... "There are PvE issues as well." It's you out. Nerf something for an OBVIOUSE pvp related issue, get called on it, say, "There are PvE reasons also." NEVER tell us them... and keep telling us your keeping your promose when your really not.
Kind of like no stealf nerfs a year ago... "We never stealf nerf, EVER." 3 or 4 stealf nerfs later, we begain to think you had the most imcompatinted patch note person on the planet... cause apperently he/she/it keep screwing up... because, you never stealf nerf now do you?
And you know what really kills me, is, you've WASTED, GOD knows how long on this crappy update, (which if you ask me, is nothing more then data mining and reasearch for CoV.) and the ONLY thing of value your adding to the game is PvP, which, i might add, brings the best out in people, it really does. Flame wars. Trolling. Challanges. Bragging. Leet Speak. Oh yeah, i'm really looking forward to this... OH, and SHOLDER KITTENS!?!?! Your giving us SHOLDER KITTENS. THAT right there will have me relloing an alt and sludging though ANOTHER 50 levels of the same, with a weaker charater mind you... for an ever SLOWER rehasing of the same crap i've alread done 10 times... OH YEAH, i can hardly wait...
And when, or maybe better but, IF, you ever get this wonderful updated finished and to live, I wonder how long it'll be before i accually get something NEW to do in this game of yours huh?
Gee, at the rate of 3 feaking updates a year, your better add some truly epic stuff to your game, or your player base, if they aren't getting board already, are going to be board into a coma by this time next year... if they'er hear at all.
WHAT ARE YOU GUYS THINKING? PvP will SAVE your game from it's own self distructive lack of contant? You know who PvP's the most? Young males, ages, 13-25 i'd beat is your PRIME pvp age group. And i'll tell you this right now, if your counting on THAT age group to keep you afloot... LOL. They have the attation span of fruit fly, and once the next "cool" pvp game is out, so are they.
Not a group i'd bet the future of my game on, if you ask me.
KingSnake.
@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...
Well, remember that all of Cryptic's art resources are currently being thrown at CoV, thats why we got such a light update. Its just economics, really. Too bad the arena isn't as fun as I thought it would be. Mostly due to poor map design.
I for one have been playing since BETA and have seen and swallowed alot of the changes that have come down the pike but here is what I am having a problem with. My favorite character is an AR/Devices Blaster and I have had to go through quite a bit of changes to not only my power sets but also my playstyle due to changes and/or restrictions in the game. Now with this current change that is projected, I am kind of finding my back against a wall. Here is the deal...
I have set up my blaster with two things in mind. One I wanted to kill whatever was in front of me fast enough to survive the onslaught that was coming my way should I leave anything alive after my alpha strike, and second, to strengthen my defense in combat so I wasn't so squishy. I did this in two ways. First I fully slotted every damage dealing power I have with Damage SO's. Fully slotted my targeting drone with accuracies and one endo reducer. giving me roughly a bonus of +100% to accuracy above and beyond what my base accuracy of my powers are. Then I proceeded to take so many toggles powers, that they leave most tanks in awe. So all in all I believe I have made one of the most defensive blasters in the game at level 50. But here is my gripe and some reasons why...
1. Blasters have NO STATUS PROTECTION! So to compinsate for this I had to take the leaping power pool with combat jumping (For Immobilize Resistance) and Acrobatics (For Hold and Knockback Resistance)
2. My Cloaking Device works no better than stealth from any other power set so I had to take Super Speed to be fully invisable to my enemies. Anyone with Devices will tell you that there is no way you can lay a mine in the middle of a group without the total invisability that SS and Cloaking device offers. Unless of course you wanna go with Smoke Granade, but after it was fixed, then overly nerfed IMHO, and the fact that super speed does offer superior travel, the choice of which one had to go was an easy one. May end up having to rethink this if the changes are made.
3. I also chose to take the Force Epic Power Pool so I could have some damage resistance which Blasters also do not get without taking a power pool for compinsation.
