RFC on Third Tray Keybinds
doesn't matter to me. Just don't screw up my binds. I use everything already. and I'll put the third tray if and where I want. Alt-# are my on demand inspirations (inspexec_name)
Cntrl-# is my second tray and shift-# switches trays - I'd probably put 3rd tray there if I wanted. and I use F-keys for team members (why break the habit from EQ?)
Also, give us a bindable command to interract with objects/doors and an option to make the cursor static center. This has been on the wishlist since beta!
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CTRL is your best bet, but you really need to add support for dual chord keys for us bindjunkies.
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Actually, in beta, lctrl/alt+key and rctrl/alt+key were different and worked well to give bindjunkies more options. Now they may as well not be specified l and r because you can't bind both to do different things.
As long as you add / commands to change the second and third row of powers to a specific tray (a la /goto_tray), I'll be happy with however you set the default binds. I'm going to change them anyway.
I should have stopped paying you as soon as I realized that you were using my money to change the PvE game I love into a PvP game. It was foolish of me to trust you to leave PvE intact.
I'd like the trays to be like the other windows, with the little blue dot that lets you move it around. That way if we only have a few extra powers and don't need a whole extra tray, we can just make a mini tray and place it somewhere on the screen.
Thank you all for your comments!
Regarding needing to rebind keys you have specifically changed from today's defaults: you should not have to. If we change the profile your changes will still be remembered. Only if a key is set to the default (meaning you didn't customize it) will its definition change.
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Thank you all for your comments!
Regarding needing to rebind keys you have specifically changed from today's defaults: you should not have to. If we change the profile your changes will still be remembered. Only if a key is set to the default (meaning you didn't customize it) will its definition change.
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Poz are smart!
Regarding the GUI - any chance the Enhancement screen (and/or the Enhancement tab on the main screen) could show the current influence of the character? I like to check that periodically, and going to the ID screen is a bit cumbersome.
Noting it in the title bar of the Enhancement bar (next to the Manage button) would be the perfect place for it in my mind.
Will the problem of button swapping be fixed as well? sometimes, when lag is high, buttons will swap; here is an example...
This is what I want to do:
Run up to a villain and click total focus, as the animation starts I click power burst to queue up for next attack (red circle appears), and then hover my mouse pointer over next attack. my result is a 1-2-3 combo
this is what can happen:
Run up to a villain and click total focus (laggy server atm), as the animation starts I click power burst to queue next attack, and then hover my mouse over next attack. my result is a total focus attack + button swap between power burst and the 3rd power I click. I have only attacked once and now I'm scrambling to fix my buttons as I get whipped on and have to run.
my suggestion is that powers in the power tray cannot be moved/dragged/swapped with a steady hold left click since a bad ping time can confuse the intentions of the click, instead have this done with a [CTRL] + hold left click or other alternative.
ArchRex Dojhrom x ?
* Sidus Loricatus: B-NRG2, S-BS/Reg, T-Fire/Ice, MM-Bots/FF, St-NRG2, Dom-Psi/NRG, Cor-Son/Traps, Cor-Ice/Kin, Ctrl-Fire/Kin, PB-LB/LA
* Arachnos Loricatus: Soldier, Widow
* Praetoria Loricatus: B-DP/Dev, Cor-Elec/Elec
I have had that happen to me as well. I thought that perhaps a setting to Lock, and Unlock buttons would be good, so when set on Lock, they could not be changed, and when on unlock, they could be.
muffinlad
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What do you think about this change to the default binds?
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Personally, I've found the Ctrl+# function annoying as I'll occasionally hit it, changing my tray about. This has necessitated a change in my binds to simply remove the function. I'd certainly welcome the option for another tray being visible and agree that the Crtl+# is the best bind for this currently.
While we are at it - will it be possible to be able to rotate the power and enahncement bars? It gets annoying having your area of view get narrower and narrower
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Just want to throw in my vote with the 'yeas.' Yes, please, use Ctrl-# for a third tray!
I like it!
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I'm OK with the idea but.. I use Ctrl + # to switch between trays on Kheldian.. like, pressing ctrl+3 to go into the Nova tray etc etc.. but I guess after this is implemented I'll just rebind over it hehe
Just want to add the point of view of a shapeshifter...
- SLASH COMMANDS to assign main and alt bar to each shape
/dwarf_main [number]
/dwarf_alt [number]
/nova_main [number]
/nova_alt [number]
/kheldian_main [number]
/kheldian_alt [number]
(In all commands above an empty number will disable the auto bar change feature for that shape and that bar)
With decent macros and the new /toggle commands it's possible to synchronize changes with bars... But INVOLUNTARY changes (stuns, out of end, etc...) leave you with the wrong set whatever you do.
