Warkupo

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  1. Warkupo

    Melee/Support AT

    @CBeet

    I would need the melee damage to be similar to scrappers/brutes, if not exceed it, for the AT to work the way I imagine it would. I'm not a game developer though, so what do I know?

    Essentially, I imagine the playstyle to be similar to a blapper, but you buff yourself with your utility powers, or mez the enemies. It will be a higher-risk gameplay than your traditional scrapper as your 'defense' powers are much more reactive than simply turning on all your toggles and going all juggernaut. The trade-off for no personal toggles is your ability to better carry the rest of your team by keeping them in tip-top shape with your impressive team oriented secondary.
  2. Quote:
    Originally Posted by Mega_Jamie View Post
    Ill/storm/Leviathan

    3 PA
    1 Spectral Terror
    1 Phantasm
    1 Phantasm Decoy
    As many lightning storms as your recharge can stack
    Tornado
    Water Spout
    Pet from Leviathan

    enough Recharge can perma them all
    Well... Almost. You can't perma Water Spout. Maximum recharge bonus you can have is 400%, which cuts the recharge of a power by 1/5th. Recharge for Water Spout is 180s. 180/5 = 36s, and Water Spout has a duration of 30s. So you're short six seconds and some animation time. boo hoo :P

    Since we're talking about it~

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Puakai v2 Stamina: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Storm Summoning
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg/Rchg(7), Apoc-Dmg/EndRdx(9), Apoc-Dam%(11)
    Level 1: Gale -- Acc-I(A)
    Level 2: Blind -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Dmg/Rchg(9), Dev'n-Dmg/EndRdx(11), G'Wdw-Dam%(25)
    Level 4: Deceive -- CoPers-Acc/Rchg(A), CoPers-Acc/Conf/Rchg(5), CoPers-Conf/Rchg(5), CoPers-Conf%(25), CoPers-Conf/EndRdx(40)
    Level 6: Snow Storm -- EndRdx-I(A)
    Level 8: Superior Invisibility -- LkGmblr-Rchg+(A)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Freezing Rain -- Posi-Acc/Dmg(A), JavVoll-Dam/End/Rech(17), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(29), JavVoll-Dam/Rech(29), Posi-Dam%(50)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-Dmg/EndRdx(21), S'bndAl-Acc/Rchg(21), S'bndAl-Dmg/Rchg(43)
    Level 20: O2 Boost -- Panac-Heal/EndRedux/Rchg(A), Panac-Heal/Rchg(45), Panac-Heal(45), Panac-EndRdx/Rchg(45), Panac-Heal/EndRedux(46)
    Level 22: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-Rchg/EndRdx(31)
    Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-Acc/EndRdx(27), Abys-Acc/Fear/Rchg(27), Abys-EndRdx/Fear(37), Abys-Fear/Rng(37)
    Level 28: Thunder Clap -- Amaze-Acc/Rchg(A), Amaze-Acc/Stun/Rchg(31), Amaze-Stun/Rchg(31), Amaze-EndRdx/Stun(34), Amaze-Stun(34)
    Level 30: Invisibility -- LkGmblr-Rchg+(A)
    Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(34), C'Arms-EndRdx/Dmg/Rchg(46)
    Level 35: Tornado -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-Acc/Dmg(36), C'Arms-Acc/Rchg(37), C'Arms-EndRdx/Dmg/Rchg(43)
    Level 38: Lightning Storm -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Dmg/Rchg(39), Dev'n-Dmg/EndRdx(39), Dev'n-Acc/Dmg/EndRdx/Rchg(40), RechRdx-I(40)
    Level 41: Water Spout -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg/Rchg(42), Ragnrk-Dmg(42), Ragnrk-Dmg/EndRdx(43), LdyGrey-%Dam(46)
    Level 44: Hibernate -- RechRdx-I(A)
    Level 47: Summon Coralax -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Dmg/EndRdx(48), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-Acc/Dmg/Rchg(50)
    Level 49: Phase Shift -- RechRdx-I(A)
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(13), EndMod-I(13)
  3. Warkupo

    Melee/Support AT

    Quote:
    Originally Posted by Giant2005 View Post
    A lack of mez protection on a melee character would be an issue.
    Years of Blappers would like to disagree with you~
  4. Quote:
    Originally Posted by Xanatos View Post
    Did you mean to quote me?

    I ask because literally nothing you wrote had anything to do with what I said.
    You did that stupid 'respond to every other sentence at a time thing to distort the original post' so I decided I would just sum up what I thought you were talking about and respond to it.

    It's not my fault you have a weird way of replying to people.
  5. Quote:
    Originally Posted by DaveMebs View Post
    Glad everyone's willing to listen to other perspectives and make a logical decision.

