What build has the most dps?
Blasters and Brutes have insane DPS.
I don't have a brute past level 8, so I can't help you there.
For blasters Fire and Archery are generally considered AoE kings. Fire and Ice are two of the most mentioned for single target. And then for secondary Electric and Energy will be your hardest hitting.
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I've been looking at making a build with high dps, so i'll either be building a scrapper or a stalker.
I looked at the thread with the AV soloing db/inv. scrapper, and that's insane.
That's just one build that i was NOT expecting to be BA.
I'm not sure on stalkers, though.
If you have a build other than scrapper/stalker that has insane dps, please share.
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Well, if your goal is to beat AV/Hero, then Blaster may not be a good choice 'cause you deal zero dps when you die quicker.
For Stalker, it's definitely Dark Melee with the best ST damage and utilities but you lack aoe damage. Energy Melee still has good dmg but kinda slow. Dual Blade actually has good damage too and Stalker can chain Attack Vital very easily.
PS: Has anyone tested Night Widow's DPS with double assault? I have a feeling she is quite high too.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Two things:
1) People in the Scrapper forums love "Extreme" builds to do extreme things. Rad/Sonic defenders, I think, can solo AV's but they don't talk about it as much. A lot of Controllers can solo AV's with nothing but SO's in their builds. Scrappers- it's a big deal for Scrappers because they either can't do it or they can JUST BARELY do it.
2) When you ask about "DPS" are you talking singletarget, group, burst or continuous? Inferno is tough to beat as far as DPS but it's only up every four or five groups, and it's got a wicked hangover.
Personally, my favorite damage machine is a Fire/Elec blaster. There are other, faster things out there but at one point when it was new to me I said "If there's something that goes faster... I don't need it." My personal best is 20-plus badguys in under 12 seconds. (I'd been considering getting rid of Inferno, but I ran into a situation where there were two spawns near each other. Build Up, Aim, turn to the left, Firebreath,Fireball, hop to the right, Inferno. Mwa ha hah!)
Blasters, if played incautiously, often die a lot. Sometimes they have enough firepower that they live anyway.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
For the most possible damage output in a single fight, I'd have to go with a fire fire blaster. For sustainable risk mitigated damage fire/kin controllers are pretty uber after fulcrum shift.
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
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Well, if your goal is to beat AV/Hero, then Blaster may not be a good choice 'cause you deal zero dps when you die quicker.
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I'm too tired to look for it, but there was a forumite who solo'd several AV's. Last month? 2 months ago?
Kranik solo'd the ITF
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
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Well, if your goal is to beat AV/Hero, then Blaster may not be a good choice 'cause you deal zero dps when you die quicker.
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I'm too tired to look for it, but there was a forumite who solo'd several AV's. Last month? 2 months ago?
Kranik solo'd the ITF
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Nice!
But I still won't choose Blaster as a good AV soloer build.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Aid Self + Immbolize + Softcap Ranged Defense = AV solo capable blaster.
When there is no room left in Hell, the Dead shall walk the earth.
A properly built Fire/Ment blaster can solo AVs much faster and safer than most scrapper builds. That's just against one AV though, if we're talking multiple AVs at the same time then scrappers and brutes take the lead
What do you mean properly built for AV soloing? Like building for softcapped ranged defense?
The Melee Teaming Guide for Melee Mans
Sofcap def against what you're facing (or get most of the way there and cap it off with an inspiration )
Have enough +HP or relevant resistance against what you're facing to avoid the possibility of being two shotted
Have enough healing, regeneration or green inspirations to regain lost hitpoints
Do enough damage to kill the AV,
Ideally, do so much damage that the stress on the survival half of the requirements is lower. It's easier to live for 5 minutes than for 9.
The cake is a lie! The cake is a lie!
Ignoring everything else... the highest DPS I've seen in any build I've done on paper would be a fire/electric blaster using electric melee attacks and Blaze.
Once you start looking at DPS across across AT lines, you soon realize that you just can't beat having Blaze in your build.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Controllers and Defenders generally rely on -regen, which is only noticable against AVs and the like. In most cases their DPS is way lower than damage ATs.
