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Posts
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Joined
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Well, I ignore folks with wild abandon, and you just got on the list. (wonder if the limit on the forums is 200 too)
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Here's my current build respec plan, look at it and tell me if I missed anything, I have 98% of the needed IOs.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Darkshieldguy: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Smite <ul type="square">[*] (A) Crushing Impact - Damage/Endurance/Recharge[*] (3) Crushing Impact - Accuracy/Damage/Endurance[*] (3) Crushing Impact - Accuracy/Damage/Recharge[*] (5) Crushing Impact - Damage/Recharge[*] (5) Crushing Impact - Damage/Endurance[/list]Level 1: Deflection <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (7) Red Fortune - Defense/Recharge[*] (7) Red Fortune - Endurance/Recharge[*] (48) Red Fortune - Defense[*] (50) Red Fortune - Defense/Endurance/Recharge[*] (50) Red Fortune - Endurance[/list]Level 2: Battle Agility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (9) Luck of the Gambler - Defense[*] (9) Luck of the Gambler - Defense/Endurance[/list]Level 4: True Grit <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (11) Numina's Convalescence - +Regeneration/+Recovery[*] (11) Numina's Convalescence - Heal[*] (31) Healing IO[*] (48) Resist Damage IO[*] (50) Resist Damage IO[/list]Level 6: Boxing <ul type="square">[*] (A) Razzle Dazzle - Accuracy/Recharge[*] (13) Razzle Dazzle - Endurance/Stun[*] (13) Razzle Dazzle - Accuracy/Endurance[*] (15) Razzle Dazzle - Stun/Range[*] (15) Razzle Dazzle - Accuracy/Stun/Recharge[*] (48) Razzle Dazzle - Chance of Immobilize[/list]Level 8: Siphon Life <ul type="square">[*] (A) Crushing Impact - Damage/Endurance[*] (17) Crushing Impact - Damage/Recharge[*] (17) Crushing Impact - Accuracy/Damage/Recharge[*] (19) Crushing Impact - Accuracy/Damage/Endurance[*] (19) Crushing Impact - Damage/Endurance/Recharge[/list]Level 10: Active Defense <ul type="square">[*] (A) HamiO:Membrane Exposure[*] (21) HamiO:Membrane Exposure[*] (46) HamiO:Membrane Exposure[/list]Level 12: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 14: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (21) Miracle - Heal[*] (23) Healing IO[/list]Level 16: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 18: Dark Consumption <ul type="square">[*] (A) Obliteration - Damage[*] (23) Obliteration - Accuracy/Recharge[*] (25) Obliteration - Damage/Recharge[*] (25) Obliteration - Accuracy/Damage/Recharge[*] (27) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (27) Obliteration - Chance for Smashing Damage[/list]Level 20: Tough <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (29) HamiO:Ribosome Exposure[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (29) Performance Shifter - EndMod[*] (31) Endurance Modification IO[/list]Level 24: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (31) Recharge Reduction IO[/list]Level 26: Soul Drain <ul type="square">[*] (A) Obliteration - Damage[*] (33) Obliteration - Accuracy/Recharge[*] (33) Obliteration - Damage/Recharge[*] (33) Obliteration - Accuracy/Damage/Recharge[*] (34) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (34) Obliteration - Chance for Smashing Damage[/list]Level 28: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (36) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (36) Luck of the Gambler - Recharge Speed[/list]Level 30: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (36) Luck of the Gambler - Defense[*] (37) Luck of the Gambler - Defense/Endurance[/list]Level 32: Midnight Grasp <ul type="square">[*] (A) Hecatomb - Chance of Damage(Negative)[*] (37) Hecatomb - Damage/Endurance[*] (37) Hecatomb - Accuracy/Recharge[*] (39) Hecatomb - Accuracy/Damage/Recharge[*] (39) Hecatomb - Damage/Recharge[/list]Level 35: Shield Charge <ul type="square">[*] (A) Armageddon - Damage/Recharge[*] (39) Armageddon - Accuracy/Damage/Recharge[*] (40) Armageddon - Accuracy/Recharge[*] (40) Armageddon - Damage/Endurance[*] (40) Armageddon - Chance for Fire Damage[*] (42) Force Feedback - Chance for +Recharge[/list]Level 38: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (42) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 41: Petrifying Gaze <ul type="square">[*] (A) Unbreakable Constraint - Hold/Recharge[*] (43) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (43) Unbreakable Constraint - Accuracy/Recharge[*] (43) Unbreakable Constraint - Endurance/Hold[*] (45) Unbreakable Constraint - Chance for Smashing Damage[/list]Level 44: Dark Blast <ul type="square">[*] (A) Apocalypse - Chance of Damage(Negative)[*] (45) Apocalypse - Damage/Endurance[*] (45) Apocalypse - Accuracy/Recharge[*] (46) Apocalypse - Accuracy/Damage/Recharge[*] (46) Apocalypse - Damage/Recharge[/list]Level 47: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 49: Grant Cover <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Unbounded Leap - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit -
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So...you'd rather be stuck up than give some easy directions? I'm sure you're doing something important in Pocket D after all...
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I'd rather people put forth the minimal amount of effort required to learn such a basic aspect of the interface themselves.
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is it so hard to tell them to open their map? it's not like you have to hold their hand, but I guess it's cause I see no real problem w/ helping people regardless...
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Give a man a fish....
You "just" tell them how to get out, the original problem of their ignorance and laziness remains, you've only treated the symptoms.
The best way to prevent FUTURE problems rather than being an enabler would be to guide them to the MANUAL rather than the door. The manual consisting of the actual manual, the in-game help menu selection, the Help channel and the forums.
