Just in: new Tank powersets
I can't count the number of times that I was told that tanks would NEVER get super reflexes because it would be ridiculously overpowered and far too easy to softcap.
So I'll throw in a nice HAAAAha.
Be well, people of CoH.
I can't count the number of times that I was told that tanks would NEVER get super reflexes because it would be ridiculously overpowered and far too easy to softcap.
So I'll throw in a nice HAAAAha. |
Did you get a look at the proposed changes to EA?
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Knight Court--A CoH Story Complete 2/3/2012
I did. It just went from laughable to well now that's interesting.
Be well, people of CoH.
I thought it was an interesting choice as well for that reason.
Did you get a look at the proposed changes to EA? |
SR/ will definitely be good on Tankers (maybe too good), but it's a welcome addition.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Ok so what changes are for the SR for tanks it did not mention it at all.
SR on Tankers: able to get to over 40% Defense with just the basic armors and SOs. 43%% with CJ. Easy to soft-cap? I think so.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Ok so what changes are for the SR for tanks it did not mention it at all.
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IMO, the only remaining question is whether they are just going to apply the Tank resist/defense modifiers to the current scrapper/brute numbers, or make some adjustments so it's not quite so easy to soft-cap.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
As I mentioned in the announcements discussion thread, I'm not too enthused about Martial Arts for Tanks. I really wanted Broadsword, it's a lot 'tankier', IMO.
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Knight Court--A CoH Story Complete 2/3/2012
I'm betting a straight copy/paste from Brute SR. The ease of softcapping "should" be offset by the additional aggro tanks generate.
Be well, people of CoH.
Here are what I expect the numbers to be:
Toggles: 18.5% base
Passives: 7.5%
ED capped value for M/R/A = 40.56% defense w/ SOs.
Add tough for more S/L dam-res to stack on to the passive scaling dam-res and weave for another 7.8% w/ SO defense and you're over the softcap.
Be well, people of CoH.
Would have preferred Energy Aura (Primary) and Spines (Secondary), but I'll take what I can get. I'm just happy that they're proliferating something.
Winteriel Ice/Fire/Soul Tanker | @TBoxer Global | City of Heroes R.I.P. (2004-2012)
I wanted Claws for tanks. Shockwave is probably THE BEST TOOL for aggro control out there.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
SR Tankers will have a lot of spare slots for sure. Plenty of fun possibilities.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
No Spines. bleh.
Still no Broadsword, eh?
How can I make Minsc and Lilarcor without Broadsword for Tanks?
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Knight Court--A CoH Story Complete 2/3/2012
Please tell me Martial Arts works with Stone Armor. I want to see that in action.
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
And "Easy to get Softcap"
A Shield Defense tank can take to take 8 powers to softcap.
Deflection, Battle Agility, Phalanx Fighting, (fighting pool tier 1), Tough, Weave, Maneuvers, Combat Jumping. (The Shield Defense tank will have a place to slot Steadfast Protection: Res/Def)
If the Tanks get the 18.5% from toggles and 7.5% from passives, they'll have to take at least 7 powers to soft cap.
I think Shield Defense has more survival tools than Super Reflexes and it's ranked as one of the weaker Tanker sets. I don't think that Super Reflexes will provide the necessary offensive bonuses to justify that.
If they just port it over from Brutes, it's not going to be as durable as it needs to be.
If they just port it over from Brutes, it's not going to be as durable as it needs to be.
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SR is going to need more than just defenses to be something tolerable for Tanks. There are plenty of ATs that can hit softcap and most of them will have alternative mitigation for survival.
I'm thinking higher starting point and values for the resists in the auto powers... maybe higher HP too. They have to be careful, though. Too much alteration and SR will look less like SR and more like WP.
Please tell me Martial Arts works with Stone Armor. I want to see that in action.
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Yeah because we all know SR scrappers are just so squishy
Arcanaville's suggestion was to add a self-heal and a +max hp (that can stack from the same caster) to Practiced Brawler.
From the Announcement forum, here:
http://boards.cityofheroes.com/showt...80#post3728180
Tanker
- Super Reflexes (Primary)
- Martial Arts (Secondary)
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Knight Court--A CoH Story Complete 2/3/2012