If you had common salvage selling on the market...


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Posted

For less than 100 inf, it's been bought. I'm talking about the super common invention salvages. You know the ones, with 10000 for sale and 0 bidding. If you had it listed for 100 inf or less, I bought it yesterday. I was really bored, and wanted to see how much I could make without selling anything on the market, so I started buying commons for 100 inf and selling them for 250 inf at the vendor. 2 hours later I had purchased an estimated 10,000 pieces of salvage and made about 1.5 million inf.

So yeah, go get your inf.

(I just wish there was some way to see if I show up as a spike on the auction server logs.)



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Posted

Thank you for joining me on the crusade to buy up common salvage!

Every couple of months, I go on a binge to reduce the number of common Tier 3 salvage sitting on the market, regardless of the cost to myself. I tend to stop when the price goes over 1,000 inf, which for the really common stuff tends to be about 2,000 pieces left. Are there any advantages? Not to me, other than driving prices up a bit in the future. Do I care? Nope. Are people making money off me? Sure. I'm still not going to stop.


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Posted

My goodness, that is dedication. Making 1.5 million that way seems like filling a swimming pool with an eyedropper. Yikes.


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Posted

Quote:
Originally Posted by Melancton View Post
My goodness, that is dedication. Making 1.5 million that way seems like filling a swimming pool with an eyedropper. Yikes.
Yeah, it was definitely not the most efficient way of making inf, but the character I was on had gone from 17 to 27 in a couple of days, and I needed a break from combat but didn't feel like logging off. At my peak, I estimate I was buying 150 salvage per minute.



...I forgot what experience means.

 

Posted

Ooh, /auctionhouse can make this very easy and fast. Didn't think of this. I'll try it when I'm bored.



 

Posted

I tend to post salvage at vendor price + auction fee. 263/1052/5263


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Posted

Quote:
Originally Posted by Tormentoso View Post
Ooh, /auctionhouse can make this very easy and fast. Didn't think of this. I'll try it when I'm bored.
Yup. It goes relatively fast now that I can have /auctionhouse open while parked at a store. Last week I cleared out a lot of the Fear and Snipe recipes, especially the low levels ones, to bankroll my new characters.


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Posted

Quote:
Originally Posted by SpaceNut View Post
For less than 100 inf, it's been bought. I'm talking about the super common invention salvages. You know the ones, with 10000 for sale and 0 bidding. If you had it listed for 100 inf or less, I bought it yesterday. I was really bored, and wanted to see how much I could make without selling anything on the market, so I started buying commons for 100 inf and selling them for 250 inf at the vendor. 2 hours later I had purchased an estimated 10,000 pieces of salvage and made about 1.5 million inf.

So yeah, go get your inf.

(I just wish there was some way to see if I show up as a spike on the auction server logs.)
Stuff like this does really make me feel like the market should have an effective floor. More specifically, I'd like the idea of 'thematically' the NPCs buy up the market salvage if it's below the price they'd pay for it as a vendor.

Not that big of a deal either way to be honest, but it would clean the market up a bit.


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Posted

Anything listed below vendor value should be immediately bought by "the market" at vendor price and just removed from the system.


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Posted

Quote:
Originally Posted by Venture View Post
Anything listed below vendor value should be immediately bought by "the market" at vendor price and just removed from the system.
That is just silly.


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Posted

And this is the reason I hate people like you...just saying


 

Posted

Wait, so is there any reason to do this other than make salvage more expensive for other people?


 

Posted

Quote:
Originally Posted by bromley View Post
Wait, so is there any reason to do this other than make salvage more expensive for other people?
To make money. People selling common salvage for less than 250inf are doing so at a loss to themselves (because you can sell them to a vendor for 250inf without the market fees). It's not efficient, but it works.

The same can be done with "rare" recipes selling for less than 10,000inf and soforth.


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Posted

Quote:
Originally Posted by Nyx View Post
And this is the reason I hate people like you...just saying
I've done it too but I went with Kinetic Weapon which people get so many of and just dump on the market in the vain hope it will sell. I had an alt which needed a boost of inf to cover tailor costs. Managed to get a few thousand to cover it by buying a few kin weapons and selling them at the vendor in Oakes.

Quote:
Originally Posted by bromley View Post
Wait, so is there any reason to do this other than make salvage more expensive for other people?
Quote:
Originally Posted by The_Spad_EU View Post
To make money. People selling common salvage for less than 250inf are doing so at a loss to themselves (because you can sell them to a vendor for 250inf without the market fees). It's not efficient, but it works.

The same can be done with "rare" recipes selling for less than 10,000inf and soforth.
I imagine most just dump their 'junk' salvage on the market because it's easier than carefully clicking in the vendor. In the above example I bought about a thousand kin weapons. The next day I logged in there were 2000 more.


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Posted

Quote:
Originally Posted by Tyger View Post
I imagine most just dump their 'junk' salvage on the market because it's easier than carefully clicking in the vendor. In the above example I bought about a thousand kin weapons. The next day I logged in there were 2000 more.
Exactly. I only did this with salvages that had thousands for sale and no bidders, and my highest bid (my only bid) was 100 inf. I'm sure there are hundreds more available for 250 inf. With one of the pieces (forget which one), I started out with about 10600 for sale, and when I had exhausted all the ones for sale at 100 inf or less, there were still about 7900 for sale.