Results... I run every toggle there is to run and I still have a HUGE chance of dieing if they live longer than my first alpha strike. One of my favorite tactics is to use SS and cloak to get in a group and place a trip mine, then run out and fire full auto at the group before the mine detonates. Has worked great, and often I walk away in pretty good shape providing I hit everyone in the group with the mine and FA or only had to deal with one or two enemies at the end of my alpha strike. Now with the nerf coming to SS I have to run in, place the mine, run out, turn off super speed, and hit my FA then wait for the animation to go off. Problem here is that you have roughly 1.5 seconds before that trip mine detonates. By the time you run out, and turn off your super speed the mine has blown everyone across the screen. Now FA hits about 1/3 of the enemies that were grouped. Now even with Temp invuln, Hasten, Combat Jumping, Cloaking Device, and Acrobatics, I am still getting beat down. Ok so hit the Force of Nature, now the damage resistance is alot higher, but I am still dropping health fast. Fine, hit my bubble, now they hit me alot less but I cannot attack. Ok new strategy, find the guy who is gonna off me first, make sure health is at full, drop the bubble and deal with a scattered group. Oh man, looks as if I am still taking too much damage from the rest of the group. Time to run away. Hit the super speed and go, forget about that one parting shot with super speed on, it probably won't hit now anyways.
Hmmm what used to be a very quick death to a group has now turned into a nightmare with me running off, tail between my legs, leaving almost 1/3 of the group behind to shoot me in the back for my troubles. Now granted I could use a time bomb to give myself more time to get out of a group and set up for my attack. Now my time spent waiting around for time bomb to go off much less recharge is something approaching the amount of time it would take president Bush to balance the budget.
Stateman, you once said that you were not going to force any powers on any class in CoH. To some lesser degree that is true. So far I have been forced to take super speed in order to place mines inside a group where they are most effective instead of hoping that an enemy will happen to run over one and set it off or worse yet, have a time bomb detonate as a guy just happens to be passing over it. The other option is to take smoke granade, but that gives me no opportunity to get out of melee range and attack the group before the mine goes off. Hence, super speed is the only viable option here. The Leaping power pool, well I guess I don't have to take it but being as you have given Blasters NO STATUS PROTECTION powers to choose from I am kind of stuck with it if I don't want to have to carry around a dozen break frees and make sure they are always running during every fight. Guess I could go back to taking flight and be that blaster who hovers in the air sniping one guy at a time, taking 10 to 20 times longer to kill that same group of guys. I guess what I am really trying to say is something that keeps getting echo'd on these posts over and over again. Super Speed and Super Jump are not a game imbalancing power in PVE, unless of course you want Blasters like me to only be able to take out groups that we can kill with one mine, and spend alot of time hitting the hospital for everything else. You've made sure that the endo cost on both the powers is so high that leaving them on all the time can cost you dearly. I also have to agree with others that since you have given hover no type of status protection and only the ability the stay out of melee range that it is not on par with the benifits that one gets from combat jumping or hasten. As for fly, come on states, just up the flight speed some, granted you can fly high enough to not get shot and don't take the risks involves of running or landing on enemies, but to give it an accuracy penalty of -50% you've managed to kill it's effectiveness both as a form of combat and as a travel power due to it's speed. Please States, I am beggin ya, don't do the same thing to Super Jump and Super Speed.
All in all though, I am glad you gave us a free respec for the anniversary. It will help a great deal if and when you institute the changes to the travel powers. Either way I will accept the changes. I may not agree or like them, but I will accept them and if they are changed there is going to be alot of time spent on test trying to come up with a new strategy for dealing with mobs that con over yellow to me.
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1. Actually, we've tweaked SS in the past; the issues with SJ have slowly evolved over time.
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What are the "issues"?
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Flying blasters whine a whole bunch when they got tapped on the nose by scrappers and tankers.
