My DM build


pyrite

 

Posted

Here's my current build respec plan, look at it and tell me if I missed anything, I have 98% of the needed IOs.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Darkshieldguy: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Smite <ul type="square">[*] (A) Crushing Impact - Damage/Endurance/Recharge[*] (3) Crushing Impact - Accuracy/Damage/Endurance[*] (3) Crushing Impact - Accuracy/Damage/Recharge[*] (5) Crushing Impact - Damage/Recharge[*] (5) Crushing Impact - Damage/Endurance[/list]Level 1: Deflection <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (7) Red Fortune - Defense/Recharge[*] (7) Red Fortune - Endurance/Recharge[*] (48) Red Fortune - Defense[*] (50) Red Fortune - Defense/Endurance/Recharge[*] (50) Red Fortune - Endurance[/list]Level 2: Battle Agility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (9) Luck of the Gambler - Defense[*] (9) Luck of the Gambler - Defense/Endurance[/list]Level 4: True Grit <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (11) Numina's Convalescence - +Regeneration/+Recovery[*] (11) Numina's Convalescence - Heal[*] (31) Healing IO[*] (48) Resist Damage IO[*] (50) Resist Damage IO[/list]Level 6: Boxing <ul type="square">[*] (A) Razzle Dazzle - Accuracy/Recharge[*] (13) Razzle Dazzle - Endurance/Stun[*] (13) Razzle Dazzle - Accuracy/Endurance[*] (15) Razzle Dazzle - Stun/Range[*] (15) Razzle Dazzle - Accuracy/Stun/Recharge[*] (48) Razzle Dazzle - Chance of Immobilize[/list]Level 8: Siphon Life <ul type="square">[*] (A) Crushing Impact - Damage/Endurance[*] (17) Crushing Impact - Damage/Recharge[*] (17) Crushing Impact - Accuracy/Damage/Recharge[*] (19) Crushing Impact - Accuracy/Damage/Endurance[*] (19) Crushing Impact - Damage/Endurance/Recharge[/list]Level 10: Active Defense <ul type="square">[*] (A) HamiO:Membrane Exposure[*] (21) HamiO:Membrane Exposure[*] (46) HamiO:Membrane Exposure[/list]Level 12: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 14: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (21) Miracle - Heal[*] (23) Healing IO[/list]Level 16: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 18: Dark Consumption <ul type="square">[*] (A) Obliteration - Damage[*] (23) Obliteration - Accuracy/Recharge[*] (25) Obliteration - Damage/Recharge[*] (25) Obliteration - Accuracy/Damage/Recharge[*] (27) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (27) Obliteration - Chance for Smashing Damage[/list]Level 20: Tough <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (29) HamiO:Ribosome Exposure[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (29) Performance Shifter - EndMod[*] (31) Endurance Modification IO[/list]Level 24: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (31) Recharge Reduction IO[/list]Level 26: Soul Drain <ul type="square">[*] (A) Obliteration - Damage[*] (33) Obliteration - Accuracy/Recharge[*] (33) Obliteration - Damage/Recharge[*] (33) Obliteration - Accuracy/Damage/Recharge[*] (34) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (34) Obliteration - Chance for Smashing Damage[/list]Level 28: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (36) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (36) Luck of the Gambler - Recharge Speed[/list]Level 30: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (36) Luck of the Gambler - Defense[*] (37) Luck of the Gambler - Defense/Endurance[/list]Level 32: Midnight Grasp <ul type="square">[*] (A) Hecatomb - Chance of Damage(Negative)[*] (37) Hecatomb - Damage/Endurance[*] (37) Hecatomb - Accuracy/Recharge[*] (39) Hecatomb - Accuracy/Damage/Recharge[*] (39) Hecatomb - Damage/Recharge[/list]Level 35: Shield Charge <ul type="square">[*] (A) Armageddon - Damage/Recharge[*] (39) Armageddon - Accuracy/Damage/Recharge[*] (40) Armageddon - Accuracy/Recharge[*] (40) Armageddon - Damage/Endurance[*] (40) Armageddon - Chance for Fire Damage[*] (42) Force Feedback - Chance for +Recharge[/list]Level 38: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (42) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 41: Petrifying Gaze <ul type="square">[*] (A) Unbreakable Constraint - Hold/Recharge[*] (43) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (43) Unbreakable Constraint - Accuracy/Recharge[*] (43) Unbreakable Constraint - Endurance/Hold[*] (45) Unbreakable Constraint - Chance for Smashing Damage[/list]Level 44: Dark Blast <ul type="square">[*] (A) Apocalypse - Chance of Damage(Negative)[*] (45) Apocalypse - Damage/Endurance[*] (45) Apocalypse - Accuracy/Recharge[*] (46) Apocalypse - Accuracy/Damage/Recharge[*] (46) Apocalypse - Damage/Recharge[/list]Level 47: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 49: Grant Cover <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Unbounded Leap - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit


The more people I meet, the more I'm beginning to root for the zombies.

 

Posted

Without being able to access mids right now, I'd already say I'm sad with not six-slotting your actual attacks.

I'd have to ask how your attack chain and endurance usage looked but you do have 4 purple sets slotted....that may or may not be a chain breaker (sure you're getting the bonus 2.5% recovery or however much, but you're sacrificing alot of endurance reduction as well).

Your build probably works great but it's not the way I'd go about it. Is this just a general build or were you gunning for AV soloing?


@Mojo-
Proud Member of Fusion Force.

 

Posted

Well, first off, you're not soft capped while solo. You're accounting for an ally in range for Phalanx Fighting, which means that you're really only operating with 42.4% +def(melee) and 40.8% +def(ranged, AoE). I'mma do some tweakery to see if I can manage to get you softcapped to all without killing everything else.

Edit: Tweakery completed, lost 25% +rech but slightly more than softcapped now (re: 6% more +def)

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Darkshieldguy: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def(48), RedFtn-Def/EndRdx/Rchg(50), RedFtn-EndRdx(50)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Regen/Rcvry+(11), Numna-Heal(11), Heal-I(31), ResDam-I(48), ResDam-I(50)
Level 6: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(13), RzDz-Acc/EndRdx(13), RzDz-Stun/Rng(15), RzDz-Acc/Stun/Rchg(15), RzDz-Immob%(48)
Level 8: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(46)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(21), HO:Membr(46)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(21), Heal-I(29)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 20: Tough -- HO:Ribo(A), HO:Ribo(23)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), EndMod-I(31)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 28: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(36), LkGmblr-Rchg+(36)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 32: Midnight Grasp -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(37), Hectmb-Acc/Rchg(37), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Dmg/Rchg(39)
Level 35: Shield Charge -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(40), FrcFbk-Rechg%(42)
Level 38: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(42)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 44: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(45)
Level 47: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit