What non-MM AT has the most perma-pets?


Agent White

 

Posted

just for the sake of curiosity, I was wondering which ATs/power sets get the most summonable pets. (outside of MMs, because, they're obviously the kings of pets)

And by perma-pets I mean things you summon and they will stick around until you dismiss them or they die. I know there are a few power sets with temp pets that hang around briefly then poof (like Illusion with Spectral Terror/Phantom Army) and sets with 'faux pets' like Traps with Acid Grenade Launcher or Poison trap, etc.


 

Posted

A Fire/ controller: three imps. Only Masterminds and Controllers get permanent pets, and only Fire/ and Elec/ get more than one pet from their summon power.


 

Posted

Quote:
Originally Posted by Katie V View Post
A Fire/ controller: three imps. Only Masterminds and Controllers get permanent pets, and only Fire/ and Elec/ get more than one pet from their summon power.
In terms of true perma pets that don't need to be recast (at least on time scales of a day: all pets technically expire eventually), that's true. If you relax Agent White's requirement that a perma pet is only a pet that sticks around mostly "forever" and include all pets that can be slotted in a way to be out all the time, then its probably Illusion with its three PA, one spectral terror, and one Phantasm, all of which can be made to be effectively perma.

Much of the time, you'll have six pets: the Phantasm itself casts a decoy, and *that* can be perma in theory as well (if the phantasm decides to cast it, and it generally does).

I do sometimes miss the pre I5 days of stacking controller pets: my Illusion controller could have 15 pets out simultaneously (on average), which was competitive even with Fire/Kin imp armies. And twelve of mine (on average) were completely indestructible.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Agent White View Post
And by perma-pets I mean things you summon and they will stick around until you dismiss them or they die.
Well, if it wasn't for this requirement, it would be Crab Spiders. 3 Spiderlings, 2 Disruptors & the Arachnobot Blaster from Mace Mastery. With enough recharge they can be effectively perma-pets, but they do need to be resummoned each time when they expire.


 

Posted

Quote:
Originally Posted by Katie V View Post
A Fire/ controller: three imps. Only Masterminds and Controllers get permanent pets, and only Fire/ and Elec/ get more than one pet from their summon power.
your forgetting doms too lol


 

Posted

Quote:
Originally Posted by Panzerwaffen View Post
Well, if it wasn't for this requirement, it would be Crab Spiders. 3 Spiderlings, 2 Disruptors & the Arachnobot Blaster from Mace Mastery. With enough recharge they can be effectively perma-pets, but they do need to be resummoned each time when they expire.
Right, it's not that I'm against re-summoning pets, but it does kind of make a difference between pets you can summon at the start/before a mission and run through it, versus pets you summon battle to battle.

Funny though Crab Spider was one of the builds I was looking to trying next.

Plus, 'Pets' is one of the categories listed under character creation and they list MMs, dominators, controllers, and Soldiers of Arachnos, though their definition of 'pet' seems to be kind of loose. I mean, they do all have more pets than other ATs, but the gap is kind of wide between MMs and the other 3.


 

Posted

Crabs, as previously mentioned, are the most pet-heavy AT possible outside of Masterminds with 6 100% uptime pets, but you do have to resummon them every... four or five minutes, I forget which, and it takes a bit of recharge to get the patron one perma'd.

Other than that.. elec/dark Corr or dark/elec Defender gets 2 (+a timed one with a patron pool). Elec control gets 2, fire control gets 3. elec/dev blaster gets 2 (+patron). Illusion can be built to have 4-6 out all the time.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Quote:
Originally Posted by Draeth Darkstar View Post
Crabs, as previously mentioned, are the most pet-heavy AT possible outside of Masterminds with 6 100% uptime pets, but you do have to resummon them every... four or five minutes, I forget which, and it takes a bit of recharge to get the patron one perma'd.
4 minutes, and the Disruptors/Patron pets have the same duration/recharge ratio - but you only get 1 set of Soulbound Allegiance so I opted not to go for the Patron pet (that, and my Crab went Leviathan).


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

I'm confused here. Summon Reinforcements is listed as summoning them for 240 seconds but having a recharge of 900 seconds (the same as the Patron version) and Spiderlings also hang out for 240 seconds but have a 600 second recharge.