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States, all you ever tell us is, in a nut shell... "There are PvE issues as well." It's you out. Nerf something for an OBVIOUSE pvp related issue, get called on it, say, "There are PvE reasons also." NEVER tell us them... and keep telling us your keeping your promose when your really not.
Kind of like no stealf nerfs a year ago... "We never stealf nerf, EVER." 3 or 4 stealf nerfs later, we begain to think you had the most imcompatinted patch note person on the planet... cause apperently he/she/it keep screwing up... because, you never stealf nerf now do you?
And you know what really kills me, is, you've WASTED, GOD knows how long on this crappy update, (which if you ask me, is nothing more then data mining and reasearch for CoV.) and the ONLY thing of value your adding to the game is PvP, which, i might add, brings the best out in people, it really does. Flame wars. Trolling. Challanges. Bragging. Leet Speak. Oh yeah, i'm really looking forward to this... OH, and SHOLDER KITTENS!?!?! Your giving us SHOLDER KITTENS. THAT right there will have me relloing an alt and sludging though ANOTHER 50 levels of the same, with a weaker charater mind you... for an ever SLOWER rehasing of the same crap i've alread done 10 times... OH YEAH, i can hardly wait...
And when, or maybe better but, IF, you ever get this wonderful updated finished and to live, I wonder how long it'll be before i accually get something NEW to do in this game of yours huh?
Gee, at the rate of 3 feaking updates a year, your better add some truly epic stuff to your game, or your player base, if they aren't getting board already, are going to be board into a coma by this time next year... if they'er hear at all.
WHAT ARE YOU GUYS THINKING? PvP will SAVE your game from it's own self distructive lack of contant? You know who PvP's the most? Young males, ages, 13-25 i'd beat is your PRIME pvp age group. And i'll tell you this right now, if your counting on THAT age group to keep you afloot... LOL. They have the attation span of fruit fly, and once the next "cool" pvp game is out, so are they.
Not a group i'd bet the future of my game on, if you ask me.
KingSnake.
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Wow and here I thought I was mad (I am but just not this upset ).
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The way things have panned out show what people WANT, which is all that matters. Your and the devs wants should be secondary to your customers; you are here to provide US with an entertainment outlet - not see you world brought to life.
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You know, I really hate this argument. You see, sometimes what the people want is NOT whats best for the game or the community as a whole. A great example of this is SoE's new plan to open a dedicated auction site for their game. While it seems like a good idea on paper, since its "what the players want", theres a darn good chance that not only could it damage the game itself (Such as actually encouraging spawn camping, farming, and territorial confrontations) but what do you thinks going to happen if the IRS decides they want a piece of the action?
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You know, I really hate this argument. You see, sometimes what the people want is NOT whats best for the game or the community as a whole. A great example of this is SoE's new plan to open a dedicated auction site for their game. While it seems like a good idea on paper, since its "what the players want", theres a darn good chance that not only could it damage the game itself (Such as actually encouraging spawn camping, farming, and territorial confrontations) but what do you thinks going to happen if the IRS decides they want a piece of the action?
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Ok, let me rephrase... The devs' wants should be secondary to the FUN of the game. That FUN, is experienced by the players. Therefore, it is the players' FUN that is most important. Weakening in-game powers, abilities, and the overall play experience with constant nerfs in a crusade, where the devs have to answer to no one reflects very poorly on the development team. As a side note, meta-game additions, such as being able to buy levels, powers, enh's with real world money is a different issue alltogether.
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You know, I really hate this argument. You see, sometimes what the people want is NOT whats best for the game or the community as a whole. A great example of this is SoE's new plan to open a dedicated auction site for their game. While it seems like a good idea on paper, since its "what the players want", theres a darn good chance that not only could it damage the game itself (Such as actually encouraging spawn camping, farming, and territorial confrontations) but what do you thinks going to happen if the IRS decides they want a piece of the action?