If you could make an attack chain with only Blaze, you'd have 490 DPS...
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Ignoring everything else...
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Does this include ignoring endurance burn?
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
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If you could make an attack chain with only Blaze, you'd have 490 DPS...
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Ironically, my fire/ blaster just hit level 18 before logging last night.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
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Ignoring everything else... the highest DPS I've seen in any build I've done on paper would be a fire/electric blaster using electric melee attacks and Blaze.
Once you start looking at DPS across across AT lines, you soon realize that you just can't beat having Blaze in your build.
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I believe that a fire/kin corruptor, with max targets, cannot be beat for single target damage. That's assuming you get to use fulcrum though.
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I believe that a fire/kin corruptor, with max targets, cannot be beat for single target damage. That's assuming you get to use fulcrum though.
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Maybe if you assume the imps will all be attacking the right target. As it is I don't think so.
If the AV isn't smashing resistant, a stone/shield brute will probably provide the highest single target damage.
That is, for 10 seconds, during build-up if you have full fury.
(that is also just an assumption. don't have a 50 stone/shield yet, but the damage at the lower levels is just insane, so I imagine that more moves + Stamina + AAO will just help it.)
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I believe that a fire/kin corruptor, with max targets, cannot be beat for single target damage. That's assuming you get to use fulcrum though.
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Maybe if you assume the imps will all be attacking the right target. As it is I don't think so.
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Corruptors get Imps?
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I believe that a fire/kin corruptor, with max targets, cannot be beat for single target damage. That's assuming you get to use fulcrum though.
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Maybe if you assume the imps will all be attacking the right target. As it is I don't think so.
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Corruptors get Imps?
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Yeah, didn't you know that? It's their tier 10 power, right after inferno.
Global - @Seigi no Akuma | Freedom mains:
Galvanized Justice - Electric Melee/Shield Scrapper
Overclocked Justice - Fire Blast/Traps Corrupter
Insanguinato - Fire Blast/Kinetics Corrupter
Insanguinata - Night Widow/Fortunata
I have a 50 Fire/Kin Corruptor with a ridiculous pile of IOs. I cannot imagine another anything comparing to its damage output in a solo single target nor aoe situation if I'm allowed to Fulcrum shift to max targets.
Of course, surviving the onslaught after Fulcrum shifting max targets is tough. Even when I have 1500 HP, 50% S/L Resist, 20% Defense and Transfusion at Permahasten recharge. But if I, on a Fire/Kin Cor, get to Fulcrum Shift myself to max targets, and every other archetype/build has to simply rely on their own powers alone, then I can't fathom what does more damage.
Ooops, read controller. Sorry about that. A Fire/Kin corruptor can be calculated, so let's see, shall we.
Edit: Assuming double stacked FS so they're at the damage cap at all times, it gets 245 DPS before Scourge. That's good, but it needs a decent boost from Scourge to be the best. A Fire/Elec blaster gets about 280 DPS.
Edit 2: Bah, stupid me. Corruptor cap is 500%, not 400%. That means a DPS of 294. Yes, it wins.