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What manual? I sure as hell didn't see one when I opened my CoH GVE box, I should complain to support and get them to send me one :P -
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First, I like story and I like plot, I enjoy well written dialog and good character descriptions.
This has nothing to do with that.
I want a place to discuss clever things you can do with MA, how to make fun missions and how to throw surprises and fun into the mix.
examples:
Ambushes.
I love ambushes... and they add a strong dynamic element
Pop an ambush when the boss first takes damage, and you have a fight to remember:
pop a second ambush at 3/4 damage and a third at 1/2 damage, and now Dorothy fills the sky with flying monkeys.
If you tie an ambush to a boss defeat... and give that boss the power to rez... you get a "Round two" on the same boss... Appropriate dialog, and the players get the impression he's a completely different, and tougher, boss.
Set a "free a captive" to single only, and tie an ambush to him... and you get a "Hot Door" (ambush that hits the second the players zone in)
If you make a Hot Door anything but a minion level ambush, players won't forgive you.
If you make those same minions into masterminds ... you can get a MASSIVE wave of bad guys come at you like a wall of ninjas, thugs, undead or robots.. fun...
Things that DO NOT work. (unless this was part of your evil plan)
Never give an ambusher any status effect or hold powers... for instance a door ambush with ninjas who have caltops means most of your players will never be able to move from the door. While it may be mildly amusing at first to be frozen in place one step into the mission... its not really all that fun. So much for my "how many ninjas can fit in a casino" mission.
If you DO put something tough into an ambush.... remember to put minions in to mitigate it... I wanted ONE cyclops... I got TEN.
I wanted to make a mission called "Run like Hell" where a nasty hot door ambush full of impossible to kill critters comes at you, and your only escape is to find and click the glowie. no other critters in the mission. This did not work.. I tied three door ambushes together and ended up with all three spawning at the door, but just sat there doing nothing, untill you found the captive they were attached to. Any indoor mission... and the ambush gets you before you can run... any outdoor mission, and I couln't correctly pull off the hot door. ps. You can put the hamidon thingies into an ambush.... For the love of all things holy...do not do this unless your goal was instant party wipe.
I'm wanting war stories, clever tricks, and "well, THAT didn't work" What cool things have you done in YOUR missions?
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Wow, this is like a list of what gets 1 star
good luck -
They ever fix the bug where a proc in SC will damage to user?
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off hand I'd say take most if not all the shield powers, and hami's that buff def and recharge should go into your mez power to increase yer debuff resist.
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So, I was looking at my powers last night and noticed that although Dark Consumption and Soul Drain have the EXACT same set at the exact same level soul drain doesn't list an endurance discount and DC does. The set in question is Obliteration, so WTF?
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Be sure to include plenty of weapon users!
...hmm, are there Vanguard Pistols?
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Sadly enough there aren't even Vanguard shields -
Now, while DM/SD sustainable damage is nearly none existant, it's burst AOE is FREAKISH!! Soul Drain+Shieldcharge+DC+AAO= 9k damage or more. Granted that's only every 90 seconds or so but when it's available DAMN!
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I've been trying to upgrade to a Linear Accelerator, and for the life of me I've had no luck. I've gotten the base detail twice now and still can't place it. We have plenty of prestige and should have plenty of control and power althoughI don't know how to check.
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Wow just wow um I gave you both definitions cause the definition of the one refers you to the other word but wow you live in your own little world. Your logic astounds me and your complete lack of common sense is just well i think i lowered my IQ just trying to comprehend it. Taking everyone's advice and placing you on ignore before i loose my sanity trying to contemplate yours. I thought it was bizarre getting pm's from people i don't know about you now i see they were wise.
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Confirmed: You still haven't figured out that if there are two defintinons that they are both acceptable uses, and the one that I was referring to was the second.
oy, from the looks of things, you better put me on ignore, your IQ couldn't stand to get much lower.
Edit: not to mention I wasn't the only one to correct you.
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@Philly:
Dictionaries are great but usage and common sense prevail at times as well.
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Guess your ignore list will grow, maybe someday it can be as big as the Goat's list. Such illustrious company.
And I won't even touch the question of why people are too scared to actually speak up in the thread if they think something about me. We have a word for people like that around here, but it will just get filtered out.
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Think I'll /ignore both of you and save myself on high blood pressure meds. -
Do you think it's worthwhile to put the Forcefeedback proc for increased recharge in Ripper?
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Yeah, I've yet to team with anyone calling themselves a "Healer" that the wouldn't of been better off with an empty spot.
I take that back, I've noticed a few people saying they were healers and then playinga Def right. -
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If we are going to count Fulcrum Shift, I would have to say a DM/FA brute with max target Fulcrum shift (750% damage) would be at the top for single target damage.
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They're only counting Fulcrum Shift because Corruptors have access to it. A Brute doesn't have access to the power and, therefor, won't be able to use it if the idea is to make the best solo DPS build.
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Besides, scrappers don't have a 800% damage cap -
slot it in HPT so you have it no matter how low you exemp.
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Honestly I would rather be spending time having fun playing the game... or making new characters.
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For some people, getting that final .3% of power IS the way thy have fun.
Happily, you have that option.
For the folk who enjoy creating a top of the line build, they can.
Different strokes and all that.
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yup, drop flight and pick up fighting and hasten.
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Heck, remember that Natural means natural for YOUR race, maybe all member of your species can breathe fire poop lightning
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These bugs may have allready been posted about but let's just say that the search feature here lacks a little something.
First last night I noticed that whenever I used a base teleporter I'd have to retoggle all my powers, what's up with that?
Second has there been any advances in figureing out the numbers that come up when you talk after leaving Wentworths?
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Well Duh, the only time risk vs reward is the driving factor is if reward goes down :/