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Ok, let me rephrase... The devs' wants should be secondary to the FUN of the game. That FUN, is experienced by the players. Therefore, it is the players' FUN that is most important. Weakening in-game powers, abilities, and the overall play experience with constant nerfs in a crusade, where the devs have to answer to no one reflects very poorly on the development team. As a side note, meta-game additions, such as being able to buy levels, powers, enh's with real world money is a different issue alltogether.
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Right, but fun is also subjective. For example, some people found it fun to teleport weakened or low level heroes into mobs of villians. So, naturally, it's a good thing that the dev's did not go with THEIR idea of "fun".
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1. Actually, we've tweaked SS in the past; the issues with SJ have slowly evolved over time.
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What are the "issues"? Why not remove the stealth component from SS in the arena? Maybe up the end cost of SJ in the arena.
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The most obvious possiblity is they can only adjust how powers effect other players. They can't adjust costs, etc based on where you are or what type of battle you're fighting. Remember, the PvP adjustments of teh Arena are also going to be for CoV when it comes out. Do you have any idea how ungodly it would be to try to code it so that your powers can tell whether you're fighting PvP or PvE and adjust costs and such accordingly? The simplest (and least potentially....disasterously buggy) solution is to change overall effects and how the receiving target treats the effects. A change to, say, how disorient works in PvP isn't a change to Disorient itself, but to how another PC responds under its effects.
Virtue Server
Avatar art by Daggerpoint
If this goes through I see little reason to take SJ or more so SS. Fly has it all 3 D movement range control you can cross danger areas safer. Yeah it has higher end but thats does not off set the tactical advantages it has. You can also choose to hover if need to.
In fact I see no reason the have -ACC on any movement power.
If this goes through do SS at least get to run up the sides of buildings now? To compensate for some lack of vertical? That would look cool but might be to tough to do.
Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM
Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic
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so the changes to unstoppable in issue 3 were because of pvp?
pvp is the new thing to blame, since pvp is being tested now every change is because of pvp.
ss and sj get a 50% accuracy debuff, just like flight has had. hell flight still isnt up to par with its speed and end cost.
moment of glory and elude get timer increased, just like unstoppable. seems consistant to me
people are always gonna find a reason to gripe i guess, wether it is warranted or not
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I agree that there will always be complainers. But saying Flight is not going to be up to par whats it going to take? If you make speed, end costs to be the same as SS or SJ then why ever take a vertically challenged power? There has to be some benifit. Fly is the best tactical movement type power there is full 3d movement already and no vertical limits.
I do not see why fly needs an -ACC since it is slower and cost more end.
Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM
Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic
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1. SJ/SS have worked this way since launch and yet only now is it so much of a problem that it had to be fixed.
2. Disciplines were given nearly double duration because of the problems squishes had with mez, but only NOW are they being replaced with break frees that have a substantially lower duration which has the curious effect of making mez effects viable in PvP.
3. MoG and Elude getting changed although many regens and SR players don't respec out of all their other powers, unlike Unstoppable, but DO take on all comers in PvP.
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1. Actually, we've tweaked SS in the past; the issues with SJ have slowly evolved over time.
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then can you please explain what the PvE issues with SS/SJ are exactly? Ive tried jousting with SJ (never taken SS) and it cant be done (or i simply lack the connection speed to do it)... I cant get in, attack, and get out again before whatever im hitting can initialize a melee attack.
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"Dont worry regen, small tweek at most"
"We wont nerf based on the min/max build, but rather on what normal players use"
0 for 2 States.... 0 for 2.
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Get your head out of your posterior:
1) Look at the slotting of the build they used. Most certainly -NOT- min/max.
2) The changes honestly have minor impact overall. They just sound worse on paper than they are in practice. If you, I don't know, PLAY TESTED IT OBJECTIVELY, you'd know that.
Edit: Strike that...reverse it.
Virtue Server
Avatar art by Daggerpoint
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We were promised PVP would not affect PVE, back when PVP was announced.
We were promised this.