And I'm not happy with the idea of having to relay on modifier keys or using number keys above 5 for combat sequences. The reason? having to separate the right hand beyond the number 5 forces most of the users of a qwerty keyboard to look at it which is anoying for fast commonly used powers.
Also, it's not elegant to have 30 buttons blocking part of the action If can only use like 4+2 (nova) or 6+2 (dwarf).
Returning to the OP... Having a third bar attached to CTRL is an OPTION and as such I find it a nice idea, but, could be worhty to investigate also the possibillity to extend EACH bar from 10 to 12 buttons? (Using the 2 keys between 0 and backspace)
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..Having a third bar attached to CTRL is an OPTION and as such I find it a nice idea, but, could be worhty to investigate also the possibillity to extend EACH bar from 10 to 12 buttons? (Using the 2 keys between 0 and backspace)
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ooooh. I like that. Great Idea. Dev's?
Thank you for answering my Request !
Original post :
I like the idea of utilzing the - and = keys, ala WoW for extra powers.
I like the idea of a third bar too, but I hear the Kheldians, who have to switch between sets. A third bar is fine, but we still need a keyset for hotswitching bars or sets of bars.
Please don't touch the shift-number. It's the only thing I use to target teammates for healing.
Actually, using only 2 bars & proper macro placing, is perfectly possible to synchronize changes with bars (If you need help, PM me and I can send you some macro examples). But when you are stunned or out of end you revert to base shape... This is a SERVER triggered event so there is no way to automatically change the bars. The closest thing I have achieved is synchronizing with a single macro... but that's recently and thanks to the new /toggle commands. That's why I propose the above commands. The server notifies the client of the involuntary change (you see your model changing) so could be possible for the client to detect the event and react changing bars (if configured to do so).
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In a future issue/patch to be named later, you will be able to open the to show three rows of powers. This has been oft-requested by the people who use tray macros as well as shape-shifting folks.
Today, the number-keys execute powers in the main tray. Left alt+number executes powers in the second tray. We'd like to provide the same kind of thing for the third tray.
Regrettably, we have already bound the shift+number and ctrl+number keys to other things. A brief in-house survey showed that almost no one used these keystrokes. (Also, our system does not support multiple shift keys; we cannot bind lshift+lctrl+5, for example.)
In today's binds, the shift+number keys select your teammates. The ctrl+number keys makes the main tray hop to the given tray number. Of these two, we think the ctrl+number combination is less used and is less generally useful-- especially if we provide a third tray.
So, we are considering a change to the default bindings to use left control for the third tray, if few of you are using these binds today. The lctrl+number keys would work on the third tray like the lalt+number keys work on the second tray. Making this change this will remove the tray-switching keystrokes (except for the = and - keys which will still rotate through the trays).
Of course, the slash commands for changing the tray will still exist. You will be able to bind them yourself. In addition, we will add a keybind profile which works just like it does now.
(Further, to promote use of the teammate keystrokes, we are planning on putting small numbers (like the ones in the tray) next to your teammates' icons in the team window.)
What do you think about this change to the default binds?
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This will be great. I play NWN and they have the shift/alt/ctrl hotbar sets. Most games use it, and sometimes you have more powers than hobar space.
I like the idea of the lctrl key to do this, I think I will go ahead and bind these right now. Can I ask that these trays have the ability to be separated from each other? My screen is already filled with so many windows. It might also be cool to allow the trays to be displayed vertical on the left or right side. Another idea might be that some of these windows be pop out windows. Just have some kind of tab along the edge that when you role the mouse over it, it pops up so you can use it. If someone else said anything else about this I am sorry I just dont want to read all 18 pages of post right now.
Thank you.
I have two GUI-related requests:
1) A little "lock toolbar" checkbox would be great. When I use the mouse to activate powers rapidly, sometimes they register "click and drag" rather than just "click." This results in my toolbar scrambling itself during particularly frantic click-fests. Even worse, sometimes when I click on the #1 slot I'm slightly off and end up cycling to the second toolbar (due to the placement of the cycling arrows).
2) Numbering teammates is great, and eliminates a few precious wet-CPU cycles (i.e.: thinkin'). Could we also have the team list's "state effect" icons list off to the left when the team list is on the right side of the screen? Other windows are nice enough to "reflect" vertically, but the team list doesn't reflect horizontally right now.