So the Crab pets aren't in any way perma without some IOs getting involved (say in the way that Dark Servant or Extracted Essences are, although Extracted Essences require some Recharge SOs in the power to hit it).


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
I'm confused here. Summon Reinforcements is listed as summoning them for 240 seconds but having a recharge of 900 seconds (the same as the Patron version) and Spiderlings also hang out for 240 seconds but have a 600 second recharge.

So the Crab pets aren't in any way perma without some IOs getting involved (say in the way that Dark Servant or Extracted Essences are, although Extracted Essences require some Recharge SOs in the power to hit it).
It was already mentioned that you'd have to build the Crab Spiders for recharge with near perma/perma pets. :3 And in order to add a lot of recharge into a build, IOs have to come into play. Just like how if you want an illusionist's Phantom Army to be perma, you pretty much have to use IOs to do it.


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Quote:
Originally Posted by Panzerwaffen View Post
Well, if it wasn't for this requirement, it would be Crab Spiders. 3 Spiderlings, 2 Disruptors & the Arachnobot Blaster from Mace Mastery. With enough recharge they can be effectively perma-pets, but they do need to be resummoned each time when they expire.
Ill/storm/Leviathan

3 PA
1 Spectral Terror
1 Phantasm
1 Phantasm Decoy
As many lightning storms as your recharge can stack
Tornado
Water Spout
Pet from Leviathan

enough Recharge can perma them all


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Well the basic answer seems to be pretty much, Masterminds are the only AT period that have permanent summonables you only summon once and don't have to bother with again, everything else is a recharge intensive pet that to be permanent requires enhancement set ups for constant resummong. The closest runners up to pet ranching are Illusionists and Crab Spiders.

Funny, since I've got a Mastermind and an Illusionist and probably plan to pick up a Crab Spider

Thanks for the inputs folks


 

Posted

Quote:
Originally Posted by Agent White View Post
Well the basic answer seems to be pretty much, Masterminds are the only AT period that have permanent summonables you only summon once and don't have to bother with again, everything else is a recharge intensive pet that to be permanent requires enhancement set ups for constant resummong. The closest runners up to pet ranching are Illusionists and Crab Spiders.

Funny, since I've got a Mastermind and an Illusionist and probably plan to pick up a Crab Spider

Thanks for the inputs folks
Well, if you word it like that, not quite - Controllers and Dominators have permanent pets (as in, you cast them and they don't despawn until they die from damage or you die), but the number of them depends on which powerset they are (Fire Control casts three imps, for example).


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Quote:
Originally Posted by Ideon View Post
Well, if you word it like that, not quite - Controllers and Dominators have permanent pets (as in, you cast them and they don't despawn until they die from damage or you die), but the number of them depends on which powerset they are (Fire Control casts three imps, for example).
That's pretty much what I was asking for. I checked out Fire Control but the wiki lists the imps as Recharge Intensive Pets, which seems to be the 're-summon every few minutes' variety of pet


 

Posted

Quote:
Originally Posted by Ideon View Post
Well, if you word it like that, not quite - Controllers and Dominators have permanent pets (as in, you cast them and they don't despawn until they die from damage or you die)
Technically, controller tier 9 pets only last for one day, three hours, forty six minutes, 39 seconds.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Mega_Jamie View Post
Ill/storm/Leviathan

3 PA
1 Spectral Terror
1 Phantasm
1 Phantasm Decoy
As many lightning storms as your recharge can stack
Tornado
Water Spout
Pet from Leviathan

enough Recharge can perma them all
Jesus, I'm sooo close to rolling one now because of this. Would there by some insane chance be a build around to this effect?


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Technically, controller tier 9 pets only last for one day, three hours, forty six minutes, 39 seconds.
Ah, but doesn't that reset whenever you zone?