It was a promise that I knew would be broken, but I still don't understand why.
There are those of us, there are in fact a large number of us, who don't care about PVP and don't plan to set foot in the arena once it goes live. It is IMMENSELY frustrating to have so many powers so radically altered in such a short time when nothing of the sort would have happened had the Arena not been created. I liked my PVE the way it was. Unless you're a Defender, most of the changes are not going to make PVE better, they are in fact going to make it less fun.
Change and balance all you want for PVP, I don't care. Just keep the changes out of my PVE game, as was promised. I'm really becoming sick of it, and so it seems are many other players. A word of warning; the limit of tolerance is close to being reached by the community on the boards. The general explosion over the latest patch notes holds this feeling. Too much more and you're going to lose players in large numbers. I know that's been threatened before, but I'm not threatening, I'm just taking the temperature of the community and making an observation.
At any rate, and speaking only for myself, my account is not set to renew when it expires next month and after this latest round of nerf-herding I certainly don't plan to change that situation.
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Yeah I agree.
I do not have the slightest intention to pvp, I can't pvp to save my life (pun intended), as my Mouse and Keyb skills are not Ubah due to ill health and age, as a result I am 100% PvE.... and a 99.9% soloer.
And before someone ask's 'why on earth do you play MMOGs then?' it's due to their open ended nature, offline games have a very limited life.
I really like the game CoH a lot. I can see where some people would like PvP in this game, but I personally could give two hoots about PvP. It bothers me a great deal that they are going through a game that is working well (granted there are some little issues - there are some issues in every game) and rip it apart in order to rey to make PvP work in a system that was not designed to have PvP in the game.
They are destroying the CoH system trying to make this round peg of PvP work in the square hole of the CoH system.
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I really like the game CoH a lot. I can see where some people would like PvP in this game, but I personally could give two hoots about PvP. It bothers me a great deal that they are going through a game that is working well (granted there are some little issues - there are some issues in every game) and rip it apart in order to rey to make PvP work in a system that was not designed to have PvP in the game.
They are destroying the CoH system trying to make this round peg of PvP work in the square hole of the CoH system.
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they are prepping for CoV. obviously.
they need to resolve all these niggly pvp problems to ensure the transition to CoV is smooth.
what bothers me is there was a statement by states a few months back that they could alter powers seperately for pvp and pve, at this point in time this appears not to be possible anymore or is no longer viable..the question is WHY?
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what bothers me is there was a statement by states a few months back that they could alter powers seperately for pvp and pve, at this point in time this appears not to be possible anymore or is no longer viable..the question is WHY?
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Because PvP will be an integral part of CoV. When they make CoV, the PvE powers in that game will likely be the PvP-variants we're seeing now. But if they do that, then they'll have two different basic rule sets for powers, between CoH and CoV. That's messy. Better to have one set.
And they never literally said they wouldn't alter PvE powers for PvP, only that they would strive not to.
I don't mind the nerfs so much in general. Not sure the SJ -ACC thing is going to work, but overall I understand why they're doing them. But the ATs in CoH weren't designed to be equally effective. Some ATs were explicitly designed to be better soloists than others. But since PvP is supposed to be balanced, they have to alter the ATs so that they're "equal" in the arena.
The end result of this, I predict, is that Defenders, Controllers, Blasters, Tankers, and Scrappers will become equally effective solo ATs. Scrappers will lose their status as "boss killers" (which is basically gone now anyway), and you'll be able to tank with any AT. The concept of an AT, which right now is used to define the character's role in a team, will change. An AT will just be a collection of powersets with no additional baggage of being the meatshield, glass cannon, healer, boss killer, and so forth.
Interestingly, this will bring CoH closer to its original AT-less concept than it is now. But it's going to be a painful transition for many.
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Could you please, PLEASE elaborate on this? I don't know of anyone who was saying "Two minutes is too long for me to be safe from being mezzed while I'm trying to solo...could you please make it just 30 seconds? kthanks."
