magikwand

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  1. Quote:
    Originally Posted by evil women for pinn View Post
    SS/FA dude have you been playing recently because its well no offense i mean really no offense but the reason is kinda obious farming it got really popular like super super super popular. i have a ss/fa brute she can even run farms at her lvl i thank all the coh staff for enchancements and insps but i think everyone can be a farmer you just have to do what you do best.
    1. Your fancy red text is very difficult to read. Please reconsider this theme!

    2. I am not sure I follow your point. Neither farming nor the SS/FA are new to CoX. True enough, anyone can farm, but don't forget that SS/FA is not gated to farming. There are a number of people that build Solo TF/SF destroyers on ss/fa groundwork.
  2. Quote:
    Originally Posted by ultrawatt View Post
    That pretty much sums it up. Back with...i18? FA got a huge buff. Burn went from pure crap, and something that you really SHOULD NOT have gotten to "HOLY ****!!!!!! DID YOU SEE THAT? I ONE SHOTTED AN ENTIRE MOB!"* and FE went from a slightly better version of build up, for fire dmg mostly, to one of the single best powers from increasing dmg in the entire game (FS on a kin is the only thing that comes close...but FS ends up making FE better so....) Thus anything/FA became hands down one of the best dmg dealers out there. Its only now that i think people are noticing, i would expect the same thing to happen if a huge buff came to stalkers. People would think stalkers still sucked until they started doing solo hami raids**.

    I also think that /FA does REALLY well with the new trials. These mobs hit quite a bit harder, def toons are just ****** without support, packed with quite a bit of exotic forms of dmg. But with FA their prime source of survival...burning stuff to death before it kills you, is just as good as ever. And with barrier they can now get a god mode, crashless i might add, one of the big reasons it used to suck. Oh, and of course the large amount of unresistable dmg, ive seen keyes bring granite/invul tanks (hell even lambda on some of the bad ones) to their knees if they dont have decent support, thankfully FA happens to come with one of the best self heals in the game.


    *ok, really only the minions without FE...but still

    **granted thats a hell of a lot more impressive than a solo ITF, with iPowers most toons could solo an ITF i would expect
    There you have it... two responses that are just great. I have gone much further with my /fa brute for incarnate content than I did with my shielder. Both are great toons, but my shielder feels like a one trick pony compared to the /fa that is so well rounded. My /fa was already s/l defense capped with great recharge, but destiny allows me to go beyond the traditional soft cap and boost resistance further and of course my spiritual tree helped out recharge to make healing flames and everything else more available than ever.

    I was never a fan of SS until I made my ss/sd, and then I immediately understood why so many people rant and rave about it. SS just has great dmg potential that gets even better when it is paired with the madhouse of fiery death that /fa can become.
  3. Quote:
    Originally Posted by _Pine_ View Post
    The DoT can also crit >.> However, the taunting from attacks helps keep mobs from running which is a big problem for Fire Melee Scrappers.
    Don't forget to consider the secondary. I don't believe fire/shield or fire/invulnerable scrappers will have too many issues with runners.
  4. Quote:
    Originally Posted by Aura_Familia View Post
    So in short no, powers that can only be used from lvl 45-50 DO NOT make Blasters superflous. The game doesn't start at 50.
    On that note, I think we can close this thread. You summed that up oh so nicely.
  5. Quote:
    Originally Posted by Mr_Kingkillaha View Post
    Quote worthy. Lol
    * Points to signature*

    Superfluous is the word you are looking for. Funny how you shot yourself in the foot coming out of the gate on that one, OP. You probably will only find 1 or 2 people that sympathize with the sentiment you are bringing up right now on the boards. No, just because you are feeling like other ATs are doing more damage than you, other ATs and powers will not be nerfed. As others have stated, perhaps you should try those other ATs and see if you like the way they play. And I still don't believe, outside of perhaps a nuke, a defender will ever match a blasters power output. Not counting in debuff, of course.
  6. Funny how this thread started out about new powersets incoming for tanks and devolved into something that looks like every other thread in the tanker forum.
  7. Quote:
    Originally Posted by Zombie Man View Post
    And it comes pre-nerfed!
    Hehe. Hilarious!

    Seriously... regen? WTF. I am a little disappointed. I can't see why anyone would choose regen over wp personally. But hey, that's just me. I am happy that more options are available for those that want them.
  8. magikwand

    /SR

    Quote:
    Originally Posted by Syntax42 View Post
    I would just like to point out that Dark Melee is a much better set on a Scrapper than a Brute. Scrapper's higher base damage means damage buffs work better on them. Brute's Fury damage bonus gets added to any buffs they receive, so damage buffs have their effects diluted.

