Supportive Mind/Psy


DarkCurrent

 

Posted

I've never played a dom before, but my understanding from talking to other players is that they're seen as damage-dealers. I'd like to focus on control in my primary, though, and leave damage to the secondary. I'm hoping to find a good build that will offer me at least near-permadom and enough defense that I won't feel squishy.

This is what I have so far. I like it enough, but my melee defense is a little lacking, and as it's my first dom I feel like I should ask for professional help Also, I'm not totally committed to the psy epic, but I would like to use either that or Primal Forces for RP purposes.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

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Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Mesmerize

  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (29) Thunderstrike - Damage/Endurance: Level 50
  • (36) Thunderstrike - Damage/Recharge: Level 50
  • (36) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (43) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 1: Psionic Dart
  • (A) HamiO:Centriole Exposure
Level 2: Dominate
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (3) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (3) Basilisk's Gaze - Recharge/Hold: Level 30
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (7) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
Level 4: Mind Probe
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (25) Crushing Impact - Damage/Endurance: Level 50
  • (27) Crushing Impact - Damage/Recharge: Level 50
  • (27) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (29) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 6: Confuse
  • (A) Malaise's Illusions - Accuracy/Recharge: Level 50
  • (15) Malaise's Illusions - Endurance/Confused: Level 50
  • (17) Malaise's Illusions - Accuracy/Endurance: Level 50
  • (17) Malaise's Illusions - Confused/Range: Level 50
  • (21) Malaise's Illusions - Chance of Damage(Psionic): Level 50
  • (23) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
Level 8: Mass Hypnosis
  • (A) Fortunata Hypnosis - Sleep: Level 50
  • (9) Fortunata Hypnosis - Sleep/Recharge: Level 50
  • (9) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
  • (11) Fortunata Hypnosis - Accuracy/Recharge: Level 50
  • (13) Fortunata Hypnosis - Sleep/Endurance: Level 50
Level 10: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (11) Luck of the Gambler - Defense: Level 50
Level 12: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (13) Recharge Reduction IO: Level 50
  • (15) Recharge Reduction IO: Level 50
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Telekinetic Thrust
  • (A) HamiO:Centriole Exposure
Level 18: Total Domination
  • (A) Lockdown - Accuracy/Hold: Level 30
  • (19) Lockdown - Accuracy/Recharge: Level 30
  • (19) Lockdown - Recharge/Hold: Level 30
  • (21) Lockdown - Endurance/Recharge/Hold: Level 30
  • (50) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
  • (50) Lockdown - Chance for +2 Mag Hold: Level 50
Level 20: Drain Psyche
  • (A) Doctored Wounds - Recharge: Level 50
  • (37) Doctored Wounds - Endurance/Recharge: Level 50
  • (37) Doctored Wounds - Heal/Recharge: Level 50
  • (39) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (39) Doctored Wounds - Heal: Level 50
Level 22: Stealth
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (23) Luck of the Gambler - Defense: Level 50
Level 24: Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Terrify
  • (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50
  • (39) Glimpse of the Abyss - Endurance/Fear: Level 50
  • (40) Glimpse of the Abyss - Accuracy/Endurance: Level 50
  • (40) Glimpse of the Abyss - Fear/Range: Level 50
  • (40) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
Level 28: Subdue
  • (A) HamiO:Peroxisome Exposure
Level 30: Maneuvers
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (31) Red Fortune - Defense/Recharge: Level 50
  • (31) Red Fortune - Endurance/Recharge: Level 50
  • (31) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (33) Red Fortune - Defense: Level 50
  • (33) Red Fortune - Endurance: Level 50
Level 32: Mass Confusion
  • (A) Malaise's Illusions - Accuracy/Recharge: Level 50
  • (33) Malaise's Illusions - Endurance/Confused: Level 50
  • (34) Malaise's Illusions - Accuracy/Endurance: Level 50
  • (34) Malaise's Illusions - Confused/Range: Level 50
  • (34) Malaise's Illusions - Chance of Damage(Psionic): Level 50
  • (36) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
Level 35: Tactics
  • (A) Rectified Reticle - To Hit Buff: Level 20
  • (50) Rectified Reticle - To Hit Buff/Recharge: Level 20
Level 38: Psychic Shockwave
  • (A) Obliteration - Damage: Level 50
  • (42) Obliteration - Accuracy/Recharge: Level 50
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Obliteration - Damage/Recharge: Level 50
  • (43) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 41: Link Minds
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (42) Luck of the Gambler - Defense: Level 50
  • (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (48) Luck of the Gambler - Defense/Recharge: Level 50
Level 44: World of Confusion
  • (A) Malaise's Illusions - Accuracy/Recharge: Level 50
  • (45) Malaise's Illusions - Endurance/Confused: Level 50
  • (45) Malaise's Illusions - Accuracy/Endurance: Level 50
  • (45) Malaise's Illusions - Confused/Range: Level 50
  • (46) Malaise's Illusions - Chance of Damage(Psionic): Level 50
  • (46) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
Level 47: Mind Over Body
  • (A) Steadfast Protection - Resistance/Endurance: Level 30
  • (48) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (48) Steadfast Protection - Knockback Protection: Level 30
Level 49: Telekinesis
  • (A) Endurance Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Accuracy IO: Level 50
Level 1: Domination
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (5) Performance Shifter - EndMod: Level 50
  • (7) Performance Shifter - EndMod/Recharge: Level 50
------------
Set Bonus Totals:
  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 4.875% Defense(Smashing)
  • 4.875% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 17.69% Defense(Energy)
  • 17.69% Defense(Negative)
  • 3% Defense(Psionic)
  • 3.938% Defense(Melee)
  • 24.88% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 2.75% Enhancement(Terrorized)
  • 92.5% Enhancement(RechargeTime)
  • 56% Enhancement(Accuracy)
  • 2.5% Enhancement(Held)
  • 7.5% Enhancement(Confused)
  • 4% Enhancement(Heal)
  • 9% FlySpeed
  • 76.3 HP (7.503%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 5%
  • MezResist(Held) 7.2%
  • MezResist(Immobilize) 9.4%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 7.2%
  • MezResist(Terrorized) 7.2%
  • 17% (0.284 End/sec) Recovery
  • 30% (1.274 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 9% RunSpeed