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Solo?
You are lucky we let you even log ON solo.
This is an MMOG, you dirty, nasty soloist. Your kind aren't wanted here.
(Just brushing up my chops...some of the brain police seem to be switching their sights from PLers back to soloists and I wanted to be ahead of the curve)
My scrapper doesn't need an AoE. She IS an AoE.
Sorry people, I haven` read the 140 odd posts.
Couple of points.
PR is not cryptics strong point.
When they nerfed the Tanks last holiday they did so after months of promising the Tanks an ugrade. Then, suddenly they announced the nerfs. Result? Chaos and bad feeling towards the devs.
Today is similar. Stateman is saying these are primarily PvE changes.
Yet he`s making them at he same time as they`re issueing PvP.
Result? Chaos and bad feeling.
To be honest a lot of the changes I agree with (although my primary is not a scrapper. ) I think, if they dropped perma unstop they should have dropped the other uber perma defences to because they are that ATs equivilent. So the same logic that applied to unstop SHOULD have applied to those two as well (certainly MOG.) Otherwise you have imbalance. (ill state here and now I was venemently against the unstoppable nerf)
With super speed and jump, I (believe it or not) never knew that you kept accuracy!!! I never used SS in combat because I thought the manuals definision still held!!! (oh boy!)
But and it`s a big but, doesn`t the flash whack foes as Super speed? Doesn`t superman divebomb his opponents every now and then? Not to have these options distills the super hero experience and the devs are wrong to impose it.
They should take the accuracy OFF flight entirely to match the other travel powers because-well because super heros can!
However, regarding balance, (on the subject of PvP) what then happens to blasters? Or controllers who`s only defense is distance and ariel attack? If melee artists can just fly into range and whack them, with their low defenses they would be even more of a soft target than ever.
To go back to the original point, the truth is, for all their good points, to make these changes now, then say they are not PvP motivated is just idiotic and insulting.
But then, I do wonder how switched on they are to their own game.
When Statesman ran the scrapper test and the damage was set way to high (so he was whomping 8+) I couldn`t help wondering a simple thing:
If I was running that test, I would immediately have become suspicious at how easy it was and got my collegues to check it out here and then. And I`m not a dev!
Yet he went through with the test and even took the time to think through the results and come to conclusions!!
I`m not convinced the devs fully understand the game they so carefully represent. Or at least what the players re really ally want.
And that is a big big worry.
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the SS/SJ change and the fear change -- are relatively minor
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Not to me (the fear change). COF is the one power that let Spector fight the way a scrapper is supposed to fight, in the middle of things. I used it situationally sometimes for control, sometimes for the -acc debuff and sometimes not at all. When I first heard of the change to COF in I3 I thought it was brillant. It was an ability that was unique to /DA (scrappers)that allowed me to debuff my foes and make them cower before a hero who was half-in half-out of the netherworld. It fit conceptually and gave Spector a defense that wasn't equal to /SR and a resistance that wasn't equal to /Invuln but an acceptable blend none-the-less. The other sets that have fear (mind control, Illusion control and Dark defender) have many other tricks to work around the changes to fear. For /DA scrappers this was our biggie, our fulcrum shift, our nova. Now it's going to be changed, why?
That is the real question, why now? Despite what States said about fear being able to "lock down huge amounts of enemies" in the game environment it just doesn't happen. In a large group the AOE's flying around offset any "control" the power could give. Soloing, to use it for control you cannot use any AOE attacks or they attack you (al be it with a reduced chance to hit you). COF has a small PBAOE so anything out side of mele can still smack you around (alot). Forgive me if I'm sceptical that the changes were due to /DA scrappers being too powerful in PvE. Were we hearding huge amount of foes? Were we the last ones standing after a group wipe? Why? or Why now?
