monkey0707

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  1. I usually just dump all common salvage on the market for 1 inf, just so it will help toward any market badge progress. Even alts that I don't badge hunt with, all you need is 250, 1000 sales to get some extra auction house slots.

    On my main badger I even took big losses by buying up some more expensive salvage and reselling it low.
  2. I have a few very expensive builds and not ones where you just throw a bunch of purples at it either.

    Here are my pics Electric armor - Its a set that once you IO it out it becomes a beast. Mine is a elec/elec brute and getting just the right build that lets you softcap S/L, high resistance, lots of + recharge, HP/regen as well. To do this you need to put the highest set bonus that you can, lots of kinetic combats, purple sets, and PVP IO's.

    Next would either be a Dominator or Warshade, both crave recharge first then getting softcap to S/L always can always help. Doing this will change them both dramatically and can be expensive, but both sets have a lot of places where you can slot some cheap purple sets.
  3. monkey0707

    Badge Count

    300 may be a good number, but I have a non badger who is over 300, just from accolades and getting explore badges for merits.

    One other thing is if you see someone over 300 badges they just may be a spouse or friend of a badger. I have brought my wife's toon along to help get badges especially with some of the old defeat badges back in the day. She doesn't go out of her way to get badges but doesn't run from them either.
  4. Reboot = Drawing the line at saving me money from buying more comics
  5. I had a feeling this would happen. I play some free social games and you should read their boards or fan sites about the cost of anything. Yes sometimes it sucks at the extra cost for a free game, but they are still a business.

    Hopefully the big whiners will go away and others will see the benefit of going VIP, even if its for a few months at a time.
  6. Quote:
    Originally Posted by MentalMaden View Post
    But if you are constantly running out of end or having end issues, what good is softcapping?
    What does soft capping have to do with end, where easy to do so? The only end hog powers that you need is your epic shield witch is easy to slot for end redux, you don't really need maneuvers running, but its nice to have as a set mule. Its not like your having to run tough, weave and other toggles to do this.

    Farsight (2 defense Io's) + Frozen Armor(2 defense Io's) + CJ (1 Defense IO)= 37% s/l

    Throw in a Steadfast +3 in Frozen Armor and some better slotting and your about at 41% very easy to make up with either maneuvers, Group Invisibility or some other set IO's.

    Still leaves you plenty of room to slot for recharge and have end redux in your powers.
  7. Quote:
    Originally Posted by Local_Man View Post
    <Sigh> You know, folks, that you really, really don't have to soft-cap an Illusion Controller. Let PA and Phanty draw the aggro, stay invisible and focus on taking out single targets with the fast Blind-SW-Blast-SW attack chain, and you don't have to worry about any defense. Fireball is great . . . as long as PA have aggro first. But Fireblast is far more important.
    I do agree that you don't have to softcap on illusion but it is so easy on a ill/time, with 4 epic pool choices to make it easy to do so.

    All you need is Farsight, Combat Jumping, and either Ice, Earth or Mace epics and you will be pretty close to 40 on S/L. You can also go with primal epic for power boost and be pretty close to all.

    Then throw in Maneuvers and group invisibility and you are there, no extra IO set bonus toward defense really needed, but steadfast +3 can be slotted in a few to push you up and over 45%.

    That leaves you with lots of room to slot for recharge and time lets you go overboard with it to pair up with Illusions easy slotting choices for recharge.

    I am still trying to decide if I want power boost (lots of extra Clicks) but has more layers of survival-ability then Ice (has single target without KB and ice storm)
  8. Quote:
    Originally Posted by EvilRyu View Post
    Here is a thought. Since WP has stolen so much of Regen's thunder what about taking part of it back? I was thinking maybe its possible to spec a regen in such a way that its closer to WP. While I know defense wont be possible without broadsword or katana I am just going to forgo that part since its just a cruch that makes the set not look as bad as it is and work on resistance and regeneration as well as HP. In a sense what I want to try is to get enough passive regeneration that it equals a fully saturated RttC when instant healing is not in use. Essentially I do not want to use instant healing unless I just absolutely have to. While I have seen how most folks say get as much recharge as you can that does not do a whole lotta good when we have so much -recharge right now. Its to the point where red side is just a freaking death sentence for any regen. This build I am trying work on will be for hero only brutes that will do most end game stuff aside from the incarnate trials. So you guys think this will be a waste of time or even possible?
    I think it can be done, was just messing around with a build and you are able to get a good defense and recharge at the same time. It is kinda how I have my /elec brute right now having a good mix of softcap defense and recharge, you have to make sacrifices in some powers and slot some you wouldn't before like brawl or boxing.

