-
Posts
14 -
Joined
-
I just wrote up a guide for Kheldians on how to make macros to switch forms and power trays seemlessly.
Kheldian Form-Shift Macro guide -
The only thing really wrong with controllers is THE GAME ISN'T HARD ENOUGH.
and if they make the game harder, every other AT will cry NERF or BUT YOU SAID WE COULD SOLO.
therefor, I'll martyr my AT and accept things as they are. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
...nothing at the moment is set in stone
[/ QUOTE ]
Poor earth controllers!
[/ QUOTE ]
LOL
[/ QUOTE ]
yeh, he beat me to it.
or perhaps he's eluding to the emergence of SAND controllers... *runs off to reserve the name Sandman* -
[ QUOTE ]
CTRL is your best bet, but you really need to add support for dual chord keys for us bindjunkies.
[/ QUOTE ]
Actually, in beta, lctrl/alt+key and rctrl/alt+key were different and worked well to give bindjunkies more options. Now they may as well not be specified l and r because you can't bind both to do different things. -
doesn't matter to me. Just don't screw up my binds. I use everything already. and I'll put the third tray if and where I want. Alt-# are my on demand inspirations (inspexec_name)
Cntrl-# is my second tray and shift-# switches trays - I'd probably put 3rd tray there if I wanted. and I use F-keys for team members (why break the habit from EQ?)
Also, give us a bindable command to interract with objects/doors and an option to make the cursor static center. This has been on the wishlist since beta! -
[ QUOTE ]
[ QUOTE ]
as long as we're talking hover bugs...
Hover, teleport into a zone so you arrive zoning, and then watch as hover drops you like a rock until you turn it off for a couple seconds and reinstate it.
[/ QUOTE ]
Yup, I had Teleport and Hover on my Defender (since TP without Hover isn't useful for more than just pure travel), so I'd always be TPing with Hover engage. If I Tp'd myself into a zoning point (viaduct between zones, guards, whatever), on the other side of the zone, Hover would drop and I'd fall the short distance to the ground. Then you'd have to click it once or twice to get it working again.
Just a minor annoyance, as it only happened during zoning and those are typically safe spots anyways. But yeah, was bugged.
[/ QUOTE ]
Actually, Hover doesn't drop, it mutates. It turns into hurl and pushes you toward the ground even faster than normal falling speed. The annoyance is that once you complete the zoning, you can't continue teleporting because once you teleport you are again pushed immediately toward the ground. You actually have to turn Hover off for a good 2 seconds and turn it back on for it to work properly again.
I guess it could be good if you ever wanted a fast fall power. -
as long as we're talking hover bugs...
Hover, teleport into a zone so you arrive zoning, and then watch as hover drops you like a rock until you turn it off for a couple seconds and reinstate it. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
1. delete character
2. create blaster
3. kick [censored]
[/ QUOTE ]
idiot
/ignore
[/ QUOTE ]
geez lighten up a little, it was a joke dude. i play a mind controller for crying out loud.
[/ QUOTE ]
Controller: Flamer
Powers Used:
1. Derogatory vocabulary
2. witty retort
3. superiority complex
4. knowledge of english language
5. senseless insults
Strategy:
Find the troll villian group or any unsuspecting poster you don't agree with. Use your superiority complex to determine the poster is worthy of degrading. Open with a witty retort mixing in words of the derogatory persuasion. Emphasize with senseless insults of the personal nature. Lastly, point out any mistakes of the English language the original poster made to prove your superiority or the utter stupidity of said poster.
Result:
Degredation of started thread (unless thread was started by a troll) and facilitation of flame war. -
[ QUOTE ]
Hmm, this is strange. Earlier I could load a bind file in the City of Heroes directory using the $name variable, like this
"bind_load_file <path>\City of Heroes\$name"
But now it does not seem to work...
If I hardcode the name, that is put the player name instead of $name in the path, it works fine.
Anyone know if bind_load_file command has changed, or something else has changed?
As I said, earlier I could do this, even if the path included spaces...
[/ QUOTE ]
I would guess that you used a single word name when it worked and are failing with a name involving a space. I am surprised that \city of heroes\ worked for you, I've seen people resort to using cityof~1 or was it cityofh~1 because of spaces. I haven't fussed with pathing, all my bind editing has been done on c:\ -
[ QUOTE ]
In regards to the bind_load_file c:\coh\$name.txt bind setup, I've tried this and the bind command doesn't swap the variable. It looks for a file SPECIFICALLY named $name.txt.
I don't know if this is a bug or intentional, but i've never gotten it to work for me.
[/ QUOTE ]
I would expect as much, but i have read that $name with no extension works IF you delete the extension on the binds file it's trying to call. -
[ QUOTE ]
Can't test this at the moment, but this might work:
/bind r "powexec_name Fly$$powexec_abort$$powexec_name Hover$$powexec_abort$$powexec_name Sprint"
[/ QUOTE ]
that should do it, I believe you only need the one powexec_abort before activating Sprint, just in case. -
[ QUOTE ]
Hello everybody,
my secondary is a Scrapper and the way I play him I auto/follow/ my current target in order to keep in melee range. Sometimes when it get's tough I would like to evacuate, therefore I would like to shut off "follow" and start "autorun" instead. The optimum would be to just use the same key for "autorun"--that means: if follow is On turn it off, else do nothing and toggle autorun either way. I've tried a couple of different possibilities but to no avail !=(
Any help is very much appretiated! Thanks in advance,
regards, Urbs
[/ QUOTE ]
I don't understand this, any directional key cancels follow. If you can really escape by using autorun only and no directional keys then perhaps just put a forward step included in your autorun button /bind r "+forward$$autorun" for instance.
[ QUOTE ]
Say I'm messing around with keybinds and I get things screwed up. Can I reset? Does the Reset on the Options menu reset all defined binds to default, or only those listed on that page? (I know I could try it, but I wanted to know before I start messing with this)
[/ QUOTE ] '
It resets your entire bind file to default (not on your hard drive but on the server side) If you want to reset your file on your harddrive that you saved do /bind_save after hitting reset in the GUI. Your second statement is correct. -
[ QUOTE ]
Yes, that's what I just set up last night. If you make changes to c:\keybinds.txt and save them (via /bind_save command), then those changes will be auto loaded whenever you start the game.
[/ QUOTE ]
bind files are NEVER auto loaded. Bind information is saved with your character on the server side. If you change your keybinds file- any of your bind files - via a text editor, you will have to load them once you log in. That keybinds file that appears on your default drive once you do a bind_save is so that you can work with it and then manually load it to the server.
There's been several misleading posts talking about an auto loaded file. Again, all binds are saved server-side with your character and any edits outside the game will need to be manually loaded via /bind_load or /bind_load_file drive:\folder\file