With an unlimited budget, in a teaming situation, with allies to help with end management and surviving, I think the following blaster build would be pretty strong for DPS.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
DPS Fire-Fire: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Flares -- Apoc-Dam%:50(A), Dev'n-Acc/Dmg:50(3), Dev'n-Acc/Dmg/Rchg:50(9), Dev'n-Dmg/Rchg:50(17), Dev'n-Hold%:50(25), Thundr-Acc/Dmg:50(31)
Level 1: Ring of Fire -- Dev'n-Acc/Dmg:40(A), Dev'n-Acc/Dmg/Rchg:40(7), Dev'n-Dmg/Rchg:40(48), Dev'n-Hold%:40(50), HO:Centri(50)
Level 2: Fire Sword -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(3), Hectmb-Acc/Rchg:50(7), Hectmb-Dmg/EndRdx:50(15), Hectmb-Dam%:50(17), C'ngImp-Acc/Dmg/Rchg:50(31)
Level 4: Fire Ball -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Dmg:50(5), Ragnrk-Acc/Dmg/Rchg:50(5), Ragnrk-Acc/Rchg:50(9), Ragnrk-Knock%:50(15), Posi-Dam%:50(31)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Combat Jumping -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(48)
Level 10: Fire Sword Circle -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(11), Armgdn-Acc/Dmg/Rchg:50(11), Armgdn-Acc/Rchg:50(13), Armgdn-Dmg/EndRdx:50(13), Oblit-Acc/Dmg/Rchg:50(34)
Level 12: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(36)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(37), Numna-Heal/EndRdx:50(37), Mrcl-Rcvry+:40(42)
Level 16: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(36)
Level 18: Blaze -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(19), Apoc-Acc/Dmg/Rchg:50(19), Apoc-Acc/Rchg:50(21), Apoc-Dmg/EndRdx:50(23), Thundr-Acc/Dmg/Rchg:50(25)
Level 20: Stamina -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod:50(21), Efficacy-EndMod/Acc:50(23), Efficacy-EndMod/Acc/Rchg:50(43), Efficacy-EndMod/EndRdx:50(50)
Level 22: Super Jump -- HO:Micro(A)
Level 24: Assault -- EndRdx-I:50(A)
Level 26: Tactics -- AdjTgt-ToHit/EndRdx/Rchg:50(A), AdjTgt-EndRdx/Rchg:50(27), AdjTgt-ToHit/EndRdx:50(27), AdjTgt-ToHit:50(43), AdjTgt-ToHit/Rchg:50(43)
Level 28: Consume -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(29), Efficacy-EndMod/Acc/Rchg:50(29), Efficacy-Acc/Rchg:50(37), Efficacy-EndMod/Acc:50(42), Efficacy-EndMod/EndRdx:50(42)
Level 30: Acrobatics -- KBDist-I:50(A)
Level 32: Blazing Aura -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-%Dam:50(34), M'Strk-Acc/EndRdx:50(34)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(40)
Level 38: Hot Feet -- Oblit-Dmg:50(A), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-Acc/Rchg:50(40), Armgdn-Dam%:50(40)
Level 41: Char -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(45), UbrkCons-Acc/Hold/Rchg:50(45), UbrkCons-Acc/Rchg:50(45), UbrkCons-EndRdx/Hold:50(46)
Level 44: Fire Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(46), ImpArm-ResDam/EndRdx/Rchg:40(46), ImpArm-ResDam:40(48)
Level 47: Rise of the Phoenix -- Dct'dW-Heal/Rchg:50(A)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- HO:Nucle(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
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[u]Set Bonus Totals:[u]<ul type="square">[*]27% DamageBuff(Smashing)[*]27% DamageBuff(Lethal)[*]27% DamageBuff(Fire)[*]27% DamageBuff(Cold)[*]27% DamageBuff(Energy)[*]27% DamageBuff(Negative)[*]27% DamageBuff(Toxic)[*]27% DamageBuff(Psionic)[*]1.88% Defense(Psionic)[*]2.25% Max End[*]85% Enhancement(RechargeTime)[*]87% Enhancement(Accuracy)[*]140.1 HP (11.6%) HitPoints[*]MezResist(Stun) 4.4%[*]21.5% (0.36 End/sec) Recovery[*]72% (3.62 HP/sec) Regeneration[*]10.1% Resistance(Fire)[*]10.1% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[/list]
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
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Ooops, read controller. Sorry about that. A Fire/Kin corruptor can be calculated, so let's see, shall we.
Edit: Assuming double stacked FS so they're at the damage cap at all times, it gets 245 DPS before Scourge. That's good, but it needs a decent boost from Scourge to be the best. A Fire/Elec blaster gets about 280 DPS.
Edit 2: Bah, stupid me. Corruptor cap is 500%, not 400%. That means a DPS of 294. Yes, it wins.
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How do you calculate that? Do you take IOs into account?
Not procs, no. I do take the reasonable recharge you could get from IO's into account though.
I've been looking at making a build with high dps, so i'll either be building a scrapper or a stalker.
I looked at the thread with the AV soloing db/inv. scrapper, and that's insane.
That's just one build that i was NOT expecting to be BA.
I'm not sure on stalkers, though.
If you have a build other than scrapper/stalker that has insane dps, please share.