More answers....
Statesman,
Thank you for the answers so far, one quick, two part, question though. There is a bug with the Tornado AI where it will frequently move next to a target and just sit there not doing anything. Is this a know issue and are there plans to address it any time soon?
Thank you for your time.
Stimulant was greatly reduced in the last update. Are you still looking into it or should I just get over it?
Thanks
[ QUOTE ]
We are definitely adding more aggro control to the Tanker.
[/ QUOTE ]
Will we be able to control the Tank's new improved aggro control?
Specifically, can we turn it off?
(I doubt you want to make pseudo-Taunt a toggle power, but maybe make it a game option, similar to costume changes.)
[ QUOTE ]
12. I'll note that people want the Friends list expanded.
13. I'll also note the auto decline for team invites.
[/ QUOTE ]
That right there is a good part of what makes me consider the $15 a month worthwhile ;D Replies to specific posts in a threadsea of regen posts from the main guy himself and ongoing updates to keep the sets worthwhile, I know it's probably taxing but keep up the good work guys
On the note of holds; I guarantee you people would complain less if a hold didn't GUARANTEE that all toggles were dropped; maybe make it a % chance to drop toggles, and the % applies to each toggle individually, e.g; a Dark Miasma def having Shadow Fall + Combat Jumping on, gets hit by Stun Spores from a DE shroom, Combat's % fails and deactivates while held, but Shadow succeeds and stays on People complain about holds because it drops every defense most of us have, if not for that it wouldn't be such an issue because we might get lucky and keep some up
As for Pet Controls; in a game called Risk Your Life, the Demon side's mage gets a pet they can summon, and when you do, a very small bar with 4 hotkeys/icons pops up; Ctrl+! for Attack, the next target you click it will aggro, Ctrl+@ for Stop/Stand Ground(I'd love this for my Dark Servants, pets make it hard to Stealth around past mobs to find blinkies ), Ctrl+# for Guard Master, he basically hits anything that hits you and tries to remove aggro, and Ctrl+$, Unsummon.
However, This becomes a problem with more than 1 Pet I realize; you could either have a popup bar for each pet(but for Fire Imps that could get cluttered) or have it affect all pets with the hotkeys, but if you Target a specific pet, any Orders given will only affect that one; I also realize this one would take tons more work and would probably be far off if feasible at all, but I figured I'd put it out there anyways
More Costume options = yay of course ;D You might as well make another post asking for people to suggest what Costume options you could add and see what you can add from there, I'm sure plenty of people would throw in some ideas
Thanks again ;D
Does this mean DA might get an auto power? can we have one? just ONE? pretty please?
Dude, you are gonna be the king of crowd control Scrappers... imagine CoF after the fear fixes...
[ QUOTE ]
Supergroups will not get larger...
We will have some stuff for high level groups...not Hamidon class (not even close) but tough. That's a planned tweak for Rikti Crash Site and Shadow Shard.
[/ QUOTE ]
Any reason why?
[ QUOTE ]
[ QUOTE ]
1. We're going to be re-evaluating ALL the armor sets - not just changing their art. So EVERY issue involved with Ice, Dark, Stone, etc. is going to be looked at.
2. Fear changes are across the board. Any power with fear will change from "foe running away" to "foe cowering and not moving."
3. Mission Slider - Update 3.
4. Yes, I'm still worried about Super Reflexes being a tad gimped. We're watching it.
5. Yes, we'll do trenchcoats - not in Update 3, but soon after.
6. We're done with Blizzard - for the moment.
7. We are not looking at Flight or Energy Blast.
8. I do want to tweak Shadow Shard and Rikti Crash Site so that they're more user friendly - and worthwhile. I can't give a time table yet, but I want to squeeze in a couple of changes as soon as possible.
9. We will have a system to do missed lower level content - eventually.
10. The DVD special edition xtras will be available to current players - we haven't yet decided on how we're going to get it to them.