    The math has been done before and shows that any set with a permanent damage buff will do more damage on the Scrapper than the Brute. If you don't believe me, set it up in Mids. Don't forget to enhance the powers.
    Thanks for the fluff there- the OP wasn't asking if DM favored brutes more than stalkers. This is the brute forums, so it is probably a safe bet that the OP has decided to make a brute.
  9. magikwand

    /SR

    Dm/sr. Without question. I have an 50 em/sr that is perma shelved for many reasons, but I can tell you without reservation that it is probably one of the poorest combos one can make with a brute. I fully admit that this is pretty much due to the fact that I can't stand energy melee, but thanks to the poor pairing with /SR, I particularly despised this combo.

    As others have said, there is no synergy. The only real benefit /SR adds is the +recharge to get Energy melee rolling a little faster, but it could do the same thing for dark melee. Also, ET really takes a toll on your HP bar as you don't have a quick or built in way of reliably restoring hp to yourself. And don't plan on carrying a tray of greens, you'll probably want oranges with SR.

    SR is a great secondary for brutes albeit a tad on the thirsty side. Dark consumption helps out there. Since everything in SM gives -to hit debuffs, it makes it a match made in heaven. Add in the handy heal from Siphon Life, and you have a fantastic combo.

    Cliffs notes: EM/SR is very bad. Very very bad. DM/SR is very good. Very very good.
  10. MMs- for the fact that buffs are easier for MMs to cast and they will also get buffed from splash buffs intended for other teammates. It almost makes me want to roll one again. But I will wait until MMs get kinetics first.
  11. Its already been stated that the numbers were originally off, but anyone who knows their stuff will tell you that both electrical melee and shield defense benefit scrappers more when it comes to damage. I don't exactly see the why you went through the trouble of testing this when everyone outside of your one friend would have predicted that the scrapper version of the combo would outdo the brute version by a good bit. With that said- cheers! to the scientific process and the pursuit of knowledge and in game testing. I am sure you had fun frying some mobs while conducting your test.
  12. magikwand

    1 Tanker only

    Quote:
    Originally Posted by UberRod View Post
    Granted the LGTF is a special case where you need a well balanced team. But the original post was about the ITF, which does not really have the same requirements at all. I've been on plenty of ITFs where either I or someone else was the second tank. No one said anything about it.
    Oh, I know ITF is definitely not a special team requirement, I was just pulling that as an example of an SF that does have one. I have completed ITFs on all kinds of teams. All stalker, all blaster, all defender, you name it. So no, I am not saying that ITF calls for a specialty roster.
  13. magikwand

    xxx/sr?

    Quote:
    Originally Posted by Amy_Amp View Post
    I honestly don't get the recommendation for a /sr scrapper over a brute.
    I think it is might be that people still mistakenly believe that hits that don't land (thanks to softcapped or high defense) will penalize you by not adding to fury. A lot of people still think that fury is only fueled by hits that land on you, and the ones you land on others.

    On topic- check into claws for your primary. It is relatively light on endurance, which is good for a /sr toon. It is tried and true on scrappers and many are of the opinion that claws got a bit sharper when it was ported to brutes.
  14. Quote:
    Originally Posted by Sailboat View Post
    Yes. You can see it in the picture, which is a defender gender-bender render.
    I see what you did there, and I like it.
  15. Quote:
    Originally Posted by BigBoss Eyepatch View Post
    I think a freeze time option would be absolutely wicked. You set it off and every enemy within the AOE is hit, while they are frozen in time, they can be punched, and defeated. They are unable to attack, nor can they regenerate health or stamina and their attacks stop recharging completely.
    I do think that is the best idea I have heard for a long time. Of course, it is a smidge overpowered, but as long as the recharge is on a long timer, it would be pretty cool.

    And of course, since you are a time manipulator, I know that you would be able to greatly reduce the recharge time. This would make me rave all about.
  16. Of the ones mentioned, I would go fire/traps.

    If it can include options not included, roll a dp/kin. With the changes coming in 20.5, kinetics will be less demanding as far as the ST buffs are concerned and more fin and rewarding to the people that avoided it for that reason.

    Even more to the point, There is something definitely RP magical about stealing away someone's power and making it your own, slowing them down, stealing their energy and so forth. In many ways, the animations look like hexes being cast about.

    Of course, for the mechanical side of things- dp fits nicely. And as someone who has a dp/kin that actually overtook my fire/kin as my favorite corruptor to play, I have to say the two compliment each other well. Sure, dp isn't the most powerful or damaging set, but kinetics helps to feel more powerful and self boosting recharge will do wonders to bring that beautiful T9 back for much fun.
  17. Quote:
    Originally Posted by Melancholia View Post
    lol! I play controllers, defenders and corruptors exclusively so it's hard for me to get out of the team player mentality. Is it that weird?
    Ahh. Well there is certainly nothing wrong with getting out and trying new things in this game- that is why we are so alt friendly! I think doms are supportive in the same way a doberman is- they will flat out destroy whatever is bothering their loved ones.



