/SR
I have a Dark/SR, but I never really finished it. Softcapped defenses preclude the need for -ToHit in a lot of cases, but Siphon Life is a great addition to */SR. Energy is just... meh. I couldn't see myself taking it for any reason. It's a slow, single-target attack set with stuns. At least you get a self-heal with Dark. I'd take Claws, DB or Fire over either for */SR.
EM's mitigation isn't great. SR has no HP buff. Energy Transfer eats up your own HP.
DM's tohit debuffs stack well on SR. Siphon Life closes up SR's lack of a self heal.
DM wins without even trying.
That said, I've got an EM/WP brute that I've been running quite a bit solo. I have no plans to team with him because I HATE firing off TF or ET only to have some team mate kill my target before the animations finish.
Be well, people of CoH.
Ok thanks for the replys. What about the damage end of things, I have exp with EM on my 50 stalker, but how dose DM compare? Dose it get better with Soul drain? Dose soul drain last longer than buid up?
Dose it get better with Soul drain? Dose soul drain last longer than buid up?
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If you're fighting mobs, it's awesome (ironically, AoE is kind of DM's weak point, but not nearly the degree as EM's), if you're fighting one dude, it's kind of a waste.
Soul drain does, however, last for up to 30 seconds, to make up for it's long recharge and situational effectiveness.
Also, Dark Consumption will be another important thing since it can partly make up for your end burn.
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Dm/sr. Without question. I have an 50 em/sr that is perma shelved for many reasons, but I can tell you without reservation that it is probably one of the poorest combos one can make with a brute. I fully admit that this is pretty much due to the fact that I can't stand energy melee, but thanks to the poor pairing with /SR, I particularly despised this combo.
As others have said, there is no synergy. The only real benefit /SR adds is the +recharge to get Energy melee rolling a little faster, but it could do the same thing for dark melee. Also, ET really takes a toll on your HP bar as you don't have a quick or built in way of reliably restoring hp to yourself. And don't plan on carrying a tray of greens, you'll probably want oranges with SR.
SR is a great secondary for brutes albeit a tad on the thirsty side. Dark consumption helps out there. Since everything in SM gives -to hit debuffs, it makes it a match made in heaven. Add in the handy heal from Siphon Life, and you have a fantastic combo.
Cliffs notes: EM/SR is very bad. Very very bad. DM/SR is very good. Very very good.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
SS/SR just saying...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Plus doesn't double stacking Rage nullify the crash? Or is that just the damage portion?
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
I would just like to point out that Dark Melee is a much better set on a Scrapper than a Brute. Scrapper's higher base damage means damage buffs work better on them. Brute's Fury damage bonus gets added to any buffs they receive, so damage buffs have their effects diluted.
The math has been done before and shows that any set with a permanent damage buff will do more damage on the Scrapper than the Brute. If you don't believe me, set it up in Mids. Don't forget to enhance the powers.
Honestly I would just wait until the new energy aura changes take effect and roll one of those now.
<---Proud owner of 3 year old SS/EA
Why would EM be good for pairing with /SR?
Why would you even think that?
That sounds much different than I mean it. I just really want to know why EM was one of the choices.
^not nearly as judgmental as all that sounds^
I would just like to point out that Dark Melee is a much better set on a Scrapper than a Brute. Scrapper's higher base damage means damage buffs work better on them. Brute's Fury damage bonus gets added to any buffs they receive, so damage buffs have their effects diluted.
The math has been done before and shows that any set with a permanent damage buff will do more damage on the Scrapper than the Brute. If you don't believe me, set it up in Mids. Don't forget to enhance the powers. |
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Better paired with Energy melee or Dark melee....
discuss.....