Rerolling my main and have a question.


Amy_Amp

 

Posted

So, I have decided to reroll my main, and have a question.
See, back when the game released, I decided to emulate my favorite comic book character and made a claws/reg scrapper. Well, after regen went through all of its adjustments, I found I no longer liked the set. Even now, I find it almost intolerable to play. So i decided to reroll him as a claws/wp.

Here's where the question comes in.
Should I make him a brute or scrapper. I live in scrapperlock. All of my toons I play like this. I like to deal damage and outlive my team, and have been known on more than one occasion to go left when the rest of the team goes right.
So should I make him a brute or scrapper? Scrappers have higher base damage and are pretty freakin survivable. I have a 50 Spines/wp that has outlasted a couple of tanks, just on basic IO's.

I'm honestly not that concerned with set bonuses on this toon either. I wont be trying to solo AV's (that's what my claws/sr scrapper is for)

Forgive my rambling, just woke up and headed out the door to run 4 miles, so any help is appreciated.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

Quote:
Originally Posted by Gobbledygook View Post
So, I have decided to reroll my main, and have a question.
See, back when the game released, I decided to emulate my favorite comic book character and made a claws/reg scrapper. Well, after regen went through all of its adjustments, I found I no longer liked the set. Even now, I find it almost intolerable to play. So i decided to reroll him as a claws/wp.
Same dilemma. I am overly optimistic that /Regen will get a decent buff in the future. Doesn't look like i21 is it though. I wouldn't delete the old toon either way.


 

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You'll get better numbers from WP on a brute. I still prefer the recharges for Claws on a scrapper even if the damage is adjusted for brutes. Spin is awesome on a brute though.


 

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you get better Claws numbers on a scrapper due to Follow Up buffing better (higher base damage) and the nerf to Fury

more offense > go scrapper
more defense > go brute (higher HP helps WP)

my Claws/SR Brute sadly does worse pylon times than the scrapper equivalents


 

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Quote:
Originally Posted by Granite Agent View Post
my Claws/SR Brute sadly does worse pylon times than the scrapper equivalents
But are you using things to generate extra fury? To me the saving grace for Claws on a brute is Spin.


 

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In what way is brute spin more desirable than scrapper spin? It may be possible to get it to do more damage in one shot, but it does not seem possible to get it to do more damage over time. Sure, while you're waiting the extra however long for it to recharge compared to scrapper spin you can fit in an additional single target attack or a shockwave or something, but if your goal is to do maximum pbaoe damage over a sustained period, how can the brute compete?

While the brute will be tougher to kill, is anyone going to argue that willpower scrappers are squishy?


 

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Quote:
Originally Posted by PleaseRecycle View Post
In what way is brute spin more desirable than scrapper spin?
in the context of fury generation, which was what that post addressed, spin can hit more targets = more fury = more damage


 

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I would suggest trying a brute.


 

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Quote:
Originally Posted by Granite Agent View Post
you get better Claws numbers on a scrapper due to Follow Up buffing better (higher base damage) and the nerf to Fury

more offense > go scrapper
more defense > go brute (higher HP helps WP)

my Claws/SR Brute sadly does worse pylon times than the scrapper equivalents
I've not heard of a nerf to fury.

As far as not deleting the original, that happened a looonnng time ago. Hell, Jack (or Jake, whatever his name was) Emmert was still in charge when I deleted him.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

Quote:
Originally Posted by Gobbledygook View Post
I've not heard of a nerf to fury.

.
A couple issues ago they changed how Fury works. The net net as I understand it is that it's harder to reach >70%-75% fury now, but Fury is easier to maintain (decays slower).

This brought Brute's damage output (esp. solo) down relative to pre "nerf" and put a couple Brute sets under Scrapper sets for dps (at least single-target). Some suspicious among us would say that the devs did this in response to BillZBubba's many threads showing Brute dmg > Scraper dmg at full fury for several common sets. But that's just supposition

Because of the way several sets buff base damage, with sort of a lower achievable Fury cap, Brute versions of these sets now underperform Scrapper versions for dps (again, mainly ST dps I think). For example, Follow Up in claws buffs Brute dmg less than scrapper dmg, and AAO in Sheilds has the same issue. Without a higher achievable (solo) Fury cap, this is lowering Brute dps relative to before the Fury change.

At least that's how I understand it. I could be wrong. But my tricked out Claws/SR brute gets notably lower pylon dps running the top chain of FU-Focus-Slash.


 

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Quote:
Originally Posted by Granite Agent View Post
A couple issues ago they changed how Fury works. The net net as I understand it is that it's harder to reach >70%-75% fury now, but Fury is easier to maintain (decays slower).

This brought Brute's damage output (esp. solo) down relative to pre "nerf" and put a couple Brute sets under Scrapper sets for dps (at least single-target). Some suspicious among us would say that the devs did this in response to BillZBubba's many threads showing Brute dmg > Scraper dmg at full fury for several common sets. But that's just supposition

Because of the way several sets buff base damage, with sort of a lower achievable Fury cap, Brute versions of these sets now underperform Scrapper versions for dps (again, mainly ST dps I think). For example, Follow Up in claws buffs Brute dmg less than scrapper dmg, and AAO in Sheilds has the same issue. Without a higher achievable (solo) Fury cap, this is lowering Brute dps relative to before the Fury change.

At least that's how I understand it. I could be wrong. But my tricked out Claws/SR brute gets notably lower pylon dps running the top chain of FU-Focus-Slash.
Ah, I didn't realize that was thought of as a nerf. Personally, I have no problems reaching 70% fury


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

If you stay a villain roll a brute as the Villain power rocks, bu if you are not going to be a full vill then go scrapper.


The more people I meet, the more I'm beginning to root for the zombies.

 

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Quote:
Originally Posted by Gobbledygook View Post
Ah, I didn't realize that was thought of as a nerf. Personally, I have no problems reaching 70% fury
Its easier to reach ~70% fury now. The nerf is that it is nearly impossible to get over 75-80%. So brutes that ran at nearly 100% fury all the time can only get about 80% = NERF.


 

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Quote:
Originally Posted by pyrite View Post
If you stay a villain roll a brute as the Villain power rocks, bu if you are not going to be a full vill then go scrapper.
Could you explain this to me? I think you lost me at the off ramp.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

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Quote:
Originally Posted by magikwand View Post
Could you explain this to me? I think you lost me at the off ramp.
I think he's referring to the alignment powers. But neither one of those will be an option, as I am planning on going vigilante.
So far my Claws/WP brute is just pure freakin fun.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

I recently got my claws/wp scrapper to 50 a few days ago. I can say without a doubt its a fun character. What I did to make it good is maximizing followup. I got it slotted 3 acc/dam HO with to 2 tohit recharge/HO and I plan on going with the spiritual alpha that gives the tohit/recharge bonus, in the last slot I have a chance for build up proc. It goes off alot when you have 50+% recharge bonuses from sets. I also have the proc in focus as well. And when they both proc its nice. I just can not ever see playing a brute again unless the set is paired with a damage aura because then it would make up for it with fury. Since your not going with a damage aura set, do it as a scrapper.


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