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Posted

I put every piece of salvage I get up for sale on the market. My motivation for putting my "junk" salvage up for sale is because it'll go to someone who needs it for crafting something, instead of just disappearing. I usually list it for vendor value, so that I'll get at least the same for it that a vendor would give. Thought that sometimes makes it difficult when there are people selling it for less (and, therefore, at a loss to themselves compared to vendor value).


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Posted

Quote:
Originally Posted by Tyger View Post
I imagine most just dump their 'junk' salvage on the market because it's easier than carefully clicking in the vendor. In the above example I bought about a thousand kin weapons. The next day I logged in there were 2000 more.
When I dump "junk" salvage for less than 100 inf, it is so that people can get the salvage they need without paying through the nose for stuff they need for crafting.

I know that I'm taking an Inf hit (I don't really care because if I'm in a hurry I'll delete it anyway), but when someone comes along and artificially raises the cost by doing what the original poster does, it annoys me.




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Posted

Quote:
When I dump "junk" salvage for less than 100 inf, it is so that people can get the salvage they need without paying through the nose for stuff they need for crafting.
I don't list anything that low because I don't want to make life any easier than necessary for flippers.

Of course, I also don't list anything that doesn't have outstanding bids, either.


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Posted

So, when I end up with my AH slots filled with "junk" that doesn't offload for the paltry sum of 5 inf, because nobody is actually buying it, that's a problem for whom?

The problem is that there is too great a supply of some types of common salvage, so the demand is trivial. I don't care about losing money on some transactions if it keeps some parts of the Market active and lets people like me who want to offload 20 Kinetic Weapons actually do so.


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Posted

While selling, I've always gone with the flow of demand. In and out. It's not a hobby for me. I never thought too much about how the gears of the market turned. I use the market to sell my accumulated salvage and popular SOs, and to buy stuff for my own characters needs. But that hasn't stopped me from making a comfortable amount of influence.

If there are 7,000 computer viruses and no buyers, I'll plop it down for 100 or maybe even just 11 influence, if that's what the buyers seem to be getting it for. Sure it's a loss. But in my head, I've always thought I compensate for this by the fact that people are sometimes willing to buy my luck charms (one example) for 50,000 influence or more. Sometimes lots more. Every week I sell a handful of common salvage for hundreds of thousands of inf each. There are also a few pieces of common salvage that I've learned to hold on to if the buyers are bidding low, because I know they'll offer more for it after a while. Lots more. I don't ask why, it's their influence.

This thread is kind of an eye opener for me. Still, I'm not sure I'd want to stop using the market the way I do. The value of my salvage is constantly in flux, but I've learned over time to expect certain average values from a handful of particular pieces. What does this mean? I don't know. It probably means I'm a cog in the machinery for those who play the market. But it keeps my salvage moving quickly on and off my auction slots, and it keeps my pockets lined with enough influence to buy my characters enhancements and recipes.


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Posted

Quote:
Originally Posted by Venture View Post
I don't list anything that low because I don't want to make life any easier than necessary for flippers.
This actually has me giving my selling strategies a second thought (see my last post). Am I harming the market by selling at the relative extremes I do? Should I consider selling my stuff at more "standard" prices? I'm afraid this would result in a backlog of items that just won't sell fast enough. My system works in the sense that my drops move quickly into the market.


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Posted

Quote:
Originally Posted by Shadowe View Post
So, when I end up with my AH slots filled with "junk" that doesn't offload for the paltry sum of 5 inf, because nobody is actually buying it, that's a problem for whom?

The problem is that there is too great a supply of some types of common salvage, so the demand is trivial. I don't care about losing money on some transactions if it keeps some parts of the Market active and lets people like me who want to offload 20 Kinetic Weapons actually do so.
This.
i've occasionally bought up chunks of common salvage to vendor for a very minor profit. And that was mostly before /auctionhouse existed, so it was a fairly big time sink. Anyone who thinks "flippers" are getting rich by buying up overstocked common salvage and vendoring it knows very little about the game. i can make far, far, far more inf per minute running missions than i can vendoring off overstocked commons. i do it out of whimsy and because i want people who are working on their sales badges to make some progress.


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Posted

Quote:
Originally Posted by Captain-Electric View Post
This actually has me giving my selling strategies a second thought (see my last post). Am I harming the market by selling at the relative extremes I do? Should I consider selling my stuff at more "standard" prices?
Not really. Beyond working at cornering a niche or otherwise aiming for outliers your actions will have negligible effect compared to the total volume of market activity.


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Posted

I dislike the "market PVP" thing, because it is one person pvp'ing mostly against people who just want to craft an enhancement and get back to the game. But I have come to just dump my extra salvage on the market for 1 inf and imagine it is going to someone who needs it.


 

Posted

Quote:
Originally Posted by Schismatrix View Post
Not really. Beyond working at cornering a niche or otherwise aiming for outliers your actions will have negligible effect compared to the total volume of market activity.
Thanks, good to know.

Quote:
Originally Posted by bromley View Post
But I have come to just dump my extra salvage on the market for 1 inf and imagine it is going to someone who needs it.
Like you perhaps (unless you're a villain), I'd rather be out busting super villains. But when you sell for 1 inf, ya'know, you're paying market fees on top of that. You're paying people to take your salvage. I put my trash up for 11 inf each to offset that cost. It'll be treasure for someone else, and at 11 inf it's still a steal. (And trust me, it still moves out of your auction slots fast at that price.)


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