11. We aren't planning on adding more Pet Controls anytime soon, but they are definitely needed as we expand pets (remember what I said about adding a 10th power to every set....)
12. I'll note that people want the Friends list expanded.
13. I'll also note the auto decline for team invites.
14. Same with a better UI for buying several Enhancements.
15. Weather effects aren't scheduled any time soon.
16. Adding Tanker damage has become a little problematic. It makes the almost too powerful...but it's an ongoing issue internally. We are definitely adding more aggro control to the Tanker.
17. Mind Control - outside of Fear - there are not any more changes planned in the immediate future.
[/ QUOTE ]
CAN SOMEONE NAME ONE OTHER GAME, WHERE THE DEV's, DO THIS TYPE OF THING, AND INTERACT WITH THE CONSUMERS?
THANK YOU MR. STATESMAN, YOU DONT KNOW HOW APPRECIATED THESE TYPES OF THREADS ARE TO US.
*Sorry about the caps, but you all read it didnt you? Hehe.
[/ QUOTE ]
Can't speak for the games lately but:
UO did when it was first released, but it went down hill fast.
AC used to have monthly IRC chat's hosted by MS that you could join as well as posting regularly on different boards. On AC.Warcry (Was called something else before warcry aquired them) they used to have a Dev's corner where you posted questions and Dev's answered. As well as posting montly updates and questions about the updates. I used to email Dev's daily to get questions answered
DAoC. They have the Grab bag, as well as other things on the "Herald".
But I digress. That in no way means that the Dev's aren't sharp, but they are in no way the first at hanging out with the public.
[ QUOTE ]
7. We are not looking at Flight or Energy Blast.
[/ QUOTE ]
Why is Fly the only travel power with an accuracy penalty? It just doesn't make sense comparing it to the other travel powers and further gimps this power except for the "Wow, I'm flying!" factor.
Yeah there's 0 point in Flight's accuracy penalty...it's already the slowest Travel there is AND it drains end worse than the other two...what are these there for, to counter? Floating out of melee range? NEWSFLASH, Hover. Fly up with Flight, toggle over to Hover, there ya go; I say remove the accuracy penalty for those of us that forget to switch sometimes, or to *gasp* have fun flying in circles trying to fire off ranged hits(but keep the end cost where it is, still quite a bit higher than the other travels); Basically, if a Scrapper can driveby stab things with his Stealthy SS, I wanna fly-by Xray Beam something with Flight =\
[ QUOTE ]
10. The DVD special edition xtras will be available to current players - we haven't yet decided on how we're going to get it to them.
[/ QUOTE ]
HAHAHA~ all those people arguing that the current PAYING subscribers should NOT get the DVD stuff can now [censored] and STFD. Thanks.
I am officially a Statesman fan.
[ QUOTE ]
8. I do want to tweak Shadow Shard and Rikti Crash Site so that they're more user friendly - and worthwhile. I can't give a time table yet, but I want to squeeze in a couple of changes as soon as possible.
[/ QUOTE ]
Are you looking into mob spawns with hugely disparate levels in Eden? Specifically, I'm talking about DE spawns with level 34 minions and level 41 Sardonyx bosses.
Will the AOE changes hurt spine scrappers ? (all med dmg, no alpha strike powers)?
Statesman,
Have you payed any attention to the "let healers clear mind them self" topics, as few and far between as they may be? Is there anything planned for letting empathy defenders/controllers clear minding themselves or something like that?
I couldn't think of how to ask that... o_x
I know you've been asked this, but I feel obliged to ask again in another form. When you finally add more costume options, will it be a larger amount of new pieces(say as much as is in now)or a small amout(only 1 or 2 options in each body area)?
I know there are none in update 3, per your previous response to when we'll get more. I'm just curious if it's because you want to add a ton of new stuff at once.
Perhaps Update 3.5 - The Spoils of War
We know that epic power sets will have 13 powers each.