    The problem I see in regen doing this is lack of slots. The click heal powers you will want to 5 slot for heal/recharge and the others need some decent slots to work.

    It will be also hard doing this with trying to slot powers for regen/+HP bonus like 3 slotting a power like combat jumping with LOTG set for the +HP.

    It will be a really tight build and will a good challenge to get the right mix of defense, recharge, + regen/Hp in the build.

    I think I would try and shoot for 30-35 S/L defense, grabbing soul mastery to help out, as much recharge as I can (perma Dull Pain is pretty easy) , and as much +HP as I can fit in.

    I still think the set is behind I had 2 in Beta and using just IO's I felt very weak.
  9. If its your main toon then I would go for it, using alignment merits, but if its not then I wouldn't bother unless you are supper rich.

    That extra +3 allows you to change some IO slotting around and move some IO slotting for more recharge, HP/Regen or PSI protection.

    Not to mention it would give you a bit more for Psi defense.

    Its a nice Io for most builds but I save it for my main ones.
  10. Quote:
    Originally Posted by Deacon_NA View Post
    I was directed to Storm Elementals when I asked a friend of mine, based on one of the pets having a Short Circuit power to aid with the endurance draining. I don't know firsthand how effective that will be, I'm still at t1.

    I would stay away from Storm Elementals especially the support one, it has hurricane not a great power to have on a brute.

    Also the extra end drain that they have isn't needed power sink and lightning field will pretty much keep most mobs drained with ease.
  11. I have a few of the lore pets on my elec/elec Brute for different situations. I think the best is Cimerorans match up the best. They have the highest single target damage of the Lore pets that will help out on electric melee's poor single target damage.

    I went with the 2 that just do damage, but the support is nice as well since they have 2 heals.

    I usually just bring them out for AV fights for the extra damage.
  12. Quote:
    Originally Posted by ClawsandEffect View Post
    Fake Nemesis will knock you on your butt. I believe their staff attack is mag 11 or so. Don't bother with mag 8, as anything that exceeds mag 4 exceeds mag 8 as well. If you're not going to get mag 12 protection, I wouldn't go past mag 4, which will protect you from 90% of the PvE KB you're likely to face.

    Also, not sure if you know this or not, but melee ATs get knockback resistance as well as protection. That means that any KB power that hits them will first have it's magnitude decreased by the resistance, then the protection will be applied. And the resistance is like, 10,000%. It's virtually impossible to knock back a melee AT that has KB protection built into it's mitigation set. (Fiery Aura, Dark Armor, and Ninjitsu have no inherent KB protection)
    Just go with this, but to add one thing that's funny.

    Granite armor has no KB Resistance at all just protection, Stone armor gets its KB Resistance from rooted. On my stone I only use Granite with Rooted only when facing some high level AV's. Its always fun when you occasionally get knocked back while in Granite, but all you have to do is just turn on rooted.
  13. At first I was thinking about being Han from Star Wars then I forgot that things may change for me years from now with George Lucas always changing things up with a remastered edition.

    I would just fear that someday my best pal would be replaced by a new CGI buddy that speaks English.

    Then I was thinking a superhero would be cool but what would happen if you were rebooted with a new actor. Man this hard!
  14. 1263 on my brute, still have a few to go
  15. It also depends on the makeup of the team, even though you don't need the perfect team, a few builds or At's make a big difference in how easy and hard they are.

    No holds/ not enough melee damage on a LGTF will either fail or drag that part out.

    Having a pema mind dom on a LRSF makes it a cakewalk.

    Having a cold on a STF can pretty much kill Ghost Widows heal makes her pretty easy to heal meaning less stacking of holds on your meat sheild

    My ranking on the 4 hardest ones with a normal type team are

    1. Keyes - nuff said
    2. Underground - just because its new I see this moving down soon
    3. LRSF - I still think this is the hardest old school TF around for just a normal group of players and builds.
    4. LGTF - Even though its only 1 mission that's hard, with so many people that are used to speeding this and are used to just going crazy during the Hami part, its pretty easy to still die.
    5. All the other ones I have done multiple times with a bunch of different toons, so I would rate them below these 4.