    By the way if you just invite a couple others to your team and toss a hold, you don't have to chase the target.
    That's true regardless of whether or not TS is implemented. Find me some other reason for TS to be off other than for people to run away more effectively in fights, and I might consider it. Right now I just keep getting this same opinionated argument, and the long and short of it is simply that I don't find what you find to be fun, fun. I am certainly willing to listen to other perspectives, but they're going to be opinionated on what you think is fun. I'm not saying you shouldn't ask for what you think is fun. I'm certainly not saying what I think is fun is right. I'm telling you why I don't like the idea of TS being turned off based on what I enjoy. I don't expect any more or less from anyone else.

    What I don't understand is how people are telling me that people running away isn't helped by doing it with un-suppressed superspeed while simultaneously inferring that there is some other use for travel powers that isn't simply greater ability flee during battle. I have a feeling nobody wants to mention any other uses because they might accidently reveal a disparity between melee and ranged powersets when TS is off.

    I'm just guessing on that last part, of course~
  6. I'm super picky about my Joker, and I didn't like this one. His hair was too pretty, he was too prone to rage, and his jokes weren't really funny either. He was too reserved. Joker is supposed to be loud, flamboyant, and impulsive, with the underlying question of whether or not the entire thing was an act masking a master plan, or simply him being bat-**** insane.
  7. I would... strongly urge against calling any power 'squirt'. We are simply not mature enough for that, myself included.

    I like the concept, otherwise. We definitely need some kind of water based something or other.
  8. Quote:
    Originally Posted by Xanatos View Post
    So no-one finished a fight before I13?

    What about people who took powers that made it harder for people to run away? Web grenades, slows, holds, etc? You know...things that useful players took. (Aka the guys who didn't show up on melee characters with no travel powers and whine about PVP being unbalanced.)



    Again, what about people who weren't able to run away because the opposing team had useful powers. (As opposed to a completely useless 1v1 fiteklubbing melee build.)



    PVP is still all about chasing each other. It's just SLOWER now.



    It is PVP. People still chase each other. That's how 99% of PVP goes down. It's just SLOWER now.



    Superspeed/superjump aren't powers? Using web grenades/holds/slows/etc to counter them isn't strategic?



    Again: you are still chasing people. TS makes it harder for you to catch them. TS slows you both down and makes PVP less fun to play.

    I don't think you have a lot of experience in PVP. Your argument in favour of TS doesn't actually mention what TS ACTUALLY does...it just mentions what it was INTENDED to do. It doesn't make it easier to catch runners, it doesn't make it easier for melee character versus ranged ones. (If anything it makes it harder!)

    All TS does is slow down the gameplay and make it even easier to gank people.
    Again, this is a simple argument from my perspective, and not a stance I am going to change. Yes, people can and do still attempt to flee, but the fact of the matter is that using a travel power is only useful for running too an enemy, or running from an enemy. I do not like chasing people, and removing TS is only going to further aggravate my irritation with having to chase people around.

    Arguing that you like chasing people around is fine and dandy. I can meet that with a simple "fine, but I don't like doing it." Neither one of us is 'right' at that point, and majority rules. I'm okay with that.

    Arguing that people won't be able to run away more effectively with a travel power, however, is simply absurd. We both know they will, so let's not pretend like they won't.
  9. Calling a medical condition good or evil is a stupid way to describe it. Instead you should be asking me if there is a way to cure a disease, should we administer that cure? To which I would say yes, so long as you have consent from the patient to administer this cure. Forcibly administering procedures upon an unwilling patient is slavery, as far as I am concerned.

    Slavery is evil.
  10. Can't agree to removing it on out-door zones either, as it allows me to keep track of what badges I've gotten when I'm in a zone for the first time on a new character.
  11. I use Ninja Run + Swift exclusively on a lot of my characters, and haven't had trouble keeping up with my team, or traversing the majority of the zones. When I DO run into Vertical Movement issues, I just whip out a Raptor pack. Easy.

    It is perfectly viable to rely on Ninja/Beast Run as a primary means of travel.
  12. Quote:
    Originally Posted by plainguy View Post
    Who determines who is a an educated builder ?

    I've seen builds with no defenses, no resistance and no way to mitigate an attack labelled as a farm build..

    I have seen players discuss defeating AVs with caltrops and being 10 levels lower then the AV and being bumped up from level 25. It was in the mastermind forums and you can search my postings in that forum to find that thread if you like. Those are the players posting builds.

    I'm not going to look at a blaster build here or should say I have a greater chance of missing a particular build here in the mix of everything else then I do looking in the blaster forums.

    You are bound to skim over stuff here.
    I'm not sure where your argument is going? You seem to just be stating the obvious of 'some people don't know what they are doing.' The obvious remedy to that is to educate them.

    I am much more likely to skip over things I'm never going to see, which is what happens when builds are divided into a bunch of sub-forums. It is for this reason that I prefer to the existence of this forum.
  13. Pretty much what Aura said. GM's in this game are fun to take down the first time, but after that the reward for fighting them isn't really worth the time it takes to fight them.

