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Posts
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Joined
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I'd guess you can get in at 40 and you are sk'd up to 45.
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Thanks bud!
Oh and to Ox- I preordered from EB Games on Friday and chose to have them send it to the store rather than me for the free shipping. I got a call from the store and was able to pick up my pre-order box this afternoon. So they are out there! -
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Thanks alot Gravastar!
That was the info I was looking for. So I add that "number" to my COH acct and that tells them to send me a BETA invite. Also how does this affect the fact i been playing consistently for over a year? Does it make a difference?
And by your judgement When would YOU think i should be in BETA at this point? Mid sept? early Sept. late Oct?
I am just curious and seek the light of knowledge.
Thanks again if you can answer this.
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When you get that code and add it to your PlayNC account that tells them you qualify for all the pre-order benefits they've listed (the helmet, 2-day headstart, beta invite). If I had to guess, I'd throw out a time of something like mid October for pre-order invites. Please note that that is a completely wild guess with no facts to base it on.
However, if you have been playing continuously for over a year as you say, then you could very well be getting an invite for that reason alone any week now. They are sending invites to long-time subscribers (12+ months total subscribed time) first and the first wave of that started just this week. This portion of the invites has nothing to do with doing the pre-order, but it also isn't guaranteed like the pre-order. The two types of invites won't effect each other either. I was in the CoH beta already when I received another invite due to pre-ordering the game, so if you get a CoV invite for being a long-time subscriber, you would probably receive another one for your pre-order.
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PWR_Surge: The important part of the pre-order box is a serial code you will get that needs to be added to your PlayNC account. The disc is not a beta disc. Once you enter your code you'll be in their database to send an invite to once they are ready to do so. Also, I would not expect the invite to be coming very quickly. We've just started Closed beta and the pre-order invites won't likely go out until Open beta.
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I've got a question for those of you going for the Wolf Spider War Helmet (All other retailers). Have you been able to place your pre-order online yet and if so, where?
I searched CompUSA and could not find the game listed at all, and I tried Barnes&Noble who actually list the pre-order as available through Gamestop!
I'd like to place my pre-order today so if you've got a place for me to check please let me know. -
Sun Razor , Peacebringer, Guardian Server. Dressed for success on, over and under the streets of Paragon!
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With some help on the binds from a teammate I wound up setting my trays up exactly the same way, Ultra_Violence. Except I set up numpad 1 for Bright Nova, 2 for White Dwarf and then 4 and 5 to go back to human form from each respectively. I see now I can combine my 4&5 to be a single 'back to human' key. Thanks!
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I've been thinking about adding a "Helpful Binds" section to the end of the guide, but I'm terrible with anything bind related. Hopefully someone will make a Kheldian Bind Guide sometime in the future - they really do hel with the Three Form.
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I tried a search but did not find what I was looking for. Has one of these Kheldian Bind Guides been created? As a new Kheldian I'm finding the power trays not switching when I switch forms to be highly annoying, particularly as my list of powers grows. -
I think this is an absolutely fantastic change and for all the right reasons. The mission difficulty slider allows anyone who wants the more difficult experience to still have it while still letting others play at their own pace. Outstanding.
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8. I do want to tweak Shadow Shard and Rikti Crash Site so that they're more user friendly - and worthwhile. I can't give a time table yet, but I want to squeeze in a couple of changes as soon as possible.
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Are you looking into mob spawns with hugely disparate levels in Eden? Specifically, I'm talking about DE spawns with level 34 minions and level 41 Sardonyx bosses. -
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I was truly amazed by the Hellions mission with the smoked out office building. Burning walls, alters to unknown gods, and a thick smoke pervaded the entire zone. It was truly marvelous.
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I couldn't agree more. That mission has terrific atmosphere that I can only hope (not hop) will eventually be used in other settings as well.
About your avatar...where have I seen those spooky little critters before? "My Neighbor Totoro" is the first thing that springs to mind... -
You guys kick 'tay! 'tay! Big boo-Tay!
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I kind of wish there was an in-game feedback form like in beta but I guess all I can do is post here.
I play alot of characters so I've seen all the lower level missions many times. I'm just doing the 'Clockwork Captive' arc with one of my alts and noticed some great changes in Lou's Garage.
For one, the sign as you first enter. Then there's the checkered flag stripes on the wall and even on the tops of the hanging lights. The auto racing artwork on the walls is a great new touch as are the tire racks and car lift.
I'm not sure where else other than the general forum to post this and I fear it will scroll away before it can be seen, but I just wanted to let you guys know your efforts are noticed and appreciated!
(Edit - ooops! I forgot there's a 'feedback and suggestions' button to click on the Petition form)
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My wife and I just came across that Flux mission last night too. Flux had given me a mission in a building and hers was to go into the tunnels. I didn't read her mission description but when we got to it I saw the "Two bombs to disarm simultaneously" message.
Since I hadn't read her mission description I thought, "Cool! It must have set the number of simul glowing clickies to the number of people in the party. Brilliant!"
After completing both our Flux missions we went back to him, and this time he gave her the building mission and me the bomb mission in the tunnels. When I read it I saw that it said to 'Bring a friend along." So, my assumption was sadly wrong. I still thought it was cool that only 2 were needed though - as primarily a duo player I really wish there were more things that required only 2 people and not 4 or higher. I mean, in the comics, how many duos are there compared to large teams?
Anyway, I thought I'd suggest my original assumption as a possible change - Set the number of simul clickies to the number of people in the party.
(One of the few times I didn't read the entire thread before posting - I apologize if this was already brought up).