But how many power sets will be available to the epic AT's to pick through? Will they only get 1 primary and secondary? or have multiple sets like the normal AT's?
Also, will there be any other differences to the epics? Higher xp requirement? Anything like that?
[ QUOTE ]
1. We're going to be re-evaluating ALL the armor sets - not just changing their art. So EVERY issue involved with Ice, Dark, Stone, etc. is going to be looked at.
[/ QUOTE ]
Any vague idea of the schedule for that please?
[ QUOTE ]
We know that epic power sets will have 13 powers each.
[/ QUOTE ]
16 primary and 16 secondary powers.
Looking over the brawl index, recharges, and end usage for single target attacks in the game, most of them seem to have a pretty clear progression as far as the ratios between these numbers, regardless of things like secondary effects and the powers in the rest of the sets.
There are a few powers, however, that seem to be out of alignment in regard to this. Most notably:
Subdue in the defender psychic blast set.
Propel and lift in the gravity controller set.
These attacks seem to have damage classes that are too low for their recharges and endurance usage despite the fact that other attacks in other sets which are nearly identical in effect have the correct damage/activation/endurance ratios (levitate vs lift for example, or subdue vs crippling axe kick).
Can these attacks be looked at and either adjusted downwards in cost or upwards in damage, or barring that some reason be given for the discrepancy?
Also, some attacks still seem to have excessively long activation times for the damage they do and/or effects they have. Mental blast in the defender psy set, swipe/barb swipe in claws and spines, slash in claws, parry in broadsword, propel in gravity control, etc. Could these attacks be looked at and perhaps be truncated as the long martial arts attacks were?
Heres some storyline/mission related questions I've been wondering?
Are you going to 'epic' up some of the more important AV battles? for instance, the final battle with Countess Crey (there are other ones as well, but she definately sticks out the most) was a huge letdown to me and many others...just felt...blah. cave. yippie.
Are you planning on adding any of the "skipped" AVs that are mentioned in the storyline, but don't exist in the game currently (Duray, the Don, Tub Ci, etc.) I and many others would like to beat these guys up .
Are you going to add a Hollows esque contact line (not shadow shard esque, I don't care for infinite repeating missions of pointlessness) to some of the more avoided danger zones so we get more use out of them (Faultline, Eden, etc.)?
Hey States, any word on the rampant reptition of missions in the 30's? I sometimes have to do the same door mission a few times to get a new one. The problem might have something to di with two contacts giving the same mission (I/E one contact is DE/5th Column, another is 5th/CoT, and so they overlap on 5th missions).
Here's my question:
Why do some missions not give xp (debt relief) to exemplars when completed?
I dragged an exemplared lvl 26 around KR on a "Kill 10 Lost" mission and he received no debt relief when the mission was completed. Just wondering...
Since Frostfire was added I don't see why those wouldn't be added later. Also the only Shard missions that are likely going to be repeated since Statesman admitted changes to the shard missions and should be are the Kora fruit missions. They need to add revive and resist status inspirations to those. There is material for the shard story arcs since the taskforces do enlighten you to what is going on.
Some spoilers below.
Also Frost is the last name of the Don. There needs to be a warriors av too. The hellions seem to be working for him.
While the Skulls were working for the Don.
Statesman, are you looking into increasing Endurence/Endurence Regen in the higher levels to allow players without Stamina be able to fight for more than 2 fights in a row before they need a break?
What about the power pool fear? Controllers are already not very necessary in teams at the higher levels simply because most mobs die before that and now with the fear change across the board and the fear powers available to all it'll be like giving everyone better crowd control, except for the controllers.
Concerning the Fear changes-- You haven't specified whether or not it WILL come in Update 3... any definite answers?
And the cowering effect: they are immobilized/psuedo-sleeping. When they "wake up" when attacked, do they move at all before they go back to cowering? Thanks--this might make my Mind Controller more playable