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by Mega_Jamie View Post
Ill/storm/Leviathan

3 PA
1 Spectral Terror
1 Phantasm
1 Phantasm Decoy
As many lightning storms as your recharge can stack
Tornado
Water Spout
Pet from Leviathan

enough Recharge can perma them all
Well... Almost. You can't perma Water Spout. Maximum recharge bonus you can have is 400%, which cuts the recharge of a power by 1/5th. Recharge for Water Spout is 180s. 180/5 = 36s, and Water Spout has a duration of 30s. So you're short six seconds and some animation time. boo hoo :P

Since we're talking about it~

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Puakai v2 Stamina: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg/Rchg(7), Apoc-Dmg/EndRdx(9), Apoc-Dam%(11)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Dmg/Rchg(9), Dev'n-Dmg/EndRdx(11), G'Wdw-Dam%(25)
Level 4: Deceive -- CoPers-Acc/Rchg(A), CoPers-Acc/Conf/Rchg(5), CoPers-Conf/Rchg(5), CoPers-Conf%(25), CoPers-Conf/EndRdx(40)
Level 6: Snow Storm -- EndRdx-I(A)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Freezing Rain -- Posi-Acc/Dmg(A), JavVoll-Dam/End/Rech(17), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(29), JavVoll-Dam/Rech(29), Posi-Dam%(50)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-Dmg/EndRdx(21), S'bndAl-Acc/Rchg(21), S'bndAl-Dmg/Rchg(43)
Level 20: O2 Boost -- Panac-Heal/EndRedux/Rchg(A), Panac-Heal/Rchg(45), Panac-Heal(45), Panac-EndRdx/Rchg(45), Panac-Heal/EndRedux(46)
Level 22: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-Rchg/EndRdx(31)
Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-Acc/EndRdx(27), Abys-Acc/Fear/Rchg(27), Abys-EndRdx/Fear(37), Abys-Fear/Rng(37)
Level 28: Thunder Clap -- Amaze-Acc/Rchg(A), Amaze-Acc/Stun/Rchg(31), Amaze-Stun/Rchg(31), Amaze-EndRdx/Stun(34), Amaze-Stun(34)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(34), C'Arms-EndRdx/Dmg/Rchg(46)
Level 35: Tornado -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-Acc/Dmg(36), C'Arms-Acc/Rchg(37), C'Arms-EndRdx/Dmg/Rchg(43)
Level 38: Lightning Storm -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Dmg/Rchg(39), Dev'n-Dmg/EndRdx(39), Dev'n-Acc/Dmg/EndRdx/Rchg(40), RechRdx-I(40)
Level 41: Water Spout -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg/Rchg(42), Ragnrk-Dmg(42), Ragnrk-Dmg/EndRdx(43), LdyGrey-%Dam(46)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Summon Coralax -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Dmg/EndRdx(48), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-Acc/Dmg/Rchg(50)
Level 49: Phase Shift -- RechRdx-I(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(13), EndMod-I(13)


 

Posted

Quote:
Originally Posted by Warkupo View Post
Well... Almost. You can't perma Water Spout. Maximum recharge bonus you can have is 400%, which cuts the recharge of a power by 1/5th. Recharge for Water Spout is 180s. 180/5 = 36s, and Water Spout has a duration of 30s. So you're short six seconds and some animation time. boo hoo :P

Darn, I hadn't checked my recharge time for that on my planned build.

well, what ive planned is 10 seconds off, which isnt the end of the world, and still, unlike crabs, most of the illusionist pets cant get themselves killed.

Just for hilarities sake I planned burnout too, just to see if tornado/waterspout are stackable


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Quote:
Originally Posted by Mega_Jamie View Post
Darn, I hadn't checked my recharge time for that on my planned build.

well, what ive planned is 10 seconds off, which isnt the end of the world, and still, unlike crabs, most of the illusionist pets cant get themselves killed.

Just for hilarities sake I planned burnout too, just to see if tornado/waterspout are stackable
Dear God, may we see it?


 

Posted

Fire/storm/leviathan has a lot of pets too with enough recharge.

Bonfire can be stacked up two or three times without much recharge to add to the 3x imps, the coralax and all the storm pets.

I did an ITF a while back that had 3 /kin -- my storm pets were very stacked up when I let loose on AV's.


 

Posted

Looks like Mega Jamie isn't giving up the goods.


 

Posted

Quote:
Originally Posted by Mega_Jamie View Post
Darn, I hadn't checked my recharge time for that on my planned build.

well, what ive planned is 10 seconds off, which isnt the end of the world, and still, unlike crabs, most of the illusionist pets cant get themselves killed.

Just for hilarities sake I planned burnout too, just to see if tornado/waterspout are stackable
Tornado stacks just fine (my Plant/Storm had three running around while doing Mender Ramiel's first mission); I don't know about Waterspout.