    All the
  16. My cold/ice defender might take it especially for TF's with multiple Av's

    Being able 2 benumb 2 av's, multiple sleet, ice storm and 2 blizzard's going at once is nice especially with heat loss for end recovery and more debuff's.

    I was on a LRSF awhile back with a cold corr we rushed the av's and pretty much did what I mentioned above with 2 toons and the AV's went down fast, will be nice to do this with 1 toon.
  17. On my main badger I have a few crafted depending on what is needed, others will get whatever either for theme or to fill a hole.

    On my main elec/elec brute I really like the Cimerorans to make up for my lack of ST damage.
  18. Lots of good choices so far, but remember its all about the writer. You would think Captain Marvel would be fine with it but if you have read Kingdom Come you would know better, in fact quite a few didn't make it.

    Yes I know Kingdom Come was a elseworlds, but they have said it is in the current dc timeline just in the future, but again with the Reboot today who knows anymore.
  19. Here's what I would have said "If you have stealth, then stealth to her, if you cant stealth feel free to wait for TP or you can clear some of the groups up front.

    I pretty much say something like that on every TF I lead, rather it be a kill boss, free someone, or glowie.

    Its not barking out orders, it lets everyone decide what they want to, maybe you have stealth but don't feel like running in a cave and you want to just clear some mobs or sit and wait then go for it.

    I can usually accomplish what needs done and you usually have enough people with stealth that follow to help at the end.

    Also on a Katie you can just free her, whoever has her can just pop a bunch a purples as needed and just lead her out, and anyone else can fight whatever gets in the way.
  20. When tanking for a team I try and zoom my camera out so I can click on any mobs that wander off. I use a combo of nearest enemy and clicking on mobs to spread up my attacks. I will also click and target through teammates that are taking to much agro and taunt/attack through them.

    Also don't be afraid if you have to jump out of the mob around you to go and attack a straggler that's after a teammate. This works good at lower levels or if the mob isn't that big. In the case where you are stone armor or cant jump out from too many mobs around you then Fireball works really well if you have it.
  21. New one is better, much faster and you get to choose any of the non epic at's to start out as a hero or villain.

    This is great for dou's who want to form a pact but couldn't before, IE Tank and Corruptor.
  22. I have been a bit bored lately, and needed a good kick for something new and fun, and I found it a Fire/fire Dom. I play it like a blapper/brute mentality plays really good in melee and always attacking and running to the next mob to build domination. I'm at 32 now and its been a blast its a toon that I will probably slot all the way up, instead of just a bit.

    Its a good mix on the right team you will be tearing through mobs and others will think your crazy in the head or crazy good, other times you will be screaming at your pc thats when you just dial it back to 10 from 11.
  23. Burnout would be fun on my cold/ice defender with crazy recharge already (16 second recharge on sleet) and will really shine with multiple av's like at the end of LRSF.

    Aim, Infrigidate a AV, Benumb same AV, sleet, ice storm, Heat Loss, Blizzard, pop a blue, Burnout and repeat, but change av's and save 2nd heat loss after blizzard. May be able to fit in another sleet in between due to its fast recharge.

    My wife and I ran are colds on a LRSF with this attack chain without the burnout of course and I have never seen the Freedom Phalanx drop so fast.
  24. monkey0707

    No Traps :(

    Quote:
    Originally Posted by Windenergy21 View Post
    Meh, I don't take much stock in mortar and poison gas, seekers, creepers, caltrops, aoe defense at all, When the enemy is confused, the rest of that really doesn't matter. On the rare confuse-free mobs, traps isn't going to do much against them, think even nemesis.

    IMO traps is terrible outside of AVs. The situations where it's even that useful outside of that is rare.
    Thats just funny, the thing is most debuff sets on a fast moving team most people wont notice the effects they only tend to notice the buffs.

    Most of the time they will all come in handy, not to mention the amount of lock downs on a entire mob that you will get.

    With the 2 hold procs and poison trap you can pretty much lock down every mob, add in a trollers primary sets holds then it will be crazy.

    I myself cant wait to play Ill/traps - with so many ways to take the alpha and lock down mobs along with the -res that will help PA do more damage it will just be crazy.
  25. monkey0707

    The Dead Pool

    My bet would be synapse, speedsters always get the shaft in the comics. Plus it would be a great time to revamp his task force. Hint Hint