The changes to COF came about 3-4 weeks after I4 was on test. About this time there were many threads about the affects of fear in the arena. Lots of folks were complaining about Spectral Terror and being unable to "resist" fear. Forgive me if I am suspicious of the timing of this change. I don't see the logic of it in any other contex other than the changes were made for PvP.
I deeply regret that I did not speak up when the anti-fear threads were circulating on the test server/arena boards because now I am paying the price. I did not speak up because I thought that the devs would make another fix that would assist in the PVP part of the game. I thought they would add fear resistance to other ATs. Perhaps instead of having intimidation in the power pool they would change it to "bravery" or some other power that allowed a player to resist fear (make it inherant not a toggle). Then they could play around with villians having fear as a power. Or if they had a person with a fear power on the team allow the whole team to have a resistance to fear. Or have clear mind or O2 boost provide a resistance to fear. I didn't think that they would change the power that made me a "contenda" finally. Would the changes have taken place even if I had spoken up? Perhaps. At least I would have felt better about myself knowing that I did everything possible to try to perserve my AT.
Do I have any proof that these changes were made in response to PvP? No, of course not. I am not sitting in the board room when they are making these changes. I don't have a listening device anywhere in the cryptic offices. The timing of the change to an allready underperforming AT makes me suspicious though. Will I stop playing, hell no. I have lots of other alts and I'm still (even after a year) having a blast. Am I disappointed about my main, yes.
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1. Actually, we've tweaked SS in the past; the issues with SJ have slowly evolved over time.
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What "issues with SJ have slowly evolved over time" ?
What are the PvE problems with Superspeed ?
Your vagueness and amibiguity are remarkable, even for a politician.
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Super Speed used to give a good defense bonus. As it is fast enough out of the box, everyone was six-slotting it for defense instead of travel.
Still here, even after all this time!
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1. Actually, we've tweaked SS in the past; the issues with SJ have slowly evolved over time.
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What are the "issues"? Why not remove the stealth component from SS in the arena? Maybe up the end cost of SJ in the arena. And for goodness' sake, remove the acc penalty in fly, or lower its end cost. The way things have panned out show what people WANT, which is all that matters. Your and the devs wants should be secondary to your customers; you are here to provide US with an entertainment outlet - not see you world brought to life. Maybe we, the players, want to be able to defeat scores of enemies easily. Why not make ahard mode where villains hit harder, or powers work less effectively, if that's what you want - then see which people opt for. Let's run a poll to see what changes the players want; afterall, those are the people the changes will affect. Have any of the devs even played a character all the way through to 50? I'd like to team with a dev and see how they think the game should be played. It's nice to know that we're paying you folks to tell us how to play.
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Super Speed doesn't have stealth in the arena. It was only added for safety of the traveller (it is a travel power, after all.)
Still here, even after all this time!
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Just brushing up my chops...some of the brain police seem to be switching their sights from PLers back to soloists and I wanted to be ahead of the curve
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LMAO! That you are, my friend. That you are....
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Super Speed used to give a good defense bonus. As it is fast enough out of the box, everyone was six-slotting it for defense instead of travel.
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Superspeed in live gives no defense bonus whatsoever. This is simply wrong.
My scrapper doesn't need an AoE. She IS an AoE.
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1. Actually, we've tweaked SS in the past; the issues with SJ have slowly evolved over time.
2. Disciplines haven't been around all that long; we've changed the way they work and their duration in response to player feedback - in PvE AND PvP. The "Break Free" changes started before the Arena was even implemented (internally, at least).
3. I think I explained the issues with perma-powers in the explanations. I've mentioned my concern about them for quite some time.
Is PvP a consideration? Sure. Is it THE consideration? No. Each of your points were primarily PvE issues.
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Well, whatever.
But these responses are beginning to sound more and more disingenuous.
Going to give a respec for issue 4? "very doubtful"
Surprise: May respec.
Going to let pvp affect pve? "No, never should."
Surprise: -acc on SJ and SS.
I think there's more a sense of dread than joy when clicking on redname announcements these days.