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Posted

You definitely have enough recharge to reliably maintain perma-dom. However, you goal of acquiring defense forces you to sacrifice important things - namely ACC in Drain Psyche. Going for defense is great and all but completely unnecessary for a Mind/Psy dom. If you choose to stick with your defense, I'd swap out WoC for Psi. 'nado. This is because you have more range defense than anything else so you should mez a spawn (Mass Hypno), hop in and use DP, then hop out and start tossing out AoEs - leading with Terrify.

I'm going to share my Mind/Psi/Ice build with you. My goal was to get DP perma and I achieved this goal with the help of the Spiritual Alpha (used the Radial branch to boost Tactics). Ice mastery is also a decent 'team support' EPP because of Sleet, which will effectively increase the damage of your whole team. I tried out Psi mastery, but its version of Link Minds pales in comparison to the Widow version (which I have one of those, too).

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Mesmerize -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Dev'n-Dmg/EndRdx(46)
Level 1: Psionic Dart -- Range-I(A)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(13), BasGaze-Rchg/Hold(34), Dmg-I(43), Dmg-I(45)
Level 4: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Dmg/EndRdx(45)
Level 6: Confuse -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(7), CoPers-Conf/Rchg(13), CoPers-Conf/EndRdx(37), CoPers-Conf%(45)
Level 8: Mass Hypnosis -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Acc/Rchg(9), FtnHyp-Sleep/Rchg(9), FtnHyp-Sleep/EndRdx(34), FtnHyp-Plct%(42)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Hover -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46), Flight-I(46)
Level 14: Super Speed -- Clrty-Stlth(A), Clrty-EndRdx(50)
Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(43)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(34)
Level 20: Drain Psyche -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal(23), Dct'dW-Heal/EndRdx(23), Acc-I(25)
Level 22: Maneuvers -- LkGmblr-Rchg+(A)
Level 24: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(25)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(43)
Level 28: Subdue -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(29), Dev'n-Dmg/EndRdx(29), Dev'n-Hold%(31), Thundr-Acc/Dmg/Rchg(37), GravAnch-Hold%(50)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-Acc/EndRdx(33), Mlais-Acc/Conf/Rchg(33), Mlais-EndRdx/Conf(33), Mlais-Conf/Rng(40)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(36), Mantic-Dmg/EndRdx/Rchg(36), Mantic-Dam%(40)
Level 38: Psychic Shockwave -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Dmg(40)
Level 41: Sleet -- Achilles-ResDeb%(A), UndDef-Rchg/EndRdx(42), LdyGrey-Rchg/EndRdx(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Heal-I(A), Heal-I(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5)



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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

This may be off topic, but am I the only one who feels uncomfortable by the mention of a supportive mind/psy?


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Quote:
Originally Posted by magikwand View Post
This may be off topic, but am I the only one who feels uncomfortable by the mention of a supportive mind/psy?
Well, technically, Mind Control is pretty supportive as you can always have some way to debilitate a spawn. So is Drain Psyche during fights with AVs and up. That said, I do agree it is a bit odd to call it supportive as it is a Dominator. It is understandable as the OP has never played the AT before, though.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
Well, technically, Mind Control is pretty supportive as you can always have some way to debilitate a spawn. So is Drain Psyche during fights with AVs and up. That said, I do agree it is a bit odd to call it supportive as it is a Dominator. It is understandable as the OP has never played the AT before, though.
I think his discomfort with supportive has to do with the context of the word. It could mean someone who 'offers encouragement'. As in the OP is looking to find a mentor, friend or date. At least that was how I read the title at first.

Anyway, Mind is a great control set and /psi secondary meshes pretty well with it adding some -rch, -regen, and stun to the mix. It can 'support' a team quite easily. In fact, I'd say it can carry the team. But then again, I think that of most dom builds.


Please buff Ice Control.

 

Posted

lol! I play controllers, defenders and corruptors exclusively so it's hard for me to get out of the team player mentality. Is it that weird?


 

Posted

Quote:
Originally Posted by Melancholia View Post
lol! I play controllers, defenders and corruptors exclusively so it's hard for me to get out of the team player mentality. Is it that weird?
Not really weird but a mostly unneeded concern. You don't really need the team with a good Mind/

Mind/ Lets you have no less than 4 spawns locked down almost non stop on its own through Mass Hyp, Total Dom, Terrify, and Mass Confuse.

/Psi is going to let you obliterate one of those spawns right off the bat with Psi Shockwave and keep you fighting non stop with drain Psyche.

In practice you almost never need to lock down more than 2 at a time and even that is a rare occasion.


Global: @Kelig

 

Posted

Quote:
Originally Posted by Melancholia View Post
lol! I play controllers, defenders and corruptors exclusively so it's hard for me to get out of the team player mentality. Is it that weird?
Ahh. Well there is certainly nothing wrong with getting out and trying new things in this game- that is why we are so alt friendly! I think doms are supportive in the same way a doberman is- they will flat out destroy whatever is bothering their loved ones.



How most dominators smile...


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality