What non-MM AT has the most perma-pets?
A Fire/ controller: three imps. Only Masterminds and Controllers get permanent pets, and only Fire/ and Elec/ get more than one pet from their summon power.
A Fire/ controller: three imps. Only Masterminds and Controllers get permanent pets, and only Fire/ and Elec/ get more than one pet from their summon power.
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Much of the time, you'll have six pets: the Phantasm itself casts a decoy, and *that* can be perma in theory as well (if the phantasm decides to cast it, and it generally does).
I do sometimes miss the pre I5 days of stacking controller pets: my Illusion controller could have 15 pets out simultaneously (on average), which was competitive even with Fire/Kin imp armies. And twelve of mine (on average) were completely indestructible.
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Well, if it wasn't for this requirement, it would be Crab Spiders. 3 Spiderlings, 2 Disruptors & the Arachnobot Blaster from Mace Mastery. With enough recharge they can be effectively perma-pets, but they do need to be resummoned each time when they expire.
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Funny though Crab Spider was one of the builds I was looking to trying next.
Plus, 'Pets' is one of the categories listed under character creation and they list MMs, dominators, controllers, and Soldiers of Arachnos, though their definition of 'pet' seems to be kind of loose. I mean, they do all have more pets than other ATs, but the gap is kind of wide between MMs and the other 3.
Crabs, as previously mentioned, are the most pet-heavy AT possible outside of Masterminds with 6 100% uptime pets, but you do have to resummon them every... four or five minutes, I forget which, and it takes a bit of recharge to get the patron one perma'd.
Other than that.. elec/dark Corr or dark/elec Defender gets 2 (+a timed one with a patron pool). Elec control gets 2, fire control gets 3. elec/dev blaster gets 2 (+patron). Illusion can be built to have 4-6 out all the time.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
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Crabs, as previously mentioned, are the most pet-heavy AT possible outside of Masterminds with 6 100% uptime pets, but you do have to resummon them every... four or five minutes, I forget which, and it takes a bit of recharge to get the patron one perma'd.
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Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
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Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
I'm confused here. Summon Reinforcements is listed as summoning them for 240 seconds but having a recharge of 900 seconds (the same as the Patron version) and Spiderlings also hang out for 240 seconds but have a 600 second recharge.
So the Crab pets aren't in any way perma without some IOs getting involved (say in the way that Dark Servant or Extracted Essences are, although Extracted Essences require some Recharge SOs in the power to hit it).
I'm confused here. Summon Reinforcements is listed as summoning them for 240 seconds but having a recharge of 900 seconds (the same as the Patron version) and Spiderlings also hang out for 240 seconds but have a 600 second recharge.
So the Crab pets aren't in any way perma without some IOs getting involved (say in the way that Dark Servant or Extracted Essences are, although Extracted Essences require some Recharge SOs in the power to hit it). |
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Well, if it wasn't for this requirement, it would be Crab Spiders. 3 Spiderlings, 2 Disruptors & the Arachnobot Blaster from Mace Mastery. With enough recharge they can be effectively perma-pets, but they do need to be resummoned each time when they expire.
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3 PA
1 Spectral Terror
1 Phantasm
1 Phantasm Decoy
As many lightning storms as your recharge can stack
Tornado
Water Spout
Pet from Leviathan
enough Recharge can perma them all
Well the basic answer seems to be pretty much, Masterminds are the only AT period that have permanent summonables you only summon once and don't have to bother with again, everything else is a recharge intensive pet that to be permanent requires enhancement set ups for constant resummong. The closest runners up to pet ranching are Illusionists and Crab Spiders.
Funny, since I've got a Mastermind and an Illusionist and probably plan to pick up a Crab Spider
Thanks for the inputs folks
Crabs are great. I fashioned my Crab Spider to basically be an Arachnos Mastermind. I ended up liking it quite a bit, just need to get my pets to being as close to perma as I can.
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Well the basic answer seems to be pretty much, Masterminds are the only AT period that have permanent summonables you only summon once and don't have to bother with again, everything else is a recharge intensive pet that to be permanent requires enhancement set ups for constant resummong. The closest runners up to pet ranching are Illusionists and Crab Spiders.
Funny, since I've got a Mastermind and an Illusionist and probably plan to pick up a Crab Spider Thanks for the inputs folks |
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Well, if you word it like that, not quite - Controllers and Dominators have permanent pets (as in, you cast them and they don't despawn until they die from damage or you die), but the number of them depends on which powerset they are (Fire Control casts three imps, for example).
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Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
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Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Ill/storm/Leviathan
3 PA 1 Spectral Terror 1 Phantasm 1 Phantasm Decoy As many lightning storms as your recharge can stack Tornado Water Spout Pet from Leviathan enough Recharge can perma them all |
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Puakai v2 Stamina: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg/Rchg(7), Apoc-Dmg/EndRdx(9), Apoc-Dam%(11)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Dmg/Rchg(9), Dev'n-Dmg/EndRdx(11), G'Wdw-Dam%(25)
Level 4: Deceive -- CoPers-Acc/Rchg(A), CoPers-Acc/Conf/Rchg(5), CoPers-Conf/Rchg(5), CoPers-Conf%(25), CoPers-Conf/EndRdx(40)
Level 6: Snow Storm -- EndRdx-I(A)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Freezing Rain -- Posi-Acc/Dmg(A), JavVoll-Dam/End/Rech(17), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(29), JavVoll-Dam/Rech(29), Posi-Dam%(50)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-Dmg/EndRdx(21), S'bndAl-Acc/Rchg(21), S'bndAl-Dmg/Rchg(43)
Level 20: O2 Boost -- Panac-Heal/EndRedux/Rchg(A), Panac-Heal/Rchg(45), Panac-Heal(45), Panac-EndRdx/Rchg(45), Panac-Heal/EndRedux(46)
Level 22: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-Rchg/EndRdx(31)
Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-Acc/EndRdx(27), Abys-Acc/Fear/Rchg(27), Abys-EndRdx/Fear(37), Abys-Fear/Rng(37)
Level 28: Thunder Clap -- Amaze-Acc/Rchg(A), Amaze-Acc/Stun/Rchg(31), Amaze-Stun/Rchg(31), Amaze-EndRdx/Stun(34), Amaze-Stun(34)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(34), C'Arms-EndRdx/Dmg/Rchg(46)
Level 35: Tornado -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-Acc/Dmg(36), C'Arms-Acc/Rchg(37), C'Arms-EndRdx/Dmg/Rchg(43)
Level 38: Lightning Storm -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Dmg/Rchg(39), Dev'n-Dmg/EndRdx(39), Dev'n-Acc/Dmg/EndRdx/Rchg(40), RechRdx-I(40)
Level 41: Water Spout -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg/Rchg(42), Ragnrk-Dmg(42), Ragnrk-Dmg/EndRdx(43), LdyGrey-%Dam(46)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Summon Coralax -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Dmg/EndRdx(48), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-Acc/Dmg/Rchg(50)
Level 49: Phase Shift -- RechRdx-I(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(13), EndMod-I(13)
Well... Almost. You can't perma Water Spout. Maximum recharge bonus you can have is 400%, which cuts the recharge of a power by 1/5th. Recharge for Water Spout is 180s. 180/5 = 36s, and Water Spout has a duration of 30s. So you're short six seconds and some animation time. boo hoo :P
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Darn, I hadn't checked my recharge time for that on my planned build.
well, what ive planned is 10 seconds off, which isnt the end of the world, and still, unlike crabs, most of the illusionist pets cant get themselves killed.
Just for hilarities sake I planned burnout too, just to see if tornado/waterspout are stackable
Darn, I hadn't checked my recharge time for that on my planned build.
well, what ive planned is 10 seconds off, which isnt the end of the world, and still, unlike crabs, most of the illusionist pets cant get themselves killed. Just for hilarities sake I planned burnout too, just to see if tornado/waterspout are stackable |
Fire/storm/leviathan has a lot of pets too with enough recharge.
Bonfire can be stacked up two or three times without much recharge to add to the 3x imps, the coralax and all the storm pets.
I did an ITF a while back that had 3 /kin -- my storm pets were very stacked up when I let loose on AV's.
Looks like Mega Jamie isn't giving up the goods.
Darn, I hadn't checked my recharge time for that on my planned build.
well, what ive planned is 10 seconds off, which isnt the end of the world, and still, unlike crabs, most of the illusionist pets cant get themselves killed. Just for hilarities sake I planned burnout too, just to see if tornado/waterspout are stackable |
just for the sake of curiosity, I was wondering which ATs/power sets get the most summonable pets. (outside of MMs, because, they're obviously the kings of pets)
And by perma-pets I mean things you summon and they will stick around until you dismiss them or they die. I know there are a few power sets with temp pets that hang around briefly then poof (like Illusion with Spectral Terror/Phantom Army) and sets with 'faux pets' like Traps with Acid Grenade Launcher or Poison trap, etc.