    I had quit playing when GR was introduced, so I got to finish up the Going Rogue content and then travel to First Ward. From a role playing perspective, it amuses me that my character simply shrugged off the decision to become a villain or a hero and instead just ran off into the wilderness.
  14. Quote:
    Originally Posted by Frostbiter View Post
    Join me now as we welcome a whole host of Cloud/Sepheroth knockoffs into the game.
    Hey, my character was a Cloud/Sephiroth knock-off way before Titan Weapons was introduced. I just want everyone to know that being unoriginal was my original idea way before everyone else started doing it.
  15. Quote:
    Originally Posted by cryonic_EU View Post
    Can I say I'm not a fan of shields without getting beaten to death?
    Actually, I don't really like shields either, for a few stupid reasons.

    First, I don't really like how Shield Charge won't just activate on my target, and that I have to instead show the game where I want to land. It's an extra nano-second of work, but it bugs me every single time I use the power

    More IMPORTANTLY though, I don't like how I'm stuck in the 'combat ready' stance for all eternity unless I turn off my toggles.
  16. Without giving it an in depth looking, Spiritual tends to be the 'better' option as I'm updating my characters in that it allows them to more easily achieve insane feats of recharge without utterly sacrificing the rest of their build in order to do so, resulting a giant net gain for everything.

    Musculature, I feel, is only better when you're build already performs very well without additional recharge, can't do any better with more recharge, and isn't gimped by the fact that you *have* so much recharge. At that point moar damage is really the only reasonable route.

    If all you really care about is DPS, then musculature on top of a high-end global recharge build without much personal defense is probably a good option for you. It's not *my* playstyle, but I'm not you either, so maybe you like that kind of thing.

    Edit: Your best way to figure out what *you* want to do is come up with a build and show it to us. We're much more capable of helping you with that bit of work out of the way.
  17. Warkupo

    Blood and gore

    Quote:
    Originally Posted by Lightbender View Post
    My five year old plays. She has a character named "Nice Fairy". Plant/Plant Dom. Everytime we save some poor citizen from a thug with a baseball bat, she proclaim, "He won't be bothering that person again, CUZ HE'S DEAD!". I have a hard enough time convincing her that we are "arresting" the bad guys and they are going to jail after we impale the person with a 4 foot spike. I really don't need the "arrested" bad guys exploding into chopped beef after being squeezed to death by roots.
    Heh, my six year old brother likes to watch me play the game (with me providing excellent voice acting for every NPC we encounter) and is constantly questioning the moral ramifications of what we are doing. Why are we attacking this guy? What did he do? Oh, don't attack them, they're just sitting on a ledge. How do you know they're bad guys? Maybe he lost his keys! Maybe that lady stole HIS purse!

    It gets exhausting.
  18. Quote:
    Originally Posted by Oathbound View Post
    How is it a terrible power? It deals 40% more damage than Fireball with the same recharge and has higher than normal accuracy.

    Basically the only downside to the power is that it's a pretty narrow cone. That doesn't make it "relatively terrible."





    (That said, I did skip it on my Time/Fire defender, both because I don't like "breath" powers aesthetically, and because cones conflict with the PBAOE nature of Time's Juncture.)
    It's a done to death argument, but basically the activation time is too long for the damage it does, and the range is too short to take advantage of the cone in order to hit many enemies with it (it has a hit-cap of 10 enemies anyway vs Fireball's 16) while simultaneously forcing you to move up closer to your enemy in order to use it which wastes valuable blasterin' time. Numerically, Fireball comes out ahead both in its' ease of use, DPS, and ability to hit numerous targets.

    Also I think it looks dumb :P
  19. There's some power I have that I"m not sure how I got that allows me to just remove the fog of war from a map. So, yeah, you could use that.

    Fog of War *does* serve a use, however: It allows me to better determine where I have, or have not, been on a map. This is useful when I'm in a mission and have to find all the things or defeat all the people. I can quickly determine the faded part of the map as somewhere I haven't been yet, and logically assume that the completion of my task lies in that direction.

    So no, don't get rid of Fog of War.
  20. @AF

    It does not benefit a game developers to make crappy content no matter how free their game is. There are simply too many alternative MMO's on the market for a game to start abusing its' playerbase by trying to nickel and dime them on every ocassion. I mean, you still *want* to nickel and dime your playerbase to make profit, but not to the point where they just stop playing. There's a balance you need to achieve.

    I kind of *agree* with Positron about making some missions that aren't solo, as they allow the developers to make their fights on a grander scale than if they were arranging difficulty for one character. We've been doing this with Task Forces for years now, so I don't really see it as being that far out there either.

    It also is probably done this way to force a sort of longevity on the entire Incarnate thing, as things that take groups of people to get done are naturally going to take longer to do.

    I like people too, so it's not really a chore for me to *have* to team up with them.
  21. Why would you not be able to poke someone with a staff? Thrusting is a pretty common maneuver for pretty much every melee weapon.
  22. Psychic melee doesn't really make sense to me. I just imagine someone headbutting people a lot.
  23. Fire Blast only has one cone attack too, and it's relatively terrible power anyway, so you won't be gimping yourself by skipping it.