    How most dominators smile...
  18. magikwand

    1 Tanker only

    Quote:
    Originally Posted by Callie Sunshine View Post
    I think people forget that the game is supposed to be about fun. I have such difficulty wrapping my brain around the mentality: "We need to get this TF done!!!" Why? You got a hot date or something? If you have a time constraint, why are you running a TF? Isn't the point of playing this game, actually PLAYING the game? I find that overcoming a challenge is much more satisfying than just blowing through something.
    Don't forget, there is a large school of people out there that would define a challenge as running through a SF as quickly as possible. I am certainly in that school myself. If we aren't going fast, I'm probably not having fun. That is just the way I play, so I know it isn't for everyone.

    So it is definitely good to point out that your idea of in game fun is running SFs at a comfortable pace, but there is probably a Praetorian version of you that enjoys mowing through SFs at breakneck speed. Is one of you right? No. Is one wrong? No. Is one more evil than the other? Probably. Can we all have fun by stating up front what kind of TF action turns us on and group accordingly? Definitely.
  19. Quote:
    Originally Posted by A Man In Black View Post
    I wouldn't count on this.
    Quoted for Truth.

    On topic- building for multi-layered defense is always a good thing. I liked my mainish /fa brute a lot before I added IOs. I added in a good mix of IOs and got a few bonuses and noted her survivability increased tremendously. After getting her defense softcapped to S/L type damage and getting even more bonuses, she is a blast. Barely touchable and like an energizer bunny, she is hard to take down.

    /Ela will benefit similarly. It is a rugged resistance set to start, and adding in more mitigation will be a worthy investment. You will notice your time spent in action increases while time spent popping inspirations will decrease.
  20. magikwand

    1 Tanker only

    Quote:
    Originally Posted by LSK View Post
    Like said before the leader dose not know how to lead becouse if a person wanted to play a tank then I say let them play a tank or anything else they want to. And I would quit as well but before I do I would tel them about the other times when I have been on teams with more then 1 tank.
    I have to disagree- if a leader is looking for balance or a mix of ATs to go into a task force or strike force, he is just doing his job. If you are leading a team and doing an LGTF and don't want to spend ~20 extra mins just taking on green mito's because you don't have a troller or dominator, I think you are doing your job. Some tasks pretty much call for a mix or certain ATs to be included so that you don't get stuck in the mud.

    I recently joined an LGTF on a brute to find that there were about 3 other brutes on staff, a tanker, 2 scrappers and I believe a corruptor. I looked around for the controller/dominator, didn't find one, and asked if there were plans to get one or someone alting out to grab one. No such plans existed. At that point, I knew that this wasn't the TF for me, because I knew I would not enjoy the additional time spent on the mito mission. So it may not be your cup of tea, but it is shortsighted to just call the leader poor because he is looking for something to balance things out or make things easier.

    I have different alts I can change to because I enjoy flexibility. Sometimes in this game, things move smoother and in a more timely manner because of the ability to alt out.

    On the flipside, sure, I enjoy doing a good all scrapper ITF or all defender/corruptor Apex as much as the next person. But when I create such SF teams, I make sure every person that joins knows beforehand that there will be only that one AT or mix of ATs on the team, so come with the expectation that things may be more difficult or take more time than if we were taking on any AT available.
  21. This may be off topic, but am I the only one who feels uncomfortable by the mention of a supportive mind/psy?
  22. Quote:
    Originally Posted by pyrite View Post
    If you stay a villain roll a brute as the Villain power rocks, bu if you are not going to be a full vill then go scrapper.
    Could you explain this to me? I think you lost me at the off ramp.
  23. magikwand

    1 Tanker only

    I have to say that I completely understand where the mentality comes from. As someone else mentioned- tankers just don't stack as well as many other ATs. I probably wouldn't turn down a second tanker on most content (particularly if it is from a person that I know to be a good player), but I would almost prefer that the person bring along a debuffer or a damage dealer to help speed things along.

    To be fair, I am a speed TFr and a bit of a min/maxxer. Even more to the point, I have asked people to grab a different toon if possible to avoid stacking tanks.
  24. Quote:
    Originally Posted by Captain_Karate View Post
    Very carefully. >.>
    You've still not answered the question.
  25. I prefer brutes, corrupters, and scrappers personally. I don't mind tankers or stalkers. I don't particularly care for dominators or controllers. It is ok to have preferences when it comes to this game. I will say that it definitely helps to have leveled at least one of each AT to a high level so you can know what your team mates are generally capable of when teaming.

    It reminds me of an Xmen comic with Rogue and Storm trying to save a ship full of sailors from doom blowing in on a crazy storm at sea. Rogue believed Storm should have been able to just "dissipate" the storm and save the day until she sampled her power and realized that it simply wasn't that easy. I believe knowing how each AT generally responds and what each can do will make you a well rounded player.